Seems people didn't really enjoy Torn from Reality. I thought the forced sacrifice and the XXX cost really lent itself to an Eldrazi spell.
Was it colour pie concerns, power level or just not interesting enough?
Anyway I've done another crack at the pray mechanic today.
Torn from RealityXXX
Tribal Instant - Eldrazi {U}
Choose up to X target creatures an opponent controls. He or she sacrifices those creatures. If a creature sacrificed this way would die this turn, exile it instead.
To me the question whether I like this mechanic would be decided already on the most simple test for spells with in their cost: Do I accept the spell at X=1, X=2 etc.
Look at this spell:
Tribute to Annihilation
Tribal Instant - Eldrazi (U)
Choose target creature an opponent controls. That player sacrifices that creature.
That's not just giving removal to colors outside of black. That's giving complete unconditional removal getting around a weakness that black has to colors outside of black (as well as black). So, yeah, that is a color pie issue, but I wouldn't even like:
Tribute to the Void
Tribal Instant - Demon (U)
Choose target creature an opponent controls. That player sacrifices that creature.
It still is an unconditional removal spell that seems to exist solely to get around indestructible. I'd argue it's getting borderline since now we reach the part, where I would still not vote for it in a vaccum, but would consider it on a slow day (i. e. I wouldn't feel bad voting it over cards less deserving). So let's say you had designed the card with multikicker:
Tribute to Darkness
Tribal Instant - Demon (U)
Multikicker :2mana::symb:
Choose target creature an opponent controls and an additional creature an opponent controls for each time ~ was kicked. The controller of each creature chosen this way sacrifices that creature.
This removes color pie issues, but still pushes on towards strong unconditional removal that persists into the late game.
---
You might also notice that I removed the exile clause almost immediately from those cards. It just seems excessive - I know you want to paint a picture to go with the name, but then again I feel the card would have benefited more from trying to tie to the Eldrazi theme rather than building its own theme - neither annihilator nor All is Dust add an exiling clause - you break the theme on this card to establish a new theme - while that's not a dealbreaker (we're long past that) it's just another thing that makes this feel less like a design building upon the existing mechanical identity.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
I love Lynx_AngeloC's card today. The effect is most likely white but the card itself is incredible.
Wait. You like a card that makes it impossible to tap most of printed lands for mana?
---
Voting Today:
MDenham, IlGreven
I'm a sucker for noncreature tribal and collecting Totems makes sense. It's actually a weak metalcraft, but the flavor makes Pyrefield Totemist a more intriguing idea.
While I don't believe transmogrify is a good mechanic to expand upon it shows some thinking outside the box and seems like something you can explore - even if in the end you just use a derived idea.
The effect of the trigger seems arbitrary.
Why I didn't vote for other people:
waven
For one Silverfang is just another card that is "powerful because its mythic".
On the other hand the card also just adds on only tenuously related abilities. "Pseudo-evolve" has actually negative synergy with the boost of the first ability.
admirableadmiral
The design of Faceless Betrayer actually comes close to being my favorite, but I feel the trigger condition is all wrong - at least with the given rarity.
This could easily have triggered on any creature dying and be reasonable - even if you feed a changeling to it that should be an acceptable trick to do with a rare.
I liked keeping it monoblack.
GameWorldLeader
Three pretty ordinary abilities just put together. Not exactly french vanilla, but close. Too many more interesting designs for me to take a second look at Malicious Fang.
Ruggley
Somehow I suspect you have been working together with swishh, because Mirror of Vitality makes much more sense when combined with another card. I might have voted this recognizing the first ability as just something to help with such a combo, but two things stopped me:
1) The flavor text actually doesn't feel right. If you include it, make it work completely.
2) I think just keeping this too yourself makes this card too good an aggro killer. It's two Ajani's Mantra at the same cmc, but for any deck.
Koopa
This comes all down to color and small choices.
When I can come up with a small fix to make a card more consistent or feel better it's a mark against it. Did you ever think about replacing the neo-Oblivion ring wording with... phasing? It seems confounding not to use the ability you return from the past more consistently.
And once you make this little change it becomes clear that the card can be blue - the color it wants to be with the name Phantom Tide anyway.
maximumbuttitude
Short version: Close to french vanilla doesn't cut it today.
Lynx_AngeloC
I actually like cards like Brittlewood Treefolk that try to tell a story. Blue mana being used to add water to a plant and red mana to burn it is a common concept everyone gets. It's maybe a little too common since I've seen similar cads time and time again.
It comes down to me having only two votes here - simple as that. Sorry.
CryoZenith
This kind of ability feels more natural on a creature like Malignus. Also green's life gain would make basing the power on your own life total like the obvious choice. Sometimes the game ending Timmy card can be one of many variations, and I feel you have chosen the wrong one.
Ink-Treader
why is this card called Irritable Psychopomp. It's a good idea to have the card tell a story about the origin of the two tokens, but in the end there is no reason this story has to revolve around someone irritable or someone psycho or someone pomp.
There is also always a little apprehension about making different token types and I don't feel follow the light at all - at least not on this card.
aftermarketradio Welcome to Asphodel is an average card design. I mentioned before how today required something to set yourself apart. The great name balances out with the tiresome joke in the flavor text.
doombringer
I have seen variants enough of Spellflutter's idea to not feel like rewarding that design anymore unless it does something significantly different.
swishh
Repeated False Cure is a nice enchantment, but this isn't the first time I've seen it, so I reserved my votes for more outstanding designs.
Overall this is placing in the top half nevertheless.
void_nothing
I really like the name to the effect. Imperceptible Hue is a reaaally great name. In the end I am just no fan of lace effects and recoloring three targets actually is less appealing to me than recoloring only one or all of a subset.
I also dislike the ambiguity in the wording - do I choose one color for all of them or one for each. Big issue with this kind of wording.
ClearwaterStilts
This comes down to me imagining the bad feeling for the haunt.dec player who feeds into an opponents Catacomb Screecher and loses by playing their own deck as it's supposed to be.
Also creatures don' haunt creatures, creature cards do.
Silver Seraph
I expect someone could make a good and intriguing card with unleash times three, but this one isn't it. Too many modes are not interesting enough.
I also hate how the static abilities count power rather than +1/+1 counters - I imagine players shooting themselves in the foot by pumping a trampling Reckless Reveler for the win... just to see it chump blocked. Why should that interaction exist?
---
Cheers.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Hm? We had 11 voters and ten submitted cards in yesterday's thread.
Unrelated, but I thought I get your attention...
Suggestion: Could you add the Cardnames to the player names in the polls (starting next poll)? It would aid the voting process since you actually vote for cards rather than players and might hence not take note of which player your favorite design belongs to.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Is there anything else you wouldn't like to discuss?
Much. Among other things guides to a diverse field of illegal activities.
My point is not that I wouldn't like to discuss it under any circumstances, but that there is no reason to go deeper into it now or bring it up here in the first place. The new card you propose doesn't invalidate the one you criticized. So discussing that new idea and its merits doesn't have anything to do anymore with the DCC.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
And I imagine it would be a Construct tribal structure.
Once again I see no reason to discuss the monocolored white enchantment you want to submit next week over the white-black creature that actually was submitted.
The card doesn't break the color pie. It uses flavor to justify one valid color combination over another valid color combination that might be the preferred choice on a card without flavor.
I see no reason to look down upon a valid choice just because it's not the preferred choice - after all both Armored Pegasus and Storm Crow can exist without invalidating the other.
It's not like the submitted card is Willow Fairie. It's more like Gaea's Skyfolk.
I also assume nothing about the environment of the set that returns to Ravnica again.
EDIT: BTW:
Today's votes don't reflect the quality of today's cards. I felt none stood out, so I gave my two votes to people who previously where close third places this month to even out the inherent flaws of the current voting system.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Ahh, my bad. I've been so Rav minded lately that I seemed to have forgotten that that's not all there is.
It should be noted that it also is fine in white-black with its Ravnica flavor. Just because the card could be white-blue and probably would be in a vacuum doesn't mean it has to be.
Orzhov after all is the second most bureaucratic guild on the plane that is big on imposing rules.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
@MDenham: Since tracking the actual votes per submission means that data is tracked more thoroughly, any chance that we will get separate statistics for votes received and (shared) day's won as well?
