It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Hope's End9
Creature - Eldrazi (C)
Megannihilator 1 (When this creature attacks, exile target permanent.) "These are ancient, timeless horrors that eat planes. What chance did you think you had?"
-Wizards R&D
8/8
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Race Car2
Artifact - Equipment (C)
Equipped creature is a 3/2 Vehicle artifact creature with haste.
Pilot 1(1: Attach this to target creature you control. If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment. Pilot only as a sorcery.)
This actually solves my biggest flavor complaints about most vehicle mechanics: If the vehicle crashes, the pilot survives. If the pilot gets shot, the vehicle stays around.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Fortune and Glory3BB
Enchantment (R)
At the beginning of your end step, if you control five legendary artifacts, you win the game. "There are some who claim searching for these relics is a pointless venture; they say that fortune is fleeting, and tell me my lifetime of treasure hunting has gone to waste. Are they so quick to forget the Arahwaq? Gone for centuries, yet their name is still known by every soul, lord and peasant alike. A single lifetime is a small price to pay for an endless legacy."
-Baron Vernaldi
IIW: Time travel
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Vial Smasher2BR
Creature - Goblin Berserker (R)
Haste
Whenever ~ attacks, creatures you control gain "when this creature dies, it deals 2 damage to target creature.
2/2
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Sporecap Hermit1GU
Creature - Fungus Crab (R)
Whenever ~ becomes the target of a spell or ability with a single target, exile it and the top two cards of your library in a face-down pile, shuffle that pile, then manifest those cards. The spell or ability's controller may change its target to one of these manifested cards. It hides among the mushrooms at the first signs of danger.
2/4
I thought it would be cool to have a crab that plays the "shell game" with you.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Doctor Facilier1UU
Legendary Creature - Human Wizard (R) T: Exile target creature until ~ leaves the battlefield. Its controller puts a 1/1 blue Frog creature token onto the battlefield. Another target creature you control becomes a copy of the exiled creature until it leaves exile. "I've got friends on the other side"
2/2
IIW: "Fix" suspend
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
I totally understand where you're coming from, but I actually think this design is one of the more elegant implementations of this particular 4 color combination (as opposed to being an incomplete 5 color design).
Curse of MadnessBB
Enchantment - Aura Curse (R)
Enchant player
At the beginning of enchanted player's end step, put an insanity counter on ~.
Enchanted player's maximum hand size is reduced by one for each insanity counter on ~. "Don't worry, it gets easier. Soon you won't be able to comprehend the horror of your situation."
- Ashiok, Nightmare Weaver
IIW: Juggling
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Demolisher, the Hydragon4RG
Legendary Creature - Hydra Dragon (M)
Flying, Trample
When ~ deals combat damage to a player, you may pay any amount of mana. Choose target creature for each B spend this way, choose target nonbasic land for each R spend this way, choose target artifact for each G spend this way, and choose target enchantment for each W spend this way. Destroy the chosen permanents. She has many breaths, but all bring an end.
6/6
IIW: Juggling
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
As happy as I am that Vizkopa Janitor finally won a challenge after years of being reposted, I can't help but feel disappointing that he's no longer available for the "Sweeper" challenge.
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Whoa, I was totally not expecting a "Too weak" judgement. You get (W/B)in addition to R if raid is active, if that wasn't clear.
Ah, I totally misread the card.
Getting two mana is definitely a nice bonus. It is a bit awkward that you want this in an attacking deck but it's etb tapped ability really stifles you in the early game (which is when it's ramp ability will be most relevant). Still, this is a pretty good design that amplifies the bluffing aspect already present in raid.
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Many Cookies: I can't tell if this is playable or not. On the one hand, I understand you need to give it a downside so it's not a mountain+, but on the other hand having access to W or B mana only during the second half of your turn (sometimes) seems rather weak.
AA: This design is a little cleaner than the previous one, having raid only matter once leads to some interesting sequencing/bluffing decisions. It's just too bad that the "upside" to all that isn't really that exciting (you don't get to ramp or anything, just have an untapped dual land).
JuanCu: I get that the flavor it's going for (I think) is that you cast it post-combat because it's honoring the creature that attacked, but it still seems super awkward to cast a buff aura after your creatures have already attacked. I think I'd buy into it more if the bonus was something that fit into (R/W) better; every color can cantrip, but this just seems out of place here.
TilWin: I like the wording you made up here (I'll probably steal it at some point in the future) and in general I like this card. Not sure why it has lifelink (I guess so the body isn't irrelevant if you don't have Raid), but overall the design is elegant.
Atogaholic: This is an elegant, flavorful card. My only concern is that its raid check happens at a a very different time from all others which could lead to confusion, but that's a minor issue (especially since other Raid checks happen on ETB too).
Cythare: I like this a lot, reads like a much better Pain Seer. As with the card above, my only concern is that it's Raid check is unique (and unlike the previous card doesn't happen at a time other Raid checks happen), but this is a minor complexity issue.
KK: I could only imagine this ever mattering in... the sideboard against affinity I guess? Unless this is from an artifact set there's very little use in destroying three of them at once.
SNL: This is a very strange card. Changing base P/T isn't really a black thing to do, and while I guess there are some combos you can pull with this + combat damage, Raid doesn't seem to match this card either.
mirrorentity: Nice simple design, could totally be a common (Blisterstick Shaman).
Sunblaze Paladin: I could definitely see this being one extension of red's color pie. That said, having a 2/2 first strike vigilance for 2 is already a great deal. Adding the ability to ramp you to 6 on turn 3 seems a tad broken, especially outside of green.
Chemtrails: While this card is fine, it almost feels like cheating. Unless you control no creatures (which is a real possibility), there's no reason not to suicide in your small dudes who will die anyway, resulting in the Raid basically being free. If you're lucky, your opponent will even block with their bigger creatures so they die in the ensuing shock. There's no real hard decisions about how to attack with this card like their are with some other Raid cards.
AA: This is a decent design, but feels far more rare than mythic. A 5/2 with first strike that only kills one permanent sometimes? Not really what I expect from a Khan.
Cardz5000: I like how this card combines with combat damage to turn chump attacks into good trades, a bit like Bone Splinters in that sense.
HomaridAttorney: I like the reference, but it's way too similar to Timely Hordemate to really be impressive IMO.
AA: While I like the concept of this card, it also feels too free. There's absolutely no reason not to swing with this guy in hand, since the worst case scenario is getting in for damage and the best case scenario is trading off lots of creatures and immediately reviving them.
Doombringer: Not sure we'll see raid in blue, but this is a great design. When you're behind you can essentially convert your bad creatures into new cards, and when you're ahead it kind of just goes off. I think I'd probably have this cost just a tad more though. Partially because of power level and partially because this guy isn't going to be great on turn 2 very often.
Cythare: Your first card is fun, offering an extra combat and a relevant body at once. I can see how this would be mythic based on powerlevel, but the effect alone reads like a rare (similar to Wingmate Roc). Your second card on the other hand does feel quite mythic. Not sure about the name though, even if it's mocking of the Temur it's usually better not to mix clan related names for clarity reasons.
iphanx: This card is a bit strange. It doesn't actually get red or black until you Raid it, and even then it doesn't feel very black. Save my blockers//Sac my team for tons of damage is an interesting card, but I'm not a big fan of this usage of Raid.
Cardz5000: This is a cool design, but it feels super strong. Being able to cast it right after declare attacks to kill blockers or make combat unfavorable while already guaranteeing the buyback is brutal in limited. It either gives you repeatable removal or increases your clock significantly, and while it does require attackers that's not that tall of an order, especially since you can fire it off in an emergency. There are no Raid instants for a reason, and this might be a card that works better as a sorcery.
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Vizkopa Janitor1WB
Creature - Thrull (U)
At the beginning of each end step, you gain 1 life for each player who lost life this turn. Each day it sweeps a fortune up off the floors.
