Challenge of the Champion 2UUB
Sorcery
Put three -1/-1 counters on target legendary creature you control.
That creature loses all abilities until end of turn.
At end of turn, if that creature didn't leave play, target player loses life equal to twice its converted mana cost. "Hit me with your best shot."
Growing Pains XBB
Enchantment - Aura
Enchant creature
~ comes into play with X charge counters on it.
At the beginning of your upkeep, enchanted creature gets -X/-X until end of turn where X is the number of charge counters on ~.
When enchanted creature leaves the battlefield, you may pay BBB. If you do, you may attach ~ to another target creature.
Belzeh, Senator of Rallish [MANA]3wu/MANA]
Legendary Creature - Human Advisor
If ~ is in your opening hand, you may put ~ into play.
Whenever a player plays an instant or sorcery spell, choose one - draw a card; or return target permanent to its owner's hand.
2/3
Harmonic Grace 1WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 as long as you control another white permanent.
Whenever enchanted creature attacks, target creautre can't block until end of turn.
you got that from the fill the box round, didn't you?
Reaper Queen 3BB
Creature - Demon
Whenever a creature leaves play, ~ gets +3/+0 until end of turn.
2/3
2UUB
Sorcery
Put three -1/-1 counters on target legendary creature you control.
That creature loses all abilities until end of turn.
At end of turn, if that creature didn't leave play, target player loses life equal to twice its converted mana cost.
"Hit me with your best shot."
next: Deceived Choice
3
Artifact - Equipment
Equipped creature has shroud and protection from non-artifacts.
Equip 3.
next: Soul of the Hunted
2BR
Creature - Elemental
Deathtouch
When ~ is dealt lethal damage, ~ deals 1 damage to each creature.
2/2
next: Woodthorn Garrison
WUBRG
Instant
Creatures you control get +1/+1 for every other multicolored permanent you control.
next: Crusader of Bant
Land
~ comes into play tapped.
t: Add W or U to your mana pool.
(W/U): Target creature you control gains shroud until end of turn.
next: Venomblade Swordsman
XBB
Enchantment - Aura
Enchant creature
~ comes into play with X charge counters on it.
At the beginning of your upkeep, enchanted creature gets -X/-X until end of turn where X is the number of charge counters on ~.
When enchanted creature leaves the battlefield, you may pay BBB. If you do, you may attach ~ to another target creature.
next: Barren Intention
2RR
Enchantment
Whenever a creature would deal damage, you may sacrifice ~.
If you do, ~ deals 4 damage to that creature's controller.
next: Unending Hymn
RRR
Creature - Beast
Whenever a creature an opponent attacks, ~ gets -1/-1 until end of turn.
5/5
next: Torrential Tribute
[MANA]3wu/MANA]
Legendary Creature - Human Advisor
If ~ is in your opening hand, you may put ~ into play.
Whenever a player plays an instant or sorcery spell, choose one - draw a card; or return target permanent to its owner's hand.
2/3
next: Ballyrush Assassin
1WWW
Instant
Each creature you control gets +1/+1 for every attacking creature target player controls.
next:
Saikovil Curse
1WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 as long as you control another white permanent.
Whenever enchanted creature attacks, target creautre can't block until end of turn.
next: Drowning Plea
4
Artifact creature - Golem
Whenever another artifact comes into play, put a +1/+1 counter on ~.
1/1
next: Silent Decapitator \
BB
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, blocks, or becomes tapped, put a -1/-1 counter on it.
next: Cramer's Rule
3
Legendary Artifact - Equipment
Equipped creature gets +2/+2 and is indestructible.
Equip 2
next: Mace of Windu (lol)
Reaper Queen
3BB
Creature - Demon
Whenever a creature leaves play, ~ gets +3/+0 until end of turn.
2/3
next: Unveiled Truth