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Spoiler added to save you some scrolling.
The main difference between white and blue is that blue gets reactionary counterspells and abilities and white gets preemptive rule setting in the form of mostly static abilities.
Blue: "Counter target noncreature spell unless its controller pays :3mana:."
White: "Noncreature spells cost more to cast."
Blue: "Counter target spell that has the same name as a card in a graveyard."
White: "Players can't cast spells that share a name with a card in a graveyard."
The abilities are close enough that in special circumstances they are switched over Planar Chaos style.
So remove every instance of of a spell or ability that counters the triggered ability after it has been cast and check how good your case is now. Then put all the cards up there that prevent abilities or spells from even entering the stack like Meddling Mage and you'll see where they meet.
As for black: It's not necessary due to the mechanics, but it is justified by other aspects of the card. The faction of Orzhov deserves to represent some part of the setting of rules due to its flavor. And this ability is not claimed by colors definitely.
So as long as you don't put it in monocolored black the ability is okay in Orzhov.
Private Mod Note
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Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Man, F this game uck. I can't stand the metagame voting and worship voting and random voting that goes on. It drives me crazy. Especially the worship voting. There's no other explanation for some of the crap that gets votes in this game. I don't know how yall can stand it. Oh wait... it's because your metagame voting, worship voting, and random voting. And, no, this isn't a "my cards are the best so you should be voting for them" rant.
What are the kinds of voting you are referring to and who is doing it where?
If you don't like us or the way we supposedly behave, then why do you spend time with us?
I really don't care what kind of rant you make this time to talk down on the community, but it's a rant that clearly stems from your own feelings of superiority.
You want to make yourself feel good by telling other people how terrible they are and don't even have the sense to call out individuals rather than making a blanket statement including everyone using deliberately loaded language.
You are insulting people.
Private Mod Note
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Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Though sometimes, when I see a card that is mechanically novel but undercosted, in the wrong color, poorly flavored, barely legible, and with disassociated flavor text, I just envision it costing a few mana more in the right color with improved flavor, correct Mango, and fitting flavor text, then evaluate it from that angle. If it's still unprintable, I pass it over.
Happens, except for the "and". I don't think I would ever vote a card with all these problems even if its fixable. Though if the only concern is solved by adding or removing a truly novel idea might pass.
If I were to deem more extreme changes necessary, then it's basically confirmation that it's an inferior card by choices made by the card maker. I judge the design presented by them, not the card I could make with the idea.
Private Mod Note
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Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Did you consider that it (a) just wasn't conceived as "awesome" by everyone else or (b) other cards just were considered better. I don't think I considered your card even for the top 5.
That's not to say that I wouldn't have voted for it on some slower days when I wasn't even able to fill a top 5.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
To me the question whether I like this mechanic would be decided already on the most simple test for spells with in their cost: Do I accept the spell at X=1, X=2 etc.
Look at this spell:
Tribal Instant - Eldrazi (U)
Choose target creature an opponent controls. That player sacrifices that creature.
That's not just giving removal to colors outside of black. That's giving complete unconditional removal getting around a weakness that black has to colors outside of black (as well as black). So, yeah, that is a color pie issue, but I wouldn't even like:
Tribal Instant - Demon (U)
Choose target creature an opponent controls. That player sacrifices that creature.
It still is an unconditional removal spell that seems to exist solely to get around indestructible. I'd argue it's getting borderline since now we reach the part, where I would still not vote for it in a vaccum, but would consider it on a slow day (i. e. I wouldn't feel bad voting it over cards less deserving). So let's say you had designed the card with multikicker:
Tribal Instant - Demon (U)
Multikicker :2mana::symb:
Choose target creature an opponent controls and an additional creature an opponent controls for each time ~ was kicked. The controller of each creature chosen this way sacrifices that creature.
This removes color pie issues, but still pushes on towards strong unconditional removal that persists into the late game.
