The Izzet Response 3UR
Sorcery
Draw two cards. You may reveal them. If you do, ~ deals damage to target creature and player equal to the revealed cards' total converted mana cost.
Unwilling Submission 3WUBB
Enchantment
Creatures target opponent controls get -1/-1 and creatures you control get +1/+1.
Whenever a creature you control leaves play, draw a card.
Order Downfall UUBBGG
Sorcery
Creatures you control are unblockable until the beginning of your end step.
At the beginning of your end step, if 5 or more damage was dealt this turn, target player loses 5 life and you may untap 5 or more permanents you control.
Colossal Strategy 2RRG
Sorcery
Target creature gets +2/+2 until end of turn.
~ deals X damage to target creature or player where X is the number of tapped lands you control.
Fiery Resolve (2/R)
Instant
~ deals 3 damage to target creature.
If that creature would be put into a graveyard this turn, ~ deals 2 damage to that creature's controller.
Vedalken Firemage 2UGR
Creature - Vedalken Wizard
Flash
When ~ comes into play, choose one - creatures you control get +2/+2 until end of turn, or ~ deals 3 damage to target creature or player.
2/2
Supernal Crusader 8WW
Creature - Human Knight
First strike, lifelink, vigilance
You may play ~ without paying its mana cost if you have played four or more white spells this turn.
5/5
Gwyllion Heretic WWBB
Creature - Hag
~ gets +1/+1 for every white or black permanent you control.
Whenever a nonwhite, nonblack permanent comes into play, put a +1/+1 counter on ~. "I never knew there was a world beyond our heaths."
3/3
only the mana cost should be provided, but i'll humor you.
Shade Commander 2BBB
Creature - Shade
Shadow
Suspend 3 - Pay 3 life.
Whenever a time counter is removed from ~, target player loses life equal to the number of black permanents in play.
2/2
Earthen Revenue 2G
Sorcery
As an additional cost to play ~, return a land you control to its owner's hand.
Creatures you control get +3/+3 and gain trample until end of turn.
5BB
Creature - Elemental
Shadow
BB: Target creature you control gains shadow until end of turn.
8/1
next: 3UB
3UR
Sorcery
Draw two cards. You may reveal them. If you do, ~ deals damage to target creature and player equal to the revealed cards' total converted mana cost.
next: WWBB
3WUBB
Enchantment
Creatures target opponent controls get -1/-1 and creatures you control get +1/+1.
Whenever a creature you control leaves play, draw a card.
next: 3RGWW
1U
Instant
Counter target spell.
Its controller draws a card.
next: 1W
UUBBGG
Sorcery
Creatures you control are unblockable until the beginning of your end step.
At the beginning of your end step, if 5 or more damage was dealt this turn, target player loses 5 life and you may untap 5 or more permanents you control.
next: 2WBR
2RRG
Sorcery
Target creature gets +2/+2 until end of turn.
~ deals X damage to target creature or player where X is the number of tapped lands you control.
next: 1WU
(2/R)
Instant
~ deals 3 damage to target creature.
If that creature would be put into a graveyard this turn, ~ deals 2 damage to that creature's controller.
next: (2/U)(2/U)
(B/R)B
Sorcery
Target player discards a card.
If that card is a permanent card, ~ deals 3 damage to him or her.
next: 8
2UGR
Creature - Vedalken Wizard
Flash
When ~ comes into play, choose one - creatures you control get +2/+2 until end of turn, or ~ deals 3 damage to target creature or player.
2/2
next: 3UUU
8WW
Creature - Human Knight
First strike, lifelink, vigilance
You may play ~ without paying its mana cost if you have played four or more white spells this turn.
5/5
next: WUR
WWBB
Creature - Hag
~ gets +1/+1 for every white or black permanent you control.
Whenever a nonwhite, nonblack permanent comes into play, put a +1/+1 counter on ~.
"I never knew there was a world beyond our heaths."
3/3
next: (W/B)G
Shade Commander
2BBB
Creature - Shade
Shadow
Suspend 3 - Pay 3 life.
Whenever a time counter is removed from ~, target player loses life equal to the number of black permanents in play.
2/2
next: 1UUUUU
(R/W)(R/W)(R/W)
Sorcery
~ deals 5 damage divided as you choose among any number of target creatures.
Each opponent gains 2 life.
next: GU
2G
Sorcery
As an additional cost to play ~, return a land you control to its owner's hand.
Creatures you control get +3/+3 and gain trample until end of turn.
next: WU
1GU
Creature - Alligator
~ has shroud as long as you control a basic land.
3/2
next: (2/R)(2/G)(2/W)