A bit of thought on the flavor of a prison based world. I really like the flavor of white being facist and obsessed with maintaining the status quo. That shows the extreme of white's love of laws and order and even villifies it a bit, which I think is good for white. However, this would lead to designing cards that focus on stopping players from doing things, grinding things to a halt.
A problem I encountered when trying to design an Iconic white rare for a prison is that I wanted to make a creature who's job it was to keep the other player from doing things. It makes sense flavorfully and mechanically, but if all of white is supposed to be based around this, it might make games stagnant. I would like help finding a way to make white more proactive in this setting.
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A problem I encountered when trying to design an Iconic white rare for a prison is that I wanted to make a creature who's job it was to keep the other player from doing things. It makes sense flavorfully and mechanically, but if all of white is supposed to be based around this, it might make games stagnant. I would like help finding a way to make white more proactive in this setting.