So I gather that my Omen mechanic isn't hitting the mark. Any suggestions? I know it's sloppy as all get-out but I'm seeking to improve it. Not great at designing mechanics here.
For reference, the cards -
Creature - Vedalken Wizard (R) Omen — Whenever a nontoken artifact enters the battlefield, reveal the top card of your library. If it shares a type with that permanent, put a token onto the battlefield that’s a copy of that artifact. “In our quicksilver chambers, a billion echoes of light coalesce to guide our studies towards creating the perfect mechanical being.”
Scarring Augury deals 3 damage to target creature. Omen - When that creature dies this turn, reveal the top card of your library. If it's a creature card, you may draw a card, then discard a card.
Creature — Vampire Shaman (R) Omen — At the beginning of your upkeep, reveal any number of cards from your hand, then reveal the top card of your library. If that card shares a type with a card revealed from your hand this way, put it into your hand and you lose 1 life. “For but a trivial price, I can make your future become your present...”
Flatline, on your card today - I know Mind Rot isn't blowing it out of the water, but I'm having trouble mentally justifying an instant-speed usually-better Mind Rot as being a fair card. Instant speed discard probably can't be fairly costed without it being unfair.
Interesting input... I'll just say for the UB cost that there's a precedent in, for example, Havengul Lich - the vast majority of that card is and effect black, with a minor Johnny bit tacked on for blue, but Wiz said balanced mana cost was fine. I see this the same way - "doesn't untap during next untap step" is blue.
As for costing it up to six: Nope. You might as well just be playing Living Death because you get a bonus boardwipe out of that, plus no waiting. This is more of a combo card than a reanimator card - five is the most I'd consider putting it at.
Also thanks for pointing out Twilight's Call, I'm editing the wording to that one. Much nicer.
How do you guys feel about the cost of the card I posted today:
Return each creature card in a graveyard to the battlefield tapped under its owner’s control. Those creatures don’t untap during their controllers’ next untap steps. It’s not easy to wake a beast from eternal slumber — in some cases, quite literally.
I was considering 1UB but it seems just a hair too small (self-mill can have ~2-4 creatures in the yard by turn 3).
No. It's a state triggered ability, covered by 603.8. Once it triggers, it doesn't trigger again until the original trigger resolves...at which time you have seven cards in your hand. As a matter of fact, the example from 603.8 is a card that reads "When you have no cards in your hand..."
Oh man, my bad. I didn't even know that was a thing.
Wrath of Macar's a hard one to judge. The more they have to remove, the more equal it gets for them. 5 or 6 is probably the ideal spot... probably 6 since Final Judgment. That being said, it would be more Macar-ish if you got all the gold tokens (would have to cost more like Overwhelming Forces).
For the sake of completion, we have two infinite combos today, and the other winner is... IlGreven! "When you have no cards in your hand, draw seven cards." - After this trigger is put onto the stack, the creature will see you have no cards in hand again, and it triggers again, infinitely.
In general, people just don't vote for planeswalker-related cards in the DCC. Hard to explain, it's just... kinda A Thing that Happens. People DO vote for original and hard hitting/flashy ideas, and good takes on older cards, however - those seem to do well.
I still don't think that that one really works - both versions are weird because if it's dealt lethal damage, it'll remove the barrier counter... and then die immediately anyway at state-based actions. I was thinking Cloudshift itself if it would leave the battlefield, but then I think that action would replace itself? And also it's not really what you were going for.
You may want, instead, to add a "remove all damage" phrase like from totem armor - Hyena Umbra.
RhymesWithEight - On the card you posted today, I'd take draw 3 for 2 (and skip the first option) no matter if my opponent got to rearrange my whole deck. I think that's probably too much card advantage for 2 very splashable mana.