Exile all creatures. Return all creatures exiled this way to the battlefield at the beginning of the next end step.
Put two 5/5 red Dragon creature tokens with flying onto the battlefield.
Creature - Elemental
When Fault Elemental enters the battlefield, if it was kicked, each player sacrifices X lands. Fault Elemental deals X damage to each other creature without flying and each player.
Punch of Justice3RW
If you control a white creature and you were dealt damage this turn by a source an opponent controls, you may sacrifice a Mountain rather than pay Punch of Justice's mana cost.
Punch of Justice deals 6 damage to target creature or player.
Glass Dragon Ninja7
Artifact Creature - Dragon Ninja Construct
Whenever Glass Dragon Ninja becomes the target of a spell or ability, sacrifice it.
Exile two artifact cards in your graveyard: Return Glass Dragon Ninja from your graveyard to your hand.
At the beginning of your end step, if you control a Barbarian, Berserker, or Warrior, you may put a quest counter on ~.
Remove three quest counters from ~ and sacrifice it: Search your library for an equipment card and put it onto the battlefield attached to target creature you control. Then shuffle your library.