2/2
IIW: Raid
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Creature - Human Scout (U)
Haste
1, T: Tap target creature.
Sometimes you need a net. Other times, you need a net right now."
2/2
IIW: Emotions
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Creature - Eldrazi (C)
Megannihilator 1 (When this creature attacks, exile target permanent.)
"These are ancient, timeless horrors that eat planes. What chance did you think you had?"
-Wizards R&D
8/8
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Race Car 2
Artifact - Equipment (C)
Equipped creature is a 3/2 Vehicle artifact creature with haste.
Pilot 1 (1: Attach this to target creature you control. If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment. Pilot only as a sorcery.)
This actually solves my biggest flavor complaints about most vehicle mechanics: If the vehicle crashes, the pilot survives. If the pilot gets shot, the vehicle stays around.
IIW: Time Travel
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Enchantment (R)
At the beginning of your end step, if you control five legendary artifacts, you win the game.
"There are some who claim searching for these relics is a pointless venture; they say that fortune is fleeting, and tell me my lifetime of treasure hunting has gone to waste. Are they so quick to forget the Arahwaq? Gone for centuries, yet their name is still known by every soul, lord and peasant alike. A single lifetime is a small price to pay for an endless legacy."
-Baron Vernaldi
IIW: Time travel
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Creature - Goblin Berserker (R)
Haste
Whenever ~ attacks, creatures you control gain "when this creature dies, it deals 2 damage to target creature.
2/2
For reference
IIW: Taigam
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
http://pokemon.alexonsager.net/45/47
Sporecap Hermit 1GU
Creature - Fungus Crab (R)
Whenever ~ becomes the target of a spell or ability with a single target, exile it and the top two cards of your library in a face-down pile, shuffle that pile, then manifest those cards. The spell or ability's controller may change its target to one of these manifested cards.
It hides among the mushrooms at the first signs of danger.
2/4
I thought it would be cool to have a crab that plays the "shell game" with you.
IIW: A story scene from a past set (Deicide, Crux of Fate, etc.)
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Legendary Creature - Human Wizard (R)
T: Exile target creature until ~ leaves the battlefield. Its controller puts a 1/1 blue Frog creature token onto the battlefield. Another target creature you control becomes a copy of the exiled creature until it leaves exile.
"I've got friends on the other side"
2/2
IIW: "Fix" suspend
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
I had tons of work and a hard deadline though, so I guess that's how it had to be.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Curse of Madness BB
Enchantment - Aura Curse (R)
Enchant player
At the beginning of enchanted player's end step, put an insanity counter on ~.
Enchanted player's maximum hand size is reduced by one for each insanity counter on ~.
"Don't worry, it gets easier. Soon you won't be able to comprehend the horror of your situation."
- Ashiok, Nightmare Weaver
IIW: Juggling
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Legendary Creature - Hydra Dragon (M)
Flying, Trample
When ~ deals combat damage to a player, you may pay any amount of mana. Choose target creature for each B spend this way, choose target nonbasic land for each R spend this way, choose target artifact for each G spend this way, and choose target enchantment for each W spend this way. Destroy the chosen permanents.
She has many breaths, but all bring an end.
6/6
IIW: Juggling
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Getting two mana is definitely a nice bonus. It is a bit awkward that you want this in an attacking deck but it's etb tapped ability really stifles you in the early game (which is when it's ramp ability will be most relevant). Still, this is a pretty good design that amplifies the bluffing aspect already present in raid.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Many Cookies: I can't tell if this is playable or not. On the one hand, I understand you need to give it a downside so it's not a mountain+, but on the other hand having access to W or B mana only during the second half of your turn (sometimes) seems rather weak.
AA: This design is a little cleaner than the previous one, having raid only matter once leads to some interesting sequencing/bluffing decisions. It's just too bad that the "upside" to all that isn't really that exciting (you don't get to ramp or anything, just have an untapped dual land).
JuanCu: I get that the flavor it's going for (I think) is that you cast it post-combat because it's honoring the creature that attacked, but it still seems super awkward to cast a buff aura after your creatures have already attacked. I think I'd buy into it more if the bonus was something that fit into (R/W) better; every color can cantrip, but this just seems out of place here.
TilWin: I like the wording you made up here (I'll probably steal it at some point in the future) and in general I like this card. Not sure why it has lifelink (I guess so the body isn't irrelevant if you don't have Raid), but overall the design is elegant.
Atogaholic: This is an elegant, flavorful card. My only concern is that its raid check happens at a a very different time from all others which could lead to confusion, but that's a minor issue (especially since other Raid checks happen on ETB too).
Cythare: I like this a lot, reads like a much better Pain Seer. As with the card above, my only concern is that it's Raid check is unique (and unlike the previous card doesn't happen at a time other Raid checks happen), but this is a minor complexity issue.
KK: I could only imagine this ever mattering in... the sideboard against affinity I guess? Unless this is from an artifact set there's very little use in destroying three of them at once.
SNL: This is a very strange card. Changing base P/T isn't really a black thing to do, and while I guess there are some combos you can pull with this + combat damage, Raid doesn't seem to match this card either.
mirrorentity: Nice simple design, could totally be a common (Blisterstick Shaman).
Sunblaze Paladin: I could definitely see this being one extension of red's color pie. That said, having a 2/2 first strike vigilance for 2 is already a great deal. Adding the ability to ramp you to 6 on turn 3 seems a tad broken, especially outside of green.
Chemtrails: While this card is fine, it almost feels like cheating. Unless you control no creatures (which is a real possibility), there's no reason not to suicide in your small dudes who will die anyway, resulting in the Raid basically being free. If you're lucky, your opponent will even block with their bigger creatures so they die in the ensuing shock. There's no real hard decisions about how to attack with this card like their are with some other Raid cards.
AA: This is a decent design, but feels far more rare than mythic. A 5/2 with first strike that only kills one permanent sometimes? Not really what I expect from a Khan.
Cardz5000: I like how this card combines with combat damage to turn chump attacks into good trades, a bit like Bone Splinters in that sense.
HomaridAttorney: I like the reference, but it's way too similar to Timely Hordemate to really be impressive IMO.
AA: While I like the concept of this card, it also feels too free. There's absolutely no reason not to swing with this guy in hand, since the worst case scenario is getting in for damage and the best case scenario is trading off lots of creatures and immediately reviving them.
Doombringer: Not sure we'll see raid in blue, but this is a great design. When you're behind you can essentially convert your bad creatures into new cards, and when you're ahead it kind of just goes off. I think I'd probably have this cost just a tad more though. Partially because of power level and partially because this guy isn't going to be great on turn 2 very often.
Cythare: Your first card is fun, offering an extra combat and a relevant body at once. I can see how this would be mythic based on powerlevel, but the effect alone reads like a rare (similar to Wingmate Roc). Your second card on the other hand does feel quite mythic. Not sure about the name though, even if it's mocking of the Temur it's usually better not to mix clan related names for clarity reasons.
iphanx: This card is a bit strange. It doesn't actually get red or black until you Raid it, and even then it doesn't feel very black. Save my blockers//Sac my team for tons of damage is an interesting card, but I'm not a big fan of this usage of Raid.
Cardz5000: This is a cool design, but it feels super strong. Being able to cast it right after declare attacks to kill blockers or make combat unfavorable while already guaranteeing the buyback is brutal in limited. It either gives you repeatable removal or increases your clock significantly, and while it does require attackers that's not that tall of an order, especially since you can fire it off in an emergency. There are no Raid instants for a reason, and this might be a card that works better as a sorcery.
Winner: Cythare
HMs: AA, TilWin, Atogaholic, mirrorentity, Doombringer
Next: High risk, high reward
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Creature - Thrull (U)
At the beginning of each end step, you gain 1 life for each player who lost life this turn.
Each day it sweeps a fortune up off the floors.
2/2
IIW: Raid
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing