@Jivan, what's bothering you about the dimir page?
24 hours left to get those judging results to me.
Hm. Maybe she works for us? Krenko does. Colors mean little in House Dimir. Maybe she's even a part of our guild, secretly. I doubt it, but we'll see...
The ENTIRE theme of Dimir currently is "informants". That's it. This isn't old Rav where the "oh look secrets" theme was what Dimir was about. Everyone knows the Dimir exist. I'm really worried we're just going to be the "mill" guild and that's it. While I love Mill I feel the colors need some love. U/B is fairly boring at common/uncommon and that is most of the game.
The design of the card is alright. I can see us converting it into a "Dark Depths" variant with little issue. The "tap a human" clause feels REALLY REALLY forced. Also we had an entire project on humans (and our last card was a human also), maybe we can change some types around? Most the the huge issues are just cosmetic. I like the idea of a land turning into something though.
Honestly I don't have any clue why we're using an Arthurian legend for a magic card. For some reason it bothers me a lot and removes any desire I might have for this cards design.
withered witch also doesn't crap grizly bears.
Digi, I think he needs to transofmr to keep him as Swiss Army Knife as possible. Maybe if we let him turn into a spirit that woul dbe better.
Like the idea is he sacrifices creatures to obtain some higher power (ie becoming one with the spirit world) then he can return back to a human form for a small price.
maybe tag Spirit on his day side and just make him be a spirit on his night side and change the name from Plague Host to Ascended Necromancer
This guy only works once per turn so I feel making a zombie is fine. It's also a rare.
House Dimir: The Eye of Lazav is watching.
Unless you'd rather a pun.
The ENTIRE theme of Dimir currently is "informants". That's it. This isn't old Rav where the "oh look secrets" theme was what Dimir was about. Everyone knows the Dimir exist. I'm really worried we're just going to be the "mill" guild and that's it. While I love Mill I feel the colors need some love. U/B is fairly boring at common/uncommon and that is most of the game.
That kind of bothers me too. Honestly upon reading the Dimir page and such I'm not having a lot of hope.
Um...the detain cards say "nonland" so that's incorrect.
From the Planeswalker Points Site. Our letter from members unseen.
One for each guild.
This guy only works once per turn so I feel making a zombie is fine. It's also a rare.