Personally, I like the interactions from creature combat, burn and pump spells. Draw Go just sounds like the most boring deck in the history of anything: how do I bluff you into loosing a creature to an unexpected necrobite or trick you into exploding from a Runeflare Trap + drawtrigger combo if you've got one threat in your deck and I can't play things?
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
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Art is life itself.