Quote from Cantripmancer »Please add me to the Mini queue for Silence of the Lambs Mafia, a closed 12-player setup reviewed and approved by Eco and Axelrod.
I am also looking for a second reviewer for a setup I started a long time ago, Ghostbusters Mafia, a specialty for 19 players (and my first larger game). Eco and KittyCupCake whittled away at it a while back, and Eco has indicated that he will continue with the process, but if I need a second stamp of approval, I need a second reviewer, as I believe KCC is no longer around (correct?).
Quote from dkingsland967 »I see that the board is very short on Normals at the moment.
Quite a while back I was working on a Speciality-level game based on Dark Souls II that Iso had glanced at. I can pretty easily water it down to a Normal for anywhere from 16-19 players.
If anyone would like to take a look at it, I think it could be ready to go pretty quickly.
Quote from mafiascum »It has been presented that the best odds for a town win is to merely quick lynch every day having no other discussion. This effectively allows the kingdom to use its size to its advantage without exposing its information. Do not discuss who is scummy or why. Never scum hunt. That way info is zero. Uninformed scum remains uninformed. Then use your size by group voting/lynching anyone once they get one vote on them. Get every lynch asap! Whilst the assassin(s) can still win with this play, it becomes much more a random coin flip than a calculated decision of who they should blow up.
With this strategy in play, the assassin's best chance of winning is to survive as long as possible to reduce the number of kill choices, however, if they are selected for a lynch at any time, it would be distinctly anti-town to plea their innocence and argue against the lynch, as the optimal town play is to merely lynch and be lynched silently without giving out any information at all.
This strategy is difficult to implement, mostly due to the fact that it cannot be discussed without lowering its effectiveness (as discussing its validity puts out information the assassin wants). However, it still allows the town a distinct advantage and turns the game into little more than a lottery.
Quote from Ecophagy »I'm sure many of you have noticed that the queues for both Minis and Normals are dangerously short. I'd like to run a PCQ-style open entry thing (separately for each queue) where people submit setups, we work together to get them built and reviewed, winners chosen by a combination of popular vote and judge panel, with all the games added to the respective queues with winners at the top. I believe this is a good way to encourage people to turn their ideas into completed games, spread cooperation, and generate some hype: all of which we sorely need.
Quote from Ecophagy »I believe we still have a hard limit of 12 players for Minis, but the 13 player setup could probably go in the Normal queue (assuming it fits the criteria). This would obviously mean you'd have to choose which one to run (or why not both!)
Quote from Brinatoo »I have set-ups for all 5 scenarios, just need my reviewer(s).:smileup: And it's not really a rush to be officially put on the list. Iso's then ZDS's would put me probably half a year from now.