Hargen Fen2UR
Planeswalker - Hargen M [+1] Draw a card. You get an emblem with "Your maximum hand size is reduced by one." [-2] You get an emblem with "At the beginning of each upkeep, you may tap or untap target permanent." [0] You may lose any number of emblems you have. Hargen Fen deals X damage to target creature or player, where X is three times the number of emblems lost. [[3]]
Flameform InvokerRR
Creature - Human Shaman (R)
First strike
When Flameform Invoker leaves the battlefield, it deals 1 damage to each player. RR: Exile Flameform Invoker. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/1
IIW: players get priority after first strike damage but before regular combat damage
<3
Chaos Sight3RRR
Enchantment R
Play with the top three cards of your library revealed.
You may play the top card of your library.
You may play the second card from the top of your library if it's a nonland card.
You may play the third card from the top of your library if it's an instant or sorcery card.
Well, that's a bummer. Kind of makes me glad I just leapfrogged over the transition. Maybe we could get those game started up again. So, who would like to see another MMORP&CCCG?
Also:
Desire3R
Creature - Incarnation R T: Gain control of target creature you own.
At the beginning of your upkeep, if Desire is in your graveyard, you may pay 2R. If you do, untap and gain control of target creature until end of turn. It gains haste until end of turn.
3/3
So, what ever happened to the Club Flamingo games? Like the Battle Factory and that Poker game?
Also, does anyone remember those old MMORP&CCCG games that were up a while back? I was running one at the time, but I believe I had far too many players to keep track of, because I really just got overwhelmed, and just stopped posting on these forums altogether for a while. But, now that I'm back, I was thinking I might start one up, but this time with a maximum number of players, to protect my sanity.
Easelback Gorilla2RR
Creature - Ape R
Trample
Whenever a creature blocks or becomes blocked by Easelback Gorilla, that creature's controller may draw a card. "See the giant beast in the distance? To have your wish, you simply need to take a stick of charcoal and draw on it's back. Whatever you draw will come to life."
-Girryde, Hero of Holm.
7/7
Nevinyrral's Avenger2BG
Creature - Shapeshifter U 0: Until end of turn, Nevinyrral's Avenger gets -1/-1 and gains your choice of haste, lifelink, wither, or "T: Nevinyrral's Avenger fights target creature."
4/4
Delloukha, Eater of Nyx12
Legendary Enchantment Creature - Eldrazi God M
Indestructible
As long as your devotion to any color is more than zero, Delloukha isn't a creature.
Creatures you control have annihilator 3 and protection from nonenchantment.
16/16
IIW: Multiple Xs in the mana cost.
Take a look at an existing god's typeline and tell me with a straight face that you can squeeze the word "eldrazi" on there.
Delloukha, Eater of Nyx12
Legendary Enchantment Creature - Eldrazi God M
Indestructible
As long as your devotion to any color is more than zero, Delloukha isn't a creature.
Creatures you control have annihilator 3 and protection from nonenchantment.
16/16
That sounds infinitely more parasitic than Kamigawa.
How do you mean? The block mechanics would mainly deal with manipulation of life totals. Lifelink would likely play a major role and etcetera. Why do you think one of these mechanics would be useless outside of this particular ring of mechanics?
Bloodpay <cost> (If an opponent would lose 3 or more life, you may cast this card for it's bloodpay cost and that player loses 3 less life instead.)
This...doesn't quite work. The way madness works is twofold:
1. Replace discarding with exile.
2. A triggered ability that says "cast me now for <cost> or put me in the graveyard".
In order for this to work, you need to have it reveal (otherwise how will you announce the trigger). So there's the two step process - there are currently no replacement effects that let you cast things (that I'm aware of). So you have:
1. Replace loss of 3 or more life with a reveal
2. A triggered ability that says "cast me now for <cost> or that player loses 3 life".
The problem now is that it can loop back around - the Bloodpay replacement effect will now apply to the triggered ability if you choose not to cast it. Since they're separate abilities and each triggered ability is its own event, it can self-loop. In practice, it won't, because your judge will probably step in, and its not a mandatory loop, but its still something to be aware of.
1. Replace lose of X life with exile this card from your hand and that player loses X minus 3 life.
2. A triggered ability that says "cast me now for <cost> or I stay in exile.".
Replacement effects can alter several things simultaneously, so, I see no reason this wouldn't work.
On another note, I like that people are commenting on it, because that means it's a mechanic which is gaining people's attention. On the same note, this would definitely be for a life total focused block. It would be the life loss side of things, for sure, but there would also be other mechanics for life gain.
Bloodpay <cost> (If an opponent would lose 3 or more life, you may cast this card for it's bloodpay cost and that player loses 3 less life instead.)
Hound of Crypts1(B/R)(B/R)
Creature - Skeleton Hound R
Haste, intimidate B, Sacrifice Hound of Crypts: Target player loses 3 life unless that player discards two green or white cards. R, Sacrifice Hound of Crypts: Hound of Crypts deals 3 damage to each creature target player controls unless that player sacrifices two Plains or Islands.
3/1
Vergionic Idiophone2
Artifact R
Whenever you activate an ability, you may pay 2. If you do, copy that ability. You may choose new targets for that ability. If so much as a single footfall is misplaced, the entire land roars.
I was figuring this would be more like llanowar elves as the "staple" in question and Avacyn's Pilgrim as the variant. But, if we're doing what has been so far put forward...
