Results:
1- Red
2- Blue
3- Green
4- Black
5- White
6- Nothing
"1-5 : Lose that color's limb, if limb is already lost then lose an allied colored limb."
Lands may be played once per turn cycle. Mana of a color type may only be drawn from lands or spell effects if Roger has the corresponding limb color connected to his essence.
At the start of Roger's turn he loses 1 point of life for each chain attached to his essence.
Roger can break a chain as long as he has two limbs connected to his essence. The cost to break 1 chain is one spell from Roger's spells per turn cycle. A chain can only be broken at sorcery speed.
Should Roger lose complete connection to his essence by having all five limbs severed then he will as a state based effect have his mana pool drained, all lands bounced to his satchel, and suffer a psychic backlash of 1 life loss per land returned to the satchel.
Roger can reconnect a limb to his essence at sorcery speed and at the cost of 1 spell for the turn cycle.
Effects of mana in this encounter are not currently known to Roger. Feel free to explore what can be used, bolstered, weakened, or even altered.
Grol let out a guttural growl as Roger pulled him about into the chaotic spin. Alas Roger was correct in his assumption of physical strength being meaningless. Grol though appeared fully aware of this fact as he grinned wickedly and came to a sudden halt sending a recoiling force back through the chains in Roger momentarily stunning him.
Grol took advantage of Roger's moment of weakness to solidify three of the chains into the red hot chains of the first. Black ichor began to drip from two of the chains threatening to rend further limbs of mana.
4 chains on Roger.
Roger is down a blue limb currently.
2 rolls will follow here, reference the chart to see what limbs Roger may lose and role play the result as you see fit.
Dice Roller1 D6 rolled
1
green
Dice Roller1 D6 rolled
3
white
Roger loses 4 life at the start of his turn.
Your update will come later this weekend. I need to gather my notes on this encounter. First I must know if you are choosing test of wills or combat (using spells). Both are highly similar in mechanics but involve different reactions.
"What do you think you are doing fool!? You forfeited that piece to me when you first gave up on your life in Grixis! I will NOT allow you to tear away from me what rightfully is mine!" roared as the pseudo Estark Arena room shifted to a red hue. Red hot chains shot forth from Grol's forearms wrapping themselves around Roger's essence, black slime began to drip from the chains tainting Roger's essence in the process.
Roger felt like he had suddenly hit a brick wall and was straining himself as he pulled with no visible results. Then as black slime fell from one of the red hot chains, it fell upon Roger's blue limb severing the connection causing him to stumble backwards slightly dazed.
Roger suffers 1 life loss and cannot draw upon any blue sources of mana this turn cycle should he decide to enter combat. Right now Roger's full attention is being focused on maintaining the small grip he already has on his essence.
Combat and this encounter is a bit tricky so let me know if you wish to proceed diplomatically, through combat, or through a test of wills. Diplomacy is straight up role playing, combat or will has some special rules that you will want to know before proceeding down those paths. You've already seen a preview of what the will and combat aspect entails. Both are fun though.
Grol smiled as Roger finally released himself. Then as Grol placed his right hand on Roger's forehead, everything vanished from sight. All that exists lay within Roger's mind, his eyes were useless now. Those three numb limbs writhed slightly as if responding to some new stimulus.
Something new yet familiar had shown up. Roger could feel an ancient and long lost whisper coming from Grol, calling to Roger ever so slightly. In his mind he could see a small flicker of essence inside of Grol, an essence that felt wrong there, an essence that seemed to belong to Roger.
As Roger focused on this familiar yet alien essence, a stream of mana began to flow from the base of Roger's two active limbs into his core and then out of his chest towards Grol and the blob of strange essence floating there...
Grol seems to swell with power as his muscles ripple in response to his movement. He strode slowly around Roger moving a hand around him as if probing for an invisible barrier. Then stopping at Roger's right side he whispered, "There... You're right at the edge of awakening... Yet still you're repressing something... A part of your psyche..."
A red flare of mana sparked forth from Grol's left hand connecting with Roger's purple aura mixing together. In reaction the flames returned to their flashing Indigo color shifting occasionally to a bright azure casting shadows about the room. There with the lights pulsing across their faces Grol spoke saying, "Completely release your mental barriers so I can guide you in discovering this Maelstrom inside of you. Any interference from you could set off some unpleasant incidents for you. Free your mind and open yourself to my power and I will show you the truth behind your escape from Grixis."
Deep inside of himself Roger could feel something like two strings moving inside of him, both faintly drifting towards one of the distant beacons. There was another sensation felt numbly next to the two drifting strings, like three paralyzed limbs drifting aimlessly...
Grol watched Roger intently looking for the slightest facial expressions. Then as Roger claimed to have his memory the ogre smiled saying, "Yes, you do..."
Then stepping forward the ogre brushed a clawed finger at Roger's forehead causing a momentary black and blue hue to blind Roger's vision momentarily.
"Almost there..." muttered Grol. "Focus on the very last memory you just experienced. Focus on that funnel. Recall it's pull, relive your escape and envision your arrival here."
Roger caught a glimmer of disappointment flicker across Grol's face as he dismissed the image. Grol's face then became stony as he contemplated what to show Roger next. Time ticked away as Roger stood in the center of the black and blue flames still flickering in time with his beating heart.
Then Grol stirred summoning forth the image of the castle from Roger's memories. "Focus on your memories around this castle. Bring them forward and recall the days before you tried to leave Grixis. Focus on these memories and the power you once held."
Grol waited a moment for Roger's mind to drift into the memories being coaxed forward by Grol. Then he asked, "Do you remember how you survived in the sea of undead?"
I'll be taking over the quest now. Third times a charm, right?
"Good." whispered Grol as the blue flames of the torches took on a black shade and began pulsing outward to the beat of Roger's heart. "Walk away from the memory of the castle. We'll return to it. Now I need you to focus on this..."
Inside the ring of fire an illusion appeared in front of Roger. What he saw was a heavily armored zombie wearing a demon's skull as a helmet. Before the zombie lay a sea of dead bodies, constantly rising at his command...
1- Red
2- Blue
3- Green
4- Black
5- White
6- Nothing
"1-5 : Lose that color's limb, if limb is already lost then lose an allied colored limb."
Lands may be played once per turn cycle. Mana of a color type may only be drawn from lands or spell effects if Roger has the corresponding limb color connected to his essence.
At the start of Roger's turn he loses 1 point of life for each chain attached to his essence.
Roger can break a chain as long as he has two limbs connected to his essence. The cost to break 1 chain is one spell from Roger's spells per turn cycle. A chain can only be broken at sorcery speed.
Should Roger lose complete connection to his essence by having all five limbs severed then he will as a state based effect have his mana pool drained, all lands bounced to his satchel, and suffer a psychic backlash of 1 life loss per land returned to the satchel.
Roger can reconnect a limb to his essence at sorcery speed and at the cost of 1 spell for the turn cycle.
Effects of mana in this encounter are not currently known to Roger. Feel free to explore what can be used, bolstered, weakened, or even altered.
Grol took advantage of Roger's moment of weakness to solidify three of the chains into the red hot chains of the first. Black ichor began to drip from two of the chains threatening to rend further limbs of mana.
Roger is down a blue limb currently.
2 rolls will follow here, reference the chart to see what limbs Roger may lose and role play the result as you see fit.
Roger loses 4 life at the start of his turn.
Grol:
1x Swamp
Roger felt like he had suddenly hit a brick wall and was straining himself as he pulled with no visible results. Then as black slime fell from one of the red hot chains, it fell upon Roger's blue limb severing the connection causing him to stumble backwards slightly dazed.
Combat and this encounter is a bit tricky so let me know if you wish to proceed diplomatically, through combat, or through a test of wills. Diplomacy is straight up role playing, combat or will has some special rules that you will want to know before proceeding down those paths. You've already seen a preview of what the will and combat aspect entails. Both are fun though.
Something new yet familiar had shown up. Roger could feel an ancient and long lost whisper coming from Grol, calling to Roger ever so slightly. In his mind he could see a small flicker of essence inside of Grol, an essence that felt wrong there, an essence that seemed to belong to Roger.
As Roger focused on this familiar yet alien essence, a stream of mana began to flow from the base of Roger's two active limbs into his core and then out of his chest towards Grol and the blob of strange essence floating there...
A red flare of mana sparked forth from Grol's left hand connecting with Roger's purple aura mixing together. In reaction the flames returned to their flashing Indigo color shifting occasionally to a bright azure casting shadows about the room. There with the lights pulsing across their faces Grol spoke saying, "Completely release your mental barriers so I can guide you in discovering this Maelstrom inside of you. Any interference from you could set off some unpleasant incidents for you. Free your mind and open yourself to my power and I will show you the truth behind your escape from Grixis."
Deep inside of himself Roger could feel something like two strings moving inside of him, both faintly drifting towards one of the distant beacons. There was another sensation felt numbly next to the two drifting strings, like three paralyzed limbs drifting aimlessly...
Then stepping forward the ogre brushed a clawed finger at Roger's forehead causing a momentary black and blue hue to blind Roger's vision momentarily.
"Almost there..." muttered Grol. "Focus on the very last memory you just experienced. Focus on that funnel. Recall it's pull, relive your escape and envision your arrival here."
Then Grol stirred summoning forth the image of the castle from Roger's memories. "Focus on your memories around this castle. Bring them forward and recall the days before you tried to leave Grixis. Focus on these memories and the power you once held."
Grol waited a moment for Roger's mind to drift into the memories being coaxed forward by Grol. Then he asked, "Do you remember how you survived in the sea of undead?"
"Good." whispered Grol as the blue flames of the torches took on a black shade and began pulsing outward to the beat of Roger's heart. "Walk away from the memory of the castle. We'll return to it. Now I need you to focus on this..."
Inside the ring of fire an illusion appeared in front of Roger. What he saw was a heavily armored zombie wearing a demon's skull as a helmet. Before the zombie lay a sea of dead bodies, constantly rising at his command...