Inevitable MadnessBU Enchantment (R)
At the beginning of each players upkeep, put an insanity counter on Inevitable Madness, then that player puts the top X cards of his or her library into his or her graveyard, where X is the number of insanity counters on Inevitable Madness.
When Inevitable Madness is put into a graveyard from anywhere, put it onto the battlefield and each player discards a card.
IIW: Legendary Khans. (Because I'm topical and unoriginal.)
EDIT: Welp my timing.
Anyway:
Faerie Dragon3UR Creature - Dragon (R)
Flash
Flying
Whenever Faerie Dragon enters the battlefield or attacks, it deals damage equal to it's power to another target creature.
3/2
I changed the spelling from Fairy to Faerie so it would still be a magic card. Sorry.
IIW: Legendary Khans. (Because I'm topical and unoriginal.)
Highland Esplanade
Land - Plains (R) (t: Add W to your mana pool.)
Highland Esplanade enters the battlefield tapped unless you control an Island and a Mountain. t: Add U or R to your mana pool. Spend this mana only to cast a noncreature spell.
IIW: a card for a specific deck archetype
I don't think this is a wedge common or a combat trick. (Also worth noting is that pairing the UR part of the combo is really strange.)
Blade of the Warclans2W Creature - Human Soldier (C)
First strike
As long as you control a swamp and a mountain Servant of the Warclans has haste.
3/1
Spell Servant3U Creature - Elemental (C)
Flash
As long as you control a mountain and a forest Spell Servant has trample.
3/3
Disciple of Ents2B Creature - Human Druid (C) 2B: Regenerate Disciple of Ents.
As long as you control a forest and a plains Disciple of Ents has vigilance.
2/3
Nomad Trailblazer2R Creature - Human Scout (C)
Mountainwalk
As long as you control a plains and an island Nomad Trailblazer has flying.
3/2
Deepwood Spy1G Creature - Human Rogue (C)
Hexproof
As long as you control an island and a swamp Deepwood Spy can't be blocked.
2/2
IIW: Flashy creatures
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
The point was you don't unleash it. You let it die and when it undies, you unleash it for a 4/3. (Apparently not incidentally, this is why I made it rare.)
Which has the same design problem as Gore-House Chainwalker and Rakdos Cackler in that there's a choice mechanic that is only superficially a choice. Most other usage of unleashed are actually brilliantly designed because they have a serious tradeoff to consider. Thrill-Kill Assassin, Dead Reveler, Grim Roustabout, and Carnival Hellsteed are all very potent blockers which makes you have to think about unleashing it.
My point here is that if you take a choice mechanic and make one of the choices dumb, you've made a fatal design error.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Marchessa's Plotting Conspiracy (R) (Start the game with this conspiracy face up in the command zone.)
You may look at the top card of your library. (You may do this at any time.)
Mamba InstructorWW
Creature — Human [R]
Creatures you control have "3, t: Put a +1/+1 counter on this creature."
Creatures you control have "3, q: Put a +1/+1 counter on this creature."
1/4
Is there a new letter for the untap symbol?
IIW: Khans of Tarkir
Creatures you control have "3, t or 3, n: Put a +1/+1 counter on this creature."
The templating exists, you might as well use it rather than making it all messy and repetitive. (Also, the letter for untap should've been the first one you checked after Q didn't work anymore.)
I honestly can't think of a card for dancing or Bayonetta. So I guess I'll go with the lame challenge.
Sev, Aegis of ThuneWW Legendary Creature - Human Soldier (R)
Defender
Whenever another creature you control blocks, you may put two +1/+1 counters of Sev, Aegis of Thune.
All damage that would be dealt to you is dealt to Sev instead.
1/3
IIW: Design a card for this dude's commander/EDH deck.
CC's Priest of Obby Baby: I really wish this could get a line saying "Priest of Ob Nixilis is a Demon. (It loses its other creature types.) Without becoming super inelegant. It's a really damn cool card, making use of an alternate level up cost, and the balance seems fine to me.
Am Shegar's... Thing: The mechanic is nice and flavorful, but comes with a healthy amount of rules baggage. Wizards decided a while ago that to ease confusion anything facedown would be a 2/2 dude, as should be evident by Illusionary Mask's errata, and this steps back and confuses things again. It's also not made clear to players without access to comp rules that you can only construct it facedown. As for the card, it's a weird case. For anything less than it's last mode you're jumping through a lot of hoops to get not enough. Once you get to the last mode, in any deck that plans on using it it now reads: You win the game. (Fetch target X card combo) I just don't think you can balance this.
