Heroic Firefighter2RW
Creature - Human Soldier (R)
Flash, protection from red.
When Heroic Firefighter enters the battlefield, you may change the target of a spell targeting a creature you control to Heroic Firefighter.
3/3
Viridian Backbreaker2G [U]
Creature - Elf Shaman G,t: Viridian Backbreaker deals 2 damage to target creature. Put a +1/+1 counter on it. "Break yourself in training so you won't in battle."
2/2
Green pings repeatedly now. And when it snaps a creature's spine, if that creature doesn't die, it gets stronger. It can even break its own back to get stronger. I don't get this at all.
I'm sorry for using disrespectful language. Imo, printability should be the absolute baseline of voting criteria with potential being a close second. So I suppose, that if someone votes for a technically unprintable card based on its potential, the vote isn't entirely unjustified.
Because clearly Kaervek the Merciless destroyed Standard. It is a six-mana multicolored myffic rare that starts at only one power. I think it deserves to be able to get huge.
Ah, I didn't realize that Kaervek was a nonlegendary creature with vigilance, hexproof, and a crippling ability that grows and grows if your opponents use mana. All for 1 less and in G (the best mana accel color). /sarcasm
My intention wasn't and isn't to criticize your design anyways. It's to encourage people to think before they click. It's easy to get dazzled by a broken card and wind up making a stupid vote that warps the competition.
Glowmoss Gargantua4GW
Creature - Plant Fungus (M)
Vigilance, hexproof
Whenever an opponent taps a land for mana, you may put a +1/+1 counter on Glowmoss Gargantua. If it's your turn, you may put two +1/+1 counters on it instead.
1/1
Now that yesterday's voting is over, I'd like to ask, what were people thinking when they voted for this? Oh wait, they weren't. I mean seriously, look at this thing. Can you imagine sitting across the table from it? It's completely overpowered. And punishing opponents for tapping land for mana during their own turn simply should not be done.
Otarian Phoenix3RR
Creature - Phoenix (R)
Flying
Morph R, sacrifice a mountain
When Otarian Phoenix is dies, if it was face up, return it to the battlefield face down.
3/4
Otarian Phoenix3RR
Creature - Phoenix (R)
Flying
Morph R, sacrifice a mountain
When Otarian Phoenix is put into the graveyard from the battlefield, if it was turned faced up, return it onto the battlefield face down.
3/4
Nice card.
Is there a reason it doesn't just say "die"? And is it checking to see if it was face up when it was put into the graveyard from the battlefield or if it had been turned face up that turn?
Lim-Dûl's Whisper2BB
Sorcery (U)
Choose one - Destroy target creature; or return target creature card from a graveyard to the battlefield under your control.
Pretty good wouldn't you say?
Taking Zombify as the baseline for "zombify" effects, consider the following black uncommons for comparison:
As you can see, benefits beyond the baseline zombify effect call for a higher mana cost, a more intensive mana cost, additional costs, hefty costs, and/or multicolored costs, and only Rise from the Grave can target a card in an opponents' graveyard.
Meanwhile, all unconditional Murders with benefits cost 5+ mana - in fact Murder is a very unique card as of yet. And imo none of the existing variations offer nearly as much desirable versatility as this one. So this should cost at least3BB and only target your graveyard, but even with that parameter WotC might price it at 4BB.
Thank you. I think at 4 it would be a bit underwhelming, though. We have things like Blade Splicer, after all.
True, true, I stand corrected. (Thought I mistakenly thought your card was a common.) I suppose the exactness of the mana cost would be determined by its rarity and set, but in the DCC vacuum, it's spot on.
Nah, Brothers in Arms provides a token creature for it to be soulbonded with. Which means at the very least you get two 2/2's for 2W. Should probably be 2WW imo. An awesome idea no matter what. Ingenious really.
6/15/2010: If you cast an instant or sorcery spell from your hand and it's exiled due to rebound, the delayed triggered ability will allow you to cast it during your next upkeep even if Cast Through Time has left the battlefield by then.
Apparently the delayed trigger remembers the card even if the card forgets everything that happened in its previous zones. There are even specific rulings that deal with effects and cards like Pull from Eternity. Maoukun and even Oculus were right and Rebounding Magics works as is, which is totally cool in my book. I'm happy for Koopa. It's a great design imo. I just think it should cost 2U at the very least.
@Maoukun - Imagine 1U Twincast with Rebound only better. That's better than Snapcaster imo. Though I am thinking of Vintage and I guess the betterness is situational.
You have your facts right, but you are applying them in a wrong way. Let's look at it in order.
We first cast Koopa's card, then follow with Ponder. Ponder now gains the Rebound mechanic following Koopa's card's delayed trigger that was awaiting for another spell to be cast. Ponder goes to the stack, its Rebound triggers exiling Ponder after resolution and then creates another delayed trigger. Ponder changes zones and loses any other rules text not print on it, but the game won't forget the delayed trigger.
Ah, now I get what you're saying.
But that's only if the card needs to have "Rebound" in its rules text even while exiled. Which if might.
If not, Koopa's card is better than Snapcaster Mage, broken as "H" "E" "Double Hokey Sticks", and would wind up being banned and restricted in every format but Limited - always a surefire way to get votes in the DCC.
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Just stab us in the heart why don't ya?
I like this but... where is the red in it?
You sure about this? I can't imagine the arguments it would cause. Not to mention it's a 4/4 Time Stop with wings with a softer mana cost.
Green pings repeatedly now. And when it snaps a creature's spine, if that creature doesn't die, it gets stronger. It can even break its own back to get stronger. I don't get this at all.
Ah, I didn't realize that Kaervek was a nonlegendary creature with vigilance, hexproof, and a crippling ability that grows and grows if your opponents use mana. All for 1 less and in G (the best mana accel color). /sarcasm
My intention wasn't and isn't to criticize your design anyways. It's to encourage people to think before they click. It's easy to get dazzled by a broken card and wind up making a stupid vote that warps the competition.
Now that yesterday's voting is over, I'd like to ask, what were people thinking when they voted for this? Oh wait, they weren't. I mean seriously, look at this thing. Can you imagine sitting across the table from it? It's completely overpowered. And punishing opponents for tapping land for mana during their own turn simply should not be done.
Fixed
Nice card.
Is there a reason it doesn't just say "die"? And is it checking to see if it was face up when it was put into the graveyard from the battlefield or if it had been turned face up that turn?
Pretty good wouldn't you say?
Taking Zombify as the baseline for "zombify" effects, consider the following black uncommons for comparison:
Zombify
Betrayal of Flesh
Dread Return
Torrent of Souls
Unburial Rites
Vigor Mortis
Rise from the Grave
As you can see, benefits beyond the baseline zombify effect call for a higher mana cost, a more intensive mana cost, additional costs, hefty costs, and/or multicolored costs, and only Rise from the Grave can target a card in an opponents' graveyard.
Meanwhile, all unconditional Murders with benefits cost 5+ mana - in fact Murder is a very unique card as of yet. And imo none of the existing variations offer nearly as much desirable versatility as this one. So this should cost at least 3BB and only target your graveyard, but even with that parameter WotC might price it at 4BB.
True, true, I stand corrected. (Thought I mistakenly thought your card was a common.) I suppose the exactness of the mana cost would be determined by its rarity and set, but in the DCC vacuum, it's spot on.
Nah, Brothers in Arms provides a token creature for it to be soulbonded with. Which means at the very least you get two 2/2's for 2W. Should probably be 2WW imo. An awesome idea no matter what. Ingenious really.
Good idea, but why cantrip?
Apparently the delayed trigger remembers the card even if the card forgets everything that happened in its previous zones. There are even specific rulings that deal with effects and cards like Pull from Eternity. Maoukun and even Oculus were right and Rebounding Magics works as is, which is totally cool in my book. I'm happy for Koopa. It's a great design imo. I just think it should cost 2U at the very least.
@Maoukun - Imagine 1U Twincast with Rebound only better. That's better than Snapcaster imo. Though I am thinking of Vintage and I guess the betterness is situational.
Ah, now I get what you're saying.
But that's only if the card needs to have "Rebound" in its rules text even while exiled. Which if might.
If not, Koopa's card is better than Snapcaster Mage, broken as "H" "E" "Double Hokey Sticks", and would wind up being banned and restricted in every format but Limited - always a surefire way to get votes in the DCC.