I'd concur that game hosts will need to continue to be the first line of defense against these behaviors. If that falls through, the correct procedure has been to contact the council as well.
But I also think we could do more to set the tone for our playerbase, by coming up with a set of expectations for what we consider to be good sportsmanship, and recommending that our game hosts adopt said guidelines in their OPs.
MTGS Sportsmanship Guidelines
Mafia, like any other game, is fundamentally about having fun with another group of human beings. Part of that fun comes from good, clean competition, but everyone should bear in mind that at the end of the day, no one (hopefully) is actually dying, and it's a social game. We like to encourage our players to think about how to play the game that not only allows them to enjoy themselves, but that doesn't interfere with others' enjoyment of the game, either. Flaming, insulting others, intentionally seeking to tilt other players, going out of your way to be annoying - all of these things will get in the way of what we're all here to do. To have fun, enjoy one another's company, and be a happy, welcoming community. We don't expect everyone to be robots, but we do hope that everyone will bear in mind this is something people do for enjoyment, to respect one another, and not to let things get out of hand while you're ruthlessly forming mobs to murder one another. So remember, keep your murder mobs pleasant, courteous, and cheerful, and have a nice day!
My thought was not to run them together conceptually at all. Just open up the specialty queue for business again, first-come, first serve, and leave the FTQ as is.
Our FTQ designers can either choose to put the finishing touches on their setups and jump into the specialty queue same as everyone else, or wait for the next FTQ round.
The idea was to generate more setups of this type, so having two separate queues seems to be the best way to do that. We've already tried experimenting with mashing the two together with extra FTQ firings, and kind of failed on that because we didn't have enough finished setups. In the end it just altogether reduced the number of complex and original designs we had to run.
But you do run into the issue of turning people away and/or discouraging new designs once you max out your available slots.
I think it's better not to cap them. I used to design setups with the idea that I've got to get this submitted to the specialty asap because it will take 2 years to run otherwise. Without that pressure, there's less urgency.
I also think we required at least an initial review before being granted access to the queue, which would be very helpful.
Iso's retirement from the council has left some big shoes to fill, and we're looking for folks who are interested in coming on board with some fresh energy and new ideas for directions to guide the sub going forward. If you're interested, let us know.