Upturning the trough revealed a burlap bag which seemed to be full of a young woman's clothes, there were numerous styles of dress among them. Sylvan delicacy, elexian ruffles, epicrin utility and even greevan chic. Kherren, eyes closed, tilted his head to one side and furrowed his brow.
Kherren- There's a basement... door is in that stall you were checking... doesn't feel like there's anything in it.
Aynat scored immediately, the barrel had a bracelet stashed atop its slightly odorous (and likely flammable) contents. It was a leather band, short enough that it might me skin tight on someone Fora's size. Pitch black with no adornment of any kind on the outside, the inner surface had two small but brilliant gems sewn into it, disks of emerald and sapphire.
Aster got a broader view of the room, there were four alcoves like the one that contained the mirror. One contained the aforementioned mirror, its floor was line with old hay which had obviously been disturbed some time in the last few days. One other alcove was similarly covered in hay, also looked like it had been disturbed. The other two alcoves were full of dust and cobwebs. The open room was dotted with barrels and included an upturned trough.
Kherren slipped on his mask with a sneer and his expression, his scars and tattoos all faded away. They were replaced by perfectly flat marble, etched with countless legal terms in innumerable tongues both modern and forgotten.
Fora Laurent Slight young woman, blonde hair, pale blue eyes, scar on left cheek just below her ear. Prone to dressing in floral patterns.
Wanted alive, delivered to the unchained hart stables. She has been accosted by two figures claiming to be her parents, whereabouts unknown.
Last known location (Fora): Aforementioned stables.
Possible locations (Kidnappers): Artisan's Quarter, Bonfire Park
Larys nodded, twisting one of the small crystals on the mirror's frame.
Larys- If you can get her to touch the mirror, the world will collapse and you'll all be back here.
A moment later there was a flash of light, and the thief, the warrior and the mage were gone.
Stats & Facts Name - Kherren Titles - 'Wild Storm' Race - Garr Age - 28 Height - 7'10 Weight - 320lbs Appearance - Kherren is a tall and lithe garr, with especially pronounced facial ridges. His deep brown eyes glow with a yellow light and sit in the middle of a face that rarely changes from its discontent half frown. His hair is moderately short and allowed stick up and out at all angles. Apparel - Kherren's attire is simple, a comfortable looking leather cuirass over a soft hide jerkin, and hide pants. Both splattered with mud and blood and both sporting signs of continuous wear. At his sides hang a pair of chains, a curved blade attached to each. Background - Kherren is a member of the Torga-leen tribe, venturing away from his homelands to prove himself stronger than his brotherhood. Getting any more of his history out of him will take some convincing.
Affiliation - Enforcer Skills and Abilities Born of Earth, Made of Storm - Kherren is a member of the garrish race, and as such has their tough skin and a measure of their strength. He is however of a more agile and airborne breed than his brothers, filled with lightning.
> Natural Empower
> Dynamo Level 7
> Aerialism Level 7 Death from Above - Kherren's right arm is marked with luminous yellow tattoos, spread out sparsely and including among them the garrish symbols for 'lightning' and 'fury'. From the Skies - Kherren may lift his hand upwards and call down a bolt of destructive lightning that burst through anything in its path. The lightning clings to the arm in the form of a crackling aura that repels metals and delivers powerful shocks on contact. To Battle - Kherren possesses a strange pull about his crackling form, over time any enemy engaged in battle is drawn closer by a specialised form of magnetism the longer they go without landing a blow on Kherren.
Spells and Magics Storm
1 - Wind Reader - Look to the skies and determine the relative location of major locations by the highest wind streams.
2 - Ferropathy - While maintained, you gain an awareness of metals within 10' of you and their movements.
3 - Sand Trick - With an upward flick of you wrist, summon a small gust of wind at ground level which hurls whatever loose debris is there up at a target's face.
Weapons and Accoutrements Sky-Cutting Blades - A pair of small crescent blades slung from thin, copper chains, allowing them to be swung through the air or thrown and retrieved. Wind Prison - Upon cutting the skin of a foe the blades initiate a surge of storm magics which press down on and against the foe. The effect of this is that weaker foes finds it difficult to move anywhere for three posts; this effect only triggers three times per encounter. Sapping Chains - An enemy grabbing or caught in the chains has their strength level reduced by one by pulses of debilitating electricity. Mask of the Law - A polished marble mask which transforms the wearer into a law golem when donned. Their face and skin becomes smooth and featureless, marked only by thinly etched legislation in every known written language.
>Judge - The mask enhances and combines the wearers senses, allowing them to become acutely aware of faint odours and temperature fluctuation as visible auras and effects.
