The great war between countless orders of mages that almost killed the Worldsoul, ended one thousand years ago with a couple of edicts that prohibited the most powerful, devastating and reality-changing magic. But the lawbringers of the largest kingdom, where magic is more or less prominent, thanks to proximity to the Worldsoul, still have to deal with Echoes of Alliroch, including the weird creations of exiled and outlawed grandmasters and their attempts to lay their vengeance upon their old foes.
Echo {cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Regulate - At the beginning of your end step, if you cast exactly one spell this turn, {effect}.
Elemental
•• Token Creature - Elemental (S)
6/3
Orcish Hellraiser1R
Creature - Orc Warrior (C)
Echo R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. "For every year the lawbringers locked us up, we'll make them spend in agony."
3/2
Quarantine Zone2WW
Enchantment (C)
When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield. War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.
Azorite Fabulist1U
Creature - Bird Wizard (C)
Flying Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1. Few realize the truth in her tales of the maned sage who gave the laws.
1/1
Wrenn's Communion2R
Sorcery (C)
Exile the top three cards of your library. You may play those cards this turn. You may put a land card from among them onto the battlefield tapped. Wrenn searched for the Worldsoul's essence and found only hurt.
God-Fearing Chiritist3W
Creature - Human Cleric (C)
Lifelink No one knows why War ended, but when it did, Church of Chiritism pretended it was a work of their god. One thousand years later, they actually believe that.
2/4
Lone Digger3B
Creature - Zombie (C)
Echo B(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Lone Digger's echo cost is paid, you may return target creature card from your graveyard to your hand. Though its master died many years ago, it still looks for her.
3/2
Student of Darts2G
Creature - Human Archer (C) T: Put a study counter on Student of Darts. 1G, Sacrifice Student of Darts: It deals damage equal to the number of study counters on it to each creature with flying.
2/3
Tempered Juggler1R
Creature - Human Shaman (C) T: Tempered Juggler deals 1 damage to each opponent. Regulate - At the beginning of your end step, if you cast exactly one spell this turn, untap Tempered Juggler. "She catches fire in more ways than one."
1/2
Common 9 of 9 (Foil at the end):
Ravenous Outworlder2B
Creature - Beast Horror (C) XR, sacrifice Ravenous Outworlder: Destroy target artifact with converted mana cost X. "Just one glimpse on that thing and it becomes clear on why we need the Eon Lock." - Elirin, Parinitian Commander
3/2
Amoli Lifesower1GG
Creature - Centaur Druid (C)
When Amoli Lifesower enters the battlefield, if you are unbridled, create a 1/1 green Saproling creature token. (A player becomes unbridled if they spent 5 or more mana this turn.) "Hate it if you must, but the truth is crystal clear: only magic can repair what magic once destroyed." - Grendall, Zakeni Revolutionist
3/3
Lost in the Boundary2U
Instant (C)
Phase out target creature. (While phased out, that creature is treated as if it didn't exist. It phases in during its controller's next untap step before untapping.)
Draw a card. "Sure, eonranges are not safe, but hear me - being caught inside one is not even half as bad as being caught in its borders." - Ojaru the Old
(note: I liked the card, I just skewed it a bit towards common)
I don't mind, but now he's a 2/2 with Haste that gives himself Haste, which kinda misses the point completely...
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Heroic
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Common 5 of 10
Skyscraper Seeker2U
Creature - Drake
Flying
Instant spells you cast cost 1 less to cast while Skyscraper Seeker is attacking. "We can't fight evil if we can't find it." - Liena, Intel Officer
2/2
Red-Scar Hoodlums4R
Creature - Orc Warrior
When Red-Scar Hoodlums enters the battlefield, you may plan a card in your hand. If you do, draw a card. (To plan a card, exile it face-down as a plan. You may look at face-down plans at any time.) 1R, reveal a face-down plan: Creatures with the same converted mana cost as the revealed plan can't block this turn. The Hero's Union is aware that villains often use the Red-Scar Gang as a distraction for their schemes. Sadly, said schemes are oftenly not as destructive as the Red-Scar Gang itself.
4/3
Gather Intel3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
(Welp, now this is total madness. To explain, you can either: Draw 2 OR Draw 1, make a 1/1 OR make 2 1/1s.)
EDIT: Tweaked
Adding Heroic to Superhero World and putting it on a villain? Sorry, the Vorthos inside of me won't allow me.
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
Rogue
• Token Creature - Rogue (S)
1/1
Gift of Might1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample. 2G: Enchanted creature gets +3/+3 until end of turn. Everything is a nail when you are hammer.
Common 2 of 10
Dashing Rescuer2R
Creature - Human Soldier
Haste Heroic - Whenever you cast a spell that targets Dashing Rescuer, you may have another target creature you control gain +1/+0 and haste until end of turn. "Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Lizan Researcher2U
Creature - Reptile Wizard
Strategize (When this card enters the battlefield, you may exile a card from your hand face-down as a strategy. You may look at that card and cast it by paying its mana cost for as long as it remains exiled.) U, reveal a face-down strategy creature card: Tap target creature with the same power or toughness as the revealed strategy.
2/3
(note: it makes me really mad that "schemes" are already a thing in Magic lingo)
Pay the Price4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life. "Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Rhamtik is a world of preparedness and paranoia, where a good defense is prized more than the best offense. Aggressive magic founders while the arts of safeguarding succeed. Bunkers litter the fields, fortress-like vessels sail the seas, and every rock cave is a booby-trapped hiding place. Can a revolutionary with a gift for polemic oratory make his way in this plane, or will he never be able to pierce the impenetrable armor of its people?
Double-Faced Cards Safety - if you haven't lost life since your last end step, ...
Fortifications
Takhmashib's Chosen tokens
Install (This Fortification is a creature as long as it's attached to a land.)
Checklist 1/2
You can mark this card to represent a double-faced card in your library or hand. Expert Debater1W Incorruptible Judge3W Tincture SellerU Tired Draftsman2U Boneyard Hermit1B Mohan's Pet2BB Crafty MimickerRR Enthusiastic Jeweler2R Gentle Lapdog1G Recluse's EggsG Age-Worn Sentinel4 Empty Bungalow3
Fallwater Seer2U
Creature - Merfolk Wizard (C) Safety - Whenever ~ enters the battlefield, if you haven't lost life since your last end step, draw a card. "I envy the merfolk. The vast waters they control make them almost free" - Calman the Orator
2/2
Qanga Partisans2G
Creature - Human Scout (C)
Fortified landwalk (This creature can't be blocked as long as defending player controls a fortified land.) Even on Rhamtik, there is no such thing as absolutely impenetrable stronghold.
2/4
Unwelcome Knocking1B
Enchantment (C)
Whenever a creature enters the battlefield under your control during an opponent's turn, you may have each player discard a card.
Waterwheel Watchtower2
Artifact - Fortification (C)
Whenever ~ enters the battlefield, scry 2, then you may draw a card. If you do, discard a card.
Whenever fortified land is tapped for mana, add U
Fortify 2
Fanatical Execution3BB
Instant (C)
Destroy target creature. Create a */1 red Efreet creature token named Takhmashib's Chosen with "This creature's power is equal to the number of creatures named Takhmashib's Chosen you control." "If they kill for me of their own volition, I won't take responsibility. But neither will I condemn them." - Takhmashib
Patrol Duty1W
Sorcery (C)
For each fortified land you control, create a 1/1 white Soldier creature token with vigilance. Troops at every door and hatch.
Shimmering Collector1
Artifact - Fortification (C)
Fortified land has hexproof and "T: Add one mana of any color."
Fortify 1 "There are some places of power we must know without any doubt that we will keep for all time." - Ebemskell the Potter
Fireslinger Catapult5
Artifact - War Fortification (C)
Install (This card becomes a creature as long as it is attached to a land.)
Fortify 3 or R
Whenever the fortified land becomes tapped, Fireslinger Catapult gets +1/+0 until end of turn and it deals 1 damage to target opponent. "Bigger walls means we need bigger toys!" - Garzaan the Fire-Crazed
5/3
Invade the Quarry3R
Sorcery (C)
Destroy target land.
Secure target land. (Put a mine counter on it. Spells and abilities that target that land cost 1 less to cast or activate for as long as it has that mine counter on it.) "Resources captured from the enemy pull double duty in battle." - Yill Sebimm, Opaline Classic of Architecture
Battlegrace NursesWW
Creature - Human Cleric (U)
Flash
At the end of combat, if Battlegrace Nurses attacked or blocked this combat, you gain 1 life for each creature that attacked or blocked this combat.
1/3
Geyser of Birth3R
Enchantment (U)
At the beginning of your upkeep, create a */1 red Efreet creature token named Takhmashib's Chosen with "This creature's power is equal to the number of creatures named Takhmashib's Chosen you control."
Battering Rocksmasher5
Artifact - War Fortification
Install (This card becomes a creature as long as it is attached to a land.)
Fortify 5 or 2G
Whenever the fortied land becomes tapped, Battering Rocksmasher gets +X/+0 until end of turn, where X is equal to its power. 1, discard a land card: Untap target land. "That thing is made to punch holes through mountains - I think it'll do the trick." - Yotuh, Qargan Demolisher
3/5
Heights of Paranoia2U
Enchantment (R)
When Heights of Paranoia enters the battlefield, search your library for a Fortification card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your upkeep, secure target land. Then, if you control eight or more fortified lands, you win the game. Enclosed from all eight directions in stone and steel, having pushed anyone who might stab him in the back away, and knowing his fortress would last millennia if it needed to, Uphanet was finally, gloriously alone.
DFC 1 of 1:
Gentle Lapdog1G
Creature - Hound (C)
When Gentle Lapdog enters the battlefield, you gain 4 life. T: Transform Gentle Lapdog. Activate only if its power is 2 or greater. As Seweknian children are born, it is tradition for its parents to raise a dog alongside them.
1/1
------- Trained Watchdog
Creature - Hound The dog is then trained into a loyal watchdog that will protect the young ones until they mature.
3/3
Enthusiastic Jeweler2R
Creature - Human Artificer (U)
When Enthusiastic Jeweler enters the battlefield, you may discard a card. If you do, draw a card.
Whenever an artifact card is sent to your graveyard from anywhere, you may pay 2. If you do, produce a Spellcryst Ring token. (A produced token is a copy of this card's back face.)
1/3
------- Spellcryst Ring
Artifact T: Add C. Spend this mana only to cast a noncreature spell. 3, T: Add one mana of any color. If you spend mana produced this way to cast a noncreature spell, you may draw a card. If you do, discard a card.
Rhamtik is a world of preparedness and paranoia, where a good defense is prized more than the best offense. Aggressive magic founders while the arts of safeguarding succeed. Bunkers litter the fields, fortress-like vessels sail the seas, and every rock cave is a booby-trapped hiding place. Can a revolutionary with a gift for polemic oratory make his way in this plane, or will he never be able to pierce the impenetrable armor of its people?
Double-Faced Cards Safety - if you haven't lost life since your last end step, ...
Fortifications
Takhmashib's Chosen tokens
Install (This Fortification is a creature as long as it's attached to a land.)
Checklist 1/2
You can mark this card to represent a double-faced card in your library or hand. Expert Debater1W Incorruptible Judge3W Tincture SellerU Tired Draftsman2U Boneyard Hermit1B Mohan's Pet2BB Crafty MimickerRR Enthusiastic Jeweler2R Gentle Lapdog1G Recluse's EggsG Age-Worn Sentinel4 Empty Bungalow3
Fallwater Seer2U
Creature - Merfolk Wizard (C) Safety - Whenever ~ enters the battlefield, if you haven't lost life since your last end step, draw a card. "I envy the merfolk. The vast waters they control make them almost free" - Calman the Orator
2/2
Qanga Partisans2G
Creature - Human Scout (C)
Fortified landwalk (This creature can't be blocked as long as defending player controls a fortified land.) Even on Rhamtik, there is no such thing as absolutely impenetrable stronghold.
