Mana Theft/Taxation/Etc(U/G)
Enchantment (U)
Whenever a phase ends, if an opponent has mana in his or her mana pool, remove it and add that mana to your mana pool.
iiw: shiny
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Mammoth Essence2G
Enchantment - Aura (U)
Enchant creature
Enchanted creature get +3/+3 and has trample.
iiW: geckos!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
...So you'd tolerate 3 mana for potentially 6 damage, in two affordable chunks? If so, I'd vote for you.
Not saying I wasn't kinda cautious on my costing. Most judges hereabouts seem twitchy around aggressive R/ entries, esp where they're clearly better than modern WotC trash.
But I would still seriously pay $20 for 4 x your alternative version and never regret it. It would either be the best new burn spell we'd see in years or the dawn of a new firey era for the game.
Silly me. In my mind, I was somehow reading your card like this "If the target was already dealt damage this turn and you cast ~ from your graveyard, One-Two Punch instead deals 3 damage to it."
Surely you'll admit, that version isn't extremely OP:) Sorry about that. Dunno where that extra tidbit came from, too much flashback, I guess.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
I took the challenge to mean something like homophones explanation, something like "Knight Reign" and "Night Rain". So I would either 1)pick an existing card and make another that sounds exactly the same, but uses different words, or 2)come up with two such cards of your own.
In fact, why don't I go ahead and do so...
If the first, my card is Island: I Land1RR
Enchantment (R)
Whenever a creature you control with power greater than 4 enters the battlefield, ~ deals 2 damage to each other creature without flying.
If the second: Knight Reign2WW
Enchantment (R)
Knight creatures you control get +1/+1 for each other Knight creature you control as long as you don't control creatures other than Knight creatures.
Night Rain2UB
Enchantment (R) UB: Return target creature from a graveyard to the battlefield under your control. It gains cumulative upkeep 1.
IIW: Soul Miners
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
This is the sort of thing I was going for... flashback humor. That said, I'll just interpret the cards however I can...
Well, you used flashback (not a requirement), and I don't find this particularly humorous. Almost a reusable Gruesome Encore, in red to boot. [C+]
Heh. Humorous. And flashback's here too. Nice twist on Time Warp. I like the additional discard, land sac on the flashback. And a great quote. [B+]
This is interesting. A very wry sort of humor here, with the different zone cycling potential. I like the "waltzing" idea, since it takes two. Graveburst is an interesting idea, although I doubt it would be something that would get an ability word, simply because it takes up space on a card that likely has tons of text anyway. A very Johnny card. [A-]
Man, folks really latched on to the "flashback" part of flashback humor. Oh well, I like this one, but I think it's overcosted. 5 mana for 4 damage just rubs me wrong I'd drop it to R and 1R for the flashback. [B]
I suppose the 2nd render was your "humor" heh. Nothing wrong with this card, a bit blah for my tastes. Maybe my challenge just wasn't clear enough. I thought folks would get the reference, especially with the link that void_nothing posted. Oh well. [C+]
Now this is what I'm talking about! The set up was long long ago, yet the payoff is OH SO SWEET. Humor abounds! Love it! Wacky card, but if you're using it, you'd likely have a plan to live through the damage (I'd hope). Great referential flavor text. [A+]
This is amusing. I really like the conditional flashback cost, and playing it at JUST the right moment would definitely cause me much amusement, but I tend to enjoy shenanigans like that. [B]
Oooh... naughty. Definitely belongs in UN-UN-land, but, hey, I like silver (or in this case some other color)-bordered cards. Definitely, griefer card of the year. This would lead to some twisted humor, I suppose. Points for originality. [B+]
Hmmm, another that would live in an UN-set. The "completely covered by other cards" bit made me pause to think for a minute, then I read your flavor text. Ha! Very nice. [A-]
The challenge wasn't bad, we were just waiting for your entry:) heh Anyways, I love the "sure demise" bit. [B-]
Next challenge: [B]Make a card that sounds like another card (e.g. "Evil Presence" and "Evil Presents").[/B]
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Just got back in town folks. Have some work/school emails and such to follow-up on, but I'll judge this sometime tonight (e.g. before the sun rises on the east coast (TN) of the USA).
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Myself, I'm looking forward to enjoying my hard-earned (multiple) MS degrees for a good 6 months before the Mayan Armageddon!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Thanks for the link. Now I'm not going to get anything done.
Jerk.
I know right, just spent way too long... learning
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Thanks for the win CC, it's been a while! Gotta start participating again, and getting my win % up there again! Should be possible (maybe) since this is my last upcoming semester in grad school.
For those who don't know... flashback humor (at least from where I know it, is a reference made in Fight Club, referring to making a humorous reference to something that happened previously). You don't have to use the flashback ability. Just have fun and run with it however you choose to interpret. I'll be out of town until late Sunday evening, so I'll likely judge then, or early Monday morning.
And happy new year to everyone out there!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Paranormal Activity3UR
Enchantment (R)
When ~ enters the battlefield, turn all creatures face down. (Face down creatures are considered colorless 2/2 creatures.)
Whenever a creature enters the battlefield under any player's control, turn it face down. Then, randomly select a face down creature that player controls and turn it face up. "Did you hear that?"
IIW: Flashback humor.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
@Sir_Aureus: You beat me to the same idea while I was typing (and on the phone with Apple to get a replacement iPhone *sigh*) Well done!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Edit: @Megiddo: Note that my mana stone wasn't 1: Level, it was 3: Level. Making it a bit more balanced (and likely unnecessarily frustrating at lower levels).
Speaking of retroactive trophies... I hereby DEMAND one... being at one point (perhaps still, I'm not bothering to look) on the top winners of this thread list. King Flamingos or something or other:)
Having frakking issues with my iPhone... screen is completely black. Gotta deal with that this morning, drunkenly (as many on here who know me know is the case when I'm off from school). But it was a good drunken night... a 9 hour 3 player game of civilization the board game, whereupon I was victorious, barely.
Anyways, if I get back from phone store, with a working phone and get some sleep before this round ends...
consider this an entry!
So, a Pyram is basically a pyramid creature? *confused* Oh well... modeling this after US government cabinet posts (following the Commerce thing)
The original: Pyram of Commerce4UUU
Creature - Spirit (M)
Flying 1U: Two target players each choose a permanent he or she controls. Those players exchange control of those permanents. You draw a card. "They toil; I succeed."
6/6
The cycle: Pyram of State4WWW
Creature - Spirit (M)
Vigilance 1W: Two target players compare the number of each type of permanent he or she controls. The player with the most of each type of permanent exiles a number of that type of permanent until both players control the same number. You may choose a permanent exiled this turn and put it onto the battlefield under your control.
6/6 "They negotiate; I usurp."
Pyram of Labor4RRR
Creature - Spirit (M)
Double strike 1R: Up to two target players each double the number of counters on an artifact they control. You double the number of counters on all artifacts you control.
6/6 "They endeavor; I progress."
Pyram of Agriculture4GGG
Creature - Spirit (M)
Trample 1G: Two target players each search their library for a basic land card, reveal it, and put it into his or her hand. Then those players shuffle their libraries. You may play an additional land this turn.
6/6 "They cultivate; I annex."
Pyram of Education4BBB
Creature - Spirit (M)
Intimidate 1B: Two target players may each sacrifice up to three creatures. Then those players draw a card for each creature he or she sacrificed this turn. You gain life equal to each creature that went to a graveyard from the battlefield this turn.
6/6 "They learn; I live."
IIW: Going with k-rad here. Designing under the influence (interpret as you will).
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
More $, less trouble. How about a low-yield savings account? Bad at first b/c y'know banks gotta make their $, but pays off in the end.
Mana Retirement Gem3
Artifact (U)
Level up 3
<1-2> t: Add 2 to your mana pool.
<3-4> t: Add two mana of any color to your mana pool.
<5+> t: Add X mana in any combination of colors to your mana pool, where X is the number of level counters on ~.
IIW: Charlie Brown
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Sleep DeprivationUB
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature becomes tapped, untap it and put a -1/-1 counter on it.
IIW: Ring in the New Year!
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
Smash It UpRW
Sorcery (R)
Destroy target land. Its controller gains 5 life. "People call me a villain, oh, it's such a shame."
perfection
Private Mod Note
():
Rollback Post to RevisionRollBack
"Here only miracles. Here, only the rising of spirit. And yes, love if it was pertinent (which it was so often); and sometimes bloodletting. But never the prosaic, never the trivial. Here the man who brought the strangest tale was the most welcome. Here every excess was celebrated if it brought visions, and every vision analyzed for the hints it held to the nature of the Everlasting." - Clive Barker's Imajica
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Enchantment (U)
Whenever a phase ends, if an opponent has mana in his or her mana pool, remove it and add that mana to your mana pool.
iiw: shiny
Enchantment - Aura (U)
Enchant creature
Enchanted creature get +3/+3 and has trample.
iiW: geckos!
Silly me. In my mind, I was somehow reading your card like this "If the target was already dealt damage this turn and you cast ~ from your graveyard, One-Two Punch instead deals 3 damage to it."
Surely you'll admit, that version isn't extremely OP:) Sorry about that. Dunno where that extra tidbit came from, too much flashback, I guess.
In fact, why don't I go ahead and do so...
If the first, my card is Island:
I Land 1RR
Enchantment (R)
Whenever a creature you control with power greater than 4 enters the battlefield, ~ deals 2 damage to each other creature without flying.
If the second:
Knight Reign 2WW
Enchantment (R)
Knight creatures you control get +1/+1 for each other Knight creature you control as long as you don't control creatures other than Knight creatures.
Night Rain 2UB
Enchantment (R)
UB: Return target creature from a graveyard to the battlefield under your control. It gains cumulative upkeep 1.
IIW: Soul Miners
This is the sort of thing I was going for... flashback humor. That said, I'll just interpret the cards however I can...
Well, you used flashback (not a requirement), and I don't find this particularly humorous. Almost a reusable Gruesome Encore, in red to boot. [C+]
Heh. Humorous. And flashback's here too. Nice twist on Time Warp. I like the additional discard, land sac on the flashback. And a great quote. [B+]
This is interesting. A very wry sort of humor here, with the different zone cycling potential. I like the "waltzing" idea, since it takes two. Graveburst is an interesting idea, although I doubt it would be something that would get an ability word, simply because it takes up space on a card that likely has tons of text anyway. A very Johnny card. [A-]
Man, folks really latched on to the "flashback" part of flashback humor. Oh well, I like this one, but I think it's overcosted. 5 mana for 4 damage just rubs me wrong I'd drop it to R and 1R for the flashback. [B]
I suppose the 2nd render was your "humor" heh. Nothing wrong with this card, a bit blah for my tastes. Maybe my challenge just wasn't clear enough. I thought folks would get the reference, especially with the link that void_nothing posted. Oh well. [C+]
Now this is what I'm talking about! The set up was long long ago, yet the payoff is OH SO SWEET. Humor abounds! Love it! Wacky card, but if you're using it, you'd likely have a plan to live through the damage (I'd hope). Great referential flavor text. [A+]
This is amusing. I really like the conditional flashback cost, and playing it at JUST the right moment would definitely cause me much amusement, but I tend to enjoy shenanigans like that. [B]
Oooh... naughty. Definitely belongs in UN-UN-land, but, hey, I like silver (or in this case some other color)-bordered cards. Definitely, griefer card of the year. This would lead to some twisted humor, I suppose. Points for originality. [B+]
Hmmm, another that would live in an UN-set. The "completely covered by other cards" bit made me pause to think for a minute, then I read your flavor text. Ha! Very nice. [A-]
The challenge wasn't bad, we were just waiting for your entry:) heh Anyways, I love the "sure demise" bit. [B-]
3 - CrustaceanCrusader
2 - Ninja_Caterpie
1 - Sir_Aureus
Next challenge: [B]Make a card that sounds like another card (e.g. "Evil Presence" and "Evil Presents").[/B]
judgement in progress...
Ditto that! All the best and whatnot:)
Myself, I'm looking forward to enjoying my hard-earned (multiple) MS degrees for a good 6 months before the Mayan Armageddon!
I know right, just spent way too long... learning
For those who don't know... flashback humor (at least from where I know it, is a reference made in Fight Club, referring to making a humorous reference to something that happened previously). You don't have to use the flashback ability. Just have fun and run with it however you choose to interpret. I'll be out of town until late Sunday evening, so I'll likely judge then, or early Monday morning.
And happy new year to everyone out there!
Enchantment (R)
When ~ enters the battlefield, turn all creatures face down. (Face down creatures are considered colorless 2/2 creatures.)
Whenever a creature enters the battlefield under any player's control, turn it face down. Then, randomly select a face down creature that player controls and turn it face up.
"Did you hear that?"
IIW: Flashback humor.
Speaking of retroactive trophies... I hereby DEMAND one... being at one point (perhaps still, I'm not bothering to look) on the top winners of this thread list. King Flamingos or something or other:)
Having frakking issues with my iPhone... screen is completely black. Gotta deal with that this morning, drunkenly (as many on here who know me know is the case when I'm off from school). But it was a good drunken night... a 9 hour 3 player game of civilization the board game, whereupon I was victorious, barely.
Anyways, if I get back from phone store, with a working phone and get some sleep before this round ends...
consider this an entry!
So, a Pyram is basically a pyramid creature? *confused* Oh well... modeling this after US government cabinet posts (following the Commerce thing)
The original:
Pyram of Commerce 4UUU
Creature - Spirit (M)
Flying
1U: Two target players each choose a permanent he or she controls. Those players exchange control of those permanents. You draw a card.
"They toil; I succeed."
6/6
The cycle:
Pyram of State 4WWW
Creature - Spirit (M)
Vigilance
1W: Two target players compare the number of each type of permanent he or she controls. The player with the most of each type of permanent exiles a number of that type of permanent until both players control the same number. You may choose a permanent exiled this turn and put it onto the battlefield under your control.
6/6
"They negotiate; I usurp."
Pyram of Labor 4RRR
Creature - Spirit (M)
Double strike
1R: Up to two target players each double the number of counters on an artifact they control. You double the number of counters on all artifacts you control.
6/6
"They endeavor; I progress."
Pyram of Agriculture 4GGG
Creature - Spirit (M)
Trample
1G: Two target players each search their library for a basic land card, reveal it, and put it into his or her hand. Then those players shuffle their libraries. You may play an additional land this turn.
6/6
"They cultivate; I annex."
Pyram of Education 4BBB
Creature - Spirit (M)
Intimidate
1B: Two target players may each sacrifice up to three creatures. Then those players draw a card for each creature he or she sacrificed this turn. You gain life equal to each creature that went to a graveyard from the battlefield this turn.
6/6
"They learn; I live."
IIW: Going with k-rad here. Designing under the influence (interpret as you will).
Mana Retirement Gem 3
Artifact (U)
Level up 3
<1-2> t: Add 2 to your mana pool.
<3-4> t: Add two mana of any color to your mana pool.
<5+> t: Add X mana in any combination of colors to your mana pool, where X is the number of level counters on ~.
IIW: Charlie Brown
Enchantment - Aura (U)
Enchant creature
Whenever enchanted creature becomes tapped, untap it and put a -1/-1 counter on it.
IIW: Ring in the New Year!
Sorcery (R)
Destroy target land. Its controller gains 5 life.
"People call me a villain, oh, it's such a shame."
perfection