Blizzard's Crush :sym2w::sym2b:(:2mana:/)
Instant
Destroy non-Snow permanent.
If you've payed snow mana for ~'s mana cost, then you may untap target snow creature you control.
Lurking Ætherplasm :2mana::symu::symu::symu::symb:
Creature - Illusion
Whenever ~ enters the battlefield, you may choose up to target creatures target player controls. That player puts one creature into his or her hand and the other into his or her graveyard.
Remove from the game four cards from your graveyard: Put ~ from your graveyard into your hand.
2/3
Heroic Ultimatum :symu::symu::symr::symr::symr::symw::symw:
Sorcery
For each card in your hand, gain 3 life and each creature you control gains +X/+0 and first strike where X equals the number of cards in your hand.
Desecrated Icon :2mana::1mana::symbw::symbw::symbw:
Legendary Creature - Avatar Incarnation Spirit
Flying, haste, vigilence
Whenever ~ enters the battlefield, you may choose a number. Destroy each non-land permanent with a converted mana cost lower than that number.
Whenever ~ leaves the battlefield, each player puts permanents from his or her graveyard back onto the battlefield that were destroyed this way.
6/6
Igneous Scheming :3mana::symu::symr::symr::symr:
Enchantment
Whenever a creature comes into play that is not under your control, you may draw a card.
Whenever you take damage, discard a card.
:symur::symur::symur:: Deal 2 damage to target creature or player for each card in your hand.
Sacrifice ~: Deal 4 damage to target creature or player.
Knotvine Shaman :1mana::symg::symbw:
Creature - Elf Nomad Shaman
Whenever ~ comes into play, you may search your library for a card that shares a color with ~. If you do, remove that card from the game.
Whenever ~ is put into your graveyard from play, you may put a card removed from game this way into your hand.
2/2
Vicarious Charm :1mana::symrg::symu:
Instant
Choose one: Tap two creatures and untap target creature you control; or you gain shroud until end of turn; or search your library for a creature card then put it on top of your library.
Leeroy Jenkins, Uncroaked Warlord :1mana::symu::symu::symb::symb:
Legendary Creature - Undead Warrior
Fear, deathtouch
Whenever ~ is dealt combat damage, put a -0/-1 on it.
5/5
Hot Spot
Sorcery
Deal 1 damage to target creature or player. If the damaged creature were to be put into a graveyard from play, remove it from the game instead.
Ancient Golem
Artifact Creature - Golem Juggernaut
Trample, vigilence
Whenever ~ leaves play, you may put a 4/4 colorless Artifact creature token into play with Trample.
7/10
Next:
Private Mod Note
():
Rollback Post to RevisionRollBack
Redington, Omniscient God of Bogles
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Instant
Destroy non-Snow permanent.
If you've payed snow mana for ~'s mana cost, then you may untap target snow creature you control.
Next: :symug::symug:
Creature - Illusion
Whenever ~ enters the battlefield, you may choose up to target creatures target player controls. That player puts one creature into his or her hand and the other into his or her graveyard.
Remove from the game four cards from your graveyard: Put ~ from your graveyard into your hand.
2/3
Next: :3mana::symgw::symgw:
Sorcery
For each card in your hand, gain 3 life and each creature you control gains +X/+0 and first strike where X equals the number of cards in your hand.
Next: :symu::symg::symw:
Legendary Creature - Avatar Incarnation Spirit
Flying, haste, vigilence
Whenever ~ enters the battlefield, you may choose a number. Destroy each non-land permanent with a converted mana cost lower than that number.
Whenever ~ leaves the battlefield, each player puts permanents from his or her graveyard back onto the battlefield that were destroyed this way.
6/6
Next: :symu::symu:
Enchantment
Whenever a creature comes into play that is not under your control, you may draw a card.
Whenever you take damage, discard a card.
:symur::symur::symur:: Deal 2 damage to target creature or player for each card in your hand.
Sacrifice ~: Deal 4 damage to target creature or player.
Next: :2mana::symu::symg:
Creature - Elf Nomad Shaman
Whenever ~ comes into play, you may search your library for a card that shares a color with ~. If you do, remove that card from the game.
Whenever ~ is put into your graveyard from play, you may put a card removed from game this way into your hand.
2/2
Next: :1mana::symr::symuw:
Instant
Choose one: Tap two creatures and untap target creature you control; or you gain shroud until end of turn; or search your library for a creature card then put it on top of your library.
Next: :symg::symw:
Legendary Creature - Undead Warrior
Fear, deathtouch
Whenever ~ is dealt combat damage, put a -0/-1 on it.
5/5
Next: :symr::symw:
Artifact - Equipment
Equipped creature gets +2/+1 and double strike.
Equip:
Next: :1mana::symr::symg:
Creature - Beast
Protection from black
2/2
Next:
Sorcery
Deal 1 damage to target creature or player. If the damaged creature were to be put into a graveyard from play, remove it from the game instead.
Next:
Instant
Counter target triggered ability or activated ability.
Draw a card.
Next:
Creature - Demon
Shadow
1/1
Next:
Creature - Human Paladin
Haste, first strike
2/2
Next: :symu::symu::symg:
Artifact Creature - Golem Juggernaut
Trample, vigilence
Whenever ~ leaves play, you may put a 4/4 colorless Artifact creature token into play with Trample.
7/10
Next: