So, uh, question. What are we supposed to do if a card doesn't meet the challenge? Two people submitted coloured but not multicoloured artifacts, and I didn't notice until now. Do I let this sort itself out in judging or disqualify them from the round or give them a points penalty or what?
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Strictly speaking, not necessarily. If the card provides some way of generating mana by revealing it from your hand, for example, that would satisfy the challenge. In practice, casting the spell without spending mana is probably the way to go.
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Sorry for missing my critiques for this past round. The past few days were unexpectedly miserable, and foruming just slipped off the list. I'm still intending to run next month's, if that's okay.
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The ability doesn't say "If it was tapped" - that would do what you read it as, you're right - but "If it is tapped", which checks for a state of the permanent, not an action by the ability.
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Man, this is kinda boring as Monk Tribal mechanic - it does nothing other than tapping, right? Even if it's not, it becomes just a t: "do something" ability limited to upkeeps. Not sure it really need to be keyworded.
The idea is that Meditate means "At the beginning of each upkeep, you may tap ~. Then, if it's tapped, <do a thing>". Note that it doesn't need to be tapped by the meditate ability - Meditate doesn't care if your creature is tapped because it attacked, because an opponent tapped it down, or even because you tapped it to pay for a Springleaf Drum. You also get two triggers if you choose to tap it at the start of your upkeep (or more than that, in a multiplayer game). I admit it's a simple mechanic, but I think there's a fair amount more meat on those bones than T: Do a thing in your upkeep.
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You're right, I'm not familiar. I didn't see your links. But a massive chunk of players aren't going to see your links either - cards that are confusing lorewise on the card are still suboptimal. And if it's going to work with non-legendaries then it absolutely cannot be a keyword - it would have to be an ability word. I also think if you wanted to demonstrate that, you should not have used a legendary to do so. Honestly I think it would work better as a vertical cycle of pairs than as a keyworded mechanic.
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I do like the idea of the mechanic and flavor it evokes, but are you sure with your wording that you cant just cast it when you exile it other ways? I'm missing the mechanics this is based off of to compare a wording, but as it the way it reads, it certainly looks like it could be cheated out.
Unfortunately, yeah. The reminder text is ambiguous. Obviously a hypothetical comprehensive rules entry would clarify this, and rulings would as well, but the ambiguity is there on the card and dangerous for play. I was entering at the last minute and couldn't quite get the phrasing to line up with what was in my head.
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Well, this is a round for the oldies. I'm not sure I will be submitting; I have no intuitive picture of any of those sets other than 'old' and in a few cases 'bad', and the research required to develop one is pretty unappealing.
My impression for this challenge is that, instead of working from a preexisting holistic vision, we get to look at those sets and create a holistic vision that holds together the set. There wasn't much in those sets that was cohesive mechanically, so we need only look at them from a flavor point of view and top-down develop a mechanical vision from that starting point.
The trouble is, I don't have an intuitive picture of the flavour of any of them either.
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Well, this is a round for the oldies. I'm not sure I will be submitting; I have no intuitive picture of any of those sets other than 'old' and in a few cases 'bad', and the research required to develop one is pretty unappealing.
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No, making up new types is okay.
I'd be willing to give it a shot, I think.
The idea is that Meditate means "At the beginning of each upkeep, you may tap ~. Then, if it's tapped, <do a thing>". Note that it doesn't need to be tapped by the meditate ability - Meditate doesn't care if your creature is tapped because it attacked, because an opponent tapped it down, or even because you tapped it to pay for a Springleaf Drum. You also get two triggers if you choose to tap it at the start of your upkeep (or more than that, in a multiplayer game). I admit it's a simple mechanic, but I think there's a fair amount more meat on those bones than T: Do a thing in your upkeep.
Unfortunately, yeah. The reminder text is ambiguous. Obviously a hypothetical comprehensive rules entry would clarify this, and rulings would as well, but the ambiguity is there on the card and dangerous for play. I was entering at the last minute and couldn't quite get the phrasing to line up with what was in my head.
The trouble is, I don't have an intuitive picture of the flavour of any of them either.