Stats & Facts Name: Rysa Hawksbank Titles/Aliases/Nicknames: Sex: Female Race: Elf Age/Height/Weight: 17/5'6"/124 lbs. Appearance: Raven hair swept back and tied into interweaving plaits, creating a single heavy midnight black braid. Lovely jade eyes that are smokey and vaporous, constantly beset by rings of dark shadow from nights spent out of doors awake on some hunting stake or scouting mission. The typical knife-edged ears of her race, both pierced by an earring: the left is a quartz charm of a what appears to be a cyclone; the right ear is pierced along the helix by a series of golden hoops. A small thin nose, bone straight and slightly pointed. A smooth and fair complexion, unblemished and perfect. Small laugh lines appear at the corners of a face that seems made to smile, complete with distinguished cheekbones and a very petite chin that fits Rysa rather well. Slender throughout her frame, remarkably athletic, with tightly packed abs and corded muscles but still retaining the curves of womanly form. On the back of her left hand is a stylized Bakaran map tattoo in electric blue ink of rather astonishing detail with all the major landmarks and a small X somewhere in the Kurrian Islands. A scent of the forest, the dirt of fresh earth mixed with wild berries and fauna, mingled with a sweet smelling fragrance that smells of Summer. Apparel: A dark green thigh-length eelskin jerkin, reinforced with leather and inlaid with cloth of gold, close fitting and snug through the hips. The same small pauldrons of steel-stiffened leather Makeda wears, except crested with feathers of red, gold and green. A thick scarf of breathtaking tiger fur wrapped around her neck in loose folds, capable of being pulled up as a hood to protect from the elements or to find a touch of shade. A long-sleeved under tunic of gray wool with studded leather across the arms, tucked into eelskin bracers. Studded brown leather breaches of tough cowhide. Dark green and leather kneepads protect her knees, with calves covered and reinforced with horlin scale greaves that cut off at the ankles to leave her nimble feet bare. A large brown sash crisscrossing her waist, cinched together by a golden rectangle belt buckle and attached with a number of brown utility pouches both large and small. Deerhorn hunting knives sheathed in wood and leather, a gift from Makeda. Background: On her own growing up, a refugee elf on the streets of Elexia not finding any solace in the Port City, Rysa soon hitched a sail and was scrapping out a living in the Kurrs; an urchin, tramp, and all around island vagabond eking out survival on the strength and cleverness of her own skill. How long the elf maid could have lasted in that life is unsure, as a chance encounter between the now twelve year old Rysa and a young Elexian noblewoman turned mercenary by the name of Lupin saw Rysa informally adopted by Makeda's band of fortune seekers and tumble-roughs. With a shrewd captain like Lupin as an adoptive older sisters and a horde of doting uncles made up of Bakara's toughest sellswords combined with the skills she earned surviving in the wilds, Rysa has blossomed into a peerless scout and capable mercenary in her own right. Affiliations: The Boys; Sentinels
Skills/Attributes Feathers Falling From The Sky
Growing up in the wilderness one picks up a few skills. Hunting your own food, for example, becomes essential to your well being but so too does hiding from the more dangerous predators or finding a safe spot to rest your weary head. For Rysa, climbing trees become tantamount to her survival. Whether it was outrunning a territorial three-horned boar sow of Barbudas or just hiding from island toughs on Bon Vivant after knicking food, she was to climbing as a leaf to a tree. Surefooted and dexterous, Rysa has yet to encounter a tree in Bakara she hasn't been able to conquer or sleep in. The Wild Hunt(Hunter's Prowess Level: 0; Score: 0)
There is a skill so ancient and respected it has become a rite of passage in all Bakaran cultures across the East. Old before the the advent of cities or villages it was revered by both gods and mortals, all possessing their own traditions and names for it: The Weald, Herlechin's Troop, The Horsman's Dance, but more readily to modern scholars, what was to become known as The Wild Hunt. Rysa gazed deeply into the true nature of Bakara during her wild youth, and Bakara gazed back. Neither has thus far found the other wanting. Rysa is a full member of the Sentinels Society, with all the duties and responsibilities that implies. Edges of the Weald Minor Barefoot, Fleetfoot
Weapons Mundane Hawkeye - A peculiar Ironwood bow Rysa has created: a special recurve longbow equipped with a circular augment that utilizes a pulley to string the bow. 1. WindCutter Aug: Augment allows for increased and extended pull with less leverage allowing arrows to fly faster and hit at a higher velocity. Shots taken with this bow are Strong
> Beautiful twin steel hunting knives with deer horn handles
> Dressing knife
Animals Alerion - A rare white gray-spotted Alogean Falcon, Alerion is Rysa's Bondmate. Regal creatures, with fantastic wingspans but smaller than most of their kin, having to survive the threat of larger prey such as Storm Drakes, the falcons of the Alogeans are resourceful and intelligent, able to understand simple commands and even the emotions of their owners to an extant. As a bondmate, Alerion is noble and protective, from the little she has gleaned of her past, she has a close connection to the animus of all living things. Rysa uses her for tracking, reconnaissance, and to help scout for The Boys. They are constant companions.
Accessories Mundane
> A silver star pendant on a mithril chain with the initials: RBH
> An old portrait of a happy Makeda and Rysa surrounded by a motley crew in an island bar front
> Chamois Quiver of wooden arrows strung from the hip, wrapped with The Boys standard: A very detailed Map of Bakara marked with Stars gold defiant on a cerulean field: Pueris Bakara Futatrix
> Falconer's gauntlet
> Archer's tab and leather bracer
> Several bowstrings
> Numerous animal hides with bed roll and furs
> Cured deer jerky and rouse meat for extended time in the wilderness
> A standard company survival package containing trail rations, flint and tinder, a supply of water, and most everything else needed to survival on the march.
Capreo
An Aurevel, a rare animal bred by the oscarans, Capreo very much resembles a horned mountain lion with the hoofed legs and body of a powerful stallion. Having bonded with the animal during a bit of unpleasantness in the Alogeans, Dany considers her regal friend a trusted steed, worthy ally and beloved friend that runs as fast as any horse and fights as fiercely as any lion. What Capreo considers Dany as is unclear, but he either trusts the young woman completely or is a total slave to ear scratches and cooing praise.
Skills/Abilities Eye of the Aurevel(Best In Show, Wild Potential, Shared Soul)
The oscarans breed aurevel to be reliable, sturdy mounts in the treacherous Alogeans, the sort of steed that can weather anything from an avalanche to a Gila attack. But Dany's bond with Capreo has taken the beast beyond what simple breeding and training can achieve. Call it bestial understanding, a farmgirl's insight, or even just the uplifting boon of friendship; whatever the reason, Capreo has become a king among beasts. - Capreo is incredibly nimble and agile. He usually lands on his feet and has stable footing in even the most unstable footing. His hooves grip briefly but strongly to stone, soil, brick and metal.
Armor Magical
> Horned Storm - A mastercraft set of barding crafted from a strangely swirled alloy of jade green and oddly prismatic brown. The champron and criniere carefully segment in an ingenious manner, granting Capreo unparalleled range of motion and vision, the croupiere and peytral partially covered by a blanket of green and gold wool with the Triumphant Lamb stitched onto it. 1. The sound of the Capreo's roar is amplified by storm magics, allowing him to roar incredibly loud and disorient enemies.
2. The armor has a weak magnetic field that weakens strikes and impacts from metal and stone objects and weapons.
3. Once per encounter, Dany may choose an naturally occuring animal type she's personally encountered. She may replace the the mountain lion, mountain goat, or horse in Capreo's makeup and replace it with the chosen animal type for the rest of the encounter.
4. Capreo's sensory organs alter, giving it Echolocation
- modifier 5 -
Is this a Forceball reference? Forceball has been established as in-canon existing, albiet with absolutely no defining facts about it given. And I think we'd really prefer to keep it that way?
Other than that the character's clearly approvable.
Name: Rysa Hawksbank
Titles/Aliases/Nicknames:
Sex: Female
Race: Elf
Age/Height/Weight: 17/5'6"/124 lbs.
Appearance: Raven hair swept back and tied into interweaving plaits, creating a single heavy midnight black braid. Lovely jade eyes that are smokey and vaporous, constantly beset by rings of dark shadow from nights spent out of doors awake on some hunting stake or scouting mission. The typical knife-edged ears of her race, both pierced by an earring: the left is a quartz charm of a what appears to be a cyclone; the right ear is pierced along the helix by a series of golden hoops. A small thin nose, bone straight and slightly pointed. A smooth and fair complexion, unblemished and perfect. Small laugh lines appear at the corners of a face that seems made to smile, complete with distinguished cheekbones and a very petite chin that fits Rysa rather well. Slender throughout her frame, remarkably athletic, with tightly packed abs and corded muscles but still retaining the curves of womanly form. On the back of her left hand is a stylized Bakaran map tattoo in electric blue ink of rather astonishing detail with all the major landmarks and a small X somewhere in the Kurrian Islands. A scent of the forest, the dirt of fresh earth mixed with wild berries and fauna, mingled with a sweet smelling fragrance that smells of Summer.
Apparel: A dark green thigh-length eelskin jerkin, reinforced with leather and inlaid with cloth of gold, close fitting and snug through the hips. The same small pauldrons of steel-stiffened leather Makeda wears, except crested with feathers of red, gold and green. A thick scarf of breathtaking tiger fur wrapped around her neck in loose folds, capable of being pulled up as a hood to protect from the elements or to find a touch of shade. A long-sleeved under tunic of gray wool with studded leather across the arms, tucked into eelskin bracers. Studded brown leather breaches of tough cowhide. Dark green and leather kneepads protect her knees, with calves covered and reinforced with horlin scale greaves that cut off at the ankles to leave her nimble feet bare. A large brown sash crisscrossing her waist, cinched together by a golden rectangle belt buckle and attached with a number of brown utility pouches both large and small. Deerhorn hunting knives sheathed in wood and leather, a gift from Makeda.
Background: On her own growing up, a refugee elf on the streets of Elexia not finding any solace in the Port City, Rysa soon hitched a sail and was scrapping out a living in the Kurrs; an urchin, tramp, and all around island vagabond eking out survival on the strength and cleverness of her own skill. How long the elf maid could have lasted in that life is unsure, as a chance encounter between the now twelve year old Rysa and a young Elexian noblewoman turned mercenary by the name of Lupin saw Rysa informally adopted by Makeda's band of fortune seekers and tumble-roughs. With a shrewd captain like Lupin as an adoptive older sisters and a horde of doting uncles made up of Bakara's toughest sellswords combined with the skills she earned surviving in the wilds, Rysa has blossomed into a peerless scout and capable mercenary in her own right.
Affiliations: The Boys; Sentinels
Skills/Attributes
Feathers Falling From The Sky
Growing up in the wilderness one picks up a few skills. Hunting your own food, for example, becomes essential to your well being but so too does hiding from the more dangerous predators or finding a safe spot to rest your weary head. For Rysa, climbing trees become tantamount to her survival. Whether it was outrunning a territorial three-horned boar sow of Barbudas or just hiding from island toughs on Bon Vivant after knicking food, she was to climbing as a leaf to a tree. Surefooted and dexterous, Rysa has yet to encounter a tree in Bakara she hasn't been able to conquer or sleep in.
The Wild Hunt (Hunter's Prowess Level: 0; Score: 0)
There is a skill so ancient and respected it has become a rite of passage in all Bakaran cultures across the East. Old before the the advent of cities or villages it was revered by both gods and mortals, all possessing their own traditions and names for it: The Weald, Herlechin's Troop, The Horsman's Dance, but more readily to modern scholars, what was to become known as The Wild Hunt. Rysa gazed deeply into the true nature of Bakara during her wild youth, and Bakara gazed back. Neither has thus far found the other wanting. Rysa is a full member of the Sentinels Society, with all the duties and responsibilities that implies.