Deepwarmth Brazier1
Artifact R T, Tap X untapped creatures you control: Untap X target creatures. It's flames reinvigorate all who stand near. Though, to stoke those flames can often drain a soul of whatever vigor it already had.
(And while I'm at it...)
Rising LifeforceG
Instant C
Until end of turn, whenever a player taps a creature for mana, that player adds G to his or her mana pool. When the forest itself grows angry, nothing can stop it's forces.
Kudzu2G
Instant U
Put a 0/1 green Plant creature token onto the battlefield.
Storm "It's everywhere!"
--Garruk
Platinum Wind3WB
Instant R
Target player chooses two creatures he or she controls. Put those creatures into their owner's library just beneath the top five cards of those libraries. "It is the worst calamity in Miste. A gale that turns crops to stone and men to memories."
--Gravis, Miste Elder
Planeswalker - Hargen M
[+1] Draw a card. You get an emblem with "Your maximum hand size is reduced by one."
[-2] You get an emblem with "At the beginning of each upkeep, you may tap or untap target permanent."
[0] You may lose any number of emblems you have. Hargen Fen deals X damage to target creature or player, where X is three times the number of emblems lost.
[[3]]
IIW: Artifacts that are cakes
<3
Chaos Sight 3RRR
Enchantment R
Play with the top three cards of your library revealed.
You may play the top card of your library.
You may play the second card from the top of your library if it's a nonland card.
You may play the third card from the top of your library if it's an instant or sorcery card.
IIW: Artifact cakes
Also:
Desire 3R
Creature - Incarnation R
T: Gain control of target creature you own.
At the beginning of your upkeep, if Desire is in your graveyard, you may pay 2R. If you do, untap and gain control of target creature until end of turn. It gains haste until end of turn.
3/3
IIW: I wanna see artifact cakes.
Also, does anyone remember those old MMORP&CCCG games that were up a while back? I was running one at the time, but I believe I had far too many players to keep track of, because I really just got overwhelmed, and just stopped posting on these forums altogether for a while. But, now that I'm back, I was thinking I might start one up, but this time with a maximum number of players, to protect my sanity.
Creature - Ape R
Trample
Whenever a creature blocks or becomes blocked by Easelback Gorilla, that creature's controller may draw a card.
"See the giant beast in the distance? To have your wish, you simply need to take a stick of charcoal and draw on it's back. Whatever you draw will come to life."
-Girryde, Hero of Holm.
7/7
IIW: Artifacts that represent cakes.
Nevinyrral's Avenger 2BG
Creature - Shapeshifter U
0: Until end of turn, Nevinyrral's Avenger gets -1/-1 and gains your choice of haste, lifelink, wither, or "T: Nevinyrral's Avenger fights target creature."
4/4
IIW: Praise me.
Legendary Enchantment Creature - Eldrazi God M
Indestructible
As long as your devotion to any color is more than zero, Delloukha isn't a creature.
Creatures you control have annihilator 3 and protection from nonenchantment.
16/16
IIW: Multiple Xs in the mana cost.
How do you mean? The block mechanics would mainly deal with manipulation of life totals. Lifelink would likely play a major role and etcetera. Why do you think one of these mechanics would be useless outside of this particular ring of mechanics?
1. Replace lose of X life with exile this card from your hand and that player loses X minus 3 life.
2. A triggered ability that says "cast me now for <cost> or I stay in exile.".
Replacement effects can alter several things simultaneously, so, I see no reason this wouldn't work.
On another note, I like that people are commenting on it, because that means it's a mechanic which is gaining people's attention. On the same note, this would definitely be for a life total focused block. It would be the life loss side of things, for sure, but there would also be other mechanics for life gain.
Bloodpay <cost> (If an opponent would lose 3 or more life, you may cast this card for it's bloodpay cost and that player loses 3 less life instead.)
Hound of Crypts 1(B/R)(B/R)
Creature - Skeleton Hound R
Haste, intimidate
B, Sacrifice Hound of Crypts: Target player loses 3 life unless that player discards two green or white cards.
R, Sacrifice Hound of Crypts: Hound of Crypts deals 3 damage to each creature target player controls unless that player sacrifices two Plains or Islands.
3/1
IIW: Multiple Xs in the mana cost.
Vergionic Idiophone 2
Artifact R
Whenever you activate an ability, you may pay 2. If you do, copy that ability. You may choose new targets for that ability.
If so much as a single footfall is misplaced, the entire land roars.
IIW: Multiple Xs in the mana cost.
Deepwarmth Brazier 1
Artifact R
T, Tap X untapped creatures you control: Untap X target creatures.
It's flames reinvigorate all who stand near. Though, to stoke those flames can often drain a soul of whatever vigor it already had.
(And while I'm at it...)
Rising Lifeforce G
Instant C
Until end of turn, whenever a player taps a creature for mana, that player adds G to his or her mana pool.
When the forest itself grows angry, nothing can stop it's forces.
Kudzu 2G
Instant U
Put a 0/1 green Plant creature token onto the battlefield.
Storm
"It's everywhere!"
--Garruk
IIW: Cards with multiple Xs in their mana costs.
Instant R
Target player chooses two creatures he or she controls. Put those creatures into their owner's library just beneath the top five cards of those libraries.
"It is the worst calamity in Miste. A gale that turns crops to stone and men to memories."
--Gravis, Miste Elder
IIW: Cards with multiple Xs in their mana costs.