Thunder Drake3RR
Creature – Drake
Flying, haste
When Thunder Drake enters the battlefield, it deals 1 damage to each creature target player controls. 3/3
Joraga Leafdrake3GU
Creature – Plant Drake
Flying
Whenever Joraga Leafdrake deals combat damage to a player, put that many 1/1 green Plant creature tokens onto the battlefield. 2/3
War Raptor3RR
Creature – Lizard
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.) 3/2
Firebreath Lizard1R
Creature – Lizard
Firebreath Lizard has first strike as long as its power is 3 or more.
:symr:: Firebreath Lizard gets +1/+0 until end of turn. 1/2
Zendikar Explorer1G
Creature – Human Werewolf Scout
Forestwalk
At the beginning of each upkeep, if no spells were cast last turn, transform Zendikar Explorer.
2/1
///// Rabid Bloodwolf
(:symr:/:symg:) Creature – Werewolf
Rabid Bloodwolf attacks each turn if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rabid Bloodwolf. 5/5
Quiet Smugglers3GU
Creature – Human Mercenary
When Quiet Smugglers enters the battlefield, search your library for an artifact or creature card, reveal it and shuffle your library, then put that card on top of it. 2/3
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Artifact Creature – Gargoyle
Flying
Exile a creature card from your graveyard: Yixlid Gargoyle gets +1/+1 until end of turn.
2/2
Creature – Soltari Spirit
Shadow, hexproof
1/1
Creature – Drake
Flying, haste
When Thunder Drake enters the battlefield, it deals 1 damage to each creature target player controls.
3/3
Creature – Zombie Drake
Flying, deathtouch
When Putrid Drake dies, each player loses 2 life.
2/3
Creature – Plant Drake
Flying
Whenever Joraga Leafdrake deals combat damage to a player, put that many 1/1 green Plant creature tokens onto the battlefield.
2/3
Creature – Lizard
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
3/2
Creature – Lizard
Islandwalk, hexproof
3/1
Creature – Lizard
Firebreath Lizard has first strike as long as its power is 3 or more.
:symr:: Firebreath Lizard gets +1/+0 until end of turn.
1/2
Creature – Human Werewolf Scout
Forestwalk
At the beginning of each upkeep, if no spells were cast last turn, transform Zendikar Explorer.
2/1
/////
Rabid Bloodwolf
(:symr:/:symg:) Creature – Werewolf
Rabid Bloodwolf attacks each turn if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Rabid Bloodwolf.
5/5
Next: Lizard
Creature – Dryad Siren
All creatures able to block Wood Siren do so.
2/1
Tribal Instant – Siren
Creatures target player controls attack this turn if able.
Creature – Siren
1U,T: Tap target creature. It doesn't untap during its controller's next untap step.
2/2
Creature – Siren
Hexproof
Tap five untapped Sirens you control: You gain control of target creature.
2/4
Creature – Insect Assassin Mercenary
When Xira's Assassin enters the battlefield, destroy target tapped creature.
When Xira's Assassin leaves the battlefield, draw a card.
2/2
Creature – Human Mercenary
When Quiet Smugglers enters the battlefield, search your library for an artifact or creature card, reveal it and shuffle your library, then put that card on top of it.
2/3