if we are going to run rolling PCQ I think we should have a restriction on hosts. that is, if I get picked to run a game I should not be eligible to be picked for the next one (or two) pcq rounds.
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I hope so too! But, we've all had to wait for games we want to play it at some point or another. That's just how it goes. I, for example, never play in Normals because I don't like them (it's the worst combination of big game + nothing interesting happening for me, and I can never get invested). So these changes would be really good for me!
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The lack of complexity restrictions anywhere bothers me (since I don't like exceedingly complex games). I guess we'll see next year if I have to complain about a lack of simple straightforward games.
There are always going to be hosts that prefer making less complex games (like me!). Don't forget that my big specialty had something like 6 unique roles across 20+ players, even.
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I still like the idea of a "small game" queue and a "large game" queue, with Iso's proposed cutoff of 14 being a good point.
league failed, imo. this is not because of the players, who seem invested, but because of judging. you (I can't say we because I've been entirely divorced from the league since day one) have readjusted how judging works and still it's just two judges barely scraping by on scores. I don't know how often the individual reviews happen if at all, but I have to imagine it's not super frequent.
I also think we don't have enough players for tons of games right now.
this is what I'd suggest:
two queues. small and large. complexity up to hosts. rolling sign ups, so as soon as a game fires from a queue, the next signup for that queue goes up.
change the ftq/pcq structure. instead of a separate third queue, have the ftq selection bump a setup to the top of the appropriate queue. hosts could still submit their games as they want.
pcq could be completely redefined and used as a queue override if a setup is languishing in a queue (like now). we've had players reject a game before just this year, and having that power is useful. limiting it would be wise, though, as this does mean that new hosts could be squeezed out in favor of established hosts. I'm interested to hear suggestions on that.
if you still want to run the league, fine, but I'd run it in these queues rather than separately. i would also fix the judge issue first. (ged's suggestion of having players rotation judging responsibility is great imo as it gives players some responsibility and accountability to keeping the league moving.)
if player participation picks up, we can look to expand and add more queues, but really you only need two, I think.
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my days of taking things on the internet too seriously are way past, though if you still feel like doing so go for it. i've said my piece and since you apparently blew by my post and have no intention of talking with me about this issue i don't see a need to talk to you about it.
don't punish proph in any way, i browbeat him into the hydra prank and he didn't want to do it. if you continue to not listen to me i will produce skype chat logs that prove his role in the prank was reluctant at best.
other than that do as you will.
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why are you not just contacting us directly instead of spewing this all over the forum?
I would have been happy to chat about this but now all I will tell you is that I completely stand by my post and the sentiments contained within. Also I take full responsibility for the hydra goofiness; that was not Proph's idea whatsoever.
>I'd like to get some more information on this situation
sure you do.
I have a couple of minis kicking around that I can get ready to run, incidentally.
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I'm also not sure why we are talking about an ongoing game at all (this would appear to be trying to exert undue outside influence on the game on Sepiriel's part)
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Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
There are always going to be hosts that prefer making less complex games (like me!). Don't forget that my big specialty had something like 6 unique roles across 20+ players, even.
so what do you want to do?
league failed, imo. this is not because of the players, who seem invested, but because of judging. you (I can't say we because I've been entirely divorced from the league since day one) have readjusted how judging works and still it's just two judges barely scraping by on scores. I don't know how often the individual reviews happen if at all, but I have to imagine it's not super frequent.
I also think we don't have enough players for tons of games right now.
this is what I'd suggest:
two queues. small and large. complexity up to hosts. rolling sign ups, so as soon as a game fires from a queue, the next signup for that queue goes up.
change the ftq/pcq structure. instead of a separate third queue, have the ftq selection bump a setup to the top of the appropriate queue. hosts could still submit their games as they want.
pcq could be completely redefined and used as a queue override if a setup is languishing in a queue (like now). we've had players reject a game before just this year, and having that power is useful. limiting it would be wise, though, as this does mean that new hosts could be squeezed out in favor of established hosts. I'm interested to hear suggestions on that.
if you still want to run the league, fine, but I'd run it in these queues rather than separately. i would also fix the judge issue first. (ged's suggestion of having players rotation judging responsibility is great imo as it gives players some responsibility and accountability to keeping the league moving.)
if player participation picks up, we can look to expand and add more queues, but really you only need two, I think.
edit: nothing in this thread anyway. feel free to pm me or whatever if you want to discuss this with me.
i'll deal with other council members regarding this issue from here on out.
don't punish proph in any way, i browbeat him into the hydra prank and he didn't want to do it. if you continue to not listen to me i will produce skype chat logs that prove his role in the prank was reluctant at best.
other than that do as you will.
I would have been happy to chat about this but now all I will tell you is that I completely stand by my post and the sentiments contained within. Also I take full responsibility for the hydra goofiness; that was not Proph's idea whatsoever.
>I'd like to get some more information on this situation
sure you do.
I have a couple of minis kicking around that I can get ready to run, incidentally.