Meg has been busy making actual Real World Dollars. He probably apologies for not answering your complaints sooner. Probably.
I'm not exactly a Megiddo, but I have been an active play tester from the start (Parnesus holla), and I also helped work through the submitted applications. Without revealing too much - the applications are private, after all - I can say with 100% certainty that the final decision was in no way random, and in fact involved extensive prior discussion!
The project is moving away from design and into development. As such, the ability to select and critically examine mechanics and cards within a duel deck framework was essential to passing on to the next stage. All of you have demonstrated this skill at some point in the competition, but from applications alone, I do believe we have chosen the keenest developers to advance.
Beyond this, passing onto the finals is as much about track record as it is about vision. We want to know that the finalists have well formed ideas about where to take these decks, what power level they should be at, what themes to push, and what themes to hold back. A concrete conception of the final product is essential to a robust and fun final product!
Meg has been busy making actual Real World Dollars. He probably apologies for not answering your complaints sooner. Probably.
I'm not exactly a Megiddo, but I have been an active play tester from the start (Parnesus holla), and I also helped work through the submitted applications. Without revealing too much - the applications are private, after all - I can say with 100% certainty that the final decision was in no way random, and in fact involved extensive prior discussion!
The project is moving away from design and into development. As such, the ability to select and critically examine mechanics and cards within a duel deck framework was essential to passing on to the next stage. All of you have demonstrated this skill at some point in the competition, but from applications alone, I do believe we have chosen the keenest developers to advance.
Beyond this, passing onto the finals is as much about track record as it is about vision. We want to know that the finalists have well formed ideas about where to take these decks, what power level they should be at, what themes to push, and what themes to hold back. A concrete conception of the final product is essential to a robust and fun final product!
I hope that helps clear things up!
Please remember that at the end of the day trophies are just vaguely cup-shaped blobs of yellow pixels. I don't think it's a battle worth fighting.