Worwax Wormwing1BB
Legendary Creature - Imp T: Target creature with flying becomes a 2/2 black Imp creature with flying. (This effect doesn't end at end of turn.)
2/2 Certain denizens of the void are very lonely... and require friends.
Elder Radiance4WWW
Creature - Elemental
Flying, protection from nonwhite
Nonwhite creatures don't untap during their controllers' untap steps.
5/5 The birth of light caused a gash in the void of darkness.
Looting Hero3R
Creature - Ogre Dragonslayer 3R,T: Looting Hero deals damage equal to its power to target Dragon.
Whenever a Dragon is put into a graveyard from play, draw a card.
4/1 Greed before noble sentiments.
Eldric of the Spear of Bitter Mercy2W
Legendary Creature - Elf Dragonslayer Cleric
Protection from red. T, Remove three creature cards in your graveyard from the game: Remove target creature from the game.
1/3
Hallowed Voice4W
Creature - Xoga Cleric T: Target white permanent becomes a basic Plains. (This effect doesn't end at end of turn.)
1/6 "Give life, give soul, give spirit. The reward is eternity, for the land can never be erased."
Thunderglop2UR
Creature - Ooze Weird
Whenever you play an instant or sorcery spell, untap all Ooze you control.
Tap an untapped Ooze you control: Thunderglop deals 1 damage to target creature or player.
1/3 Brzzt!
Zelgoog Marine2R
Creature - Human Soldier
Haste, haste T: Target creature with haste loses haste and another target creature without haste gains haste.
2/1
Meh.
Aeroglider 4U
Creature - Snake Mutant
Flying, flash
4/2 Their scales camouflage perfectly against the azure sky.
Usurping Army2B
Creature - Human Soldier Mercenary
At the beginning of your upkeep, if you control more creatures than any opponent, put a copy of Usurping Army into play.
1/1 Might creates might.
Jarhead Recruit1R
Creature - Human Soldier
At end of turn, if Jarhead Recruit didn't attack this turn, tap it.
2/2 Funny how quickly brute strength devolves into laziness.
Einhorn CavalryWW
Creature - Human Soldier
Flanking
When Einhorn Cavalry comes into play, you control a Knight, Einhorn Cavalry and Knights you control gain haste until end of turn.
2/2 Support troops are quite useful.
Ymyr0
Legendary Artifact Creature - Myr Artificer
When Ymyr comes into play, sacrifice five artifacts. T, Remove a +1/+1 counter from Ymyr: Put a 0/0 Myr creature token with Modular X into play, where X is the number of +1/+1 counters on Ymyr.
Modular 5
0/0 The ceaseless ticking that drives its genius has driven countless Leonin and Nim mad.
Ultramyr1
Artifact Creature - Myr 0: Ultramyr becomes a copy of target Myr.
1/1 Its programming is compressed to take advantage of information already encoded in its comrades.
Jailer Myr2
Artifact Creature - Myr Guardian T: Target artifact creature doesn't untap during its controller's next untap step.
1/1 Its body is quite attractive--magnetically.
Private Mod Note
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Only human remains.
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Creature - Bird Scout
Flying, first strike
Whenever another creature with flying comes into play, untap Airwatcher.
2/1
Legendary Creature - Imp
T: Target creature with flying becomes a 2/2 black Imp creature with flying. (This effect doesn't end at end of turn.)
2/2
Certain denizens of the void are very lonely... and require friends.
Creature - Elemental
Flying, protection from nonwhite
Nonwhite creatures don't untap during their controllers' untap steps.
5/5
The birth of light caused a gash in the void of darkness.
Creature - Weird Elemental
Flying, haste, first strike
R: Aeroglaive gets +1/+0 until end of turn.
1/1
Creature - Ogre Dragonslayer
3R,T: Looting Hero deals damage equal to its power to target Dragon.
Whenever a Dragon is put into a graveyard from play, draw a card.
4/1
Greed before noble sentiments.
Legendary Creature - Elf Dragonslayer Cleric
Protection from red.
T, Remove three creature cards in your graveyard from the game: Remove target creature from the game.
1/3
Creature - Xoga Cleric
T: Target white permanent becomes a basic Plains. (This effect doesn't end at end of turn.)
1/6
"Give life, give soul, give spirit. The reward is eternity, for the land can never be erased."
Creature - Ooze Weird
Whenever you play an instant or sorcery spell, untap all Ooze you control.
Tap an untapped Ooze you control: Thunderglop deals 1 damage to target creature or player.
1/3
Brzzt!
Creature - Human Soldier
Haste, haste
T: Target creature with haste loses haste and another target creature without haste gains haste.
2/1
Meh.
Aeroglider 4U
Creature - Snake Mutant
Flying, flash
4/2
Their scales camouflage perfectly against the azure sky.
Creature - Human Soldier Mercenary
At the beginning of your upkeep, if you control more creatures than any opponent, put a copy of Usurping Army into play.
1/1
Might creates might.
Creature - Human Soldier
At end of turn, if Jarhead Recruit didn't attack this turn, tap it.
2/2
Funny how quickly brute strength devolves into laziness.
Creature - Human Soldier
Flanking
When Einhorn Cavalry comes into play, you control a Knight, Einhorn Cavalry and Knights you control gain haste until end of turn.
2/2
Support troops are quite useful.
Legendary Artifact Creature - Myr Artificer
When Ymyr comes into play, sacrifice five artifacts.
T, Remove a +1/+1 counter from Ymyr: Put a 0/0 Myr creature token with Modular X into play, where X is the number of +1/+1 counters on Ymyr.
Modular 5
0/0
The ceaseless ticking that drives its genius has driven countless Leonin and Nim mad.
Artifact Creature - Myr
0: Ultramyr becomes a copy of target Myr.
1/1
Its programming is compressed to take advantage of information already encoded in its comrades.
Artifact Creature - Myr Guardian
T: Target artifact creature doesn't untap during its controller's next untap step.
1/1
Its body is quite attractive--magnetically.