Valduel's ability could be a drawback by letting your opponents gain life and turning you into a target (in multiplayer) when your total is high. The opponent also gets to choose if they want to continue beating you down once he is out, if they stop attacking and let you beat them down, they may get to the situation where they will gain life by attacking you. I think there are plenty of ways to play around it, and can't think of any super broken things to do with it in Standard, but feel free to let me know if you can think of some.
Also I'm because April is the first CCL that I haven't been playing or hosting in since CCLs have been recorded, but no beef
I was mostly thinking about stuff that allows you to pay with life, so even if your opponent only dealt 1 damage to you, you can just get down to 1 before the end of turn, get your turn, win.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Now that round is over I can seriously ask everyone: Didn't you really find Gerrard Mom's knight broken beyond measure? Coupled with any damage-prevention effect, it would turn easily any alpha-strike into a loss for the attacker, all on top of a cheap, efficiently-costed beater in black (the best colour at measuredly reducing one's own life). I cannot see this card not completely dominating standard and making it a dreadful format, forcing players to play always games of attrition where one cannot ever risk lowering the opponent's life without outright killing.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Hahaha calm down peeps. There are around 14k Magic cards out there. It's perfectly possible that people forget from time to time about one or two commons from a not very popular set.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Yeah, I'm aware of that. That's why I didn't say that the card was bad, but rather, that personally I thought it fulfilled the challenge less satisfactorily than the other two cards.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Maokun, my planeswalker's ult does not go infinite. You do not keep casting spells from it; it's a one-time thing. It lets you cast any number of spells, and then that's it. It's like Chandra Ablaze's ultimate; you cast any number of spells once and that's it.
Ah, you are right. Anyway, I gave you first place already so it doesn't change anything.
You, on the other hand, apparently didn't take the time to properly understand almost any of my cards!
Quote from Ninja_Caterpie »
Disciple is a fair common, but I don't like weird esoteric abilities on commons. This doesn't do anything special unless you get it from like a Green Sun's Zenith or something (although if you do, it is crazy) and a half-useless ability like that doesn't deserve to really go on a common, I don't think. Tries too hard to synergise with the planeswalker.
uh... it also triggers from any "flickering" which is a pretty common effect nowadays? saying that the interaction with the planeswalker is forced basically says the same of cards of this type that Wizards has printed. Not to mention it also benefits from being reanimated or put into play with my rare card or with Bloodbraid Elf, etc, etc.
Uncovation (what kind of word is that, even? A play on invocation?) is way too clever for its own good. It literally does nothing 90% of the time and is a blue (?!?) hate card for tutors. What even. Should cantrip or something with that kind of cost.
Yes, Unvocation is a quite obvious play on words, something that wizards does all time. Now let me give you an incomplete list of things that this card counters:
-Flickering (meaning that it also comboes with my PW's second ability)
-Reanimation
-Cascade
-Summon effects a-la Green Sun's Zenith
-Tokens
-Ninjutsu
-Undying/Persist
-A long list of cards that put cards from your hand or library or let you cast from the graveyard or from exile.
In addition, it stops all such cards that would enter the field in a given turn, meaning it hoses multiple token production, cards like Ghostway or Warp World, Liliana Vess' ultimate, etc. etc. Just as an example, in the current enviroment, it would be a fair tool against reanimation decks, flickering decks, token decks, selesnya decks, etc. and if you take a little time going back the last several years, you'll see how it's able to stop a main theme from each block. It's narrow, yes, as all hosers have to be- but far, far from useless or underpowered.
The planeswalker doesn't really seem to have synergy or cohesion as a card and is kinda... meh. The ult is lame and doesn't do anything, the +1 is an interesting tempo-for-mana trade (although cool with guys that cost less than 1 mana) and the -X is really the only good ability. This is all on a 5 mana walker? ._.
Perhaps you are missing that the first ability can be used with your mana open, meaning that following the curve, you can turn a 4 mana creature into a 10 mana creature? It's a fixed Food Chain which is a extremely powerful ability. The -x ability can also be used on your own creatures as a sort of delayed flickering. Finally, the ultimate protects your cards against:
-Targeted removal or damage
-Being countered, copied or redirected while they are in the stack
-Being exiled or stolen from a graveyard.
Basically, you'll be playing mostly unimpeded for the rest of the game. Just giving Hexproof to your permanents costs 5 mana and this does much more. I don't see how that's "nothing" in your words.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
And how is Journey to Nowhere a bad example? A sorcery speed card for 1W that deals with even more creatures than my spell, it's a perfect example. Sure, it can be destroyed, but that happens very seldom and it's out of the question for blue, red and black. Do you, in as much honesty as you can muster, believe that at 4 mana this spell would see any play outside limited?
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Team Agyrem stands as a tale of self-improvement and the importance of never giving up: CodGod had a disastrous first round and ended first of his team. By the end of round 2 and with only one round left, Rudyard was last in the team, but still managed to end as second.
Anyhow, if you guys haven't voted in the CCL finals of the last month, please do so. If you already voted, some comments on the cards would be very much appreciated by both GM and me.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Well, you could have made it more close to the spirit of the competition, and have it be a Spirit always and then "evolve" into Spirit Warrior or something. I also believe that "devolve" goes a bit against the whole flavor of the round's challenge.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Rudyard: I believe Eventide's criticism is right in the spot. Not only, as he said, the effects feel red, the lack of creature type is an omission and not a feature. It should have been a spirit. It may seem like a minor detail, until you realize it was one of the mandatory requirements.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Yes, I said that you could change p/t if you "must" meaning that for flavor's sake, I'd prefer if you didn't, but I neither want to add too many artificial restraints to an already difficult challenge.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
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I was mostly thinking about stuff that allows you to pay with life, so even if your opponent only dealt 1 damage to you, you can just get down to 1 before the end of turn, get your turn, win.
For what's worth, I've changed my top 3.
Ah, you are right. Anyway, I gave you first place already so it doesn't change anything.
You, on the other hand, apparently didn't take the time to properly understand almost any of my cards!
uh... it also triggers from any "flickering" which is a pretty common effect nowadays? saying that the interaction with the planeswalker is forced basically says the same of cards of this type that Wizards has printed. Not to mention it also benefits from being reanimated or put into play with my rare card or with Bloodbraid Elf, etc, etc.
Yes, Unvocation is a quite obvious play on words, something that wizards does all time. Now let me give you an incomplete list of things that this card counters:
-Flickering (meaning that it also comboes with my PW's second ability)
-Reanimation
-Cascade
-Summon effects a-la Green Sun's Zenith
-Tokens
-Ninjutsu
-Undying/Persist
-A long list of cards that put cards from your hand or library or let you cast from the graveyard or from exile.
In addition, it stops all such cards that would enter the field in a given turn, meaning it hoses multiple token production, cards like Ghostway or Warp World, Liliana Vess' ultimate, etc. etc. Just as an example, in the current enviroment, it would be a fair tool against reanimation decks, flickering decks, token decks, selesnya decks, etc. and if you take a little time going back the last several years, you'll see how it's able to stop a main theme from each block. It's narrow, yes, as all hosers have to be- but far, far from useless or underpowered.
Perhaps you are missing that the first ability can be used with your mana open, meaning that following the curve, you can turn a 4 mana creature into a 10 mana creature? It's a fixed Food Chain which is a extremely powerful ability. The -x ability can also be used on your own creatures as a sort of delayed flickering. Finally, the ultimate protects your cards against:
-Targeted removal or damage
-Being countered, copied or redirected while they are in the stack
-Being exiled or stolen from a graveyard.
Basically, you'll be playing mostly unimpeded for the rest of the game. Just giving Hexproof to your permanents costs 5 mana and this does much more. I don't see how that's "nothing" in your words.
Distortion Strike
And how is Journey to Nowhere a bad example? A sorcery speed card for 1W that deals with even more creatures than my spell, it's a perfect example. Sure, it can be destroyed, but that happens very seldom and it's out of the question for blue, red and black. Do you, in as much honesty as you can muster, believe that at 4 mana this spell would see any play outside limited?
Journey to Nowhere
I'm pretty happy with the final submissions, it was a fun month, thanks for playing!
Anyhow, if you guys haven't voted in the CCL finals of the last month, please do so. If you already voted, some comments on the cards would be very much appreciated by both GM and me.
Rudyard: I believe Eventide's criticism is right in the spot. Not only, as he said, the effects feel red, the lack of creature type is an omission and not a feature. It should have been a spirit. It may seem like a minor detail, until you realize it was one of the mandatory requirements.