I'm wondering if anyone has any opinions on how qualifying contests that are longer than a month should be handled. Contests such as the Mechanic Creator's Contest, Magic Wars, or Design Idol might take significantly more than a month. Do we want to allow these contests to contribute points and invites to the Invitational? I see a couple of options:
1. Only the MCC, DCC, CCL, and monthly Flamingo games qualify people.
2. Long-format games qualify more people, at a rate of roughly one per month of length. So if we run Magic Wars for two months, the top 2 finishers could qualify. Should everyone else receive double points?
3. Long-format games qualify one winner, points the same as any monthly contest.
Should there be a limit on the number of long-format games run per season? This depends somewhat on how long they actually are, we could support say three two month games, run one at a time, or maybe allow a couple to go on simultaneously, but stagger the entry periods somewhat to allow people to pick them up, starting mid-month for example to avoid overlapping with the beginning and end of the monthly games.
My vote is for Option 1, but possibly awarding pro points for the longer-form games without offering guaranteed qualifiers. But also possibly not. I don't want there to be so many point-awarding or spot-awarding games that the only players who make it are those with the most free time. I don't mean that condescendingly or negatively — I just think the current system does a good job of giving people equal shot, and of offering enough variety.
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My vote is for Option 1, but possibly awarding pro points for the longer-form games without offering guaranteed qualifiers. But also possibly not. I don't want there to be so many point-awarding or spot-awarding games that the only players who make it are those with the most free time. I don't mean that condescendingly or negatively — I just think the current system does a good job of giving people equal shot, and of offering enough variety.