---
You might also notice that I removed the exile clause almost immediately from those cards. It just seems excessive - I know you want to paint a picture to go with the name, but then again I feel the card would have benefited more from trying to tie to the Eldrazi theme rather than building its own theme - neither annihilator nor All is Dust add an exiling clause - you break the theme on this card to establish a new theme - while that's not a dealbreaker (we're long past that) it's just another thing that makes this feel less like a design building upon the existing mechanical identity.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Wait. You like a card that makes it impossible to tap most of printed lands for mana?
---
Voting Today:
MDenham, IlGreven
I'm a sucker for noncreature tribal and collecting Totems makes sense. It's actually a weak metalcraft, but the flavor makes Pyrefield Totemist a more intriguing idea.
While I don't believe transmogrify is a good mechanic to expand upon it shows some thinking outside the box and seems like something you can explore - even if in the end you just use a derived idea.
The effect of the trigger seems arbitrary.
Why I didn't vote for other people:
waven
For one Silverfang is just another card that is "powerful because its mythic".
On the other hand the card also just adds on only tenuously related abilities. "Pseudo-evolve" has actually negative synergy with the boost of the first ability.
admirableadmiral
The design of Faceless Betrayer actually comes close to being my favorite, but I feel the trigger condition is all wrong - at least with the given rarity.
This could easily have triggered on any creature dying and be reasonable - even if you feed a changeling to it that should be an acceptable trick to do with a rare.
I liked keeping it monoblack.
GameWorldLeader
Three pretty ordinary abilities just put together. Not exactly french vanilla, but close. Too many more interesting designs for me to take a second look at Malicious Fang.
Ruggley
Somehow I suspect you have been working together with swishh, because Mirror of Vitality makes much more sense when combined with another card. I might have voted this recognizing the first ability as just something to help with such a combo, but two things stopped me:
1) The flavor text actually doesn't feel right. If you include it, make it work completely.
2) I think just keeping this too yourself makes this card too good an aggro killer. It's two Ajani's Mantra at the same cmc, but for any deck.
Koopa
This comes all down to color and small choices.
When I can come up with a small fix to make a card more consistent or feel better it's a mark against it. Did you ever think about replacing the neo-Oblivion ring wording with... phasing? It seems confounding not to use the ability you return from the past more consistently.
And once you make this little change it becomes clear that the card can be blue - the color it wants to be with the name Phantom Tide anyway.
maximumbuttitude
Short version: Close to french vanilla doesn't cut it today.
Lynx_AngeloC
I actually like cards like Brittlewood Treefolk that try to tell a story. Blue mana being used to add water to a plant and red mana to burn it is a common concept everyone gets. It's maybe a little too common since I've seen similar cads time and time again.
It comes down to me having only two votes here - simple as that. Sorry.
CryoZenith
This kind of ability feels more natural on a creature like Malignus. Also green's life gain would make basing the power on your own life total like the obvious choice. Sometimes the game ending Timmy card can be one of many variations, and I feel you have chosen the wrong one.
Ink-Treader
why is this card called Irritable Psychopomp. It's a good idea to have the card tell a story about the origin of the two tokens, but in the end there is no reason this story has to revolve around someone irritable or someone psycho or someone pomp.
There is also always a little apprehension about making different token types and I don't feel follow the light at all - at least not on this card.
aftermarketradio
Welcome to Asphodel is an average card design. I mentioned before how today required something to set yourself apart. The great name balances out with the tiresome joke in the flavor text.
doombringer
I have seen variants enough of Spellflutter's idea to not feel like rewarding that design anymore unless it does something significantly different.
swishh
Repeated False Cure is a nice enchantment, but this isn't the first time I've seen it, so I reserved my votes for more outstanding designs.
Overall this is placing in the top half nevertheless.
void_nothing
I really like the name to the effect. Imperceptible Hue is a reaaally great name. In the end I am just no fan of lace effects and recoloring three targets actually is less appealing to me than recoloring only one or all of a subset.
I also dislike the ambiguity in the wording - do I choose one color for all of them or one for each. Big issue with this kind of wording.
ClearwaterStilts
This comes down to me imagining the bad feeling for the haunt.dec player who feeds into an opponents Catacomb Screecher and loses by playing their own deck as it's supposed to be.
Also creatures don' haunt creatures, creature cards do.
