Wandering Nightwolf 2GG Creature – Werewolf Intimidate When you cast an enchantment spell, transform Wandering Nightwolf. 4/4 // Daylight Packwolf (W) Creature – Wolf Human creatures and other Wolf creatures you control get +1/+1. 4/4 -minrar: uncommon
Windchill Instant – Cold Gust Windchill deals 2 damage to each creature with flying that was dealt damage this turn. Draw a card. -minrar: common
Wood-Kin Chassis 1GG Enchantment – Shape Aura Enchant creature Enchanted creature gets +2/+2, has hexproof, and is an Elemental in addition to its other creature types. Totem armor -minrar: uncommon
Ineffable Hunger 3GGG Sorcery If you control a Praetor, you may pay (P/G)(P/G)(P/G)(P/G)(P/G) rather than pay Ineffable Hunger's mana cost. Destroy target permanent. That permanent's controller puts a 3/3 green Beast creature token onto the battlefield. If a noncreature, nonland permanent was destroyed this way, you put a 3/3 green Beast creature token onto the battlefield. -minrar: uncommon
Insightful Façade 1G Enchantment – Aura Enchant creature Enchanted creature gets +1/+0. Whenever enchanted creature deals damage to a player, you may draw a card. When a creature you control dies, transform Insightful Façade. // Taciturn Visage ((U/B)) Enchantment – Aura Enchant creature Enchanted creature can’t be blocked. -minrar: uncommon
Behemoth 3GG Creature – Beast Exemplar of Beasts – If a Beast token would enter the battlefield under your control, you may put Behemoth onto the battlefield from your hand instead. Behemoth enters the battlefield with three +1/+1 counters on it if you didn’t cast it from your hand. 4/4 -minrar: uncommon
Roosting Phoenix RRR Creature – Phoenix Defender, flying Whenever an opponent is dealt noncombat damage, Roosting Phoenix loses defender until end of turn. Whenever a creature attacks, if you’re the defending player, you may return Roosting Phoenix from your graveyard to your hand. 4/2 -minrar: rare
Tempt Ego Sorcery Target opponent reveals his or her hand. You choose a permanent card from it. That player puts that card onto the battlefield face-down. -minrar: uncommon
The Abyss Incarnate 3B World Enchantment At the beginning of each player’s upkeep, that player exiles a nonartifact creature he or she controls. When The Abyss Incarnate leaves the battlefield, if there isn’t a world permanent on the battlefield, put all cards exiled with The Abyss Incarnate into their owners’ graveyard. -minrar: rare -reservereprint: The Abyss
Target creature gets -X/-X until end of turn, where X is the amount of damage that creature has. -minrar: common
Cateran Wanderer 1BB
Creature – Mercenary Deserter
When Cateran Wanderer enters the battlefield, target opponent gains control of it.
You can't search your library.
Chains of Madness 1B Enchantment – Psychosis Aura Enchant creature Whenever a player discards a card, put two -1/-1 counters on enchanted creature. -minrar: common
Chaosrider Death Knight BBB Creature – Zombie Knight First strike, trample Whenever you encounter a phenomenon, each opponent loses 2 life. Put that many +1/+1 counters on Chaosrider Death Knight. 2/2 -minrar: uncommon
Concealed Plague 3BB
Enchantment – Plague
When Concealed Plague is turned face-up, all creatures you don't control get -2/-2 until end of turn.
Whenever a creature you control becomes blocked, that creature gains first strike until end of turn.
Morph 2BB -minrar: uncommon
Consecrate in Blood 2BB
Sorcery – Blood
Choose one – Target creature becomes a black Vampire in addition to its other colors and creature types; or gain control of target Vampire.
Retrace through Vampire or Blood
Vision of Greed Instant Search your library for a black card and reveal it. Shuffle your library, then put that card on top of it. -minrar: uncommon Vision of Hope Instant Search your library for a white card and reveal it. Shuffle your library, then put that card on top of it. -minrar: uncommon
Archelon Chassis 1U Enchantment – Aura Enchant creature Enchanted creature gets +0/+6 and is a Turtle in addition to its other creature types. Enchanted creature can’t attack unless defending player controls an Island or Sea. Totem armor -minrar: common
Assert Dominance 5UU Enchantment – Aura Affinity for permanents you don’t own Enchant creature You control enchanted creature. -minrar: uncommon
Tanaka’s Cunning WW Instant – Gambit Each blocked creature becomes 1/1 until end of turn. -minrar: uncommon
Temporal Disjunction 2WW Enchantment – Chronology Whenever a counter is put on or removed from a permanent, exile that permanent. -minrar: rare
The Man with the Golden Gun Creature – Human Soldier W,t: Target creature gains first strike for as long as you control The Man with the Golden Gun. 1/1 -minrar: uncommon -filmtitle, booktitle
Titanium Remnant 4W Creature – Golem Spirit Metalcraft – Titanium Remnant gets +2/+0 and has first strike as long as you control three or more artifacts. 3/3 -minrar: common
True-Name Vanguard 1WW Creature – Kithkin Knight First strike As True-Name Vanguard enters the battlefield, name a monster. You and True-Name Vanguard have protection from the named monster. 3/1 -minrar: rare
Oblivion Tether 1W Enchantment – Aura Enchant nonland permanent When a permanent is exiled, exile enchanted permanent. -minrar: uncommon
Obstinate Flock Creature – Bird Soldier Flying Cycling 6W When you cycle Obstinate Flock, return it to the battlefield with three +1/+1 counters on it. 1/1 -minrar: uncommon
Order of Angelfire 1WW Creature – Human Cleric At the beginning of your end step, put a piety counter on Order of Angelfire. At the beginning of your upkeep, choose up to X target creatures, where X is the number of piety counters on Order of Angelfire. Each creature chosen this way gets +1/+2 until end of turn. 2/2 -minrar: uncommon
Overgrown Mammoth 2WW Creature – Elephant Beast Overgrown Mammoth has defender as long as you don’t control a creature named Advocate of the Beast. 6/6 -minrar: uncommon