Energy Encapsulation1UWR
Instant
Choose one or more — ~ deals 3 damage to target creature or player; exile target creature until the next end step; tap target creature; and/or draw a card.
Jowling Scruve3U
Creature - Crab U: ~ gets +0/+1 until end of turn. 3U, T: Put the top X cards of target player's library into his or her graveyard, where X is equal to ~'s toughness.
0/5
Right guys, white used to regen, now it doesn't really with some exceptions.
I don't know, doesn't make sense to post a card that it's unlikely they would ever print. I know sometimes we post off the wall crazy cards (see my July 4th card), but those seem obviously not serious. Oh well.
VeloshipW
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
Enchanted creature is a Cleric in addition to it's other types.
Why all this regeneration in white? Besides the odd white creature with off color ties, white doesn't really regenerate anything. At least over the last ten years.
I thought the idea was to make cards that could actually be made. Oh well.
Jovial ClericWW
Creature - Human Cleric W: Gain 1 life.
2/2
Ophidian Den
Land
~ enters the battlefield tapped. T: Add U to your mana pool. U, T: Target creature gains "Whenever target creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn." until end of turn. Activate this ability only any time you could cast a sorcery.
Arghos Mazecliffs
Land
~ enters the battlefield tapped.
T: Add 1 to your mana pool for each Minotaur you control.
Jokes on Us 1
Artifact
This card (or thread) sucks.
For instance, this card could easily be made:
Fervor Helm 2
Artifact - Equipment
Equipped creature has battle cry.
Equip 3
Poopy Card 1WB
Sorcery
All permanents are poopy.
If not...
Penal Code 1UW
Instant
Detain up to three target creatures.
Instant
Choose one or more — ~ deals 3 damage to target creature or player; exile target creature until the next end step; tap target creature; and/or draw a card.
Probably want to expand on that a bit...
Creature - Crab
U: ~ gets +0/+1 until end of turn.
3U, T: Put the top X cards of target player's library into his or her graveyard, where X is equal to ~'s toughness.
0/5
I don't know, doesn't make sense to post a card that it's unlikely they would ever print. I know sometimes we post off the wall crazy cards (see my July 4th card), but those seem obviously not serious. Oh well.
Veloship W
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, draw a card.
Enchanted creature is a Cleric in addition to it's other types.
I thought the idea was to make cards that could actually be made. Oh well.
Jovial Cleric WW
Creature - Human Cleric
W: Gain 1 life.
2/2
Land
~ enters the battlefield tapped.
T: Add U to your mana pool.
U, T: Target creature gains "Whenever target creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn." until end of turn. Activate this ability only any time you could cast a sorcery.
(I wonder if I'm off a bit on the wording here.)
Land
~ enters the battlefield tapped.
T: Add R to your mana pool.
T, Sacrifice ~: Add RRR to your mana pool.
That's where Coal Golem lives.
Legendary Land
T: Add 1 to your mana pool.
5, T: Creatures can't block this turn.
Artifact
~ is indestructible.
2: ~ becomes a 2/2 colorless Construct artifact creature until end of turn.
Sorcery
Exile target creature you control. Gain life and draw cards equal to that creature's power.
(Misthollow Griffin combo!)
Loving Embrace 1GW
Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, gain 5 life.
1GW: Return ~ to your hand.
Enchantment
At the beginning of your upkeep, if it's July 4th, you win the game.