Selysnian DevkarinG
Creature - Elf Cleric U
Whenever you scavenge Selysnian Devkarin, you may populate.
Scavenge 3G In death it garners even more converts, a lesson learned being born into the Golgari.
2/2
Green Slime1G
Creature - Ooze R
Infect
During your upkeep, put a -1/-1 counter on each creatures with a -1/-1 counter on it and put a +1/+1 counter on Green Slime.
2/2
Highborn Patron2UU
Creature - Faerie
Flying, Hexproof
When Highborn Patron enters the battlefield, draw a card.
Highborn Patron can only be blocked by faeries.
2/2
Slipstream Ultimus1UUU
Creature - Elemental Avatar
Flash, unblockable
When Slipstream Ultimus enters the battlefield. put a +1/+1 counter onit for each blue permanent and island on the battlefield.
3/3
Zenith IlluminateWWBB
Creature - Archon
Creatures you control get +1/+1.
When Zenith Illuminate leaves the battlefield, all creatures get -3/-3 until end of turn.
4/4
Quality of ValorWWWW
Enchantment Creature - Archon Angel
Flying
Other permanents you control that share a type or subtype with Quality of Valor are indestructible.
When Quality of Valor dies, shuffle it into your library and you gain 5 life.
5/5
Yotian Toiler3
Artifact Creature - Assembly-Worker
Vigilance
When Yotian Toiler enters the battlefield, target contraption gains vigilance until end of turn.
1/2
Day Laborer2
Artifact Creature - Assembly-Worker
When Day Laborer enters the battlefield, assemble target contraption.
Sacrifice Day Laborer at end of turn unless you pay 1.
1/1
Creature - Minotaur Warrior
Devour 2
2/2
[Clan Flamingo]
Creature - Minotaur Berserker
Haste
When Minotaur Berserker enters the battlefield it deals 2 damage to target creature.
2/2
[Clan Flamingo]
Creature - Elf Cleric U
Whenever you scavenge Selysnian Devkarin, you may populate.
Scavenge 3G
In death it garners even more converts, a lesson learned being born into the Golgari.
2/2
[Clan Flamingo]
Creature - Ooze R
Infect
During your upkeep, put a -1/-1 counter on each creatures with a -1/-1 counter on it and put a +1/+1 counter on Green Slime.
2/2
[Clan Flamingo]
Creature - Yeti
Whenever a non-red creature enters the battlefield, Xenophobic Yeti fights it.
3/3
[Clan Flamingo]
Creature - Faerie
Flying, Hexproof
When Highborn Patron enters the battlefield, draw a card.
Highborn Patron can only be blocked by faeries.
2/2
[Clan Flamingo]
Creature - Satyr
Haste
When Manic Reveler dies discard a card, then draw a card.
2/1
[Clan Flamingo]
Creature - Elemental Avatar
Flash, unblockable
When Slipstream Ultimus enters the battlefield. put a +1/+1 counter onit for each blue permanent and island on the battlefield.
3/3
[Clan Flamingo]
Creature - Archon
Creatures you control get +1/+1.
When Zenith Illuminate leaves the battlefield, all creatures get -3/-3 until end of turn.
4/4
Next: Illusions
[Clan Flamingo]
Enchantment Creature - Archon Angel
Flying
Other permanents you control that share a type or subtype with Quality of Valor are indestructible.
When Quality of Valor dies, shuffle it into your library and you gain 5 life.
5/5
[Clan Flamingo]
Creature - Archon
Vigilance
Whenever Ambient Lightlord attacks, exile target permanent.
4/6
[Clan Flamingo]
Artifact Creature - Assembly-Worker
Vigilance
When Yotian Toiler enters the battlefield, target contraption gains vigilance until end of turn.
1/2
[Clan Flamingo]
Artifact Creature - Assembly-Worker
Other Assembly-Workers get +0/+1.
1/1
[Clan Flamingo]
Creature - Goblin Assembly-Worker
Whenever you assemble a contraption, Heavy Lifter gets +1/+0 until end of turn.
1/1
[Clan Flamingo]
Artifact Creature - Assembly-Worker
When Day Laborer enters the battlefield, assemble target contraption.
Sacrifice Day Laborer at end of turn unless you pay 1.
1/1
[Clan Flamingo]