The reanimator deck http://forums.mtgsalvation.com/showpost.php?p=10782050&postcount=8 might be a good start since the WUR could fuel this deck's graveplay. one problem is that it could help it too well--sure WUR has Essence Scatter and some other ways to deal with creatures, but it would need an answer to Whip of Erebos and the plethora of reanimation spells it plays (Negate, Wear // Tear, et al), a faster sweeper (Aetherize, Lavinia of the Tenth to some extent). Skullcrack's anti-lifegain can help, but imo, this matchup would require a lot of sideboarding since the Junk deck is so resilient. that's not necessarily a bad thing, but if you want a second decl to play against, i think it'd be best if they balanced each other out like the Duel Decks.
ok, i'll be thinking out loud in this post, but it;s for me and you to see my line of thinking as i consider which decks are best. Oh, I should note that the decks i'm looking at are in the OP's list, whic haven't bee nupdated since november, so...
anyway, the UWR really likes stopping creatures. The absence of such can turn this deck into a Burn deck, but a deck to match this should have creatures in it for interaction's sake. Also, the opposing deck should have some form of balanced resilience against the UWR's control so it can still survive the anslaught of spells. the Nivmagus Heroic Deck seems to have the creatures and the resilience in Boros Charm, but i'd also add Gods Willing and/or Brave the elements for additional protection. that said, this one looks like a good one for an opposing deck.
Rajun Cajun Cows also looks like a wonderful creature-based build, especially with new tools such as Kragma Butcher and Ragemonger. My only concern in terms of fighting the UWR deck is that it might be a little fast for UWR to handle
Gods Willing and Brave the Elements are good options for protecting from removal, and Duress and Draw power (in Read the Bones) might be a good idea, too. Detention Sphere will be your biggest enemy, so Revoke Existence, wear // tear, or some other form of enchantment removal is called for, plus playing around it by holding copies back in case you expect one to show up. I've seen UW lists that run 0 creatures, so sometimes, it might be dangerous to leave mst of your removal in. That said, the control player may expect this line of thinking and play assuming you're boarded out all of your removal, so keep a couple copies in just in case. I'd even put in Devour Flesh to give you a lifeboat of sorts by sacing your own creatures not to mention extra syngery with Vizkopa Guildmage
Hi shinbatsu, let me say that i love your decks and forgive my poor english
I have one question, i loved your WB Death in the Blink of an Eye deck, but in my local store i can't buy Ajani, Caller of the Pride. Is there any card that you suggest that can fill the spot effectively?
This one's really hard to replace, especially since it's a one-of and most of those important cards are already full sets. another Sin Collector or Executioner's swing would be good if you want to up your utility, while Teysa, Envoy of Ghosts, Celestial Archon, Silent Sentinel, and Ashen Rider are options if you're looking for another bomb. The biggest issue with these cards, though, is that they're very expensive, mana-wise and would probably work best with a Whip of Erebos, which i don't see fitting into the deck (especially considering the goal of the deck overall)
in the end, i personally narrow it down to Sin Collector (to get rid of removal), Executioner's Swing (for removal yourself), or Celestial archon (extra bomb that isn't too devastatingly costed)
I'm about to buy one of the decks of this thread. What you guys think it's the best? Wich one is better for a local tournament.
this one's a toughie. The best i can tell you is A) DON'T use my Simic Monstrosities deck (lol it's just bad as it is in this thread, but i might work to fix it in the future) and B) look for the decks that interest you the most and narrow it down from there. of course these lists aren't concrete and you can mess with them to fit your needs/wants/meta-expectations
Quick question, to post I need to have the deck ready to play/played it?
Not necessarily. You could simply post an idea/sample list with all the info necessary (I do that not only to show others, bt to also make a reference so i can check how the deck is supposed to function, but i assume you'd need to be able to test it yourself so you can make improvements when necessary.
well, what i'm trying to say is don't be discouraged just because you haven't played the deck yet. just feel free to post!
Er, not the most urgent change (especially since my deck is FAR from any kind of decent lol) but the colors you listed my deck as is wrong heh
I'm probably gonna give that deck another go, though, Looking at the other Midrange decks here, my deck doesn't match them in the slightest. I need way more biggies and less things cluttering up the cheaper slots. I'm working on a GU Heroic deck right now and i'll post that here soon (there's a thread on it on the forum) but after that i think i'll get back to Simic monstrosities.
Heck, I've been thinking of making it RUG or BUG, but i'll finish UG first before i do anything bold like that
[B]EDIT (10-8-13):[/B] WOW this deck was (mostly) terrible. I always end up taking too many hits early game because I don't want to block with the creatures I put out turn 1-4 (unless it's an Omenspeaker) I want Monstrosity to stay but i usually end up dying just before i'm able to trigger it (my opp plans it that way too). Possible solution? Better early game control and acceleration. Ordeals are now a must have, need to bump Inaction Injunction to 4, got my two Pit Fights, still need more voyage's end and Simic Charms. My friends like creature-oriented decks (especially the guy i usually play with) so Aetherize might need to be mainboarded against him.
[b]TRITON TACTICS ARE ALSO MUST-HAVES!![/b]
Also want more Nimbus Naiads to plug in, might replace Drakewing Krasis since 1 toughness is REALLY debilitating (though it's partly the reason why I want the ordeals)
Also considering Simic Fluxmage for a similar reason
[b]CHANGES[/b]
-2 Bioshift +2 Pit fight
-1 Disperse +1 Voyage's End
-2 Voyaging Satyr +2 Ordeal of Thassa
-1 Spell Rupture (this will probably go in the SB) +1 Ordeal of Nylea
-1 Spell Rupture +1 Omenspeaker
-1 Experiment One +1 Nimbus Naiad
-1 Zameck Guildmage -1 Urban Evolution (I really didn't want to let go of these cards, but...) +2 Aetherize
Against my better judgment, i bought one Negate yesterday because i wanted a second one (I was short on time and money so i couldn't spend too much time deciding what to get), but i should have gotten something else.
either way, i think this deck will be going through massive, gruesome makeovers until it works right, but I really REALLY want to keep Monstrosity + Counters as its main focus
[b]**BackGround**[/b]
I ran a BGr deck pre-rotation, but with necessary cards like Mulch leaving the format, I started to completely rework it.
As I mentioned in a previous post, I wanted to take this deck into a UBG Midrange direction (btw, thanks for the definitions, guys). I was able to brew something up, and while i liked it when it worked, it was terribly inconsistent. I think it's possible with the new treats in theros, especially Scry, but i just don't have the right cards to do it. SO I decided to take out all the black and keep it Simic.
Simic had quite a few problems pre-theros, mainly because Evolve was way too slow. Really, the Undying mechanic was the Simic's best chance last season, and that's gone now.
However, Monstrosity might just be what this archetype needs: bombs that not only Evolve, but even give you more +1/+1 counters to work with, AND making things monstrous actually has cool effects! Plus with Scry returning, We can get what we need more easily, be it lands or threats
[b]Key Cards/Interactions[/b] Scry + Draw: Not much explaination need here. Scry + extra draw power can give you what yo uwant/need much sooner. Fathom Mage is a particularly interesting interation (at least to me) because you get an extra creature in addition to the draw Zameck Guildmage + Monstrosity: Zameck Guildmage is already good at setting other creatures up to draw using both of his abilities, but Monstrosity makes it easier on your mana (6UU at any time instead of GGGGUUUU + 4UU on your own turn) and has other effects (though there are only two different creatures in here atm, with Shipbreaker Kraken being the more influential of the two) Urban Evolution and Prime Speaker Zegana: Refills your hand easily. the former helps accelerate your mana while the latter provides +1/+1 fodder for Zameck Guildmage or Bioshift Crowned Ceratok + Monstrosity: Shipbreaker Kraken now has trample. that is all. Inaction Injunction: Good for tempo early game that replaces itself Bioshift + monstrosity: Good for combat tricks, but it's less useful and I'll probably be replacing this Voyaging Satyr + Simic Guildgate: Untaps your gates to help accelerate voyage's end + Monstrosity or Prime Speaker Zegana: You can redo Monstrosity! Only with Shipbreaker Kraken, the creatures you tapped will be able to untap again. Main point of this is to replenish +1/+1 counters once you use them up on the monsters and/or Zegana.
[b]What this deck needs[/b] >Better Protection
More specifically, more Simic Charms and more Voyage's End. Two Spell Ruptures is a good number because they're wonderful if you have creatures on board, but that's just it: you need creatures as early as possible, so if you draw any of these when you ned creatures, you're screwed.
>Better acceleration Urban Evolution is good in this deck and is staying, but some Elvish Mystics would really help.
>Ordeal of Thassa/Nylea
More +1/+1 counters that do things even if you sacrifice them early. the latter helps with acceleration, and this in general will also help Drakewing Krasis have more staying power
>Ways to deal with things on-board/Removal
4 bounce spells will not be enough. Need Pit Fights (might replace the two bioshifts) and i can easily get them
[b]Considerations[/b] Simic Fluxmage: The ability to spread +1/+1 counters will help Drakewing Krasis, which i always find to be an important attacker before anything else becomes battle-ready (be it evolve creatures or Monstrosities i can't cast just yet) Curse of the Swine: A board wipe of sorts. Centaur Battlemaster + Heroic stuff: Again,more +1/+1 stuff, but I'm afraid adding Heroic will mess up the focus Horizon Chimera: I've been wanting this card since it was spoiled. an extra flier + lifegain-draw will really help. Prophet of Kruphix: Now sure about this one, actually, but resetting your creatures and lands could prove to be useful Nimbus Naiad: Giving things flying will surely help Nylea's Disciple: Lifegain is weird when white or black aren't involved, but i've got plenty of Green in this deck and could make a nice little cushion right off the bat, especially in multiples (compared to Horizon Chimera, but i'm really moer interested in the 3/2 flying trample flash part)
[b]Got more Moola?[/b] Bow of nylea: So many options on one stick! +Deathtouch. Thassa, God of the Sea: Scry 1 + Unblockable every turn! Nylea, God of the Hunt: Trample + Savage Surge on a stick sounds like a good idea. Aetherling: I think the article that featured him said he was meant for midrange/control decks
That's.. pretty much it, i guess! Open to suggestions. I'll be able to test this with actual people later
Hey could someone tell me what exactly Tempo and Midrange are? I'm currently brewing up a UBG thing, but i'm not sure which it is (plentiful low CC spels to keep your opponent at bay while you set up for your biggies at 4-6 cmc, including Zegana and shipbreaker Kraken)
ok, i'll be thinking out loud in this post, but it;s for me and you to see my line of thinking as i consider which decks are best. Oh, I should note that the decks i'm looking at are in the OP's list, whic haven't bee nupdated since november, so...
anyway, the UWR really likes stopping creatures. The absence of such can turn this deck into a Burn deck, but a deck to match this should have creatures in it for interaction's sake. Also, the opposing deck should have some form of balanced resilience against the UWR's control so it can still survive the anslaught of spells. the Nivmagus Heroic Deck seems to have the creatures and the resilience in Boros Charm, but i'd also add Gods Willing and/or Brave the elements for additional protection. that said, this one looks like a good one for an opposing deck.
Rajun Cajun Cows also looks like a wonderful creature-based build, especially with new tools such as Kragma Butcher and Ragemonger. My only concern in terms of fighting the UWR deck is that it might be a little fast for UWR to handle
This Shadowborn apostle deck might be yet another option. I would also recommend Rakdos, Lord of Riots to cheat into play with the apostles (not really a big cheat but it does get around the double-red and the casting restriction, but again, it might be too fast for UWR to handle, but it relies on Immortal servitude + Door of Destinies and no Boros Charm for its resilience so it's that much more vulnerable to Planar Cleansing
enchanting Witchstalker with Raised by Wolves
enchanting Witchstalker with Raised by Wolves
This one's really hard to replace, especially since it's a one-of and most of those important cards are already full sets. another Sin Collector or Executioner's swing would be good if you want to up your utility, while Teysa, Envoy of Ghosts, Celestial Archon, Silent Sentinel, and Ashen Rider are options if you're looking for another bomb. The biggest issue with these cards, though, is that they're very expensive, mana-wise and would probably work best with a Whip of Erebos, which i don't see fitting into the deck (especially considering the goal of the deck overall)
in the end, i personally narrow it down to Sin Collector (to get rid of removal), Executioner's Swing (for removal yourself), or Celestial archon (extra bomb that isn't too devastatingly costed)
this one's a toughie. The best i can tell you is A) DON'T use my Simic Monstrosities deck (lol it's just bad as it is in this thread, but i might work to fix it in the future) and B) look for the decks that interest you the most and narrow it down from there. of course these lists aren't concrete and you can mess with them to fit your needs/wants/meta-expectations
enchanting Witchstalker with Raised by Wolves
enchanting Witchstalker with Raised by Wolves
Not necessarily. You could simply post an idea/sample list with all the info necessary (I do that not only to show others, bt to also make a reference so i can check how the deck is supposed to function, but i assume you'd need to be able to test it yourself so you can make improvements when necessary.
well, what i'm trying to say is don't be discouraged just because you haven't played the deck yet. just feel free to post!
enchanting Witchstalker with Raised by Wolves
I'm probably gonna give that deck another go, though, Looking at the other Midrange decks here, my deck doesn't match them in the slightest. I need way more biggies and less things cluttering up the cheaper slots. I'm working on a GU Heroic deck right now and i'll post that here soon (there's a thread on it on the forum) but after that i think i'll get back to Simic monstrosities.
Heck, I've been thinking of making it RUG or BUG, but i'll finish UG first before i do anything bold like that
enchanting Witchstalker with Raised by Wolves
[B]EDIT (10-8-13):[/B] WOW this deck was (mostly) terrible. I always end up taking too many hits early game because I don't want to block with the creatures I put out turn 1-4 (unless it's an Omenspeaker) I want Monstrosity to stay but i usually end up dying just before i'm able to trigger it (my opp plans it that way too). Possible solution? Better early game control and acceleration. Ordeals are now a must have, need to bump Inaction Injunction to 4, got my two Pit Fights, still need more voyage's end and Simic Charms. My friends like creature-oriented decks (especially the guy i usually play with) so Aetherize might need to be mainboarded against him.
[b]TRITON TACTICS ARE ALSO MUST-HAVES!![/b]
Also want more Nimbus Naiads to plug in, might replace Drakewing Krasis since 1 toughness is REALLY debilitating (though it's partly the reason why I want the ordeals)
Also considering Simic Fluxmage for a similar reason
[b]CHANGES[/b]
-2 Bioshift +2 Pit fight
-1 Disperse +1 Voyage's End
-2 Voyaging Satyr +2 Ordeal of Thassa
-1 Spell Rupture (this will probably go in the SB) +1 Ordeal of Nylea
-1 Spell Rupture +1 Omenspeaker
-1 Experiment One +1 Nimbus Naiad
-1 Zameck Guildmage -1 Urban Evolution (I really didn't want to let go of these cards, but...) +2 Aetherize
Against my better judgment, i bought one Negate yesterday because i wanted a second one (I was short on time and money so i couldn't spend too much time deciding what to get), but i should have gotten something else.
either way, i think this deck will be going through massive, gruesome makeovers until it works right, but I really REALLY want to keep Monstrosity + Counters as its main focus
[b]**BackGround**[/b]
I ran a BGr deck pre-rotation, but with necessary cards like Mulch leaving the format, I started to completely rework it.
As I mentioned in a previous post, I wanted to take this deck into a UBG Midrange direction (btw, thanks for the definitions, guys). I was able to brew something up, and while i liked it when it worked, it was terribly inconsistent. I think it's possible with the new treats in theros, especially Scry, but i just don't have the right cards to do it. SO I decided to take out all the black and keep it Simic.
Simic had quite a few problems pre-theros, mainly because Evolve was way too slow. Really, the Undying mechanic was the Simic's best chance last season, and that's gone now.
However, Monstrosity might just be what this archetype needs: bombs that not only Evolve, but even give you more +1/+1 counters to work with, AND making things monstrous actually has cool effects! Plus with Scry returning, We can get what we need more easily, be it lands or threats
[b]***Decklist***[/b]
Timestamp: [b]Oct 7, 2013 (9:20am EST)[/b]
3 Experiment One
2 Omenspeaker
2 Zameck Guildmage
2 Voyaging Satyr
3 Drakewing Krasis
2 Fathom Mage
1 Deadbridge Goliath
2 Crowned Ceratok
2 Sealock Monster
2 Adaptive Snapjaw
1 Prime Speaker Zegana
1 Shipbreaker Kraken
2 Bioshift
2 Simic Charm
2 Spell Rupture
3 Inaction Injunction
1 Disperse
1 Voyage's End
2 Urban Evolution
4 Simic Guildgate
10 Forest
10 Island
Note: Disperse is here instead of a second Voyage's End because i only own one.
WIP Sideboard (since it's WIP, i won't count it in "current price")
- 3 Dispel
- 2 Aetherize
- 2 Essence Scatter
- 3 Naturalize
- 1 Fade into Antiquity
(Need another Fade into Antiquity)CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): [b]5 / 15 / 3 / 5 / 6 / 2[/b]
Avg CMC: [b]2.94[/v]
Type: BDC10 ($10 Limit)
Current Cost: [b]$6.79[/b]
Remaining Budget: [b]$3.21[/b]
[b]Key Cards/Interactions[/b]
Scry + Draw: Not much explaination need here. Scry + extra draw power can give you what yo uwant/need much sooner. Fathom Mage is a particularly interesting interation (at least to me) because you get an extra creature in addition to the draw
Zameck Guildmage + Monstrosity: Zameck Guildmage is already good at setting other creatures up to draw using both of his abilities, but Monstrosity makes it easier on your mana (6UU at any time instead of GGGGUUUU + 4UU on your own turn) and has other effects (though there are only two different creatures in here atm, with Shipbreaker Kraken being the more influential of the two)
Urban Evolution and Prime Speaker Zegana: Refills your hand easily. the former helps accelerate your mana while the latter provides +1/+1 fodder for Zameck Guildmage or Bioshift
Crowned Ceratok + Monstrosity: Shipbreaker Kraken now has trample. that is all.
Inaction Injunction: Good for tempo early game that replaces itself
Bioshift + monstrosity: Good for combat tricks, but it's less useful and I'll probably be replacing this
Voyaging Satyr + Simic Guildgate: Untaps your gates to help accelerate
voyage's end + Monstrosity or Prime Speaker Zegana: You can redo Monstrosity! Only with Shipbreaker Kraken, the creatures you tapped will be able to untap again. Main point of this is to replenish +1/+1 counters once you use them up on the monsters and/or Zegana.
[b]Current Sideboard choices[/b]
Fade into Antiquity and Naturalize
People WILL be using the Gods and weapons.
Aetherize and Essence Scatter
Against aggro, though the latter will be meo for the bigger threats
Dispel
Against spell-oriented decks like Young Pyromancer decks.
[b]What this deck needs[/b]
>Better Protection
More specifically, more Simic Charms and more Voyage's End. Two Spell Ruptures is a good number because they're wonderful if you have creatures on board, but that's just it: you need creatures as early as possible, so if you draw any of these when you ned creatures, you're screwed.
>Another Shipbreaker Kraken
I would rather have two of these (or even three!) than Sealock Monster, but i've only got one right now
>Better acceleration
Urban Evolution is good in this deck and is staying, but some Elvish Mystics would really help.
>Ordeal of Thassa/Nylea
More +1/+1 counters that do things even if you sacrifice them early. the latter helps with acceleration, and this in general will also help Drakewing Krasis have more staying power
>Ways to deal with things on-board/Removal
4 bounce spells will not be enough. Need Pit Fights (might replace the two bioshifts) and i can easily get them
[b]Considerations[/b]
Simic Fluxmage: The ability to spread +1/+1 counters will help Drakewing Krasis, which i always find to be an important attacker before anything else becomes battle-ready (be it evolve creatures or Monstrosities i can't cast just yet)
Curse of the Swine: A board wipe of sorts.
Centaur Battlemaster + Heroic stuff: Again,more +1/+1 stuff, but I'm afraid adding Heroic will mess up the focus
Horizon Chimera: I've been wanting this card since it was spoiled. an extra flier + lifegain-draw will really help.
Prophet of Kruphix: Now sure about this one, actually, but resetting your creatures and lands could prove to be useful
Nimbus Naiad: Giving things flying will surely help
Nylea's Disciple: Lifegain is weird when white or black aren't involved, but i've got plenty of Green in this deck and could make a nice little cushion right off the bat, especially in multiples (compared to Horizon Chimera, but i'm really moer interested in the 3/2 flying trample flash part)
[b]Got more Moola?[/b]
Bow of nylea: So many options on one stick! +Deathtouch.
Thassa, God of the Sea: Scry 1 + Unblockable every turn!
Nylea, God of the Hunt: Trample + Savage Surge on a stick sounds like a good idea.
Aetherling: I think the article that featured him said he was meant for midrange/control decks
That's.. pretty much it, i guess! Open to suggestions. I'll be able to test this with actual people later
enchanting Witchstalker with Raised by Wolves
enchanting Witchstalker with Raised by Wolves