Personally, I like the interactions from creature combat, burn and pump spells. Draw Go just sounds like the most boring deck in the history of anything: how do I bluff you into loosing a creature to an unexpected necrobite or trick you into exploding from a Runeflare Trap + drawtrigger combo if you've got one threat in your deck and I can't play things?
I like this post. This is a really good view from the creature side.
If I were on the other side of the spectrum I'd say Hackworth is not playing smart magic because he's not interacting with my disruption spells with his disruption spells he's "just mindlessly turning his creatures sideways". I would not be seeing things from his point of view because I would be approaching this with a closed mind and a totally contrasting deck.
Whiny creature heavy scrub players that can't see past their own world are annoying for sure. That shivan dragon is cool and everything but you gotta pack answers to your opponent trying to oppress you dude. It's your fault for being unable to outsmart the control player and sneak a threat past them. Just as bad though, are spoiled control players that can't see past their own world and dismiss creature based decks as brainlessly turning cards sideways. It's your fault that you can't give your opponent combat decisions to consider when their uncounterable hexproof creatures hit the field because the only opposition you have for them are your win cons or your snapcaster mages.
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I like this post. This is a really good view from the creature side.
If I were on the other side of the spectrum I'd say Hackworth is not playing smart magic because he's not interacting with my disruption spells with his disruption spells he's "just mindlessly turning his creatures sideways". I would not be seeing things from his point of view because I would be approaching this with a closed mind and a totally contrasting deck.