Cythare's Nirkana Bloodfountain or whatever: This is a really cool concept, but I don't know how much I like it being really dead on its own. I'm not the biggest fan of Time of Need, but that doesn't make you jump through more hoops after you've met it's parasitic requirements. (By the way, I don't think parasitic is always bad.) It's worth it, but I doubt it'll ever feel worth it. Once again, really cool concept.
Waffles's Heartless Smashy thingy: The fact that this starts out as a 5 mana investment to do nothing is not making me like it. If it started out as it's second mode I'd still be kinda iffy on it. The last mode is cool, not that it counts for much, but you'd have to append a copy of the comp rules sections on trample and deathtouch to every card for less initiated players to get why it's dumb.
Ava's grow-your-own Pendrel Vale: Well first thing to note is that flavorfully this feels like it should be a land. Second it's a tiny bit counter intuitive. Nevermind, I just saw that the trigger is global. Now it's just kinda dumb. Like a controllish deck can play this and warp the board with it alone. It's funny how the removal of one "You control" turns this card from janky to really good. I like the idea, but I don't think this could be printed.
GG Chrono's Brimstone Knockoff: While I'm not about to call Brimstone Mage good, it is a thing. It also requires WAY less work to get to death-machine mode. I dunno this seems clunkier, but it's a cute trigger. (Also this card's formatting wouldn't work with the current level up template.)
Rudyard's Totem Training: So it makes your level's indestructible at a nominal fee. It's really dumb with leveler's, like way more dumb than time of need was. I don't think the extra W helps it much.
I'll judge once I'm done dealing with the most recent iteration of #PaulSheaCrisis2014. As soon as I have a place to live this year, I'll have judgements up.
Scumslip.
Vote SCDL
I had no intention of hiding my identity. I'm still raging at MTGS moving and screwing up my account.
And magically, I just made myself look dumb. I'm back mofos.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
My win was redacted because of an issue that could be easily fixed in development.
whyyyyy
And it's not like it's really even an issue, it's so corner case. Being able to "Loop manlands" isn't even a real concern. I just don't see that as very abusable in reality.
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
That card... It gives me headaches just thinking about Yu-Gi-Oh templating. Ugh.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Oh I thought you were being literal. I'll do something else later.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Enchantment (R)
At the beginning of each players upkeep, put an insanity counter on Inevitable Madness, then that player puts the top X cards of his or her library into his or her graveyard, where X is the number of insanity counters on Inevitable Madness.
When Inevitable Madness is put into a graveyard from anywhere, put it onto the battlefield and each player discards a card.
IIW: Legendary Khans. (Because I'm topical and unoriginal.)
EDIT: Welp my timing.
Anyway:
Faerie Dragon 3UR
Creature - Dragon (R)
Flash
Flying
Whenever Faerie Dragon enters the battlefield or attacks, it deals damage equal to it's power to another target creature.
3/2
I changed the spelling from Fairy to Faerie so it would still be a magic card. Sorry.
IIW: Legendary Khans. (Because I'm topical and unoriginal.)
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Blade of the Warclans 2W
Creature - Human Soldier (C)
First strike
As long as you control a swamp and a mountain Servant of the Warclans has haste.
3/1
Spell Servant 3U
Creature - Elemental (C)
Flash
As long as you control a mountain and a forest Spell Servant has trample.
3/3
Disciple of Ents 2B
Creature - Human Druid (C)
2B: Regenerate Disciple of Ents.
As long as you control a forest and a plains Disciple of Ents has vigilance.
2/3
Nomad Trailblazer 2R
Creature - Human Scout (C)
Mountainwalk
As long as you control a plains and an island Nomad Trailblazer has flying.
3/2
Deepwood Spy 1G
Creature - Human Rogue (C)
Hexproof
As long as you control an island and a swamp Deepwood Spy can't be blocked.
2/2
IIW: Flashy creatures
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Creature - Human Assassin
W, T: Destroy target tapped creature.
3BB, Sacrifice Dedicated Assassin: Destroy all untapped creatures.
At any cost.
3/1
IIW: Draft robots
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Which has the same design problem as Gore-House Chainwalker and Rakdos Cackler in that there's a choice mechanic that is only superficially a choice. Most other usage of unleashed are actually brilliantly designed because they have a serious tradeoff to consider. Thrill-Kill Assassin, Dead Reveler, Grim Roustabout, and Carnival Hellsteed are all very potent blockers which makes you have to think about unleashing it.
My point here is that if you take a choice mechanic and make one of the choices dumb, you've made a fatal design error.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Conspiracy (R)
(Start the game with this conspiracy face up in the command zone.)
You may look at the top card of your library. (You may do this at any time.)
IIW: Draft Robots.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Artifact Creature - Angel (U)
Flying, vigilance
Whenever Angel Replica attacks or blocks, gain 2 life.
1/3
Demon Replica 4
Artifact Creature - Demon (U)
Flying, trample
At the beginning of your upkeep, each player loses 1 life.
3/1
Dragon Replica 4
Artifact Creature - Dragon (U)
Flying, haste
2: Dragon Replica gets +1/+0 until end of turn.
2/2
IIW: Draft robots
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Creatures you control have "3, t or 3, n: Put a +1/+1 counter on this creature."
The templating exists, you might as well use it rather than making it all messy and repetitive. (Also, the letter for untap should've been the first one you checked after Q didn't work anymore.)
--------------------------------------------------------------------------------------
I honestly can't think of a card for dancing or Bayonetta. So I guess I'll go with the lame challenge.
Sev, Aegis of Thune WW
Legendary Creature - Human Soldier (R)
Defender
Whenever another creature you control blocks, you may put two +1/+1 counters of Sev, Aegis of Thune.
All damage that would be dealt to you is dealt to Sev instead.
1/3
IIW: Design a card for this dude's commander/EDH deck.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
I'm not quite sure what your cards had to do with the challenge. Regardless, it's a nice idea on cards that are really damn strong.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Bwahahahaha now I regret not having you win.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
CC's Priest of Obby Baby: I really wish this could get a line saying "Priest of Ob Nixilis is a Demon. (It loses its other creature types.) Without becoming super inelegant. It's a really damn cool card, making use of an alternate level up cost, and the balance seems fine to me.
Am Shegar's... Thing: The mechanic is nice and flavorful, but comes with a healthy amount of rules baggage. Wizards decided a while ago that to ease confusion anything facedown would be a 2/2 dude, as should be evident by Illusionary Mask's errata, and this steps back and confuses things again. It's also not made clear to players without access to comp rules that you can only construct it facedown. As for the card, it's a weird case. For anything less than it's last mode you're jumping through a lot of hoops to get not enough. Once you get to the last mode, in any deck that plans on using it it now reads: You win the game. (Fetch target X card combo) I just don't think you can balance this.
Cythare's Nirkana Bloodfountain or whatever: This is a really cool concept, but I don't know how much I like it being really dead on its own. I'm not the biggest fan of Time of Need, but that doesn't make you jump through more hoops after you've met it's parasitic requirements. (By the way, I don't think parasitic is always bad.) It's worth it, but I doubt it'll ever feel worth it. Once again, really cool concept.
Waffles's Heartless Smashy thingy: The fact that this starts out as a 5 mana investment to do nothing is not making me like it. If it started out as it's second mode I'd still be kinda iffy on it. The last mode is cool, not that it counts for much, but you'd have to append a copy of the comp rules sections on trample and deathtouch to every card for less initiated players to get why it's dumb.
Ava's grow-your-own Pendrel Vale: Well first thing to note is that flavorfully this feels like it should be a land.
Second it's a tiny bit counter intuitive.Nevermind, I just saw that the trigger is global. Now it's just kinda dumb. Like a controllish deck can play this and warp the board with it alone. It's funny how the removal of one "You control" turns this card from janky to really good. I like the idea, but I don't think this could be printed.GG Chrono's Brimstone Knockoff: While I'm not about to call Brimstone Mage good, it is a thing. It also requires WAY less work to get to death-machine mode. I dunno this seems clunkier, but it's a cute trigger. (Also this card's formatting wouldn't work with the current level up template.)
Rudyard's Totem Training: So it makes your level's indestructible at a nominal fee. It's really dumb with leveler's, like way more dumb than time of need was. I don't think the extra W helps it much.
Winrar: CC
7Zip: Cythare
Next challenge: LET'S DANCE, BOYS!
(Well it could've been a worse challenge.)
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
And magically, I just made myself look dumb. I'm back mofos.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
And it's not like it's really even an issue, it's so corner case. Being able to "Loop manlands" isn't even a real concern. I just don't see that as very abusable in reality.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)