Wanderer's Woods
Land
:symtap:: Add one mana to your mana pool of any type that a basic land you control could produce. Spend some time wandering in these woods, and you'll see yourself more clearly than any reflection.
Next: Wild Wish
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Spear CageRW
Enchantment - Aura
Enchant creature
Whenever enchant creature attacks or blocks, or one of its abilities is activated, put a spear counter on ~.
Sacrifice ~: ~ deals X damage to enchanted creature and X damage to that creature's controller, where X is the number of spear counters on ~.
Next: River of Salt
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Chthonic Wurm3GGGG
Creature - Wurm
If ~ would deal damage to a creature, exile that creature instead.
You may play cards exiled with ~.
6/8
Next: Crown of the Goblin King
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Flash of Blades1GW
Instant
You may put an equipment card from your hand onto the battlefield attached to target creature you control. If you do, return that equipment to its owner's hand at the beginning of the next end step.
Next: Underwhelm
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
LifebloodBG
Creature - Ooze
Whenever ~ deals damage, put that many +1/+1 counters on it and you lose that much life.
1/1
1/1
Next: Memory Hunter
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Rebellious Heart2W
Enchantment - Aura
Enchant creature
Enchanted creature has no controller and no owner. My days serving you are through, walker.
Next: Anthill
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Flamethorn1
Artifact - Equipment
Equip
Equipped creature has first strike and protection from red.
:sym2r:: Equipped creature gets +1/+0 until end of turn.
Flamethorn is a really cool name. I don't feel like my card really did it justice. Oh well.
Next: Asmoranomardicadaistinaculdacar, whom you may remember from the flavor text of Granite Gargoyle
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Glint-Eye ZanzummimBR
Creature - Horror
Haste
:1mana::symgu:: Draw a card unless an opponent chooses that instead, ~ gets +3/+2 until end of turn. Activate this ability only once each turn.
1/1
Next: Dinosaur Trainer
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Chokepoint
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:: Target creature you control may block an additional creature this turn.
Next: Angels' Tomb
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Leyline of Seeing Winds2UU
Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of your upkeep, Scry 1.
Nath'd...
Reality Shift1U
Instant
Return target creature to its owner's hand. That player may put a creature card with a lower converted mana cost from his or her hand onto the battlefield.
Next: Werewurm
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Invocation of Inglip1B
Sorcery
As an additional cost to play ~, exile a creature card from your hand.
Return target creature card from your graveyard to the battlefield if its converted mana cost is less than or equal to that of the exiled card.
Next: Mystic's Shield
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Secrets Revealed
Sorcery
Look at the top three cards of target opponent's library, then put them back in the same order.
Draw a card.
Next: Metallic Mist
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Solar Grip2B
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, regenerate enchanted creature. Then, ~ deals 3 damage to it. The sun's rays are fatal to all but the strongest vampires.
Next: Cripple
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Ominous Honk :1mana::symur:
Tribal Instant - Goose
All non-Goose creatures that can attack you this turn must do so. A great bellowing honk erupted from among the flock; and, behold, there was much apprehension.
Next: Tangled Aether
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Ignorance
Sorcery
Target player discards a card and loses 2 life.
// Bliss
Sorcery
Target player draws a card and gains 2 life.
Next: Wings of the Hellkite
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Horseshoe Hermit »
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Land
:symtap:: Add one mana to your mana pool of any type that a basic land you control could produce.
Spend some time wandering in these woods, and you'll see yourself more clearly than any reflection.
Next: Wild Wish
About Nykthos, Shrine to Nyx:
Enchantment - Aura
Enchant creature
Whenever enchant creature attacks or blocks, or one of its abilities is activated, put a spear counter on ~.
Sacrifice ~: ~ deals X damage to enchanted creature and X damage to that creature's controller, where X is the number of spear counters on ~.
Next: River of Salt
About Nykthos, Shrine to Nyx:
Creature - Wurm
If ~ would deal damage to a creature, exile that creature instead.
You may play cards exiled with ~.
6/8
Next: Crown of the Goblin King
About Nykthos, Shrine to Nyx:
Instant
You may put an equipment card from your hand onto the battlefield attached to target creature you control. If you do, return that equipment to its owner's hand at the beginning of the next end step.
Next: Underwhelm
About Nykthos, Shrine to Nyx:
Creature - Ooze
Whenever ~ deals damage, put that many +1/+1 counters on it and you lose that much life.
1/1
1/1
Next: Memory Hunter
About Nykthos, Shrine to Nyx:
Enchantment - Aura
Enchant creature
Enchanted creature has no controller and no owner.
My days serving you are through, walker.
Next: Anthill
About Nykthos, Shrine to Nyx:
Artifact - Equipment
Equip
Equipped creature has first strike and protection from red.
:sym2r:: Equipped creature gets +1/+0 until end of turn.
Flamethorn is a really cool name. I don't feel like my card really did it justice. Oh well.
Next: Asmoranomardicadaistinaculdacar, whom you may remember from the flavor text of Granite Gargoyle
About Nykthos, Shrine to Nyx:
Creature - Horror
Haste
:1mana::symgu:: Draw a card unless an opponent chooses that instead, ~ gets +3/+2 until end of turn. Activate this ability only once each turn.
1/1
Next: Dinosaur Trainer
About Nykthos, Shrine to Nyx:
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:: Target creature you control may block an additional creature this turn.
Next: Angels' Tomb
About Nykthos, Shrine to Nyx:
Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of your upkeep, Scry 1.
Nath'd...
Reality Shift 1U
Instant
Return target creature to its owner's hand. That player may put a creature card with a lower converted mana cost from his or her hand onto the battlefield.
Next: Werewurm
About Nykthos, Shrine to Nyx:
Sorcery
As an additional cost to play ~, exile a creature card from your hand.
Return target creature card from your graveyard to the battlefield if its converted mana cost is less than or equal to that of the exiled card.
Next: Mystic's Shield
About Nykthos, Shrine to Nyx:
Sorcery
Look at the top three cards of target opponent's library, then put them back in the same order.
Draw a card.
Next: Metallic Mist
About Nykthos, Shrine to Nyx:
Enchantment - Aura
Enchant creature
At the beginning of each upkeep, regenerate enchanted creature. Then, ~ deals 3 damage to it.
The sun's rays are fatal to all but the strongest vampires.
Next: Cripple
About Nykthos, Shrine to Nyx:
Tribal Instant - Goose
All non-Goose creatures that can attack you this turn must do so.
A great bellowing honk erupted from among the flock; and, behold, there was much apprehension.
Next: Tangled Aether
About Nykthos, Shrine to Nyx:
Sorcery
Target player discards a card and loses 2 life.
//
Bliss
Sorcery
Target player draws a card and gains 2 life.
Next: Wings of the Hellkite
About Nykthos, Shrine to Nyx: