Volcanic HydraRRR
Creature - Hydra
As Volcanic Hydra enters the battlefield, put a head counter on each Mountain you control.
Remove a head counter from a Mountain you control and sacrifice Volcanic Hydra: Put a token into play that's a copy of Volcanic Hydra.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
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Hydralisk1BG
Creature - Zerg Hydra
Reach
Whenever Hydralisk deals combat damage to a creature or player, it deals 1 damage to target creature or player.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
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Xyloshell CrabWU
Creature - Crab
If Xyloshell Crab would be put into a graveyard from play, instead it becomes an enchantment.
At the beginning of your upkeep, draw a card if you control four or more enchantments.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
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Hellish Shell1B
Creature - Crab Zombie
Wither, intimidate
Sacrifice an island: Target creature becomes black and blocks Hellish Shell this turn if able.
1/3
Private Mod Note
():
Rollback Post to RevisionRollBack
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Queen of the Nephilim4
Legendary Creature - Nephilim
Queen of the Nephilim is all colors.
If four different colors of mana were spent to play Queen of the Nephilim, players can't cast spells of the color not spent to play Queen of the Nephilim.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
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Epithelia Nephilim2U
Creature - Nephilim
Flash
When Epithelia Nephilim enters the battlefield, counter target spell that targets a spell you control. WUBR: Exile Epithelia Nephilim, then return it to the battlefield under its owner's control.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
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Ferocious ShadeBR
Creature - Shade B: Ferocious Shade gets +1/+1 until end of turn. R: Ferocious Shade gets +1/+0 and gains first strike until end of turn. BR: Ferocious Shade gains deathtouch until end of turn.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
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OctoliskG
Creature - Basilisk
Octolisk comes into play with 8 +1/+1 counters on it.
As long as Octolisk has three or more +1/+1 counters on it, prevent all damage that it would deal to players. 1: Put a +1/+1 counter on Octolisk. 1: Remove a +1/+1 counter from Octolisk.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
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Traquilizer GnomeGW
Creature - Gnome
Whenever Tranquilizer Gnome deals combat damage to a creature, tap that creature.
Whenever a creature becomes tapped by Tranquilizer Gnome, it doesn't untap during its controller's next untap step. 2GW: Tap all creatures, then sacrifice Tranquilizer Gnome.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
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Zamboni Hellion2UUU
Creature - Hellion RRR: Until end of turn, Islands you control have ":symtap:: Add UU to your mana pool." Hellions born in a caldera lake have a certain affinity for ice.
4/6
Next: Lhurgoyf
Private Mod Note
():
Rollback Post to RevisionRollBack
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Creature - Myr
Intimidate
Other creatures lose intimidate.
2/1
Creature - Hydra
Haste
Whenever Zealous Hydraling deals combat damage to a player, put two +1/+1 counters on it.
0/1
Next: Myr
Creature - Hydra
As Volcanic Hydra enters the battlefield, put a head counter on each Mountain you control.
Remove a head counter from a Mountain you control and sacrifice Volcanic Hydra: Put a token into play that's a copy of Volcanic Hydra.
2/3
Creature - Zerg Hydra
Reach
Whenever Hydralisk deals combat damage to a creature or player, it deals 1 damage to target creature or player.
2/3
Creature - Skeleton
Protection from white and from black
Blue, green, and red spells you play cost WB less to play.
1/1
Next: Hydra
Creature - Crab
If Xyloshell Crab would be put into a graveyard from play, instead it becomes an enchantment.
At the beginning of your upkeep, draw a card if you control four or more enchantments.
2/1
Creature - Crab Zombie
Wither, intimidate
Sacrifice an island: Target creature becomes black and blocks Hellish Shell this turn if able.
1/3
Legendary Creature - Nephilim
Queen of the Nephilim is all colors.
If four different colors of mana were spent to play Queen of the Nephilim, players can't cast spells of the color not spent to play Queen of the Nephilim.
4/4
Creature - Nephilim
Flash
When Epithelia Nephilim enters the battlefield, counter target spell that targets a spell you control.
WUBR: Exile Epithelia Nephilim, then return it to the battlefield under its owner's control.
2/2
Creature - Shade
B: Ferocious Shade gets +1/+1 until end of turn.
R: Ferocious Shade gets +1/+0 and gains first strike until end of turn.
BR: Ferocious Shade gains deathtouch until end of turn.
1/1
Creature - Basilisk
Octolisk comes into play with 8 +1/+1 counters on it.
As long as Octolisk has three or more +1/+1 counters on it, prevent all damage that it would deal to players.
1: Put a +1/+1 counter on Octolisk.
1: Remove a +1/+1 counter from Octolisk.
0/0
Creature - Gnome
Whenever Tranquilizer Gnome deals combat damage to a creature, tap that creature.
Whenever a creature becomes tapped by Tranquilizer Gnome, it doesn't untap during its controller's next untap step.
2GW: Tap all creatures, then sacrifice Tranquilizer Gnome.
2/2
Creature - Hellion
RRR: Until end of turn, Islands you control have ":symtap:: Add UU to your mana pool."
Hellions born in a caldera lake have a certain affinity for ice.
4/6
Next: Lhurgoyf
Creature - Hellion
Trample
Whenever Warhead Hellion deals combat damage to a player, that player sacrifices two lands.
4/3
Creature - Sand
Ignoramus Sandman doesn't untap during your untap step.
G: Regenerate Ignoramus Sandman.
U: Untap Ignoramus Sandman.
3/3