Silver Seraph
I expect someone could make a good and intriguing card with unleash times three, but this one isn't it. Too many modes are not interesting enough.
I also hate how the static abilities count power rather than +1/+1 counters - I imagine players shooting themselves in the foot by pumping a trampling Reckless Reveler for the win... just to see it chump blocked. Why should that interaction exist?
---
Cheers.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Unrelated, but I thought I get your attention...
Suggestion: Could you add the Cardnames to the player names in the polls (starting next poll)? It would aid the voting process since you actually vote for cards rather than players and might hence not take note of which player your favorite design belongs to.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Much. Among other things guides to a diverse field of illegal activities.
My point is not that I wouldn't like to discuss it under any circumstances, but that there is no reason to go deeper into it now or bring it up here in the first place. The new card you propose doesn't invalidate the one you criticized. So discussing that new idea and its merits doesn't have anything to do anymore with the DCC.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
And I imagine it would be a Construct tribal structure.
Once again I see no reason to discuss the monocolored white enchantment you want to submit next week over the white-black creature that actually was submitted.
The card doesn't break the color pie. It uses flavor to justify one valid color combination over another valid color combination that might be the preferred choice on a card without flavor.
I see no reason to look down upon a valid choice just because it's not the preferred choice - after all both Armored Pegasus and Storm Crow can exist without invalidating the other.
It's not like the submitted card is Willow Fairie. It's more like Gaea's Skyfolk.
I also assume nothing about the environment of the set that returns to Ravnica again.
EDIT: BTW:
Today's votes don't reflect the quality of today's cards. I felt none stood out, so I gave my two votes to people who previously where close third places this month to even out the inherent flaws of the current voting system.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
It should be noted that it also is fine in white-black with its Ravnica flavor. Just because the card could be white-blue and probably would be in a vacuum doesn't mean it has to be.
Orzhov after all is the second most bureaucratic guild on the plane that is big on imposing rules.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Spoiler added to save you some scrolling.
The main difference between white and blue is that blue gets reactionary counterspells and abilities and white gets preemptive rule setting in the form of mostly static abilities.
Blue: "Counter target noncreature spell unless its controller pays :3mana:."
White: "Noncreature spells cost more to cast."
Blue: "Counter target spell that has the same name as a card in a graveyard."
White: "Players can't cast spells that share a name with a card in a graveyard."
Blue: "Counter target triggered ability."
White: "Triggered abilities don't trigger."
The abilities are close enough that in special circumstances they are switched over Planar Chaos style.
So remove every instance of of a spell or ability that counters the triggered ability after it has been cast and check how good your case is now. Then put all the cards up there that prevent abilities or spells from even entering the stack like Meddling Mage and you'll see where they meet.
As for black: It's not necessary due to the mechanics, but it is justified by other aspects of the card. The faction of Orzhov deserves to represent some part of the setting of rules due to its flavor. And this ability is not claimed by colors definitely.
So as long as you don't put it in monocolored black the ability is okay in Orzhov.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
What are the kinds of voting you are referring to and who is doing it where?
If you don't like us or the way we supposedly behave, then why do you spend time with us?
I really don't care what kind of rant you make this time to talk down on the community, but it's a rant that clearly stems from your own feelings of superiority.
You want to make yourself feel good by telling other people how terrible they are and don't even have the sense to call out individuals rather than making a blanket statement including everyone using deliberately loaded language.
You are insulting people.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I actually checked and didn't see the second definition since they put all definitions on the same line. Ugh.
EDIT: Found it!
But isn't that incorrect?
Your suggested wording implies you can't spend colorless and red mana on it.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
What's a type of mana?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Happens, except for the "and". I don't think I would ever vote a card with all these problems even if its fixable. Though if the only concern is solved by adding or removing a truly novel idea might pass.
If I were to deem more extreme changes necessary, then it's basically confirmation that it's an inferior card by choices made by the card maker. I judge the design presented by them, not the card I could make with the idea.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Explains so much.
Always.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Did you consider that it (a) just wasn't conceived as "awesome" by everyone else or (b) other cards just were considered better. I don't think I considered your card even for the top 5.
That's not to say that I wouldn't have voted for it on some slower days when I wasn't even able to fill a top 5.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO