Unravel2UU
Instant
Counter target spell. Add UU to your mana pool. "I like it when I figure out how spells work. It's as though I suddenly have the authority to squash them flat at the slightest whim." —Ilyss, Whisperer of Lies
Jeskai InitiateW
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "A gem cannot be polished without carving and polishing, nor a man perfected without trials." —Chinese proverb
1/1
Herd Mentality2WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as you control another creature.
Enchanted creature gets +2/+2 and has protection from instants and sorceries as long as you control three other creatures.
Banish the Shadow3W
Instant
Tap target artifact, creature or enchantment. If that permanent is black, put it on top of its owner's library instead. "Your conscience deserts you." —Grifadan admonition
Endless Wastes
Land
Endless Wastes enters the battlefield tapped.
You can't play lands.
At the beginning of each of your end steps, if Endless Wastes is untapped, put a Wilderness land token onto the battlefield with "T: Add 1 to your mana pool." T: Add 1 to your mana pool.
Vexing Vault3
Artifact X, T: Put target face-up exiled card into your hand, where X is the number of cards you own in exile. "If the council would accept my hypothesis that other worlds exist apart from ours, then this relic would be foremost among my evidences." -Arstom DeMaille, patron scholar
Sediment Golem4
Artifact Creature - Golem
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Sediment Golem enters the battlefield with a number of +1/+1 counters equal to the number of cards exiled to cast it.
0/0
Obsidian Medallion3
Artifact
Black spells you cast cost B less to cast. "An egotist is a person of low taste - more interested in himself than in me." -Ambrose Bierce
Juggernaut Factory8
Artifact Creature - Juggernaut
Juggernaut creatures you control attack each turn if able and can't be blocked by Walls.
Whenever Juggernaut Factory attacks, put a 5/3 Juggernaut artifact creature token onto the battlefield tapped and attacking. Its first field tests resulted in so many new cave exits that the mountain collapsed on its creators.
7/6
Younghorn Brawler1R
Creature - Minotaur Warrior
As an additional cost to cast Younghorn Minotaur, discard a card.
If the discarded card was a land card, Younghorn Minotaur enters the battlefield with a +1/+1 counter on it.
2/2
Urgent Summons2R
Sorcery
Put a creature card from your hand onto the battlefield. Return that creature to its owner's hand at the beginning of the next combat phase or end step. "What would you ever do without me?" -General Wyna
Nerve DamageR
Instant
Nerve Damage deals 1 damage to target creature, then choose one at random:
- That creature deals damage equal to its power to its controller.
- That creature can't block this turn.
- That creature's controller discards a card, then draws a card.
- Untap that creature.
Heart of Hatred1B
Sorcery
Target opponent loses 3 life and puts the top five cards of his or her library into his or her graveyard.
Flashback 5(U/R)(You may cast this card from your graveyard for its flashback cost. Then exile it.) "What can be happier than for a man, conscious of virtuous acts, and content with liberty, to despise all human affairs?" ―Marcus Tullius Cicero
Vision Quest2U
Enchantment
When Vision Quest enters the battlefield, shuffle your library and name a nonland card.
Whenever you draw a card, reveal it. If it's the named card, you may exile it and sacrifice Vision Quest. As long as that card is exiled, you may cast it without paying its mana cost.
Requisition Order1U
Sorcery
Target opponent chooses a nonland card type. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand, then shuffle the rest of the revealed cards into your library.
Private Mod Note
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Instant
Counter target spell. Add UU to your mana pool.
"I like it when I figure out how spells work. It's as though I suddenly have the authority to squash them flat at the slightest whim." —Ilyss, Whisperer of Lies
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"A gem cannot be polished without carving and polishing, nor a man perfected without trials." —Chinese proverb
1/1
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as you control another creature.
Enchanted creature gets +2/+2 and has protection from instants and sorceries as long as you control three other creatures.
Instant
Tap target artifact, creature or enchantment. If that permanent is black, put it on top of its owner's library instead.
"Your conscience deserts you." —Grifadan admonition
Land
Endless Wastes enters the battlefield tapped.
You can't play lands.
At the beginning of each of your end steps, if Endless Wastes is untapped, put a Wilderness land token onto the battlefield with "T: Add 1 to your mana pool."
T: Add 1 to your mana pool.
Artifact
X, T: Put target face-up exiled card into your hand, where X is the number of cards you own in exile.
"If the council would accept my hypothesis that other worlds exist apart from ours, then this relic would be foremost among my evidences." -Arstom DeMaille, patron scholar
Artifact Creature - Golem
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Sediment Golem enters the battlefield with a number of +1/+1 counters equal to the number of cards exiled to cast it.
0/0
Artifact
Black spells you cast cost B less to cast.
"An egotist is a person of low taste - more interested in himself than in me." -Ambrose Bierce
Artifact Creature - Juggernaut
Juggernaut creatures you control attack each turn if able and can't be blocked by Walls.
Whenever Juggernaut Factory attacks, put a 5/3 Juggernaut artifact creature token onto the battlefield tapped and attacking.
Its first field tests resulted in so many new cave exits that the mountain collapsed on its creators.
7/6
Creature - Minotaur Warrior
As an additional cost to cast Younghorn Minotaur, discard a card.
If the discarded card was a land card, Younghorn Minotaur enters the battlefield with a +1/+1 counter on it.
2/2
Sorcery
Put a creature card from your hand onto the battlefield. Return that creature to its owner's hand at the beginning of the next combat phase or end step.
"What would you ever do without me?" -General Wyna
Instant
Nerve Damage deals 1 damage to target creature, then choose one at random:
- That creature deals damage equal to its power to its controller.
- That creature can't block this turn.
- That creature's controller discards a card, then draws a card.
- Untap that creature.
Sorcery
Target opponent loses 3 life and puts the top five cards of his or her library into his or her graveyard.
Flashback 5(U/R) (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"What can be happier than for a man, conscious of virtuous acts, and content with liberty, to despise all human affairs?" ―Marcus Tullius Cicero
Enchantment
When Vision Quest enters the battlefield, shuffle your library and name a nonland card.
Whenever you draw a card, reveal it. If it's the named card, you may exile it and sacrifice Vision Quest. As long as that card is exiled, you may cast it without paying its mana cost.
Sorcery
Target opponent chooses a nonland card type. Reveal cards from the top of your library until you reveal a card of the chosen type. Put that card into your hand, then shuffle the rest of the revealed cards into your library.