Edges of the Weald
Minor
Barefoot, Fleetfoot
Weapons
Mundane
Hawkeye - A peculiar Ironwood bow Rysa has created: a special recurve longbow equipped with a circular augment that utilizes a pulley to string the bow.
1. WindCutter Aug: Augment allows for increased and extended pull with less leverage allowing arrows to fly faster and hit at a higher velocity. Shots taken with this bow are Strong
> Beautiful twin steel hunting knives with deer horn handles
> Dressing knife
Armor
> Eel-skin boiled leather and horlin scale greaves (modifier 3)
Animals
Alerion - A rare white gray-spotted Alogean Falcon, Alerion is Rysa's Bondmate. Regal creatures, with fantastic wingspans but smaller than most of their kin, having to survive the threat of larger prey such as Storm Drakes, the falcons of the Alogeans are resourceful and intelligent, able to understand simple commands and even the emotions of their owners to an extant. As a bondmate, Alerion is noble and protective, from the little she has gleaned of her past, she has a close connection to the animus of all living things. Rysa uses her for tracking, reconnaissance, and to help scout for The Boys. They are constant companions.
Accessories
Mundane
> A silver star pendant on a mithril chain with the initials: RBH
> An old portrait of a happy Makeda and Rysa surrounded by a motley crew in an island bar front
> Chamois Quiver of wooden arrows strung from the hip, wrapped with The Boys standard: A very detailed Map of Bakara marked with Stars gold defiant on a cerulean field: Pueris Bakara Futatrix
> Falconer's gauntlet
> Archer's tab and leather bracer
> Several bowstrings
> Numerous animal hides with bed roll and furs
> Cured deer jerky and rouse meat for extended time in the wilderness
> A standard company survival package containing trail rations, flint and tinder, a supply of water, and most everything else needed to survival on the march.
Currency
0
An Aurevel, a rare animal bred by the oscarans, Capreo very much resembles a horned mountain lion with the hoofed legs and body of a powerful stallion. Having bonded with the animal during a bit of unpleasantness in the Alogeans, Dany considers her regal friend a trusted steed, worthy ally and beloved friend that runs as fast as any horse and fights as fiercely as any lion. What Capreo considers Dany as is unclear, but he either trusts the young woman completely or is a total slave to ear scratches and cooing praise.
Skills/Abilities
Eye of the Aurevel (Best In Show, Wild Potential, Shared Soul)
The oscarans breed aurevel to be reliable, sturdy mounts in the treacherous Alogeans, the sort of steed that can weather anything from an avalanche to a Gila attack. But Dany's bond with Capreo has taken the beast beyond what simple breeding and training can achieve. Call it bestial understanding, a farmgirl's insight, or even just the uplifting boon of friendship; whatever the reason, Capreo has become a king among beasts.
- Capreo is incredibly nimble and agile. He usually lands on his feet and has stable footing in even the most unstable footing. His hooves grip briefly but strongly to stone, soil, brick and metal.
Armor
Magical
> Horned Storm - A mastercraft set of barding crafted from a strangely swirled alloy of jade green and oddly prismatic brown. The champron and criniere carefully segment in an ingenious manner, granting Capreo unparalleled range of motion and vision, the croupiere and peytral partially covered by a blanket of green and gold wool with the Triumphant Lamb stitched onto it.
1. The sound of the Capreo's roar is amplified by storm magics, allowing him to roar incredibly loud and disorient enemies.
2. The armor has a weak magnetic field that weakens strikes and impacts from metal and stone objects and weapons.
3. Once per encounter, Dany may choose an naturally occuring animal type she's personally encountered. She may replace the the mountain lion, mountain goat, or horse in Capreo's makeup and replace it with the chosen animal type for the rest of the encounter.
4. Capreo's sensory organs alter, giving it Echolocation
- modifier 5 -
Other than that the character's clearly approvable.
Valentine is also approved, and has cool pistols.