Blackwater Bay enters the battlefield tapped. t: Add U or B to your mana pool.
Whenever a non-token creature you control dies, you may pay 2, if you do, put a 2/2 blue and black fish creature token onto the battlefield. War at sea makes for good chum.
Mage of the White Moon2WW
Creature - Human Wizard
White Creatures you control get +1/+1 and have Vigilance.
Artifact Creature - Zombie
Darksteel Lich is indestructable.
Whenever you cast an instant or sorcery spell, put a 1/1 black skeleton creature token that has, "B: Regenerate this card," onto the battlefield under your control.
Bringer of Hope
Bringer of Knowledge
Bringer of Hate
Ultimate Gamble can not be countered.
Select up to three cards from your library and reveal them. Flip a coin three times, if you win all three flips, cast the spells in any order you wish without paying there mana cost, they can not be countered. If you lose any of the flips, you take damage equal to twice the total converted CMC of the three selected cards, then exile them. Then shuffle your library.
Circus of Flames
Reclaimed by Nature
March of IronXRRR
As an additional cost to cast March of Iron, Sacrifice any number of mountains.
Put X Y/Y colorless golem creature tokens onto the battlefield under your control, where Y is the number of mountains sacrificed to play March of Iron.
Whenever an opponent plays a spell, if Veiled Troops is an enchantment, it becomes an X/X blue merfolk soldier creature token, where X is the spells converted Mana Cost.
Blood for the Blood God3RRR
Whenever a creature you control deals combat damage to a player, put a quest counter on Blood for the Blood God.
As long as there are five or more quest counters on Blood for the Blood God, during your second mainphase, untap all creatures you control that attacked this turn, then there is an additional combat phase followed by an additional mainphase.
Creature - Ooze
Prevent all damage dealt to and dealt by Gelatinous Cube, move a +1/+1 counter from Gelatinous Cube to another target creature you control for each damage prevented this way.
Choose one - Target creature you control gains flying (This effect lasts indefinitely.) ; or target creature loses defender (This effect lasts indefinitely.); or target creature you control gains haste and attacks each turn if able (This effect lasts indefinitely.) "Newton? Bah, what did he know!" - Izzet Experimenter