The Relic - Selfar is a plane where mana is abundant and governed by five different avatars which represent each colors. Most of the people on the plane are not aware about the existence of these avatar. A few who do, bound these avatars to them with various rituals that give them an ability beyond normal mages and/or warriors. Conflict starts to occur when the Vedalken of the plane manage to withdraw the power of one of the avatar and created a relic that gives them power to reverse time. Once the news are out, every warleader and emperor on the plane aiming for it to fulfill their own ambition.
Setting: Ancient Middle Eastern
Common 1 of 10
Roast in the Sands5BB
Sorcery (C)
Affinity for Swamps
Destroy target creature In Selfar, those who sift through the sands are doomed to die by them
Chittering Sand-Scuttler1R
Creature - Insect (C)
Bound to Red - As long as you control three or more red permanents, Chittering Sand-Scuttler has first strike.
3/1
Look to the Stars4UU
Instant (C)
Affinity for Islands
Draw three cards, then discard two cards unless you discard a blue card. In Selfar, astronomy and astrology are elevated to fine arts.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious [i](As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
- [i]Gambit[/i] - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
[i]Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.[/i]
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious [i](As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
1/1
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
[i]"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid[/i]
Informant's Tounge1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
[i]Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.[/i]
Fateclock Guard1W
Creature - Human Soldier (C)
[i]Gambit[/i] - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Hardened Backbone2G
Instant
Distribute two +1/+1 counters among one or two target creatures.
[i]Even the smallest leprechaun grow a muscle after a cat fight.[/i]
Comet StrikeR
Instant (C)
Deal 4 damage to target creature without a +1/+1 counter on it.
[i]Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.[/i]
Neisha's Tome4
Artifact (U)
Draw an additional card during your draw step.
Your maximum hand size is reduced by one.
Uncommon 2 of 3:
Fickle Bluffs
Land (U)
: Add 1 to your mana pool.
: Target opponent chooses red or blue. Add one mana of the chosen color to your mana pool.
Fickle Djinn4U
Flying
[i]Suspicious[/i] (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
As long as Fickle Djinn has a +1/+1 counter on it, Fickle Djinn loses flying and gets +2/+2.
1/3
In The Hands of DestinyR
Sorcery (U)
Choose a card type. Target opponent searches your deck for a card of that type and reveals it. Put the revealed card into your hand. Then shuffle your deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
- Gambit - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control. "A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it. Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Fateclock Guard1W
Creature - Human Soldier (C) Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Hardened Backbone2G
Instant
Distribute two +1/+1 counters among one or two target creatures. Even the smallest leprechaun grow a muscle after a cat fight.
Common 9 of 10:
Flame-Juggler Elemental3R
Creature - Elemental (C) Gambit - When Flame-Juggler Elemental enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, Flame-Juggler Elemental gets haste until end of turn.
5/3
Comet StrikeR
Instant (C)
Deal 4 damage to target creature without a +1/+1 counter on it. Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.
Manic GambleRR
Sorcery (C)
As an additional cost to cast Manic Gamble, discard your hand.
Draw three cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
The Luck of Jylede may be running out at last. The eminently adaptable folk of this plane know full well they're entirely at the mercy of pure chance, as personified by the elusive Glass-Hearted Women who arrange, with the slightest touch and the most mercurial of whims, the fortunes of every inhabitant. It is said that to resist or defy the influence of these mysterious beings, whose pleasure it is to make the meek rise and the mighty fall, is to visit a doom greater than one's self or world, but that may threaten the entire multiverse.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
Leprechaun GoldtenderG
Creature - Faerie Druid (C) T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre IgnusR
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player. Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of StrengthB
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control. "A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it. Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Common 8 of 10:
Flashbang BoltR
Instant (C) Gambit - Choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, deal 3 damage to target creature or player. Otherwise, deal 1 damage to target creature or player.
Divine the Currents2U
Sorcery (U) Gambit - Choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, draw three cards and discard a card. Otherwise, draw three cards and discard two cards.
Fateclock Guard1W
Creature - Human Soldier (C) Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Mahaqua celebrates Dia de los Muertos - the Day of the Dead - once every ten years. As it slowly develops the trappings of civilization, this painted land has had to contend with political dissent, savage skirmishes with remote tribes, and a rising criminal underworld. But this decade's festival will be one that is unique in the annals of Mahaquan history... and it may spell doom for the entire plane.
None yet
Common 1 of 10
Drybone Buzzard1B
Creature - Bird (C)
Flying
Grisly (you may exile three cards from your graveyard and pay rather than pay this card's mana cost.
2/2
Shady Dealings2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Dhuniimok, long-dead, stirs. The monstrous plane is due for a Resurrection, so the Cult of Rebirth believes, and now two people - a Sinad missionary and a Formian hierophage - are being hailed as prophets by multiple groups hoping for salvation by any means. But only the hierophage, Ssitzin, realizes that the Cult's actions may be entirely insignificant - and the revival of the corpseplane may be both inevitable and by its own will...
-Graveyard theme
-Delve
-Parsitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Carrion-Feeder Buzzard1B
Creature - Zombie Bird
Flying Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.) If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm2G
Creature - Worm Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library. Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost. Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1. 1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card. The past guides us to the future.
Savor the Hunt2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.) "Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Common 9 of 10:
Bubbling Flesh3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Bubbling Blood3R
Instant (C)
Delve
Deal 3 damage to target creature or player.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Siel is a plane of jungle and forest, that civilization had only started to spoil. There are many strange and rare kinds of fauna and flora. But civilization is spreading fast ant wide, and the wilds have to fight or face doom...
Common 1/10
Eager Industrialist2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) ) "You see those trees? They all have to go."
Educated Gentleman1W
Creature - Human (C) Civilized - As long as you control a non-basic land, Educated Gentleman gets +2/+2.
1/1 "Of course I know all about the flora and fauna of the wilds... I just refuse to be anywhere near them."
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky DiggingR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Ruin Geist2W
Creature - Spirit
Defender
: target creature gets +0/+2 until end of turn.
0/5 Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph2
: add 1 to your mana pool 3, , Sacrifice ~: Draw a card. On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Common 9/10
Deep Temple Slobberer3W
Creature - Horror (C) Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Brief DigU
Sorcery (C)
Excavate 2 (Look at the top four cards of your library. You may put them into your graveyard.)
Draw a card.
Fungal Serum3G
Instant (C)
Delve
Target creature gets +4/+4 until end of round. The glowing mushrooms of the depths are known to have strange properties.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
CuriosityR
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.) Curiosity killed the cat.
Common 5/10
Deep Temple Slobberer 3W
Creature - Horror Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3 "Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Deep Water Pilferer2U
Creature - Merfolk Rogue Depth Dweller - As long as you have an island in your graveyard, Deep Water Pilferer has "whenever this creature deals combat damage to a player, Excavate 2 (Look at the top two cards of your library. You may put them into your graveyard.)"
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1 The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Common 3/10
Casual Destruction4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card. Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Search for Solution3UU
Sorcery (C)
Delve
Draw three cards, then discard two cards unless you discard a land.
Call in the Guards5W
Sorcery (C)
Delve
Put two 1/1 white soldier tokens onto the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Nocturne Cutpurse1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1 Most people ignore the rat-folk of the city and that's just what they want.
Common 2/10
Depth Dweller Fungi2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2 The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Rub Out4BB
Instant (C)
Delve
Destroy Target Creature. The Magistrate are no opposed to silencing those who would oppose them, or speak the truth.
Grug-Gang Demo Expert3R
Creature - Goblin Warrior (C)
When Grug-Gang Demo Expert enters of leaves the battlefield, deal 1 damage to target creature or player.
Disposable 2 (2, Sacrifice this permanent: Draw a card) Though dynamite is relatively new invention in Elohara, many young ruffians have found it quite useful for furthering natural selection.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
In Ochagon magic is present but strictly available to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has devised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardry before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts.
1/1
Necromantic Initiate1B
Creature - Human Wizard (c) Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" —Vanthal, First to Taste
Excoriate3W
Sorcery (C)
Destroy target tapped creature. "My justice will no longer be denied." —Novar, peasant vigilante
SnapfireR
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R) "It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Terrifying Glimpse(2/B)(2/B)
Sorcery
Destroy target non-black creature. It can't be regenerated. Magic are so abundant now that life becomes so cheap.
Spectral Shackles1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and its activated abilities can't be activated. "We have a warrant for the arrest of the alchemist Kald, also known as the Wise," the soldier said. "Do you know of his whereabouts?"
"Kald disappeared two weeks ago, young man," Mizeni answered. "He may not even be alive." Valsharen Grove Master1(2/G)(2/G)
Creature - Elf Druid (U)
Creatures you control get +0/+1 and gain "T: Add one mana of any color to your mana pool"
1/3
Lightning Blaster2RR
Creature - Human Wizard Spellstorm - When Lightning Blaster enters the battlefield, for each instant or sotcery spell you cast this turn, Lightning Blaster deals 2 damage to target creature.
2/2Echo Archmage :sym2r::sym2r::sym2r:
Snap Mind1BB
Sorcery (U)
Choose one - Target player discards two cards; or target play sacrifices a creature.
Entwine - (2/B)
Echo Master1RR Creature - Human Wizard(R)
Flash
When ~ enters the battlefield, you may copy target instant or sorcery spell. You may choose new targets for the copy. 2/2
The Gransung Ilse is a plane of islands, when the native of the plane have long been content to trade resources and live in peace. However, recent events have changed all that: a huge island has appeared in the center of the sea, along with rumors of treasure. Now that explorer are rushing to the island, and countries are beginning to fight over ownership of the island, how long will peace last? Furthermore, what is the true nature of the island?
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
In Ochagon magic is present but strictly available to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has devised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardry before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Valsharen were quick to share their new found gifts.
1/1
Necromantic Initiate1B
Creature - Human Wizard (c) Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" —Vanthal, First to Taste
Excoriate3W
Sorcery (C)
Destroy target tapped creature. "My justice will no longer be denied." —Novar, peasant vigilante
SnapfireR
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R) "It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Terrifying Glimpse(2/B)(2/B)
Sorcery
Destroy target non-black creature. It can't be regenerated. Magic are so abundant now that life becomes so cheap.
Spectral Shackles1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and its activated abilities can't be activated. "We have a warrant for the arrest of the alchemist Kald, also known as the Wise," the soldier said. "Do you know of his whereabouts?"
"Kald disappeared two weeks ago, young man," Mizeni answered. "He may not even be alive."[/quote]
Valsharen Grove Master1(2/G)(2/G)
Creature - Elf Druid (U)
Creatures you control get +0/+1 and gain "T: Add one mana of any color to your mana pool"
1/3
Lightning Blaster2RR
Creature - Human Wizard Spellstorm - When Lightning Blaster enters the battlefield, for each instant or sotcery spell you cast this turn, Lightning Blaster deals 2 damage to target creature.
2/2
Uncommon 3/3
Snap Mind1BB
Sorcery (U)
Choose one - Target player discards two cards; or target play sacrifices a creature.
Entwine - (2/B)
Enchantress's Aid(G/W)(G/W)(G/W)
Sorcery (U)
Choose one - Put a enchantment with converted mana cost 3 or less from you hand into play, or put a 1/1 white soldier token into play for each enchantment you control.
Entwine - (G/W)
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C)
Enlighten - When ~ comes into play, if you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts
1/1
Necromantic Initiate1B
Creature - Human Wizard (c)
Enlighten - When necromantic initiate enter the battlefield, if you cast an instant or sorcery spell this turn, target opponent discard a card.
1/1
Isolated Merfolk2(G/U)
Creature - Merfolk Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
Common 6/10:
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order ; or draw a card.
Entwine (2/U) "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste Uncork the Sprites2(W/U)
Sorcery (C)
Put a 1/1 blue white faerie token with flying on to the battlefield.
Rebound New mages often had trouble controlling even the most simple of summons.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
In Ochagon magic is present but strictly availabe to only a small subset lucky enough to be born mages. At least that's how it used to be. An alchemist named Kald the Wise has divised a tonic that can grant anyone the ability to wield magic and now the number of mages is skyrocketing! But this is upsetting the ruling class of old mages who seek to stop this surge in wizardy before they lose their political power.
Pyroclast Initiate1R
Creature - Human Wizard (C) Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
SootheG
Instant (C)
Target player gains 4 life. Draw a card. Not all magics must be destructive, sometimes the kindest action is reward itself
Common 3/10
Tonic's SightU
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order ; or draw a card.
Entwine 1 "Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Uncork the Sprites2U
Sorcery (U)
Put a 1/1 blue faerie token with flying on to the battlefield.
Rebound New mages often had trouble controlling even the most simple of summons.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
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Setting: Ancient Middle Eastern
Common 1 of 10
Roast in the Sands 5BB
Sorcery (C)
Affinity for Swamps
Destroy target creature
In Selfar, those who sift through the sands are doomed to die by them
Chittering Sand-Scuttler 1R
Creature - Insect (C)
Bound to Red - As long as you control three or more red permanents, Chittering Sand-Scuttler has first strike.
3/1
Look to the Stars 4UU
Instant (C)
Affinity for Islands
Draw three cards, then discard two cards unless you discard a blue card.
In Selfar, astronomy and astrology are elevated to fine arts.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious [i](As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
- [i]Gambit[/i] - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
[i]Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.[/i]
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious [i](As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
1/1
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
[i]"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid[/i]
Informant's Tounge 1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught 3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
[i]Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.[/i]
Fateclock Guard 1W
Creature - Human Soldier (C)
[i]Gambit[/i] - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Hardened Backbone 2G
Instant
Distribute two +1/+1 counters among one or two target creatures.
[i]Even the smallest leprechaun grow a muscle after a cat fight.[/i]
Comet Strike R
Instant (C)
Deal 4 damage to target creature without a +1/+1 counter on it.
[i]Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.[/i]
Neisha's Tome 4
Artifact (U)
Draw an additional card during your draw step.
Your maximum hand size is reduced by one.
Uncommon 2 of 3:
Fickle Bluffs
Land (U)
: Add 1 to your mana pool.
: Target opponent chooses red or blue. Add one mana of the chosen color to your mana pool.
Fickle Djinn 4U
Flying
[i]Suspicious[/i] (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)[/i]
As long as Fickle Djinn has a +1/+1 counter on it, Fickle Djinn loses flying and gets +2/+2.
1/3
In The Hands of Destiny R
Sorcery (U)
Choose a card type. Target opponent searches your deck for a card of that type and reveals it. Put the revealed card into your hand. Then shuffle your deck.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
- Gambit - When [This permanent] enters the battlefield or when you cast this spell, choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, [Effect]
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge 1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught 3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Fateclock Guard 1W
Creature - Human Soldier (C)
Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Hardened Backbone 2G
Instant
Distribute two +1/+1 counters among one or two target creatures.
Even the smallest leprechaun grow a muscle after a cat fight.
Common 9 of 10:
Flame-Juggler Elemental 3R
Creature - Elemental (C)
Gambit - When Flame-Juggler Elemental enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, Flame-Juggler Elemental gets haste until end of turn.
5/3
Comet Strike R
Instant (C)
Deal 4 damage to target creature without a +1/+1 counter on it.
Only those blessed by Glass-Hearted Woman may avoid the comet's wrath.
Manic Gamble RR
Sorcery (C)
As an additional cost to cast Manic Gamble, discard your hand.
Draw three cards.
- +1/+1 counters (this means no -1/-1 counters)
- Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
Leprechaun Goldtender G
Creature - Faerie Druid (C)
T: Target opponent chooses a color. Add one mana of the chosen color to the mana pool.
1/1
Pyre Ignus R
Creature - Elemental (C)
At the beginning of your upkeep, Pyre Ignus deals 1 damage to a random target player.
Some creatures want to watch the whole world burn. Others are content with doing it one spark at a time.
1/1
Betrayal of Strength B
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -2/-2 for each +1/+1 counter on it.
Muzzled Gytrash 2G
Creature - Hound Spirit (C)
Trample
Suspicious (As this creature enters the battlefield, secretly name a card type. The next time an opponent casts a spell of the chosen type, you may reveal your choice. If you do, put a number of +1/+1 counters on this creature equal to that spell's converted mana cost.)
1/1
Ironspurn 1W
Instant (C)
Destroy target enchantment. If you do, you may put a +1/+1 counter on target creature you control.
"A charm of cold iron will shatter a witch's curse better than any prayer." —Rion, Greathenge druid
Informant's Tounge 1U
Enchantment - Aura (C)
Enchant creature you don’t control.
Whenever enchanted creature attacks or blocks, you may draw a card.
Shadow Draught 3BB
Sorcery (C)
Destroy target creature. You gain life equal to the number of counters on it.
Never accept anything from a Blindmoor hag, particularly if she offers it with a smile.
Common 8 of 10:
Flashbang Bolt R
Instant (C)
Gambit - Choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, deal 3 damage to target creature or player. Otherwise, deal 1 damage to target creature or player.
Divine the Currents 2U
Sorcery (U)
Gambit - Choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, draw three cards and discard a card. Otherwise, draw three cards and discard two cards.
Fateclock Guard 1W
Creature - Human Soldier (C)
Gambit - When Fateclock Guard enters the battlefield choose a card type and reveal the top card of your library. If the revealed card is of the chosen type, put a two 1/1 soldier tokens into player.
1/1
Common 1 of 10
Drybone Buzzard 1B
Creature - Bird (C)
Flying
Grisly (you may exile three cards from your graveyard and pay rather than pay this card's mana cost.
2/2
Shady Dealings 2B
Sorcery (C)
Look at the top three cards of your library. Put two into your hand and the rest into your graveyard. You lose 2 life.
-Delve
-Parsitic supertype (when this enters the battlefield, pair it with another target creature. When this is unpaired, sacrifice it.)
-Retether [cost] (you may cast this from your graveyard for it's retether cost.)
-Salvage (When ~ dies, you may discard a card. If you do, <effect>)
-+1/+1 counters (Sets with +1/+1 counters don't have -1/-1 counters, and vice-versa.)
Creature - Zombie Bird
Flying
Salvage - When Carrion-Feeder Buzzard dies, you may discard a card. if you do, you gain 2 life.
1/1
Martyr of Sinad 3W
Creature - Human Cleric Knight (C)
When Martyr of Sinad leaves the battlefield, each Aura card you own attached to it that's put into your graveyard gains retether until end of turn. Its retether cost is equal to its mana cost. (Until end of turn, you may cast those cards from your graveyard for their retether costs.)
3/3
Scabpicker Goblin 1R
Creature - Goblin Scout (C)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
If you value your sanity, don't ask him what he's having for lunch.
2/1
Lushbloom Worm 2G
Creature - Worm
Salvage - When Lushbloom Worm dies, you may discard a card. if you do, search your library for a land card and put it into play tapped. Then shuffle your library.
Certain worm species left the land fertile on their trail during the migration.
1/1
Destruction of Memory 1UU
Sorcery
Exile the top card from target player's library, then put cards from the top of that player's library into his or her graveyard equal to that card's converted mana cost.
Those afflicted with this horrible plague remembered their loved ones only when confronted with their corpses.
Escort Ward 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1.
1W: All damage that would be dealt to you this turn by a single source is dealt to enchanted creature instead.
Vision of ReminiscenceU
Instant
Draw a card.
When Vision of Reminiscence is exiled from anywhere, draw a card.
The past guides us to the future.
Savor the Hunt 2G
Sorcery (C)
Choose target creature an opponent controls. When that creature dies this turn, put a +1/+1 counter on another target creature you control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
"Arach know Sinad, yes. Sinad... interesting. All others, delicious." —Glintweaver
Common 9 of 10:
Bubbling Flesh 3B
Instant (C)
Delve
Target creature gets -5/-5 until end of turn.
Bubbling Blood 3R
Instant (C)
Delve
Deal 3 damage to target creature or player.
Common 1/10
Eager Industrialist 2B
Creature - Human Artificer (C)
When Eager Industrialist enters the battlefield, Develop (You may put a land from your hand on to the battlefield with a industry counter on it. Lands with industry counters are nonbasic land with no basic land types and have " , add 1 to your mana pool.) )
"You see those trees? They all have to go."
Educated Gentleman 1W
Creature - Human (C)
Civilized - As long as you control a non-basic land, Educated Gentleman gets +2/+2.
1/1
"Of course I know all about the flora and fauna of the wilds... I just refuse to be anywhere near them."
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Risky Digging R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Ruin Geist 2W
Creature - Spirit
Defender
: target creature gets +0/+2 until end of turn.
0/5
Numberless souls remained trapped in the under-ruins, mouthing silent warnings to turn back, but sadly the sight of ghosts only seem to encourage excavators.
Undeciphered Glyph 2
: add 1 to your mana pool
3, , Sacrifice ~: Draw a card.
On every street corner there is a merchant who claims to sell a fregment of the lost city.
Pilferer of Antiquities 1UU
Creature - Human Rogue
When Pilferer of Antiquities enters the battlefield, search your graveyard for an artifact card and put it into your hand, then sacrifice an aritfact.
"This trinket can be very useful in the under - ruins, but first give me this nice little gem over there..."
Common 9/10
Deep Temple Slobberer 3W
Creature - Horror (C)
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Brief Dig U
Sorcery (C)
Excavate 2 (Look at the top four cards of your library. You may put them into your graveyard.)
Draw a card.
Fungal Serum 3G
Instant (C)
Delve
Target creature gets +4/+4 until end of round.
The glowing mushrooms of the depths are known to have strange properties.
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2g
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Curiosity R
Sorcery
As an additional cost to play ~, sacrifice a creature.
Excavate 4 (Look at the top four cards of your library. You may put them into your graveyard.)
Curiosity killed the cat.
Common 5/10
Deep Temple Slobberer 3W
Creature - Horror
Depth Dweller - As long as you have a plains in your graveyard, Deep Temple Slobberer gets +1/+1 and Vigilance.
2/3
"Strange things lie bellow the city, faceless, terrible things." - Seral, Former Explorer
Deep Water Pilferer 2U
Creature - Merfolk Rogue
Depth Dweller - As long as you have an island in your graveyard, Deep Water Pilferer has "whenever this creature deals combat damage to a player, Excavate 2 (Look at the top two cards of your library. You may put them into your graveyard.)"
1/2
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Illegal Excavator 2B
Creature - Rat Rouge
: Excavate 1 (look at the top card of your library. you may put it into your graveyard.)
1/1
The different Magistrates had tried for decades to root the black market that thrived on antiquities from the under-ruins. That was a fruitless mission.
Common 3/10
Casual Destruction 4R
Sorcery (C)
Delve
Destroy target artifact. Draw a card.
Despite living in a plane obsessed with conspiracy and mystery, many citizens still manage to find time for random acts of destruction.
Search for Solution 3UU
Sorcery (C)
Delve
Draw three cards, then discard two cards unless you discard a land.
Call in the Guards 5W
Sorcery (C)
Delve
Put two 1/1 white soldier tokens onto the battlefield.
Nocturne Cutpurse 1BB
Creature - Rat Rogue (C)
~ cannot block or be blocked.
2/1
Most people ignore the rat-folk of the city and that's just what they want.
Common 2/10
Depth Dweller Fungi 2G
Creature - Fungus (C)
When Depth Dweller Fungi enters the battlefield, Excavate 2 (look at the top 2 cards of your library. You may put them into your graveyard.
1/2
The fungi of the ruins are peaceful folk, never daring to venture to the surface.
Rub Out 4BB
Instant (C)
Delve
Destroy Target Creature.
The Magistrate are no opposed to silencing those who would oppose them, or speak the truth.
Grug-Gang Demo Expert 3R
Creature - Goblin Warrior (C)
When Grug-Gang Demo Expert enters of leaves the battlefield, deal 1 damage to target creature or player.
Disposable 2 (2, Sacrifice this permanent: Draw a card)
Though dynamite is relatively new invention in Elohara, many young ruffians have found it quite useful for furthering natural selection.
Creature - Human Wizard (C)
Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts.
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): Untap Coastline Scrabbler.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" —Vanthal, First to Taste
Excoriate 3W
Sorcery (C)
Destroy target tapped creature.
"My justice will no longer be denied." —Novar, peasant vigilante
Snapfire R
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R)
"It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Terrifying Glimpse (2/B)(2/B)
Sorcery
Destroy target non-black creature. It can't be regenerated.
Magic are so abundant now that life becomes so cheap.
Spectral Shackles 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and its activated abilities can't be activated.
"We have a warrant for the arrest of the alchemist Kald, also known as the Wise," the soldier said. "Do you know of his whereabouts?"
"Kald disappeared two weeks ago, young man," Mizeni answered. "He may not even be alive."
Valsharen Grove Master 1(2/G)(2/G)
Creature - Elf Druid (U)
Creatures you control get +0/+1 and gain "T: Add one mana of any color to your mana pool"
1/3
Lightning Blaster 2RR
Creature - Human Wizard
Spellstorm - When Lightning Blaster enters the battlefield, for each instant or sotcery spell you cast this turn, Lightning Blaster deals 2 damage to target creature.
2/2Echo Archmage :sym2r::sym2r::sym2r:
Snap Mind 1BB
Sorcery (U)
Choose one - Target player discards two cards; or target play sacrifices a creature.
Entwine - (2/B)
Echo Master 1RR
Creature - Human Wizard (R)
Flash
When ~ enters the battlefield, you may copy target instant or sorcery spell. You may choose new targets for the copy.
2/2
The Gransung Ilse is a plane of islands, when the native of the plane have long been content to trade resources and live in peace. However, recent events have changed all that: a huge island has appeared in the center of the sea, along with rumors of treasure. Now that explorer are rushing to the island, and countries are beginning to fight over ownership of the island, how long will peace last? Furthermore, what is the true nature of the island?
Elohara is a place of mystery, both new and ancient. Dominated by a single, large city run by the Magistrate, strange ruins sleep beneath the sprawling cityscape. What are these ruins, and why are the Magistrate suppressing all knowledge of them.
Creature - Human Wizard (C)
Enlighten - When Pyroclast Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts.
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): Untap Coastline Scrabbler.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When Necromantic Initiate enters the battlefield, if you cast an instant or sorcery spell this turn, target opponent discards a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
2/3
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" —Vanthal, First to Taste
Excoriate 3W
Sorcery (C)
Destroy target tapped creature.
"My justice will no longer be denied." —Novar, peasant vigilante
Snapfire R
Instant
Choose one - ~ Deals 2 damage to target creature; or ~ deals 1 damage to each creature.
Entwine - (2/R)
"It may not look like much, but after years of having to stoke my forge by hand this is a miracle." - Hendir, Enlightened Smith
Terrifying Glimpse (2/B)(2/B)
Sorcery
Destroy target non-black creature. It can't be regenerated.
Magic are so abundant now that life becomes so cheap.
Spectral Shackles 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+2 and its activated abilities can't be activated.
"We have a warrant for the arrest of the alchemist Kald, also known as the Wise," the soldier said. "Do you know of his whereabouts?"
"Kald disappeared two weeks ago, young man," Mizeni answered. "He may not even be alive."[/quote]
Valsharen Grove Master 1(2/G)(2/G)
Creature - Elf Druid (U)
Creatures you control get +0/+1 and gain "T: Add one mana of any color to your mana pool"
1/3
Lightning Blaster 2RR
Creature - Human Wizard
Spellstorm - When Lightning Blaster enters the battlefield, for each instant or sotcery spell you cast this turn, Lightning Blaster deals 2 damage to target creature.
2/2
Uncommon 3/3
Snap Mind 1BB
Sorcery (U)
Choose one - Target player discards two cards; or target play sacrifices a creature.
Entwine - (2/B)
Enchantress's Aid (G/W)(G/W)(G/W)
Sorcery (U)
Choose one - Put a enchantment with converted mana cost 3 or less from you hand into play, or put a 1/1 white soldier token into play for each enchantment you control.
Entwine - (G/W)
Creature - Human Wizard (C)
Enlighten - When ~ comes into play, if you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player.
2/1
Valsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Valsharen were quick to share their new found gifts
1/1
Coastline Scrabbler (2/U)(2/U)
Creature - Crab
1(2/U): untap ~.
1/3
Necromantic Initiate 1B
Creature - Human Wizard (c)
Enlighten - When necromantic initiate enter the battlefield, if you cast an instant or sorcery spell this turn, target opponent discard a card.
1/1
Isolated Merfolk 2(G/U)
Creature - Merfolk
Their secrecy and isolation have let the merfolk survive many disasters, but when new mages came from the west teaching all they could find, the merfolk were left powerless.
Common 6/10:
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order ; or draw a card.
Entwine (2/U)
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Uncork the Sprites 2(W/U)
Sorcery (C)
Put a 1/1 blue white faerie token with flying on to the battlefield.
Rebound
New mages often had trouble controlling even the most simple of summons.
Pyroclast Initiate 1R
Creature - Human Wizard (C)
Enlighten - If you played an instant or sorcery spell this turn, Pyroclast Initiate deals 1 damage to target creature or player when it enters the battlefield.
2/1
Soothe G
Instant (C)
Target player gains 4 life. Draw a card.
Not all magics must be destructive, sometimes the kindest action is reward itself
Common 3/10
Tonic's Sight U
Instant (C)
Choose one - Look at the top four cards of your library, then put them back in any order ; or draw a card.
Entwine 1
"Before I was blind, but since I drank Kald's tonic, I see limitless possibilities!" Vanthal, First to Taste
Uncork the Sprites 2U
Sorcery (U)
Put a 1/1 blue faerie token with flying on to the battlefield.
Rebound
New mages often had trouble controlling even the most simple of summons.