Last Trek1WB
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control, then destroy it. It can't be regenerated.
Reasonable DoubtWU
Instant
Counter the next spell target player casts this turn. If a noncreature spell is countered this way, shuffle it into its owner's library instead of putting it into the graveyard. "I won't believe it."
Desperate TutorBR
Sorcery
Search your library for a card, put it into your hand, then shuffle your library. If you do, exile a card at random from your hand.
Self Import1WU
Enchantment
You may return a white and blue non-enchantment permanent you control to its owner's hand rather than pay ~'s mana cost. 1WU, Return a permanent you control to its owner's hand: Draw a card.
Unrelated BusinessUURR
Instant
Remove another target spell you control from the game. If you do, you may play a spell from your hand that does not share a card type with that card without paying its cost.
Selesnya Greenhouse
Land t, Tap an untapped creature: Add G or W to your mana pool. 1GW: Untap target creature you control that hasn't attacked or blocked this turn. That creature cannot attack or block this turn.
Volley of Thunder1R
Instant
~ deals 2 damage to target creature or player. 2: Play a copy of ~. Activate this ability only once while ~ is on the stack, and only if you didn't play ~.
I know it a mess and the wording is probably bad, but the point is that one person plays it, then any other player can "play" it, then when all the mana is used they all resolve; a slight variance on the chains
Selective Planting1GG
Sorcery
Distribute X +1/+1 counters among any number of target lands, where X is the number of Forests you control. If you played ~ from your graveyard, then all lands you control become 1/1 creatures that are still lands until end of turn.
Flashback 2GGGG
Flee in PanicUR
Sorcery
Target player returns a creature he or she controls to its owner's hand. Then, ~ deals 1 damage to that player and each creature that player controls.
Lasermage Master1UUR
Creature - Merfolk Wizard
Haste t: ~ deals 1 damage to target creature. If that creature is tapped, untap it and ~ deals an additional 2 damage to it.
Whenever a creature not named ~ activates an activated ability with t in its cost, you may untap ~.
1/3
Devil Driver1RR
Creature - Devil
When ~ comes into play, creatures you control gain haste until end of turn. RR,t: Target creature gains haste until end of turn and attacks or blocks this turn if able.
2/1
Draw to a CloseWWUU
Enchantment
Whenever a player plays a spell, put a charge counter on ~.
At the beginning of your upkeep, if ~ has 40 or more charge counters on it, the player with the most life wins the game. "It's about time."
not sure a/b the number, but yay for alt win conditions!
Open the Third Eye(U/G)
Sorcery
Reveal the top card of target player's library. If that card is a creature card, draw a card. Otherwise, you may put that card at the bottom of that player's library.
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control, then destroy it. It can't be regenerated.
Next: Thoughtslice
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Instant
Counter the next spell target player casts this turn. If a noncreature spell is countered this way, shuffle it into its owner's library instead of putting it into the graveyard.
"I won't believe it."
next; Search the Skies
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Sorcery
Search your library for a card, put it into your hand, then shuffle your library. If you do, exile a card at random from your hand.
next; Weathered Battlements
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Enchantment
Discard a card: Prevent the next 1 damage that would be dealt to you this turn. Any play may play this ability.
next; Calming Winds
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Enchantment
You may return a white and blue non-enchantment permanent you control to its owner's hand rather than pay ~'s mana cost.
1WU, Return a permanent you control to its owner's hand: Draw a card.
next; Photophobia
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Instant
Remove another target spell you control from the game. If you do, you may play a spell from your hand that does not share a card type with that card without paying its cost.
next; Blast-phemy
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Land
t, Tap an untapped creature: Add G or W to your mana pool.
1GW: Untap target creature you control that hasn't attacked or blocked this turn. That creature cannot attack or block this turn.
next; Dimir Tunnels
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Instant
~ deals 2 damage to target creature or player.
2: Play a copy of ~. Activate this ability only once while ~ is on the stack, and only if you didn't play ~.
I know it a mess and the wording is probably bad, but the point is that one person plays it, then any other player can "play" it, then when all the mana is used they all resolve; a slight variance on the chains
next; Subterranean Promise
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Sorcery
Distribute X +1/+1 counters among any number of target lands, where X is the number of Forests you control. If you played ~ from your graveyard, then all lands you control become 1/1 creatures that are still lands until end of turn.
Flashback 2GGGG
next; Limited Intrusion
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Sorcery
Target player returns a creature he or she controls to its owner's hand. Then, ~ deals 1 damage to that player and each creature that player controls.
Next; Predetermined Error
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Enchantment - Aura
Enchant creature you control
Enchanted creature doesn't untap during its controller's untap step.
next; Babble Battle
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Merfolk Wizard
Haste
t: ~ deals 1 damage to target creature. If that creature is tapped, untap it and ~ deals an additional 2 damage to it.
Whenever a creature not named ~ activates an activated ability with t in its cost, you may untap ~.
1/3
next; Vernal Revelations
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Devil
When ~ comes into play, creatures you control gain haste until end of turn.
RR,t: Target creature gains haste until end of turn and attacks or blocks this turn if able.
2/1
next; Blatant Disregard
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Orc
Haste
When ~ deals combat damage to a player, it deals that much damage to itself and to target creature.
4/3
next; Burning Bridges
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Draw to a Close WWUU
Enchantment
Whenever a player plays a spell, put a charge counter on ~.
At the beginning of your upkeep, if ~ has 40 or more charge counters on it, the player with the most life wins the game.
"It's about time."
not sure a/b the number, but yay for alt win conditions!
Open the Third Eye (U/G)
Sorcery
Reveal the top card of target player's library. If that card is a creature card, draw a card. Otherwise, you may put that card at the bottom of that player's library.
next; Grasping Straws
Type 2
GW Populate
EDH
WB Teysa
WU Isperia