Tentaplasm4RG
Creature - Ooze (R)
When Tentaplasm enters the battlefield, it fights another target creature. If that creature would die this turn, exile it instead. 2G, T: Create a token that’s a copy of a card exiled with Tentaplasm, except it’s an Ooze in addition to it’s other types. Activate this ability only any time you could cast a sorcery.
4/6
Tempered Plough1
Artifact - Fortification (R) 1, T: Put a harvest counter on fortified land. 3, Remove three harvest counters from fortified land: Create three 1/1 green plant creature tokens. You gain 3 life. Activate this ability only any time you could cast a sorcery.
Fortify 2
Please forgive me if this is a stupid question but, what is the problem with Curse? I've heard others blame the switch to Curse for the rapid decline in participation in the card creation threads, but I don't really remember MTGS before the switch.
It's kind of like when Frodo was hiking up Mt. Doom with Sam, but under the influence of the one ring could no longer remember the details of his life in the Shire. We've all been Stockholmed into using Curse and can't really remember much about old MTGS, except that it was better.
Dack-Dack Attack2UR
Enchantment - Aura (R)
Enchant Artifact
You control enchanted artifact.
Enchanted artifact is an artifact creature with base power and toughness equal to its converted mana cost. "There are two types of stuff: stuff I own and stuff I don't own yet.
-Dack Fayden"
IIW: Design a custom card to immortalize your waifu (or husbando)
Mechanically evokes the character of Dr. Jones while being in his colors and being freestanding good design on its own as well. Top men/10
Interesting effect - this looks fun to play and seems pretty balanced, although it would probably be way stronger in current standard with landfall and exiling shenanigans.
Great design and looks like a blast to play with. It can probably cost a little more up front since repeatability is quite strong in limited.
Looks funny I but I feel like the challenge (humming something random for 5-10 seconds) is so easy to do that it makes the activity lose all of its tension.
QT + solid limited beater, like a cross between Magby and Machap.
Bandtown Rigger - Far too pushed to ever see print.
Collective Unconscious - Cute effect, you might as well add a clause about changing seats with the next player over as well.
Abominable Apothecary2BBB
Creature - Human Wizard (R)
When Abominable Apothecary enters the battlefield, put three 1/1 black Newt creature tokens onto the battlefield. T, Sacrifice a Newt: Choose one--
• You draw a card and lose 1 life.
• Return a creature card from your graveyard to your hand.
• Add BB to your mana pool.
2/2
Frogscape3UU
Enchantment (R)
Whenever a nontoken creature becomes a the target of a spell or ability, its controller sacrifices it and puts a 1/1 blue Frog creature token onto the battlefield.
aa - Good common, it's simple and it works. But why is the loner mechanic in white ? (Edit: why are half these entries white)
snl - I don't see any clear identity to this walker, it seems like 2 rando blue abilities attached to a flavorful ult. I guess the 1st ability could synergize with his token if you can ult without killing him.. but then why would there be 2 of this guy on the field if he's supposed to be a loner.
am shegar - I can see where you're going with this but it's way overtuned. It almost completely walls off aggro and generates massive advantage advantage through ETBs while costing only 4.. at instant speed. Except 32 copies to be run in the top 8.
aa - The problem I have with Kira, Glass Spinner is not its effect but it's ability to come down annoyingly early while still being an efficient beater. This is largely the same, I do like the ability a lot but the body is Not My Tempo.
archsinnibus - Unkillable + blocking everything in a single card is a classic design no-no, it completely sloths up all board development and isn't fun or engaging for anybody. I do appreciate the fact that you at least attached a condition to it but preventing the caster from developing their own board at the same time might only be adding fuel to the (lethargic) fire.
pancho - I don't think the drawback is steep enough for the body, it's irrelevant the majority of the time and it can actually be a plus in a lot of situations (eg Earthquake). Protection from You has the potential to be interesting but sadly this isn't the card to fulfill that destiny.
ink-treader - Weird that you're giving toughness to a creature that doesn't die in battle.. in fact it's weird to be giving first strike/deathtouch to a creature that can only be attacking and will probably never be blocked when simpler and more interesting forms of evasion would do. The semi-exalted mechanic is an interesting take however.
scarbo - Oh cool, it's Braids reincarnated as Vraska. I like it, it's ultimate is hilarious even if it's almost never gonna fire, it enables one of my favorite deck types and it fits well within Vraska's identity.
necrag - The repeatability of this guy's effect completely kills the board state, since the player is just gonna spam it every turn and keep the entire board clear while swinging for free. The Vigilance is also completely superfluous since it probably can't block before it uses its ability and it will have nothing to block afterwards. I think this ability would be best used when limited by something like monstrous. Off topic but this reminded me of the warrior giants from Nausicaa for some reason.
