The Only Way Forward Is DownRB
Instant - Trap
If an opponent has lost three or more life this turn, you may cast The Only Way Forward Is Down for 0.
Each opponent chooses Blood or Bones. For each player who chose Blood, that player loses 3 life. For each player who chose Bones, create two black Skeleton
Arcane Arcanist :xmana::ymana::3mana:
Creature - Phelddagrif Wizard
When Arcane Arcanist enters the battlefield, choose up or down.
If you cast Arcane Arcanist during the first main phase of the third turn, put six X/Y Hippo Jellyfish Avatar creature land tokens onto the battlefield transformed. If you chose up, the sixth token's
Arcane Arcanist :xmana::ymana::3mana:
Creature - Phelddagrif Wizard
When Arcane Arcanist enters the battlefield, choose up or down.
If you cast Arcane Arcanist during the first main phase of the third turn, put six X/Y Hippo Jellyfish Avatar creature land tokens onto the battlefield transformed. If you chose up, the
Arcane Arcanist :xmana::ymana::3mana:
Creature - Phelddagrif Wizard
When Arcane Arcanist enters the battlefield, choose up or down.
If you cast Arcane Arcanist during the first main phase of the third turn, put six X/Y Hippo Jellyfish Avatar creature land tokens onto the battlefield transformed. If you chose
Hammer of Justice
Artifact - Equipment
Equipped creature can't be destroyed by spells opponents control, and must attack each turn if able.
Equip - Each player gains 4 life.
Hammer of Justice
Artifact - Equipment
Equipped creature can't be destroyed by spells opponents control, and must attack each turn if able.
Equip - Each player gains
Hammer of Justice2
Artifact - Equipment
Equipped creature can't be destroyed by spells opponents control, and must attack each turn if able.
Equip-Each
Instant - Trap
If an opponent has lost three or more life this turn, you may cast The Only Way Forward Is Down for 0.
Each opponent chooses Blood or Bones. For each player who chose Blood, that player loses 3 life. For each player who chose Bones, create two black Skeleton
Creature - Phelddagrif Wizard
When Arcane Arcanist enters the battlefield, choose up or down.
If you cast Arcane Arcanist during the first main phase of the third turn, put six X/Y Hippo Jellyfish Avatar creature land tokens onto the battlefield transformed. If you chose up, the sixth token's
Creature - Phelddagrif Wizard
When Arcane Arcanist enters the battlefield, choose up or down.
If you cast Arcane Arcanist during the first main phase of the third turn, put six X/Y Hippo Jellyfish Avatar creature land tokens onto the battlefield transformed. If you chose up, the
Creature - Phelddagrif Wizard
When Arcane Arcanist enters the battlefield, choose up or down.
If you cast Arcane Arcanist during the first main phase of the third turn, put six X/Y Hippo Jellyfish Avatar creature land tokens onto the battlefield transformed. If you chose
Enchantment
You can't
Enchantment
Artifact - Equipment
Equipped creature can't be destroyed by spells opponents control, and must attack each turn if able.
Equip - Each player gains 4 life.
Think that's all, so next:
Necrogenic
Artifact - Equipment
Equipped creature can't be destroyed by spells opponents control, and must attack each turn if able.
Equip - Each player gains
Artifact - Equipment
Equipped creature can't be destroyed by spells opponents control, and must attack each turn if able.
Equip-Each
Artifact - Equipment
Equipped creature can't be destroyed by spells opponents control, and must attack each turn if able.
Instant
If an instant owned by target player is countered, that
Enchantment - Aura
Enchant enchantment you control
Enchanted enchantment is a 1/3 red Elemental creature that's still an
Enchantment - Aura
Enchant enchantment you