It was a direct tie-in to Sylvan's storyline, which is going to be what I'm continuing rn. Dak was on it already, and a few others, so you guys will be able to join that for sure. I'll figure out something to compensate you with, maybe extra LP or gold or whatever, maybe small items. -- Give me a few days to wrap my head around things.
Quo is back from indefinite hiatus!!! No, really though, I will be posting this weekend most likely. I will check in on my prior things, and probably try to continue them in some form, if it's possible with the former PCs. I had a quest going on, as the story is pretty much written already it can start up again. MORE TO COME, you RP nerds
Hey guys, I know stuff has slowed down tremendously for everyone right now. For me, with school back in, I've just been trying to get used to my new schedule, but I hope to be back to posting as regularly as possible this week.
Normally scheduled consciousness will resume. Sorry for being back, and lazy, the beach zapped most of my energy lol. The tides, the sun or something, I dunno. Totally back though. Hope you're feeling better Hrod!
Path of the Spirit (Christov Emergence) - Your mixed heritage has caused your spirit to become unstable and chaotic. Your body has begun to undergo changes, bringing your vampiric nature to the surface. By following the Path of the Spirit layed out by your ancestors and kin, you will assume a higher form of evolution.
Lvl 1. - Christov's Inner Spirit is unbalanced, chaotic it thrashes against his soul fighting to find an accord with his human nature. His physical body is assualted by the demand of the Eternal Spirit in his blood, his eyes have become flushed with crimson, allowing him a deeper understanding and sense of a target's emotional state. Lvl 2. - Christov's Body remains in a state of spiritual metamorphisis; his eyes having entered into a further state of change, his brow has become more rigid and sharply defined, and he finds that his pupils can now be dilated or contracted at will. This grants him perfect Night Vision in the dark or shadows, as well as 2x the normal range of vision. His eyes are more resistant to irritants and flash blindness. Lvl 3. - The consant fluctuation within Christov has increased the Spiritual powers coursing through his blood and body. The Eternal Spirit has reinforced his musclature and strength giving him a natural level of Strong, and the strength in his limbs and leaping power has increased ¼ their normal limits. Lvl 4. - Further changes begin to overtake Christov's physiology, and two leathery bone spurs have jutted from his shoulder blades. His natural bone structure has solidifed and hardened, Christov finding that he can manipulate and extend his skeletal structure in a Flesflow like nature. He may painfully draw from his skin Bone weapons relative to the area of his body they were drawn from. (Style and choice up to player at the time of drawing, Modifier 4). Lvl 5. - Eternal Champion - Inner Champion must be activated. Christov feels a pull into the Spirit Realm, his spirit forming a tether to it. His body becomes entirely blurred and hard to focus on, flitting in and out of the Spirit realm. Eyes become luminescent (color choice), slitted and feral like a cats. In this form Christov is Very Strong, able to see into the Spirit Realm, and commune with the most recently dead spirits or any that are in the area. Once per post he may slip completely into or out of the Spirit Realm. You are considered Weak immediately following the end of this effect for as many posts as it was maintained; you cannot cast, maintain spells, or summonings following and for a post afterwards. Lvl 6. - The tether now anchoring Christov's life force to the Spirit Realm has become so in tune with his Inner Spirit that he has gained some of its properties. At the cost of a spell may Gain a Semi-Solid Mist form that blends easily with other surfaces acting as a natural camouflage. While in this form you may not interact with the physical plane, and are more susceptible to Spiritual Magics, enchantments, and attacks. Lvl 7. - The bone spurs and vestigial juts on Christov's back have fully sprouted, giving him a pair of wings that are now fully functional allowing for flight, two flesh-colored leathery bat wings extend from his shoulders, able to be retracted or extended at will and are tough as leather. Lvl 8. - Soul Possession - While in Mist Form, Christov may possess weak willed, injured, or unsuspecting victims, taking over their bodies. This effect progressively grows weaker as they resist it more and more. Cannot exceed 10 posts of continued possession (Life threatening or mortal danger will end the possession prematurely). Lvl 9. - Call Familiar - You may summon to your aid a Spiritual Familiar based on your Inner Spirit and personality. This creature will do your bidding, and is linked to your soul, each of you feeding strengthens the other. May be Soul Possessed, or act as a mount. Cannot be Colossal (eg a Dragon). Lvl 10. - Spirit Cocoon - The final change Christov will undergo is a mystery, his spirit will enter a dormant state in which all of his powers are condensed and quiescent, while his Inner Spirit will feed and grow in the Spirit Realm gaining untold power. While in this form his Strength level is considered Mighty. (Notify Quo when you first start)
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
The Goblin Market thread is now a proper shop thread, with knick knacks, and from time to time useful, but usually fun trinkets and charms.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
To live is to hope, and while we breathe, we hope and live.