Winner: Scarbo
Next: planeswalker's second appearance
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Creature - Ooze (R)
When Tentaplasm enters the battlefield, it fights another target creature. If that creature would die this turn, exile it instead.
2G, T: Create a token that’s a copy of a card exiled with Tentaplasm, except it’s an Ooze in addition to it’s other types. Activate this ability only any time you could cast a sorcery.
4/6
IIW: Benedict custom cards
Artifact - Fortification (R)
1, T: Put a harvest counter on fortified land.
3, Remove three harvest counters from fortified land: Create three 1/1 green plant creature tokens. You gain 3 life. Activate this ability only any time you could cast a sorcery.
Fortify 2
IIW: The flamingo classic
Enchantment - Aura (R)
Enchant Artifact
You control enchanted artifact.
Enchanted artifact is an artifact creature with base power and toughness equal to its converted mana cost.
"There are two types of stuff: stuff I own and stuff I don't own yet.
-Dack Fayden"
IIW: Design a custom card to immortalize your waifu (or husbando)
Mechanically evokes the character of Dr. Jones while being in his colors and being freestanding good design on its own as well. Top men/10
Interesting effect - this looks fun to play and seems pretty balanced, although it would probably be way stronger in current standard with landfall and exiling shenanigans.
Great design and looks like a blast to play with. It can probably cost a little more up front since repeatability is quite strong in limited.
Looks funny I but I feel like the challenge (humming something random for 5-10 seconds) is so easy to do that it makes the activity lose all of its tension.
QT + solid limited beater, like a cross between Magby and Machap.
Bandtown Rigger - Far too pushed to ever see print.
Collective Unconscious - Cute effect, you might as well add a clause about changing seats with the next player over as well.
Next: permanent removal
Creature - Human Wizard (R)
When Abominable Apothecary enters the battlefield, put three 1/1 black Newt creature tokens onto the battlefield.
T, Sacrifice a Newt: Choose one--
• You draw a card and lose 1 life.
• Return a creature card from your graveyard to your hand.
• Add BB to your mana pool.
2/2
IIW: Nonstandard card borders
Sorcery
Draw ten cards
IIW Beebles
Enchantment R
Blocking creatures your opponents control get -1/-1.
"Its over Anakin I have the high ground"
IIW get high
Enchantment (R)
Whenever a nontoken creature becomes a the target of a spell or ability, its controller sacrifices it and puts a 1/1 blue Frog creature token onto the battlefield.
IIW: Unload the toad
snl - I don't see any clear identity to this walker, it seems like 2 rando blue abilities attached to a flavorful ult. I guess the 1st ability could synergize with his token if you can ult without killing him.. but then why would there be 2 of this guy on the field if he's supposed to be a loner.
am shegar - I can see where you're going with this but it's way overtuned. It almost completely walls off aggro and generates massive advantage advantage through ETBs while costing only 4.. at instant speed. Except 32 copies to be run in the top 8.
aa - The problem I have with Kira, Glass Spinner is not its effect but it's ability to come down annoyingly early while still being an efficient beater. This is largely the same, I do like the ability a lot but the body is Not My Tempo.
archsinnibus - Unkillable + blocking everything in a single card is a classic design no-no, it completely sloths up all board development and isn't fun or engaging for anybody. I do appreciate the fact that you at least attached a condition to it but preventing the caster from developing their own board at the same time might only be adding fuel to the (lethargic) fire.
pancho - I don't think the drawback is steep enough for the body, it's irrelevant the majority of the time and it can actually be a plus in a lot of situations (eg Earthquake). Protection from You has the potential to be interesting but sadly this isn't the card to fulfill that destiny.
ink-treader - Weird that you're giving toughness to a creature that doesn't die in battle.. in fact it's weird to be giving first strike/deathtouch to a creature that can only be attacking and will probably never be blocked when simpler and more interesting forms of evasion would do. The semi-exalted mechanic is an interesting take however.
scarbo - Oh cool, it's Braids reincarnated as Vraska. I like it, it's ultimate is hilarious even if it's almost never gonna fire, it enables one of my favorite deck types and it fits well within Vraska's identity.
necrag - The repeatability of this guy's effect completely kills the board state, since the player is just gonna spam it every turn and keep the entire board clear while swinging for free. The Vigilance is also completely superfluous since it probably can't block before it uses its ability and it will have nothing to block afterwards. I think this ability would be best used when limited by something like monstrous. Off topic but this reminded me of the warrior giants from Nausicaa for some reason.
Winner: Scarbo
Next: planeswalker's second appearance