If Parjev become a thing, she is specifically that kind of elf. Otherwise, another of the deceptively named dark elves. Also, this appears to be female adventurer month. But I suppose any month Quo makes a bunch of characters is female adventurer month, heh.
Name – Tanya Race – “Elf” Age – 18 Height – 5'4” Affiliations – Mages Appearance – Black hair mostly kept braided and out of the way, the few stragglers managing to frame her face without hindering her sight. Skin suitable for disguising herself as snowman (a common ploy during her years among children unfamiliar with her tribe). Amber eyes that are probably too honest. A body that clearly exercises at least twice a week but probably not three times and maybe only once if there’s a holiday. A small frame, no hips to speak of, and an upper torso that single handily kills any chance of her being an acrobat. An energetic, good spirited sort that seems well aware that it is easier to smile than to frown. Apparel– Her clothes are usually some combination of blues and whites, the young woman having yet to fall into the adventurer standard of wearing one expensive battle suit 24/7. A belt as deeply black as her hair supports the maiden's similarly colored leather quiver and void pouch. Boots that used to be white. A second strap slung diagonally over her shoulder bears the empty water canister on her back, the woman's other shoulder tasked with bearing the bow sling that in turn carries her unusual weapon. This arrangement will likely change the very moment she figures out a way to carry her all of her stuff without looking like she recently escaped from some kind of belt cult.
Adventures! –
Tanya was bored. Very, very bored. She was beginning to think that waiting to surprise mother, father, and uncle once they left the lowest tunnel (where she wasn’t allowed) hadn’t been a very good plan. She probably should have just listened to them and gone back near the surface to play with her sister. Or maybe she could have gotten her sister in on this too; she clearly would have had the time for it! Oh well. It was what it was.
The young elf returned once more to studying the thick wooden door in front of her, lit by one of the many lights whose design uniquely distinguished her family’s area. The other families probably didn’t have doors this pretty either, although she wasn’t really one to brag about such things. She could silently admire it though. The little curves, the smoke rising through the – smoke? Tanya placed her hand on the door. It was warm. Very warm. And soon after that, it was very red as well.
The little girl ran through the tunnels, gasping for breath but unwilling to stop or even open her eyes out of fear of being swallowed by the flames. She knew the tunnels well, turning at the right spots despite her lack of vision. Which only furthered the young elf’s surprise when she smashed into a pile of rock. The tunnel to the surface had collapsed! Tanya cried out for an answer that would not come, glancing back just long enough to learn her fear was more than justified.
She ducked into the nearest door she could find; a room filled with old antiques. This room, more than any other, represented the great wealth and pride of her family relative to the others that lived in the caverns. Maybe her bones would someday be kept here as an example for others – “here lies Tanya, she should have listened to mother”. ..She hoped mother was okay. Maybe there was another way out of the tunnels, it wouldn’t make sense for there to only be one way! Uncle always said you should always have more than one escape route, and father listened to him a lot! They were probably okay. The girl shakes the thought from her head. She wasn’t dead yet. The elf begins grabbing the antiques within her reach, shaking each one in hopes of finding some kind of ancient magic before hurriedly moving to the next. She slows down for a moment after accidentally breaking a glass bunny – she really hoped that wasn’t important – but quickly stops caring as flames began to flicker at the edges of her vision.
Desperate, the girl moves to the very back to the room where two large chests lay. One of steel and the other of.. ice? It was made of ice! The girl flung open the chest, pulled out a pile of very fancy looking clothes, and got in before closing the lid behind her. This could work!
The magic ice did indeed appear to be impervious to the flame, remaining cool even as the air inside the container began to heat up. Tanya felt like her insides were burning as well, the pain prompting her to begin meekly feeling through the other objects in the chest in search of magic. She must have found some, but she didn’t want to feel like she was spiiinning anymore… was someone crying? She… what was she thinking about again? The magic! The-the ma-
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The room was a wreck. Fergus sighed as he stepped over the burnt shards of some glass animal or another. The shelves had collapsed in the flames, of course. The only thing that really surprised the old elf was that the tunnels had stayed up at all; is son was probably already throwing a fit at the idea of him sifting around down here but the loaf should know better than to pass up a chance to turn a quick bit of gold. His earth magic was more than enough for some tunnel delving, anyhow. Shame about the kids though; he’d never cared for the elders but it was always sad when- well hello there! A nevermelt ice chest! That’d show his son the value of taking a risk now and then, yesserie. Not even locked, must be his lucky day. Maybe the stuff inside would be ice too, that’d be a find!
Oh. Oh. The elf stepped back. Maybe he should just.. leave. Nothing good came of messing with the dead. On the other hand, she’d probably want to have a proper funeral. Yeah, he could do her a favor and walk away with a little payment besides. “Let’s get you out of there little one.”
Hrrph! Heavier than she looked. Warmer than she looked, too. Never felt a warm corpse before, was this some sick result of dying in a heated nevermelt ice chest? The air coming out of her was warm too. Fergus leapt back as he suddenly realized what was going on, only barely managing to stop himself from dropping the child in fright. How in the great council’s name wasn’t she dead?! Right, treasure hunt over. He’d have a story to tell his boy, at least.
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A week later Fergus found himself back in the antique room. The little girl, Tanya, shifted through the remains. He honestly couldn’t afford to care for her, but this stuff belonged to her. The healer had taken the contents of the ice chest as payment – thieving curr – and no one else wanted to deal with the mysterious not-dead girl. Which was stupid; he’d been scared at first as well but anyone with half a brain could figure out there must have been something magical in the chest. Simple as that. Healer probably knew what it was too, probably laughing it up right now. Gods, he hated that man. He couldn’t be too angry with the others though – anyone with half a brain would also know that no one else wanted to take her in, either. It hadn’t been a good year for anyone and being superstitious was preferable to feeling like an ass. He looked up to see the girl trying to open a partially melted steel chest in the back of the room. He called out for her to stop and let him handle it – all it took was a bit of his magic to forcefully break the thing open.
Nothing in the chest had survived the fire, although the warping of the metal had unveiled a hidden lower compartment. A little more destruction revealed some kind of wheeled bow made of silver, glass, and various smattering of other materials that had no right being in a bow. Magic. Definitely magic.
”Well kid, I- actually, keep the bow.” The girl gave him a curious look. ”But don’t I need to sell it to-“ Fergus cuts her off with a wave of his hand. ”No one’s going to pay you for whatever it’s really worth. I think you should just keep it as a memento and sell this broken stuff for scrap. There’s this human trader I know back at Greevan, I was thinking of having him set you up with a family somewhere anyhow. And don’t go telling me your family is still alive! If they are they haven’t shown themselves and if that ever changes I can send word through the trader, alright?” The girl nods. ”Fegus, can I check something in the woods before we go?”
”..sure.“
---
Tanya had left Fergus behind. He had been really nice to her, but her family had told her to never reveal the secret entrance. If there had been – since there was another escape it had surely led to the secret entrance. Plus, her sister hadn’t been down in the tunnels with her the others! Fergus had checked the collapsed sections himself, her sister’s body hadn’t been found. She was still alive and.. yes! Footprints! It hadn’t rained for awhile, and nothing else had disturbed the mud since the day of the fire. Plants didn’t grow here either, not since uncle tried to “improve” them. The smaller footprints were definitely her sisters but.. the big ones looked weird. Those definitely weren’t her parent’s boots.. and uncle’s feet weren’t that big.
---
The trader’s boots weren’t that big either. She’d begged Fergus and the others to look for her sister, even reveled the secret entrance, but most folk claimed she was making it up and even the ones that believed her hadn’t been able to find anything. Fergus promised to send word if he learned anything about it, at least. Did big boots start the fire? Or was he just in the area when her sister escaped? Maybe she got it wrong, and big boots had walked through the mud at a different time.. but then why hadn’t anyone seen her sister?
Tanya pondered this issue as deeply as she could, occasionally incorporating those that passed by the wagon on the journey to Epicrin. The feather lady a great bird, the eyepatch man a terrible bandit (that turned out to not be that bad after all; Tanya’s imagination would come up with countless ways to explain why her missing sister was actually happy in the years to come), the little fancy creature a king of midgets.
The trader announced they’d be arriving in a few hours, and told her to get some sleep. That sounded like a good idea. The “Finest Elexian Silks” next to her in the cramped vehicle were very soft, and quite warm as well.
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The trader had tried to sell her bow while she was sleeping. She’d only barely woke in time to contest the deal, a horrid shouting match that had lead to her grabbing the device and running off. She thought the trader would chase after her and they’d talk it out but he.. hadn’t. He wasn’t there when she got back either. She decided she should just wait for him to return. Maybe he had business to attend. The girl nods at the thought.
She never saw the trader again.
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Days turned into weeks as Tanya tried to make a living on the streets of Epicrin. She got pretty good at panhandling, which was fortunate as the only other thing she could do with a pan was create mangled foodstuffs that were probably illegal. Or at least unholy. The last time she tried to cook something crazy Madge, one of the friendlier street people, had honestly demanded she be given the whole thing so she could try using it to summon the demons in her head.
Living on the streets hadn’t been easy at first – she was very lucky crazy Madge had warned her to hide the bow in a ripped sack (the tear allowing her to wear the bow around her waist at night) on her first night and the even greater importance of sticking near the peacekeeper building. Her stuff still got stolen, of course, but at least no one took enough time to steal her family’s bow in fear of the constant patrols. Sometimes she thought about asking the night peacekeepers to help her, but Madge was convinced they’d beat you or something. “Stay close but don’t interact long ear” she’d often say. The others didn’t like them much either, but it was until much later that Tanya learned that most of them were thieves.
At the end of her seventh week in the city Tanya awoke to the realization that hadn’t seen Madge in awhile. She had never seemed very good at following her own advice... The girl decided she should go out and look for the old woman. She’d lost enough people, she didn’t want to lose Madge too.
And that’s how Tanya found herself walking through the city asking if anyone had seen her friend. She even managed to recruit a stuffy old mage into helping her look around! Her good fortune ended there, however; Madge was nowhere to be found (and in fact wouldn’t be found until she turned up outside the city gates a good four months later, blabbering about “Adventures”). Mr. Cain had been good company , though, and he had likewise been pretty impressed with the little spell she had been working on to help wow people into giving her a little more bread. It wasn’t much, really, she’d just drawn inspiration from the way her little water-wheel like bow created light. He offered to try teaching her a few basic spells while they continued their search – if she’d like. Her squeal could probably be heard across the city.
By the time Madge was finally found Tanya had started living at the mages guild. Despite her early success with the basic scrolls her advancement proved slow. Mr. Cain said that wasn’t uncommon in children, and that she’d surely be able to master higher arts after she matured a bit. Which – he would often add – was for the best. Children that acquired powerful magic too early tended to go out and make fools of themselves (or worse) anyhow. Months, and then years passed as Tanya performed various duties for the mage guild. She managed to get back into contact with Fergus as well, although no more information on her sister was ever found – a fact that began to trouble her more and more as she grew older.
So much so, in fact, that upon graduating from her school she successfully convinced Mr. Cain to let her going on some “Adventures” of her own instead of taking one of the more academic jobs. She was sure she’d be able to progress her work with the Solar Tide spell faster with the additional funds anyhow.
Also, that’s how things usually get done in all of the really fun books (Tanya kept that bit of inspiration to herself, of course).
Tanya lost her parents in a fire, the fate of her sister unknown. She was found in an ice chest by a scavenger, along with a magic bow she still holds. A series of misadventures on the way to and within Epicrin taught her to be wary and eventually led her to the mages.
8 years has passed since then, and Tanya still doesn’t know what happened to her sister. Clearly, the thing to do is go adventuring. That’s what works in all the really fun books and waiting for others to figure it out clearly isn’t working!
Skills/Abilities
Solar Tide – Draw in the surrounding moisture, infusing it with light before releasing it back into the world.(Dualmagery, Dehydrate+Gleam) Lvl 1. Pull the moisture in the area into yourself, drying the air and surrounding objects, and then release it as a wave of liquid light from your hand. The wave is a pint of liquid light that diffuses back into the environment at the end of the encounter. Liquid light waves hit with the strength of a punch, and the liquid itself counts as both light and water for spells and effects. Lvl 2. You may harden some/all of your wave of liquid light into glowing glass while it is airborne.
Lvl 3. You may draw in ambient light in addition to moisture, darkening the surrounding area to double the volume of your wave. Lvl 4. You may, instead of creating a wave, use this spell to convert non-living water into liquid light or harden preexisting liquid light, that is not touching another living creature, into glass. The amount of liquid converted/hardened can be up to four times what the wave’s volume would have been. The liquid light diffuses at the end of encounter as normal. (8 pints equals 1 gallon). Lvl 5. Your hardened liquid light can be become crystal instead of glass. Lvl 6. You can draw in and consume the light or water from any light or water spells cast by yourself or others, doubling the wave’s volume. The consumed spells’ level cannot exceed your mastery of Solar Tide – 1. This effect is only usable once every three posts. Lvl 7. You may create gallons of liquid light instead of pints, and can sheath yourself/your possessions in liquid light instead of releasing it as a wave. Lvl 8. You can increase the pull of this spell, your touch draining the moisture from creatures and dimming light sources. This effect also increases the force of the generated wave, even if not touching a target, to that of a strong punch. Lvl 9. You may, instead of this spell’s other effects, modify any preexisting or simultaneously cast water/light magical effects to utilize liquid light instead of water/light. Light transformed into liquid light is slowed down, hitting with the force of strong punch. Modification lasts as long as the effect. Lvl 10. You can, in place of this spell’s other effects, shape any amount of liquid light created by your spells this encounter into a summon of your own design. Design can incorporate glass/crystal parts, and it must include a fist-sized “core” made of fragile glass to function properly. Design can otherwise vary by casting. Your spells that manipulate light and water, but not those of others, can manipulate the summon.
Spells Light Lvl 1. (Dualmagery) Lvl 2. Window
Water Lvl 1. (Dualmagery) Lvl 2. Flow
Weapons
Sun’s Wheel – A strange, unusually stiff bow of silver, hardened glass, and various other materials that utilizes a combination of pulleys and silver-coated dragongut strings to fire arrows without need of great strength. Tanya grew up with the bow, and is more than a little familiar with firing it. Effectively Modifier 2. (Both minors, yes it is basically a compound bow)
> The bow can create an arrow of light when drawn. This arrow, once fired, harmlessly enters and illuminates a 3” radius circle of whatever it hits. The lit area, which lasts for three posts, can be treated as the archer’s hand/fingers for the purpose of casting spells. The exact distribution and strength of the glow can be controlled to mimic hand/arm/finger motion.
> The bow can infuse any glass, ice, or crystalline projectiles it is used to fire with a single one of its enchantments.
Watermage Dagger - A kujang dagger with a silver blade and smooth coral hilt. Can generate ice around its teardrop blade to turn itself into an ice-sword. (Void)
Various Items of Note
> Belt Quiver (Worn)
>> Wooden Arrows with Stone Tips.
> Silk Bow Sling (Worn)
> A bone and leather canister capable of holding a gallon of liquid (Worn, strapped to her back).
>> Currently holds about a quarter gallon of water.
> Void pouch (Worn)
Misc.
Leather Bound Journal (Void)
Feather Quill (Void)
Bottle of Black Ink (Void)
Net (void)
Pan (void)
Flask of Water (void)
Various empty flasks, eating implements, etc (void)
I am mostly fine with both updated abilities, although changing the first one to "are usually shrugged.." would be appreciated. It would be about the same in practice, but at some point I think anyone would check - if only to find out what stray animal keeps knocking over stuff. Assuming that addition is made, approved.
Running swiftness: Yeah, Trabant has a family medical issue and Magikeeper's PhD qualifier is coming up. And DAK seems very busy.
Overall, I agree with Udo that this is a very nice character.
As for the minors:
Out of Sight, Out of Mind: This is very much like having the level 7 mind spell Perception active all times, with the drawback that it is active at all times. As written it could possibly be much stronger than that, but the effect itself could be tweaked if that was the only issue I had with it. However, I think it would end up being a very annoying drawback for people working with this PC (NPC or otherwise), and although friendly fire probably wouldn't come up that often it would likely be quite terrible when it did ("Sorry I set you on fire/stabbed you through the back/shot you/etc").
I think having (a tweaked version of)it without any drawback would be too strong... but any reasonable drawback would likely be very strong as well and strong penalty-to-self drawbacks tend to be harmful for long-term interest in a PC. Especially if they hinder the ability to be interact with others/be interacted with. Hrm..with this in mind, would you prefer toning it down (both benefit and drawback), or working out some way to mostly achieve that sort of effect?
Silent, but Deadly: Outside of most spell-songs verbal components aren't really a thing spell-wise. Physical motions are more common, perhaps an ability noting he is skilled at making such motions without it being obvious that he is casting a spell.
Welp, most of that is just stuff from the guilds/societies. We already talked about the minors over aim (and the need for niche protection in the cutthroat EW PC Smithing market). Counting smithing as being a part of the other two.
Hrm.. 40+80+70 = 170g. Where did the other 15g go? Also, the font color the gold is using is physically painful.
EDIT: Okay, read the comments since the PC repost.
That version of the hippogriff works, assuming its just a great judge of character rather than living enemy-dar, so now we're just dealing with him having a lot of magical stuff.
___
That, and I'm still confused as to how exactly the cloak prevents people from telling who he is. That wording sounds more like powerful mind magic than being a shadowy guy.
If he wears it all the time you'd think at least some folk would be able to recognize him even if they have no idea whatsoever what he looks like beneath the shadows. Like, if he walks into a store and buys something, then walks out, then walks back in 5 minutes later without changing his clothes (I.E, still the shadow guy), would the shop owner be able to tell he was the one he sold something to 5 minutes ago? If he wouldn't be able to, the intended effect is way too strong.
But maybe the intent is just that no one dealing with Devlin knows what he looks like or can see what's beneath his cloak due to it shrouding him in darkness. That's still quite strong, although possibly aprovable (and Abyss LSS folk can see through darkness but that's a rare trait setting-wise).
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Now that the Hyppogriff matter has been cleared up, let's go over the whole picture:
The magical Gorion (I am assuming it has the spirit/Storm Gorion powers)is a minor, probably on the weaker side although it gets coolness points.
The Pygmy Hippogriff is a minor. Sufficiently powerful mundane stuff still counts.
The cloak, assuming the less powerful definition, is a minor. Possibly on the stronger side.
The amulet sorta sounds like it would be effective in combat in a pinch? If that's so I'd put it as a weaker minor. If the intent is for it to only be good at fire starting I'd just have the burst take a minute or something, at which point it could slide as a non-minor IMO (any other WMs can chime in to disagree).
I think some kind of small drawback would be needed here. That, or just forgoing / greatly weakening the magic cloak's effect.
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I am familiar with those characters and thus have a pretty good idea of what this guy looks like.
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(You can edit just edit your post btw, and then just post that you've updated your post)
As per our aim discussion, the modified Ryze is approved! This is assuming he's removing the dark spell.
As Trabant noted, he can also take advantage of the buy-a-suit offer that was going on in Varel if he wants (Since Ryze is apparently joining that quest via the 'was there the whole time' method.)
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For other people reading this, I'm willing to have someone appear on Precipice of Normality. Or multiple people, really. They can take advantage of PoN being sorta-out-of-synch with the timeline proper if they'd like. Or not, whichever. PM me/talk in the aim chat.
Although they wouldn't be joining via the 'was there the whole time' method. I'd work something else out. I'd also post on it more often... Currently been spending my available EW time working with people joining, sorry again Udo.
Let's see..
> What are the swords made of? Given that he's a mage, I'd go with black ironwood and either actual silver (which is mod 2 in EW) or just go with a silver ironwood. (Nothing special about the color besides looking cool). Mage's have issues with a lot of the higher-mod metals (like iron).
> Dollars should be gold.
Now the other stuff, individually:
Cloak of Darkness: So, it shrouds the wearer's features and such in darkness? If that's what it does it sounds fine. It can indeed be interpreted many ways, some vastly stronger than others.
Gorion: Is this a dual-art Gorion? (Topaz-Spirit)? Kinda rare but I could see this being okay.
Hypogriff: Flying mount is an issue. Even if it couldn't serve as a flying mount for some reason, it's still more powerful than a single minor. If this was a very young or maybe pygmy Hypogriff that wasn't big enough to carry more than a small child that could be okay as a minor maybe, I'm going to look for a second opinion on this. I'm positive flying mount at start isn't aprovable in any case.
Amulet that starts fires: Like, it creates a spark? How do you imagine this working? Probably okay.
Overall: Fluff: I like this guy. Mechanically: Most of his stuff is individually okay, but he has a lot going on. Depending on the specifics, I could see... Actually, I'd like to work out whatever you want to do about the Hypogriff before suggesting what to do about anything else. And get clarifications on the intent of some of the other stuff.
No problem! Anyhow, you're approved! City paper-wise I'd stick to Ash (The city) as DAK isn't back yet. I believe there is quite a lot open over there, just show up at any location requesting people. I'd bet someone else could hop onto what's going on at the Boon Companion [also in Ash] as well. Nervada/Jakari still haven't set off as of yet.
Also, I don't think anyone sent you information regarding the aim OOC chat? You might not be interested, but I'll send you the information now.
Onewingedngel666: Steel color does not matter, no.
Iron/Steel are fairly similar, so it's just a difference in modifier (3 V 4).
That has the following effects:
> A Steel weapon has one more enchantment slot (Besides any initial ability, such a weapon can have up to 4 enchantments added to it later, such as the various crystal imbues and such). This is the main difference.
> A Steel weapon is a little harder to break / break stuff with. Magic items slowly repair themselves*, and stuff getting broken almost never happens anyway, so this is a very minor benefit.
> A Steel weapon can be pawned for a little more gold. Except items with unusual base abilities usually aren't pawnable anyway (inter-PC trading/selling is always an option, of course).
In summation, no, it's not really that big of a difference. Iron's just been the typical cut-off between random mundane starting gear and minors. Hence my commenting that the blade could just change metal type between iron and steel (maybe always counting as mod 4 for enchantments) freely without that being an issue at all.
*Unless they are single use / usable X times. Generally, if an item must be destroyed to be used or destroys itself as part of being used you can assume it doesn't repair itself unless noted otherwise. It's pretty obvious when this is the case.
So it is a regular iron longsword that occasionally seems to be made of black steel when looked at from certain angles?
Although it might be helpful to note if the ability is magical or not there certainty isn't anything wrong with it (In fact, being able to actually change from iron to a black steel would be okay).
Generally, you can make up minors (Usually 2 middling powers / items beyond mundane/low mod gear). The other poster chose to utilize an enchantment listed in the guide, which is not uncommon.
Custom Minors are stuff like.. actually, I'll go through some of my PCs and list some of their starting minors as an example. I was going to list all of them, then I remembered I'm known to have weird PCs and I probably shouldn't be using myself as standard. Some of my stuff is much.. wordier.. than the average minor as well; I know most minors are more like "A brief ability that notes so-and-so is good at acrobatics" or "this sword can burst into flames" or something.
Edit: Actually, a fair number of minors are "I have a neat-looking steel weapon / pistol / etc". Another note would be that pistols in EW are the really early crappy kind of pistol. Have to load them on the spot and everything.
Edit2: Ah! Found a good minor magic weapon example from one of Bane's guys:
> An 5' ironwood bo staff, pliant but strong. Has a minor beastial enchantment that can coat the tips in spidersilk, making them sticky and more grippy.
^Knowing Bane, I imagine the above was not meant to be a particularly mighty grip.
Edit3: Simple ability example from someone else's PC: Feral Fleetness - Having had to rely on evading the predators and dangers of the forest made made Diarnan extremely quick on his feet, nimble and agile.
Edit 4: "Starting with less than they could have" is also popular, I suppose. You don't have to have them.
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Anyway, examples from my PCs:
Worth of Men – Whenever a summon controlled by Yack kills a sentient being they breath deep of its essence like one sniffing the fine scent of proper stew. The essence of the deceased fuels the summon, allowing it to function without being maintained by Yack for a number of posts relative to the strength of the soul. When the soul escapes it releases an audible sigh that signals either the dispelling of the summon or Yack's need to fold it into his power.
Warm Smile of the Loving Masters – Whenever Yack personally kills a sentient being the victim erupts in a strangely colored fire that only burns its body and the flesh of the victim's allies/loved ones.
Pointy Side Out- You might wonder how a child who spent most of her life without opposable thumbs would know how to wield a weapon at all, much less be good with one. Fortunately, the magical explosion that turned Arl into a human also gave her a natural talent for fighting with stuff. Swords, spears, fish, sacks of potatoes - you name it, Arl can fight with it.
> Arl is considered to be reasonably proficient with any weapon she fights with.
Arl also started with a sapient parrot that could throw his voice (sapient animals cannot be PCs and are not at all natural nor common (magical experiments and other odd stuff), but they can be pets), below-average strength (Drawback), an ability that made her a bit better reducing the force of blows by moving with them, and a fluff non-ability.
If you are wondering, I wasn't a WM(GM) until my last PC (Miko). Not that it would have mattered, since WMs don't approve their own PCs.
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LSSs are not custom, although some LSSs (Spirit Guide and such) are tailored to the PC. There have been.. I dunno.. maybe 1-2 PCs that did not start with LSSs, but whatever they had instead was not a custom LSS.
Name – Tanya
Race – “Elf”
Age – 18
Height – 5'4”
Affiliations – Mages
Appearance – Black hair mostly kept braided and out of the way, the few stragglers managing to frame her face without hindering her sight. Skin suitable for disguising herself as snowman (a common ploy during her years among children unfamiliar with her tribe). Amber eyes that are probably too honest. A body that clearly exercises at least twice a week but probably not three times and maybe only once if there’s a holiday. A small frame, no hips to speak of, and an upper torso that single handily kills any chance of her being an acrobat. An energetic, good spirited sort that seems well aware that it is easier to smile than to frown.
Apparel– Her clothes are usually some combination of blues and whites, the young woman having yet to fall into the adventurer standard of wearing one expensive battle suit 24/7. A belt as deeply black as her hair supports the maiden's similarly colored leather quiver and void pouch. Boots that used to be white. A second strap slung diagonally over her shoulder bears the empty water canister on her back, the woman's other shoulder tasked with bearing the bow sling that in turn carries her unusual weapon. This arrangement will likely change the very moment she figures out a way to carry her all of her stuff without looking like she recently escaped from some kind of belt cult.
Adventures! –
Tanya was bored. Very, very bored. She was beginning to think that waiting to surprise mother, father, and uncle once they left the lowest tunnel (where she wasn’t allowed) hadn’t been a very good plan. She probably should have just listened to them and gone back near the surface to play with her sister. Or maybe she could have gotten her sister in on this too; she clearly would have had the time for it! Oh well. It was what it was.
The young elf returned once more to studying the thick wooden door in front of her, lit by one of the many lights whose design uniquely distinguished her family’s area. The other families probably didn’t have doors this pretty either, although she wasn’t really one to brag about such things. She could silently admire it though. The little curves, the smoke rising through the – smoke? Tanya placed her hand on the door. It was warm. Very warm. And soon after that, it was very red as well.
The little girl ran through the tunnels, gasping for breath but unwilling to stop or even open her eyes out of fear of being swallowed by the flames. She knew the tunnels well, turning at the right spots despite her lack of vision. Which only furthered the young elf’s surprise when she smashed into a pile of rock. The tunnel to the surface had collapsed! Tanya cried out for an answer that would not come, glancing back just long enough to learn her fear was more than justified.
She ducked into the nearest door she could find; a room filled with old antiques. This room, more than any other, represented the great wealth and pride of her family relative to the others that lived in the caverns. Maybe her bones would someday be kept here as an example for others – “here lies Tanya, she should have listened to mother”. ..She hoped mother was okay. Maybe there was another way out of the tunnels, it wouldn’t make sense for there to only be one way! Uncle always said you should always have more than one escape route, and father listened to him a lot! They were probably okay. The girl shakes the thought from her head. She wasn’t dead yet. The elf begins grabbing the antiques within her reach, shaking each one in hopes of finding some kind of ancient magic before hurriedly moving to the next. She slows down for a moment after accidentally breaking a glass bunny – she really hoped that wasn’t important – but quickly stops caring as flames began to flicker at the edges of her vision.
Desperate, the girl moves to the very back to the room where two large chests lay. One of steel and the other of.. ice? It was made of ice! The girl flung open the chest, pulled out a pile of very fancy looking clothes, and got in before closing the lid behind her. This could work!
The magic ice did indeed appear to be impervious to the flame, remaining cool even as the air inside the container began to heat up. Tanya felt like her insides were burning as well, the pain prompting her to begin meekly feeling through the other objects in the chest in search of magic. She must have found some, but she didn’t want to feel like she was spiiinning anymore… was someone crying? She… what was she thinking about again? The magic! The-the ma-
-----
The room was a wreck. Fergus sighed as he stepped over the burnt shards of some glass animal or another. The shelves had collapsed in the flames, of course. The only thing that really surprised the old elf was that the tunnels had stayed up at all; is son was probably already throwing a fit at the idea of him sifting around down here but the loaf should know better than to pass up a chance to turn a quick bit of gold. His earth magic was more than enough for some tunnel delving, anyhow. Shame about the kids though; he’d never cared for the elders but it was always sad when- well hello there! A nevermelt ice chest! That’d show his son the value of taking a risk now and then, yesserie. Not even locked, must be his lucky day. Maybe the stuff inside would be ice too, that’d be a find!
Oh. Oh. The elf stepped back. Maybe he should just.. leave. Nothing good came of messing with the dead. On the other hand, she’d probably want to have a proper funeral. Yeah, he could do her a favor and walk away with a little payment besides. “Let’s get you out of there little one.”
Hrrph! Heavier than she looked. Warmer than she looked, too. Never felt a warm corpse before, was this some sick result of dying in a heated nevermelt ice chest? The air coming out of her was warm too. Fergus leapt back as he suddenly realized what was going on, only barely managing to stop himself from dropping the child in fright. How in the great council’s name wasn’t she dead?! Right, treasure hunt over. He’d have a story to tell his boy, at least.
----
A week later Fergus found himself back in the antique room. The little girl, Tanya, shifted through the remains. He honestly couldn’t afford to care for her, but this stuff belonged to her. The healer had taken the contents of the ice chest as payment – thieving curr – and no one else wanted to deal with the mysterious not-dead girl. Which was stupid; he’d been scared at first as well but anyone with half a brain could figure out there must have been something magical in the chest. Simple as that. Healer probably knew what it was too, probably laughing it up right now. Gods, he hated that man. He couldn’t be too angry with the others though – anyone with half a brain would also know that no one else wanted to take her in, either. It hadn’t been a good year for anyone and being superstitious was preferable to feeling like an ass. He looked up to see the girl trying to open a partially melted steel chest in the back of the room. He called out for her to stop and let him handle it – all it took was a bit of his magic to forcefully break the thing open.
Nothing in the chest had survived the fire, although the warping of the metal had unveiled a hidden lower compartment. A little more destruction revealed some kind of wheeled bow made of silver, glass, and various smattering of other materials that had no right being in a bow. Magic. Definitely magic.
”Well kid, I- actually, keep the bow.” The girl gave him a curious look. ”But don’t I need to sell it to-“ Fergus cuts her off with a wave of his hand. ”No one’s going to pay you for whatever it’s really worth. I think you should just keep it as a memento and sell this broken stuff for scrap. There’s this human trader I know back at Greevan, I was thinking of having him set you up with a family somewhere anyhow. And don’t go telling me your family is still alive! If they are they haven’t shown themselves and if that ever changes I can send word through the trader, alright?” The girl nods. ”Fegus, can I check something in the woods before we go?”
”..sure.“
---
Tanya had left Fergus behind. He had been really nice to her, but her family had told her to never reveal the secret entrance. If there had been – since there was another escape it had surely led to the secret entrance. Plus, her sister hadn’t been down in the tunnels with her the others! Fergus had checked the collapsed sections himself, her sister’s body hadn’t been found. She was still alive and.. yes! Footprints! It hadn’t rained for awhile, and nothing else had disturbed the mud since the day of the fire. Plants didn’t grow here either, not since uncle tried to “improve” them. The smaller footprints were definitely her sisters but.. the big ones looked weird. Those definitely weren’t her parent’s boots.. and uncle’s feet weren’t that big.
---
The trader’s boots weren’t that big either. She’d begged Fergus and the others to look for her sister, even reveled the secret entrance, but most folk claimed she was making it up and even the ones that believed her hadn’t been able to find anything. Fergus promised to send word if he learned anything about it, at least. Did big boots start the fire? Or was he just in the area when her sister escaped? Maybe she got it wrong, and big boots had walked through the mud at a different time.. but then why hadn’t anyone seen her sister?
Tanya pondered this issue as deeply as she could, occasionally incorporating those that passed by the wagon on the journey to Epicrin. The feather lady a great bird, the eyepatch man a terrible bandit (that turned out to not be that bad after all; Tanya’s imagination would come up with countless ways to explain why her missing sister was actually happy in the years to come), the little fancy creature a king of midgets.
The trader announced they’d be arriving in a few hours, and told her to get some sleep. That sounded like a good idea. The “Finest Elexian Silks” next to her in the cramped vehicle were very soft, and quite warm as well.
---
The trader had tried to sell her bow while she was sleeping. She’d only barely woke in time to contest the deal, a horrid shouting match that had lead to her grabbing the device and running off. She thought the trader would chase after her and they’d talk it out but he.. hadn’t. He wasn’t there when she got back either. She decided she should just wait for him to return. Maybe he had business to attend. The girl nods at the thought.
She never saw the trader again.
----
Days turned into weeks as Tanya tried to make a living on the streets of Epicrin. She got pretty good at panhandling, which was fortunate as the only other thing she could do with a pan was create mangled foodstuffs that were probably illegal. Or at least unholy. The last time she tried to cook something crazy Madge, one of the friendlier street people, had honestly demanded she be given the whole thing so she could try using it to summon the demons in her head.
Living on the streets hadn’t been easy at first – she was very lucky crazy Madge had warned her to hide the bow in a ripped sack (the tear allowing her to wear the bow around her waist at night) on her first night and the even greater importance of sticking near the peacekeeper building. Her stuff still got stolen, of course, but at least no one took enough time to steal her family’s bow in fear of the constant patrols. Sometimes she thought about asking the night peacekeepers to help her, but Madge was convinced they’d beat you or something. “Stay close but don’t interact long ear” she’d often say. The others didn’t like them much either, but it was until much later that Tanya learned that most of them were thieves.
At the end of her seventh week in the city Tanya awoke to the realization that hadn’t seen Madge in awhile. She had never seemed very good at following her own advice... The girl decided she should go out and look for the old woman. She’d lost enough people, she didn’t want to lose Madge too.
And that’s how Tanya found herself walking through the city asking if anyone had seen her friend. She even managed to recruit a stuffy old mage into helping her look around! Her good fortune ended there, however; Madge was nowhere to be found (and in fact wouldn’t be found until she turned up outside the city gates a good four months later, blabbering about “Adventures”). Mr. Cain had been good company , though, and he had likewise been pretty impressed with the little spell she had been working on to help wow people into giving her a little more bread. It wasn’t much, really, she’d just drawn inspiration from the way her little water-wheel like bow created light. He offered to try teaching her a few basic spells while they continued their search – if she’d like. Her squeal could probably be heard across the city.
By the time Madge was finally found Tanya had started living at the mages guild. Despite her early success with the basic scrolls her advancement proved slow. Mr. Cain said that wasn’t uncommon in children, and that she’d surely be able to master higher arts after she matured a bit. Which – he would often add – was for the best. Children that acquired powerful magic too early tended to go out and make fools of themselves (or worse) anyhow. Months, and then years passed as Tanya performed various duties for the mage guild. She managed to get back into contact with Fergus as well, although no more information on her sister was ever found – a fact that began to trouble her more and more as she grew older.
So much so, in fact, that upon graduating from her school she successfully convinced Mr. Cain to let her going on some “Adventures” of her own instead of taking one of the more academic jobs. She was sure she’d be able to progress her work with the Solar Tide spell faster with the additional funds anyhow.
Also, that’s how things usually get done in all of the really fun books (Tanya kept that bit of inspiration to herself, of course).
8 years has passed since then, and Tanya still doesn’t know what happened to her sister. Clearly, the thing to do is go adventuring. That’s what works in all the really fun books and waiting for others to figure it out clearly isn’t working!
Skills/Abilities
Solar Tide – Draw in the surrounding moisture, infusing it with light before releasing it back into the world.(Dualmagery, Dehydrate+Gleam)
Lvl 1. Pull the moisture in the area into yourself, drying the air and surrounding objects, and then release it as a wave of liquid light from your hand. The wave is a pint of liquid light that diffuses back into the environment at the end of the encounter. Liquid light waves hit with the strength of a punch, and the liquid itself counts as both light and water for spells and effects.
Lvl 2. You may harden some/all of your wave of liquid light into glowing glass while it is airborne.
Lvl 3. You may draw in ambient light in addition to moisture, darkening the surrounding area to double the volume of your wave.
Lvl 4. You may, instead of creating a wave, use this spell to convert non-living water into liquid light or harden preexisting liquid light, that is not touching another living creature, into glass. The amount of liquid converted/hardened can be up to four times what the wave’s volume would have been. The liquid light diffuses at the end of encounter as normal. (8 pints equals 1 gallon).
Lvl 5. Your hardened liquid light can be become crystal instead of glass.
Lvl 6. You can draw in and consume the light or water from any light or water spells cast by yourself or others, doubling the wave’s volume. The consumed spells’ level cannot exceed your mastery of Solar Tide – 1. This effect is only usable once every three posts.
Lvl 7. You may create gallons of liquid light instead of pints, and can sheath yourself/your possessions in liquid light instead of releasing it as a wave.
Lvl 8. You can increase the pull of this spell, your touch draining the moisture from creatures and dimming light sources. This effect also increases the force of the generated wave, even if not touching a target, to that of a strong punch.
Lvl 9. You may, instead of this spell’s other effects, modify any preexisting or simultaneously cast water/light magical effects to utilize liquid light instead of water/light. Light transformed into liquid light is slowed down, hitting with the force of strong punch. Modification lasts as long as the effect.
Lvl 10. You can, in place of this spell’s other effects, shape any amount of liquid light created by your spells this encounter into a summon of your own design. Design can incorporate glass/crystal parts, and it must include a fist-sized “core” made of fragile glass to function properly. Design can otherwise vary by casting. Your spells that manipulate light and water, but not those of others, can manipulate the summon.
Spells
Light
Lvl 1. (Dualmagery)
Lvl 2. Window
Water
Lvl 1. (Dualmagery)
Lvl 2. Flow
Weapons
Sun’s Wheel – A strange, unusually stiff bow of silver, hardened glass, and various other materials that utilizes a combination of pulleys and silver-coated dragongut strings to fire arrows without need of great strength. Tanya grew up with the bow, and is more than a little familiar with firing it. Effectively Modifier 2. (Both minors, yes it is basically a compound bow)
> The bow can create an arrow of light when drawn. This arrow, once fired, harmlessly enters and illuminates a 3” radius circle of whatever it hits. The lit area, which lasts for three posts, can be treated as the archer’s hand/fingers for the purpose of casting spells. The exact distribution and strength of the glow can be controlled to mimic hand/arm/finger motion.
> The bow can infuse any glass, ice, or crystalline projectiles it is used to fire with a single one of its enchantments.
Watermage Dagger - A kujang dagger with a silver blade and smooth coral hilt. Can generate ice around its teardrop blade to turn itself into an ice-sword. (Void)
Various Items of Note
> Belt Quiver (Worn)
>> Wooden Arrows with Stone Tips.
> Silk Bow Sling (Worn)
> A bone and leather canister capable of holding a gallon of liquid (Worn, strapped to her back).
>> Currently holds about a quarter gallon of water.
> Void pouch (Worn)
Misc.
Leather Bound Journal (Void)
Feather Quill (Void)
Bottle of Black Ink (Void)
Net (void)
Pan (void)
Flask of Water (void)
Various empty flasks, eating implements, etc (void)
Currency
15 gp
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
Running swiftness: Yeah, Trabant has a family medical issue and Magikeeper's PhD qualifier is coming up. And DAK seems very busy.
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
Overall, I agree with Udo that this is a very nice character.
As for the minors:
Out of Sight, Out of Mind: This is very much like having the level 7 mind spell Perception active all times, with the drawback that it is active at all times. As written it could possibly be much stronger than that, but the effect itself could be tweaked if that was the only issue I had with it. However, I think it would end up being a very annoying drawback for people working with this PC (NPC or otherwise), and although friendly fire probably wouldn't come up that often it would likely be quite terrible when it did ("Sorry I set you on fire/stabbed you through the back/shot you/etc").
I think having (a tweaked version of)it without any drawback would be too strong... but any reasonable drawback would likely be very strong as well and strong penalty-to-self drawbacks tend to be harmful for long-term interest in a PC. Especially if they hinder the ability to be interact with others/be interacted with. Hrm..with this in mind, would you prefer toning it down (both benefit and drawback), or working out some way to mostly achieve that sort of effect?
Silent, but Deadly: Outside of most spell-songs verbal components aren't really a thing spell-wise. Physical motions are more common, perhaps an ability noting he is skilled at making such motions without it being obvious that he is casting a spell.
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
Hrm.. 40+80+70 = 170g. Where did the other 15g go? Also, the font color the gold is using is physically painful.
Other than that, Approved!
Nervada - 98% fat free, high in fiber.
Eizen - Collected
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Miko Wydberg
Tanya
Edit: Note for new people reading this: Dualmageries count as a level 1 spell in both arts for initially meeting spell leveleling requirements.
Nervada - 98% fat free, high in fiber.
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Miko Wydberg
Tanya
Works for me! Approved.
Nervada - 98% fat free, high in fiber.
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That does sound like the easiest plan! It also gets around the few people that can see through darkness. If you make those changes he's approved.
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
That version of the hippogriff works, assuming its just a great judge of character rather than living enemy-dar, so now we're just dealing with him having a lot of magical stuff.
___
That, and I'm still confused as to how exactly the cloak prevents people from telling who he is. That wording sounds more like powerful mind magic than being a shadowy guy.
If he wears it all the time you'd think at least some folk would be able to recognize him even if they have no idea whatsoever what he looks like beneath the shadows. Like, if he walks into a store and buys something, then walks out, then walks back in 5 minutes later without changing his clothes (I.E, still the shadow guy), would the shop owner be able to tell he was the one he sold something to 5 minutes ago? If he wouldn't be able to, the intended effect is way too strong.
But maybe the intent is just that no one dealing with Devlin knows what he looks like or can see what's beneath his cloak due to it shrouding him in darkness. That's still quite strong, although possibly aprovable (and Abyss LSS folk can see through darkness but that's a rare trait setting-wise).
---
Now that the Hyppogriff matter has been cleared up, let's go over the whole picture:
The magical Gorion (I am assuming it has the spirit/Storm Gorion powers)is a minor, probably on the weaker side although it gets coolness points.
The Pygmy Hippogriff is a minor. Sufficiently powerful mundane stuff still counts.
The cloak, assuming the less powerful definition, is a minor. Possibly on the stronger side.
The amulet sorta sounds like it would be effective in combat in a pinch? If that's so I'd put it as a weaker minor. If the intent is for it to only be good at fire starting I'd just have the burst take a minute or something, at which point it could slide as a non-minor IMO (any other WMs can chime in to disagree).
I think some kind of small drawback would be needed here. That, or just forgoing / greatly weakening the magic cloak's effect.
---
I am familiar with those characters and thus have a pretty good idea of what this guy looks like.
----
(You can edit just edit your post btw, and then just post that you've updated your post)
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
As Trabant noted, he can also take advantage of the buy-a-suit offer that was going on in Varel if he wants (Since Ryze is apparently joining that quest via the 'was there the whole time' method.)
------
For other people reading this, I'm willing to have someone appear on Precipice of Normality. Or multiple people, really. They can take advantage of PoN being sorta-out-of-synch with the timeline proper if they'd like. Or not, whichever. PM me/talk in the aim chat.
Although they wouldn't be joining via the 'was there the whole time' method. I'd work something else out. I'd also post on it more often... Currently been spending my available EW time working with people joining, sorry again Udo.
Nervada - 98% fat free, high in fiber.
Eizen - Collected
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Tanya
Let's see..
> What are the swords made of? Given that he's a mage, I'd go with black ironwood and either actual silver (which is mod 2 in EW) or just go with a silver ironwood. (Nothing special about the color besides looking cool). Mage's have issues with a lot of the higher-mod metals (like iron).
> Dollars should be gold.
Now the other stuff, individually:
Cloak of Darkness: So, it shrouds the wearer's features and such in darkness? If that's what it does it sounds fine. It can indeed be interpreted many ways, some vastly stronger than others.
Gorion: Is this a dual-art Gorion? (Topaz-Spirit)? Kinda rare but I could see this being okay.
Hypogriff: Flying mount is an issue. Even if it couldn't serve as a flying mount for some reason, it's still more powerful than a single minor. If this was a very young or maybe pygmy Hypogriff that wasn't big enough to carry more than a small child that could be okay as a minor maybe, I'm going to look for a second opinion on this. I'm positive flying mount at start isn't aprovable in any case.
Amulet that starts fires: Like, it creates a spark? How do you imagine this working? Probably okay.
Overall: Fluff: I like this guy. Mechanically: Most of his stuff is individually okay, but he has a lot going on. Depending on the specifics, I could see... Actually, I'd like to work out whatever you want to do about the Hypogriff before suggesting what to do about anything else. And get clarifications on the intent of some of the other stuff.
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
Also, I don't think anyone sent you information regarding the aim OOC chat? You might not be interested, but I'll send you the information now.
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
Iron/Steel are fairly similar, so it's just a difference in modifier (3 V 4).
That has the following effects:
> A Steel weapon has one more enchantment slot (Besides any initial ability, such a weapon can have up to 4 enchantments added to it later, such as the various crystal imbues and such). This is the main difference.
> A Steel weapon is a little harder to break / break stuff with. Magic items slowly repair themselves*, and stuff getting broken almost never happens anyway, so this is a very minor benefit.
> A Steel weapon can be pawned for a little more gold. Except items with unusual base abilities usually aren't pawnable anyway (inter-PC trading/selling is always an option, of course).
In summation, no, it's not really that big of a difference. Iron's just been the typical cut-off between random mundane starting gear and minors. Hence my commenting that the blade could just change metal type between iron and steel (maybe always counting as mod 4 for enchantments) freely without that being an issue at all.
*Unless they are single use / usable X times. Generally, if an item must be destroyed to be used or destroys itself as part of being used you can assume it doesn't repair itself unless noted otherwise. It's pretty obvious when this is the case.
Nervada - 98% fat free, high in fiber.
Eizen - Collected
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Tanya
Although it might be helpful to note if the ability is magical or not there certainty isn't anything wrong with it (In fact, being able to actually change from iron to a black steel would be okay).
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya
Custom Minors are stuff like.. actually, I'll go through some of my PCs and list some of their starting minors as an example. I was going to list all of them, then I remembered I'm known to have weird PCs and I probably shouldn't be using myself as standard. Some of my stuff is much.. wordier.. than the average minor as well; I know most minors are more like "A brief ability that notes so-and-so is good at acrobatics" or "this sword can burst into flames" or something.
Edit: Actually, a fair number of minors are "I have a neat-looking steel weapon / pistol / etc". Another note would be that pistols in EW are the really early crappy kind of pistol. Have to load them on the spot and everything.
Edit2: Ah! Found a good minor magic weapon example from one of Bane's guys:
> An 5' ironwood bo staff, pliant but strong. Has a minor beastial enchantment that can coat the tips in spidersilk, making them sticky and more grippy.
^Knowing Bane, I imagine the above was not meant to be a particularly mighty grip.
Edit3: Simple ability example from someone else's PC:
Feral Fleetness - Having had to rely on evading the predators and dangers of the forest made made Diarnan extremely quick on his feet, nimble and agile.
Edit 4: "Starting with less than they could have" is also popular, I suppose. You don't have to have them.
----
Anyway, examples from my PCs:
Worth of Men – Whenever a summon controlled by Yack kills a sentient being they breath deep of its essence like one sniffing the fine scent of proper stew. The essence of the deceased fuels the summon, allowing it to function without being maintained by Yack for a number of posts relative to the strength of the soul. When the soul escapes it releases an audible sigh that signals either the dispelling of the summon or Yack's need to fold it into his power.
Warm Smile of the Loving Masters – Whenever Yack personally kills a sentient being the victim erupts in a strangely colored fire that only burns its body and the flesh of the victim's allies/loved ones.
Pointy Side Out- You might wonder how a child who spent most of her life without opposable thumbs would know how to wield a weapon at all, much less be good with one. Fortunately, the magical explosion that turned Arl into a human also gave her a natural talent for fighting with stuff. Swords, spears, fish, sacks of potatoes - you name it, Arl can fight with it.
> Arl is considered to be reasonably proficient with any weapon she fights with.
Arl also started with a sapient parrot that could throw his voice (sapient animals cannot be PCs and are not at all natural nor common (magical experiments and other odd stuff), but they can be pets), below-average strength (Drawback), an ability that made her a bit better reducing the force of blows by moving with them, and a fluff non-ability.
---------------------
LSSs are not custom, although some LSSs (Spirit Guide and such) are tailored to the PC. There have been.. I dunno.. maybe 1-2 PCs that did not start with LSSs, but whatever they had instead was not a custom LSS.
Nervada - 98% fat free, high in fiber.
Eizen - Collected
Yack - Walking
Miko Wydberg
Tanya