Lvl 1. - Christov's Inner Spirit is unbalanced, chaotic it thrashes against his soul fighting to find an accord with his human nature. His physical body is assualted by the demand of the Eternal Spirit in his blood, his eyes have become flushed with crimson, allowing him a deeper understanding and sense of a target's emotional state.
Lvl 2. - Christov's Body remains in a state of spiritual metamorphisis; his eyes having entered into a further state of change, his brow has become more rigid and sharply defined, and he finds that his pupils can now be dilated or contracted at will. This grants him perfect Night Vision in the dark or shadows, as well as 2x the normal range of vision. His eyes are more resistant to irritants and flash blindness.
Lvl 3. - The consant fluctuation within Christov has increased the Spiritual powers coursing through his blood and body. The Eternal Spirit has reinforced his musclature and strength giving him a natural level of Strong, and the strength in his limbs and leaping power has increased ¼ their normal limits.
Lvl 4. - Further changes begin to overtake Christov's physiology, and two leathery bone spurs have jutted from his shoulder blades. His natural bone structure has solidifed and hardened, Christov finding that he can manipulate and extend his skeletal structure in a Flesflow like nature. He may painfully draw from his skin Bone weapons relative to the area of his body they were drawn from. (Style and choice up to player at the time of drawing, Modifier 4).
Lvl 5. - Eternal Champion - Inner Champion must be activated. Christov feels a pull into the Spirit Realm, his spirit forming a tether to it. His body becomes entirely blurred and hard to focus on, flitting in and out of the Spirit realm. Eyes become luminescent (color choice), slitted and feral like a cats. In this form Christov is Very Strong, able to see into the Spirit Realm, and commune with the most recently dead spirits or any that are in the area. Once per post he may slip completely into or out of the Spirit Realm. You are considered Weak immediately following the end of this effect for as many posts as it was maintained; you cannot cast, maintain spells, or summonings following and for a post afterwards.
Lvl 6. - The tether now anchoring Christov's life force to the Spirit Realm has become so in tune with his Inner Spirit that he has gained some of its properties. At the cost of a spell may Gain a Semi-Solid Mist form that blends easily with other surfaces acting as a natural camouflage. While in this form you may not interact with the physical plane, and are more susceptible to Spiritual Magics, enchantments, and attacks.
Lvl 7. - The bone spurs and vestigial juts on Christov's back have fully sprouted, giving him a pair of wings that are now fully functional allowing for flight, two flesh-colored leathery bat wings extend from his shoulders, able to be retracted or extended at will and are tough as leather.
Lvl 8. - Soul Possession - While in Mist Form, Christov may possess weak willed, injured, or unsuspecting victims, taking over their bodies. This effect progressively grows weaker as they resist it more and more. Cannot exceed 10 posts of continued possession (Life threatening or mortal danger will end the possession prematurely).
Lvl 9. - Call Familiar - You may summon to your aid a Spiritual Familiar based on your Inner Spirit and personality. This creature will do your bidding, and is linked to your soul, each of you feeding strengthens the other. May be Soul Possessed, or act as a mount. Cannot be Colossal (eg a Dragon).
Lvl 10. - Spirit Cocoon - The final change Christov will undergo is a mystery, his spirit will enter a dormant state in which all of his powers are condensed and quiescent, while his Inner Spirit will feed and grow in the Spirit Realm gaining untold power. While in this form his Strength level is considered Mighty. (Notify Quo when you first start)
To live is to hope, and while we breathe, we hope and live.