In the process of posting the next round. Should be up momentarily.
EDIT: Today's is up. I'd like to ask everyone to use just simple symbols too (ie. -,(),[],{},\/). The site made a change at some point in the recent past where abnormal symbols cause an error when trying to quote things. Today's took a bit because I was trying to hunt down the greater than/less than sign in Flatline's post, which is apparently not one of the accepted ones. Would make it a lot easier for those reposting the thread every day Thanks and have fun!
Battle Scar Hydra2G
Creature - Hydra (R)
Trample 1G: Regenerate Battle Scar Hydra.
Whenever Battle Scar Hydra regenerates, put a number of +1/+1 counters on it equal to its power.
2/2 A party of mighty heroes slew the beast that plagued the town. A week later, they slew it again. Three days later, the town was gone.
You could make it G and add "Activate this ability only once each turn.". That gives it a cool flavor of regrowing itself slowly, and that it can be killed while its in that state of regrowth. As it is right now, its VERY hard to kill if you untap with it, though it does weight your resources down quite heavily.
Mindsear is interesting MDenham, but I think it breaks the game too easily. Adding replicate +free buyback to spells (especially removal/counter/burn) is too strong at that cost.
This month would be more of a test in my eyes. Why not let it go for one month, and if its a huge hit, we can make a separate game with an already established group of players.
Perhaps we could do something like a DCC challenge where each day there is some minor parameter that needs to be fulfilled so that cards can be properly evaluated?
Freakin brilliant Koopa! Sort of DCC meets Club Flamingo Would be interesting to see what a whole month of that looks like :)!!
To me, the cards that stand out the most and the ones that are most successful for me are the ones that scream flavor and are easily grokkable. Sometimes when there is so much text, i find myself skipping cards because they just have too much going on. Is that fair of me? Nah, but its human nature to lean towards the more evocative designs and simpler cards that might do cute things. None of this applies to anyones designs in general, just something I see every time I compete in these things.
Yea I didn't want to make it wordy so I just pushed it. I think total CMC 6 is a bit low. Perhaps 8? That way you can get the Legend and 2 two drops? But then the card seems off I suppose.
Hmm, what if costed 2WR and got double the cmc (8)?
@ Koopa: I really wanted to vote for your card, but I felt it was missing a key piece of rules text to remain balanced.
Search your library for up to three red and/or white creature cards with total converted mana cost 6 or less and put them onto the battlefield, then shuffle your library. Those creatures have haste. At the beginning of the next end step, sacrifice those creatures.
Well, got tasked by the military today.. won't be able to finish out the month. Guess there's always next time Good luck to everyone whos in the running. Saw some awesome designs thus far
While I agree with what others are saying MDenham, i do like the essence of what your trying to accomplish. I think the designs as a whole have great flavor, but I think u may be overestimating their usefulness and the players willingness to even include the cards in their deck. If you are going to make a player jump through hoops, either have it attached to a mildly playable card in its own right (these do nothing by themselves), make the hoops easier to jump through (these feel like they need a player to combo off to activate them which is at odds with their low impact) or reduce the difficulty of the hoops (removing the activation costs, reducing the amount of times to activate etc). I'd like to emphasive that this is meant to be constructive / helpful and I hope you dont feel like I'm picking on you.
EDIT: Today's is up. I'd like to ask everyone to use just simple symbols too (ie. -,(),[],{},\/). The site made a change at some point in the recent past where abnormal symbols cause an error when trying to quote things. Today's took a bit because I was trying to hunt down the greater than/less than sign in Flatline's post, which is apparently not one of the accepted ones. Would make it a lot easier for those reposting the thread every day Thanks and have fun!
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You could make it G and add "Activate this ability only once each turn.". That gives it a cool flavor of regrowing itself slowly, and that it can be killed while its in that state of regrowth. As it is right now, its VERY hard to kill if you untap with it, though it does weight your resources down quite heavily.
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Freakin brilliant Koopa! Sort of DCC meets Club Flamingo Would be interesting to see what a whole month of that looks like :)!!
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Hmm, what if costed 2WR and got double the cmc (8)?
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Search your library for up to three red and/or white creature cards with total converted mana cost 6 or less and put them onto the battlefield, then shuffle your library. Those creatures have haste. At the beginning of the next end step, sacrifice those creatures.
Cool concept though!
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I still think Double Strike, hexproof and trample is too much for 1 mana more.
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