Tyranosaurus Remains 1BBB
Creature - Dinosaur Skeleton
Fear Little Johnny loved going to look at the dinosaur skeletons every day. One day, though, they looked back.
5/3
Krovikan Streetwalker2B
Creature - Hag
Whenever you draw a card, reveal it. If it is a blue or black card, spells cost you less to play until end of turn. Otherwise, discard it. These hags are known for their selective, but effective, nature.
1/1
Great Hag 2BB
Creature - Hag Lord
Hags you control get +1/+1 and gain Hagwalk (If your opponent controls a Hag, Hags you control cannot be blocked). Respect is a strange thing, in a group with nothing to respect in the first place.
2/2
Maybe just leave the ability mounted on the Zubera?
"Whenever a creature you control is put into a graveyard from play, gain 1 life for each creature that shares a type with that creature."
Flaming Zubera 2RR
Creature - Zubera Spirit
Discard a Spirit card: ~ deals 1 damage to target creature or player.
Sacrifice a Spirit: ~ deals 2 damage to target creature or player. Consumed by anger, he will use anything to fuel his rage.
2/2
Youngblade 2W
Creature - Human Samurai
If ~ leaves play, put a 3/3 Samurai token with first strike into play. Experience through failure, glory in death.
1/1
Great Warrior 1WWW
Creature - Human Soldier
First Strike
Whenever ~ deals combat damage to a player, put a legend counter on ~.
~ gets +1/+1 for each legend counter on it.
If ~ has 3 or more legend counters on it, ~ counts as a legendary creature.
2/2
Multi-Colored Seer GGG
Creature - Elf Wizard
~ counts as being all colors. (colorless is not a color) 1: Add one mana of any color to your mana pool. You may use this ability only 3 times each turn.
1/1
Arc Elf RG
Creature - Elf
Whenever an instant spell you cast deals damage to a player, ~ gets +1/+0 until end of turn. After years of living among them he had grown dependant on their magics.
0/1
Hardcore Basilisk 2BB
Creature - Basilisk
Whenever ~ deals combat damage to a creature, destroy it at end of turn. It cannot be regenerated.
Whenever ~ would go to a graveyard from play, destroy target creature. It cannot be regenerated. It always tries to take something with it.
2/3
Creature - Dinosaur Skeleton
Fear
Little Johnny loved going to look at the dinosaur skeletons every day. One day, though, they looked back.
5/3
Creature - Hag
Whenever you draw a card, reveal it. If it is a blue or black card, spells cost you less to play until end of turn. Otherwise, discard it.
These hags are known for their selective, but effective, nature.
1/1
Creature - Hag Lord
Hags you control get +1/+1 and gain Hagwalk (If your opponent controls a Hag, Hags you control cannot be blocked).
Respect is a strange thing, in a group with nothing to respect in the first place.
2/2
"Whenever a creature you control is put into a graveyard from play, gain 1 life for each creature that shares a type with that creature."
Flaming Zubera 2RR
Creature - Zubera Spirit
Discard a Spirit card: ~ deals 1 damage to target creature or player.
Sacrifice a Spirit: ~ deals 2 damage to target creature or player.
Consumed by anger, he will use anything to fuel his rage.
2/2
Creature - Human Samurai
If ~ leaves play, put a 3/3 Samurai token with first strike into play.
Experience through failure, glory in death.
1/1
Creature - Human Soldier
First Strike
Whenever ~ deals combat damage to a player, put a legend counter on ~.
~ gets +1/+1 for each legend counter on it.
If ~ has 3 or more legend counters on it, ~ counts as a legendary creature.
2/2
I honestly have no idea, last time I posted here consistently Tribal Enchants didn't exist. I just liked the idea. It's still an Elf.
Quirion Pugilist 1G
Creature - Elf Warrior
First Strike
2/1
Tribal Enchantment - Elf
Tap an untapped Elf you control: Untap target land.
Creature - Elf Wizard
~ counts as being all colors. (colorless is not a color)
1: Add one mana of any color to your mana pool. You may use this ability only 3 times each turn.
1/1
Creature - Elf
Whenever an instant spell you cast deals damage to a player, ~ gets +1/+0 until end of turn.
After years of living among them he had grown dependant on their magics.
0/1
Artifact Creature - Pentavite
Morph - 2
When ~ is flipped face up, put a +1/+1 counter on ~.
2/2
Edifice Defenses 3
Artifact Creature - Wall
Defender
At the end of your turn you may put a +0/+1 counter on ~.
0/1
Craven Castle 1BB
Creature - Wall
Defender
Remove target creature card from your graveyard from the game: ~ deals 2 damage to target attacking creature.
0/3
Creature - Basilisk
Whenever ~ deals combat damage to a creature, destroy it at end of turn. It cannot be regenerated.
Whenever ~ would go to a graveyard from play, destroy target creature. It cannot be regenerated.
It always tries to take something with it.
2/3
Creature - Basilisk
Whenever ~ deals combat damage to a creature it gains Fading 1.
4/5