Each creature target opponent controls attacks another target player during its controller's next turn if able.
Whenever a Rogue, Scout or Pirate you control deals combat damage to a player, exile the top card of that player's library.
You may play cards exiled with Untold Secrets and you may spend mana as though it was mana of any color to cast them.
Next: Inkwell Dweller
Scroll of the Scribe
Portrait of the Damned5
When Portrait of the Damned enters the battlefield, choose a creature type.
Creatures of the chosen type get -1/-1. 2, T, sacrifice Portrait of the Damned: Destroy target creature of the chosen type.
Destroy all artifacts. For each artifact destroyed this way, Sweeping Shockwave deals 1 damage to each creature your opponents control.
Creature - Beast (C)
Slimy Hodag can't be blocked by creatures with power 2 or less. 3/3
Next: Long-Winded Tale
Creatures you control get +3/+0 and gain menace until end of turn. Whenever a creature you control dies this turn, you lose 3 life.
--- "Do as I command. And know that if you fail, the consequences will be dire." - Irilia of the Keep
Next: With an Iron Hand
Break the Conventions
Artifact - Enchantment
Equipped creature gets +1/+0 and has first strike.
Whenever a Citizen enters the battlefield under your control, you may attach Baroque Blade to it.
--- Kinnestans like to style themselves as superior to the people of Paliano, claiming to have overcome what they dub an archaic system.
Artifact 3, T, sacrifice Strong Ale: Until your next turn, creatures you control get +2/+0 and can't block.
--- Groups of adventurers leaving the port of Trest often take a few fillings of ale with them for both evening feasts and dire times.
Next: Scour the Countryside
Council of Equals
Knight-Captain of Sedraxis3RB
Creature - Zombie Knight
Whenever another creature enters the battlefield from your graveyard, that creature gets +3/+0 and gains haste until end of turn.
When ~ enters the battlefield, you may return a creature with converted mana cost 3 or less from your graveyard to the battlefield. Exile that creature at the beginning of the next end step. 3/4
Next: Spirewatcher of Vectis
Sigil-Smith of Akrasa
Thoctar-Riders of Qasal
[The?] Glacier Prince3UU
[Legendary] Snow Creature - Elemental
Whenever a creature you control deals combat damage to a creature you don't control or a nonland permanent an opponent controls becomes the target of a spell you control, put an ice counter on that permanent.
Permanents with ice counters on them don't untap during their controller's untap steps. 3/5
Search your library for X cards and put those cards into your hand. You lose 4 life for each card put into your hand this way.
Next: Benalish Separatists Song of Paradise Hypothermia
Creature - Avatar
Skip your draw step.
At the beginning of your upkeep, put the top seven cards of your library into your graveyard. 1/3
Creature - Human Tourist
At the beginning of your upkeep, sacrifice a land you control. If you do, search your library for a legendary land card and put that card onto the battlefield. Shuffle your library afterwards. 2/2
Exile target tapped creature you control, then put another creature from your hand onto the battlefield tapped. At the beginning of the next end step, return the creature put onto the battlefield with ~ to its owners hand and the exiled creature to the battlefield under your control.
[Not sure about the wording and the powerlevel of the last one...]
Creature - Fish
When ~ enters the battlefield, scry 3. 2/8
Enchantment - Aura
When ~ enters the battlefield, reveal cards from the top of your library until your reveal a creature card. Exile that card and put all other cards on the bottom of your library in any order.
Enchanted creature is a copy of the creature exiled with ~ and has "At the beginning of your upkeep, you may return all Auras attached to this creature to its owner's hand."
Land T: Add C to your mana pool. 1, T, exile a land card from your graveyard: You gain 2 life.
Instant (UC) Converge - Many-Colored Flame deals X damage to any target, where X is the number of colors of mana spent to cast Many-Colored Flame.
Target creature gets +1/+2 and gains deathtouch until end of turn. Whenever that creature deals combat damage to an equipped or enchanted creature this turn, destroy all equipments and enchantments attached the creature dealt damage this way at the beginning of the next end step.
Non-Fungus and non-Saproling creatures get -2/-2 until end of turn. Prevent all combat damage that would be dealt by non-Fungus and non-Saproling creatures this turn.
Next: Mind Synchronisation
Beyond the Frontier
Never too Late