>Jury - The featureless, expressionless golem the mask creates is nothing if not unnerving. The long you bear down or stare at a target, the more likely they become to blurt out the truth.
>Executioner - The arms of the law golem can become sharp as blades and hard as steel.
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Stats & Facts Name: Astarte /æˈsterra/ Titles/Aliases/Nicknames: Astera Faen; Wild-Star Sex: Female Race: Kindir Age/Height/Weight: 27/6'0"/156 lbs. Appearance: Green eyes of shocking clarity and depth, some have called them bewitching. The familiar sharp, long ears of her people. Ear-length locks of silvery-blond hair that it's almost white, short bangs touch her forehead, but for the most part, it's tied into a ritualistic top-knot and kept out of much of her face. A lengthy build and body of well-corded muscle, athletic but still maintaining a graceful manner. Aster has a smooth, listless way of speaking like slow dripping honey. Her gestures too, could be considered lackadaisical, but all of this to lull those around her into a false sense of safety and security. A single minuscule tattoo of a caged lily is inked on her neck right below the underside of her left earlobe. Wonderfully shaped cupid's bow top lip, with a full and voluptuous bottom, a touch of powder but mostly unadorned. A scent of roses with notes of mountain air mixed lightly with Aster's sweat, though altogether sweet smelling. Apparel: Hide and scale leather jerkin from an enormously large Gila, veined throughout by a sky blue pattern. A single gold earring that resembles a falling star. Sleek skintight pants of dark eel-skin. Soft and light stepping knee length black leather boots of form fitting snugness. Various pockets and compartments are sewn into her clothing all over her person. From her shoulders hangs a light sky blue cotton cloak embroidered with the image of a diving bird. Background: There is little and less known about the vespertine warrior Aster, outside of the fact that she's an exiled tribesmen, her past shrouded in mystery. Her name in Kindirin, pronounced Aestera, means Star. Whatever the circumstances of her exile and lowlands sojourn, one thing is perfectly clear, criminals should be afraid that her killer instinct has a justified outlet. Affiliation: Enforcer
Skills/Attributes Underworld Killer(Lawkeeper: Lvl 1; Merchant's Pact: Lvl 1)
The dark underbelly of the criminal world is filled with cutthroats, thieves and the lowest scum imaginable. There are pitfalls, twisting labyrinths and alleyways of the seediest nature. Astera has seen and braved them all. She possesses an uncanny ability to see the unseen. Whatever the impediment, she'll let nothing get in her way of pursuing one marked as a hunter's prey.
- Natural Charisma. Once per bounty, task or quest draw on your reserves of intuition to help you solve whatever puzzle lies before you. Always Prepared, Always Ready(Way of the Animal: Lvl 1, Body of Law, Run Down)
Aster is one of those rare specimens that comes along every once in a generation. A kindir tribesmen hailing from a long line of old-fashioned bounty hunters. She is a mercilessly trained and finley honed tracker of the highest caliber--a hunter of hunters if you will; She hunts those who have hunted and preyed on the meek. She is tireless, the wolf beneath the tree, a killer of killers, her very presence is fear.
- At the beginning of each encounter, Aster may perform the Monkey style exercises, a series of reaching and grasping exercises that aid in circulation, boosting your stamina and self confidence. For the rest of the encounter, give on an implacable air of indestructibility that grants an intimidation effect. Alternatively, Allows Aster to detect subtle signs of crime and deceit in the area and rending her unusually skilled at figuring out when someone is currently communicating with someone else (Although may not know how or who). Aster's endurance is cultivated to the point of being a thing of envy, particularly when giving chase on foot.
Weapons/Accessories/Trinkets Hunter's Bite - A wrist-mounted miniature crossbow upon which rests a grey crystal in the shape of a shield. It is designed to fire tiny darts (Holds 12, free refills). Made in collaboration with the sentinels, the crystal allows the bite to display a limited amount of embedded information about anything or one it is pointed at on the crystal's surface. Tracking Darts - You acquire enchanted darts that cling to clothing or armor. The bow will glow to guide the wearer towards these darts. Fenris - A dagger of steel with a beautiful ram-horn handle. Fenris is etched with the face of a monstrous Jackal, a karambit single-edged blade crescent shaped and ending in an index finger ring handle. The Ledger - A leather bound tome which fits in the palm of Astera's hand despite being almost as thick as it is wide. Business - The main bulk of the Ledger refers to the means by which one can improve their standing in the world through financial means regardless of their preferred activities. It grants levels 1-3 of merchants pact which levels off of any gold paid directly to Aster in exchange for requiring an order of magnitude more gold. [1200 gold earned] Pleasure - Towards the front of the Ledger are a number of pages which detail the currently wanted criminals of Bakara. Its is enchanted in such a manner that these pages not only show the currently posted bounties for each city, but occasionally one or two extras. Grudges - The final pages of the Ledger are constructed from Psionic Paper, which can be used to transcribe conversations or keep notes, words and images appearing according to your will. Willing subjects can, with your permission, add whatever images to the paper they desire. Images and notes created on the paper can be erased and/or modified by your will.
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Stats and Facts Name – Tanya Nicknames - Ash, Wild-Fire Race – “Elf” Age – 18 Height – 5'4” Affiliations – Arbiter Appearance – Black hair mostly kept braided and out of the way, the few stragglers managing to frame her face without hindering her sight. Amber eyes that are far too sharp, too hungry. A body that clearly exercises daily, through injury if necessary. A small frame, no hips to speak of, and an upper torso that single handily kills any chance of her being an acrobat. An energetic, mean spirited sort that seems well aware that it is easier to smile than to frown, even at your enemies. Apparel– Background- Tanya's childhood was brutal, after the death of her sister at a young age she became obsessed with flames and eventually started a fire that would spread and kill the remains of her family. She inherited enough money to be boarded at the mages academy in epicrin, eventually convinced to join the peacekeepers to provide a constructive outlet for her passions. She eventually met up with Astera and Kherren when they were pursuing a light mage who was holed up in a tower, Tanya's bow put a bolt in the bastard's neck and they split the gold.
Skills and Abilities Cinder Cloak - The application of dark and fire magics in harmony, Tanya is able to wreathe herself in an aura of dark cinders and ash. Shielding her from view in the darkness and giving her power over shadow and flame. Level 1 - Conjure around yourself a second skin of dark and swirling ash, shielding you from view. You may rapidly ignite part of the cinder cloak, causing it release a burst of ash and cinders outwards. Level 2 - You may have your cinder cloak ignite any shadow you are within, causing a larger burst of ash and cinders.
2 - Tar Pane - Solidify the shadows where you point, creating a thin, sticky, panel of floating tar the size of yourself at any angle. It is too flimsy to bear any weight. Lasts for 3 posts or until disrupted. Fire
2 - Firekeeper - Allows the user to control and shape up to an average fireplace's worth of fire. Control is limited to sight and guided by hand and arm movements. Artless Revoke
Weapons and Items Shadow Games - A slight crossbow formed from tarred mahogany and dragon tin, enchanted with a combination of fire and dark magics. Bolts loaded into this bow can be made molten with fire magic and shaped by shadows, allowing Tanya to blunt or sharpen them at will. Portal - Tanya may conjure a bolt of pure darkness instead of loading a normal one. When fire this bolt becomes a portal on whatever surface it strikes for three posts. Tanya may conjure a matching portal immediately in front of the crossbow when she fires, allowing her to shoot from odd vantages. Arsonist - Bolts fired from this bow can be ignited, causing them to burst into flames as they fly through the air. This fire is capable of spreading to any shadow it contacts, quickly filling the darkened area with flames. Marks of Law - A set of paints held in vials and pots, enchanted with strong spiritual magics that suit the purposes of the peacekeepers. A constant supply is provided by the peacekeepers. Lines painted with the paints tend to draw forth nearby spirits, warding living beings away from an area or potentially summoning the spirit of a victim if their body is outlined. Molotov Bursts (8) - Molotov Bursts are tightly corked and then sealed with wax to ensure no air enters inadvertently. Once the seal on a molotov is broken the air starts a chain reaction that causes the glass or crystal container to all but explode, releasing a burst of fire, force and shattered glass. Can cause cuts and burns on direct impact and has been known to break through wooden doors.
The Wild Hunters were gathered around an ornate mirror in an abandoned stable. Tanya was perched against a barrel full of old and weathered grain. Astera was sat in the only intact seat in the place, dusted off sufficiently for comfortable sitting. Kherren was pacing about, as usual, cracking his knuckles impatiently.
Kherren- Explain again why we're not just selling this mirror?
Larys- How do I explain this? When you enter the mirror, you will become your reflection... not entirely, but enough that it will be hard to tell where you and they begin. Your intent stays the same but the motivation is different... the...
Larys- They were involved in an accident when she was young, carriage went wild and fell into a river. My brother and his wife drowned, Fora made it out alive.
Tanya's reflection was as off-putting as Astera's. The young woman Tanya saw was glad in rich purples, accented with hints of red, all around the figure a thin veil of dark ash swirled as if it were under her control. A flash of amber from under the girl's dark hood gave Tanya the feeling that her reflected self was a predator.