Quote from bravelion83 »
On a serious note, this has been an incredible run! Thank you all for some amazing years of custom card design, for making the contests what they are today, and just for having been there, all you wonderful people who share this passion for Magic as a game and custom cards specifically with me. I hope to see as many of you as possible on Nexus. I'm already there.
Quote from Flatline »I just posted my first card on the new site. Lookin' good so far.
Quote from IcariiFA »Quote from bravelion83 »Scores are still wrong. My table updated with yesterday's votes:
I got two points yesterday, so your score for me is wrong.
Quote from bravelion83 »Scores are still wrong. My table updated with yesterday's votes:
Quote from Flatline »Are you sure you want to sit out bravelion?
Quote from Indivicivet »Quote from bravelion83 »Indivicivet (I like it even though rarity is missing, I just assumed it's a rare)
Thanks. I would say it was a rare, if it was to be printed in a standard-legal set. However, I haven't been putting rarity on my cards for a few reasons:
- Unlike mana cost, PT, etc, it's not something that is a specific property of a card. Reprints can and often do change the rarity of a card.
- The rarity a card should have depends on the context. Supplemental sets often allow higher power/complexity level at a lower rarity, and the same applies to cards which align closely with the theme/desired environment for the set - e.g. uncommon dragon cycle in FRF, etc. Including a rarity is similar to (although obviously not as silly as) including details like the set image and card number; i.e. only really important if you're designing an entire set.
- When I look at other peoples cards, I often disagree with their allocated rarity - sometimes I think "there's no way that's should be a mythic", and sometimes it's "I can't see that being printed at uncommon". However, I've never been impressed by how clever someone has been in choosing a rarity for a card... so I don't take it into account for voting, even if they include a rarity.
- It makes it a bit harder to parse the card. In particular U/R resemble mana costs/colour indicators, which tends to trip me up a bit. I guess it doesn't apply here as much, because there are mana symbol images, but it could still be confusing with colour indicators.
So, I generally ignore rarity indicators completely. I don't think there's any point personally, but if people strongly object to the omission, I could include them for contest posts...
Also, sorry if this is aside should be in the discussion thread, I just thought it'd be more direct to reply here.
Quote from bravelion83 »Indivicivet (I like it even though rarity is missing, I just assumed it's a rare)
Quote from Mr__Buttons »
Returning Ghoul 2BBBB
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Don't know what this card is supposed to do