2/4
Unwelcome Knocking1B
Enchantment (C)
Whenever a creature enters the battlefield under your control during an opponent's turn, you may have each player discard a card.
Waterwheel Watchtower2
Artifact - Fortification (C)
Whenever ~ enters the battlefield, scry 2, then you may draw a card. If you do, discard a card.
Whenever fortified land is tapped for mana, add U
Fortify 2
Fanatical Execution3BB
Instant (C)
Destroy target creature. Create a */1 red Efreet creature token named Takhmashib's Chosen with "This creature's power is equal to the number of creatures named Takhmashib's Chosen you control." "If they kill for me of their own volition, I won't take responsibility. But neither will I condemn them." - Takhmashib
Patrol Duty1W
Sorcery (C)
For each fortified land you control, create a 1/1 white Soldier creature token with vigilance. Troops at every door and hatch.
Shimmering Collector1
Artifact - Fortification (C)
Fortified land has hexproof and "T: Add one mana of any color."
Fortify 1 "There are some places of power we must know without any doubt that we will keep for all time." - Ebemskell the Potter
Fireslinger Catapult5
Artifact - War Fortification (C)
Install (This card becomes a creature as long as it is attached to a land.)
Fortify 3 or R
Whenever the fortified land becomes tapped, Fireslinger Catapult gets +1/+0 until end of turn and it deals 1 damage to target opponent. "Bigger walls means we need bigger toys!" - Garzaan the Fire-Crazed
5/3
Invade the Quarry3R
Sorcery (C)
Destroy target land.
Secure target land. (Put a mine counter on it. Spells and abilities that target that land cost 1 less to cast or activate for as long as it has that mine counter on it.) "Resources captured from the enemy pull double duty in battle." - Yill Sebimm, Opaline Classic of Architecture
Battlegrace NursesWW
Creature - Human Cleric (U)
Flash
At the end of combat, if Battlegrace Nurses attacked or blocked this combat, you gain 1 life for each creature that attacked or blocked this combat.
1/3
Geyser of Birth3R
Enchantment (U)
At the beginning of your upkeep, create a */1 red Efreet creature token named Takhmashib's Chosen with "This creature's power is equal to the number of creatures named Takhmashib's Chosen you control."
Uncommon 3 of 3 (DFC at end):
Battering Rocksmasher5
Artifact - War Fortification
Install (This card becomes a creature as long as it is attached to a land.)
Fortify 5 or 2G
Whenever the fortied land becomes tapped, Battering Rocksmasher gets +X/+0 until end of turn, where X is equal to its power. 1, discard a land card: Untap target land. "That thing is made to punch holes through mountains - I think it'll do the trick." - Yotuh, Qargan Demolisher
3/5
Sewekni Tidewatchers3UG
Creature - Merfolk Scout (U)
When Sewekni Tidewatchers enters the battlefield, draw a card for each Scout you control, then discard that many cards unless you discard a land card. Even though the Island of Sewekni is protected by strong tides and rocky cliffs, their greatest asset against threats is always being one step ahead.
2/3
Carzinian DecreeUU
Instant (U)
Counter target spell with converted mana cost 5 or greater. Safety - If you haven't lost life since your last end step, counter target spell instead. The only thing that the Carzin Empire values more than peace are the laws created to achieve said peace.
Rhamtik is a world of preparedness and paranoia, where a good defense is prized more than the best offense. Aggressive magic founders while the arts of safeguarding succeed. Bunkers litter the fields, fortress-like vessels sail the seas, and every rock cave is a booby-trapped hiding place. Can a revolutionary with a gift for polemic oratory make his way in this plane, or will he never be able to pierce the impenetrable armor of its people?
Double-Faced Cards Safety - if you haven't lost life since your last end step, ...
Fortifications
Takhmashib's Chosen tokens
Checklist 1/2
You can mark this card to represent a double-faced card in your library or hand. Expert Debater1W Incorruptible Judge3W Tincture SellerU Tired Draftsman2U Boneyard Hermit1B Mohan's Pet2BB Crafty MimickerRR Enthusiastic Jeweler2R Gentle Lapdog1G Recluse's EggsG Age-Worn Sentinel4 Empty Bungalow3
Fallwater Seer2U
Creature - Merfolk Wizard (C) Safety - Whenever ~ enters the battlefield, if you haven't lost life since your last end step, draw a card. "I envy the merfolk. The vast waters they control make them almost free" - Calman the Orator
2/2
Qanga Partisans2G
Creature - Human Scout (C)
Fortified landwalk (This creature can't be blocked as long as defending player controls a fortified land.) Even on Rhamtik, there is no such thing as absolutely impenetrable stronghold.
2/4
Unwelcome Knocking1B
Enchantment (C)
Whenever a creature enters the battlefield under your control during an opponent's turn, you may have each player discard a card.
Waterwheel Watchtower2
Artifact - Fortification (C)
Whenever ~ enters the battlefield, scry 2, then you may draw a card. If you do, discard a card.
Whenever fortified land is tapped for mana, add U
Fortify 2
Fanatical Execution3BB
Instant (C)
Destroy target creature. Create a */1 red Efreet creature token named Takhmashib's Chosen with "This creature's power is equal to the number of creatures named Takhmashib's Chosen you control." "If they kill for me of their own volition, I won't take responsibility. But neither will I condemn them." - Takhmashib
Patrol Duty1W
Sorcery (C)
For each fortified land you control, create a 1/1 white Soldier creature token with vigilance. Troops at every door and hatch.
Shimmering Collector1
Artifact - Fortification (C)
Fortified land has hexproof and "T: Add one mana of any color."
Fortify 1 "There are some places of power we must know without any doubt that we will keep for all time." - Ebemskell the Potter
Common 8 of 9 (DFC this pack):
War Glyptodon4G
Creature - Beast
Besiege (When this card enters the battlefield, put a siege counter on up to one target land an opponent controls.)
When War Glyptodon attacks, if defending player controls a tapped land with a siege counter, War Glyptodon gets +2/+0 and gains trample until end of turn. Glyptodons are used as siege weapons by placing iron maces on their already sturdy tails and spikes on their shells - the latter being mostly just for show.
3/5
Takzik Raiders1RR
Creature - Lizard Rogue
When Takzik Raiders attacks, you may tap an artifact you control. If you do, Takzik Raiders gets +1/+0 and gains menace until end of turn. Nomads of the Desert of Takzik don't really care for the fortresses of the Carzin Empire, but they do love their traps, as they are mostly sharp and pointy.
2/3
Fireslinger Catapult5
Artifact - War Fortification
Install (This card becomes a creature as long as it is attached to a land.)
Fortify 3 or R
Whenever the fortified land becomes tapped, Fireslinger Catapult gets +1/+0 until end of turn and it deals 1 damage to target opponent. "Bigger walls means we need bigger toys!" - Garzaan the Fire-Crazed
5/3
I'm not sure if (2/G) costs fits Shekhei... and I certainly don't like repeatable shuffle at Common, so I'll stick with Skrophion.
Also, I tweaked the wording of Lackluck a bit further. Now it specifies that it only lasts until end of turn, to prevent memory issues.
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Phasing
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
Unnatural Winter1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
LucklackU
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card. In the Shekhei, don't trust your own hands.
Erratic Flames1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller. "Nothing works on this stupid plane!" -Chandra
Fruitful SeasonG
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion2B
Creature - Scorpion Boar Mutant (C)
Deathtouch 4B: ~ gains menace until end of turn.
2/2
Common 6 of 9:
Fornakka Stoneweaver3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery". "The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Summoner5G
Creature - Lizard Druid (C)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) T: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
1/2
Awaken the Spirits1W
Instant
Put a 1/1 white Spirit creature token with flying on the battlefield, then if a creature died this turn, flip a coin. If you won the flip, return Awaken the Spirits to its owner's hand.
Upheaval: Since Jace left Ravnica to join the Gatewatch, chaos has threatened to topple the peace. Now, with the Azorius Senate in disarray, the Gruul Clans rampant in the city, and Rakdos festivals becoming increasingly bloody, the guildless rise up against their oppressors, led by a particularly charismatic Goblin mob boss: Krenko.
3/5
Rakdos
Simic
Azorius
Proliferate (Simic)
Investigate (Azorius)
Devil (B/R)Token Creature- Devil (S)
When this creature attacks, target creature can't block this turn.
1/1
{Rakdos}
Improve2G
Sorcery (C)
Put a +1/+1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
{Simic}
Azorius Zest Officer1W
Creature - Human Soldier (C)
When ~ enters the battlefield, investigate.
Whenever you sacrifice a Clue, you gain 1 life. "If you want peace, be prepared for war".
1/2
{Azorius}
Street HooligansRR
Creature- Human Rogue (C) T: Street Hooligans deals 1 damage to target player. "I preferred when it was just senseless destruction. Now the bastards think they stand for something." -Hozik of the 4th Precinct
2/2
Combat IneptnessU
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets -4/-0 until end of turn. "Lot of good that warhammer will do if you can't keep a hold on it, foolish brute." - Arrester Baliev
Killing Spree(B/R)
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0 and has "Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on enchanted creature." "I need a new axe. Azorius pettifoggers need a new street." - Brkhstno, riftcutter
{Rakdos}
Anger of the Mob1R
Instant
Anger of the Mob deals 1 damage to target creature, and 3 damage to target player. "Burn Beleren the pretender! Beleren the abandoner! Beleren the coward! Burn the senate! Burn it all!!"
Common 7 of 10
Accursed Servant2B
Creature - Skeleton (C) T, sacrifice another permanent: Each opponent loses 1 life and you gain 1 life. Dimir necromancers often create undead servants and deliver them to the other guilds for free, as long as they willingly accept the fact that their servants are also spies.
1/4
Zhur-Taa Beastmaster3G
Creature - Centaur Shaman (C)
When Zhur-Taa Beastmaster enters the battlefield, another target creature you control gets +1/+1 until end of turn. Fierce - When Zhur-Taa Beastmaster attacks, if its power is higher than its base power, another target creature you control gets +1/+1 until end of turn.
3/3
{Gruul}
(Just to clarify: Fierce means only "if its power is higher than its base power...")
Rakdos Ring3
Artifact T: Add R or B to your mana pool. (B/R)(B/R), T, sacrifice Rakdos Ring: Put a +1/+1 counter on target red or black creature. Activate only as a sorcery.
We already have Unglued, Unhinged and Unsound. Now meet the Unleashed!
Debate (Each debating creature deals damage equal to the number of words in its name to the other).
Word War IG
Sorcery (C)
Target creature you control debates target creature you don't control (Each deals damage equal to the number of words in its name to the other) "But words will never hurt me... right?" — Little Timmy, last words.
Zoombee2B
Creature - Insect Zombie (C)
Flying, deathtouch
~ is 2/2 as long as magnifying glass placed on it. "It was big. No, not that big. No, smaller. Even smaller. But still big!"
1/1
Vanessa EggG
Creature - Insect Egg (C)
When another creature enters the battlefield, flip ~.
0/1
---- Vanessa Larva
Creature - Insect Larva (C)
Defender
When ~ dies, return it to the battlefield transformed.
1/1
////// Vanessa Pupa
Creature - Insect Pupa (C)
When another creature dies, flip ~.
2/2
---- Vanessa Butterfly
Creature - Insect Avatar (C)
Flying, Deathtouch, Hexproof, Trample
5/5
Pitting1W
Sorcery (C)
Exile target foil permanent. "Foil from Prophecy is not a permanent, so it can't be broken" - R&D notes
Hall Monitor of the Damned1B
Creature - Horror (C) T: Target creature gets -1/-1 until end of turn if its controller left their seat this turn. Better hope you have your hall pass.
0/3
Game of Phones1BB
Enchantment (C)
When a player touches a mobile phone or tablet, sacrifice ~. If you do, that player loses 3 life and you draw a card. "But it's a call from my boss!"
Back-backup Plan1U
Sorcery (C)
Choose one:
- put a card you own outside the game to your sideboard.
- shuffle a card from your sideboard to your library.
Chandra's Birthday SurpriseR
Instant (C)
Suspend 13- R
Deal 1 damage to target creature.
If Chandra's Birthday Surprise is cast from exile, and a time counter was removed from it this turn, deal one million damage divided however you choose among any number of target creatures. Don't ruin the surprise.
Baker's Arts1GG
Instant (C)
Target creature deals damage to players in the form of cookies this turn. (It doesn't cause life loss. Instead,its controller gives a cookie to the damaged player for each point of damage. But if anyone prefers, that player may gain one point of life instead of getting a cookie, That would be silly though: everyone loves cookies!)
Jace's Drawings2U
Sorcery (U)
Draw a picture of a creature in 30 seconds and secretly name it. Each other player tries to guess its name once and simultaneously. If a player was right, he or she draws a card and you draw a card. "Still better than Westvale image of Emrakul" - Tamiyo
Rosewater's Will1GU
Sorcery (U)
Design a creature card. Repeat the process until each player approves the design. Each player puts a creature token onto the battlefield that is a copy of that creature. "16/16 tramples all round."
Uncommon 3 of 3
Evening Hero2WW
Creature - Human Knight (U)
Puntastic 1 (When this creature enters the battlefield, you may do a pun based on its card name. If you do, put one +1/+1 counter in it.)
Whenever a creature with an even collector number enters the battlefield under your control, Evening Hero gets first strike and vigilance until end of turn. (The collector number is the number listed on the bottom left of the card.)
3/2 As he finished his own odd-yssey, all he wants now is to get even.
Bedazzling Elder2R
Creature - Human Monk Dancer Bling - Bedazzling Elder gets +1/+0 as long as it's foil.
As long as music is playing and all players can hear it, Bedazzling Elder has haste.
2/2 Discipline to persevere, insight for them sick moves.
(note: Art reference to Jeskai Elder)
Goblin Robotrider3RR
Creature - Goblin Rigger
Trample
Goblin Robotrider must remain on the battlefield standing upright. If Goblin Robotrider falls, destroy it. (You can use something for Goblin Robotrider to lean on.)
If an opponent knocks down Goblin Robotrider, Goblin Robotrider deals 9 damage to that player.
6/5 Goblin rigs's only weaknesses are the Eldrazi, slopes and gentle breezes.
Shekhei is a paradise that comes at grave cost. It is under the rule of fantastically powerful beings of pure caprice, who were long ago restrained from doing direct harm from the plane's mortal inhabitants - but who nonetheless see fit to change the physical layout of the plane seemingly at random overnight. One day Shekhei may be a rich rainforest, another day a peaceful winter wonderland - never a hostile environment, but constantly an unfamiliar one.
Phasing
Blanket of WinterU
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool." 1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Fleshsprout1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card. Never use the word "pig" when a skroph mage is around.
2/1[/quote]
Common 4 of 10: Watcher of Amaja3B
Creature - Cat Shaman
When Watcher of Amaja blocks, target attacking creature gets -1/-1 until end of turn. "The Fornaka are spirits of change. Hoping they stay under restraint for too long without someone to stop them is wishful thinking." - Ertu, Priest of Amaja
2/3
Dawnglow ApparitionW
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter. As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Erratic Lightning1R
Instant
Choose target creature, then flip a coin. If you win the flip, Erratic Lightning deals 4 damage to target creature. Otherwise it deals 3 damage to that creature instead.
Stabilize 3R(You may choose to cast this spell by its stabilize cost. If you do, treat the spell as if you won all coin flips.)
Wanderer's Twig1
Artifact 1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. Even though Shekhei is made of many landscapes, life still blooms in every one of them.
I thought of Unearth as a mechanic, but making a reanimator mechanic and not tying it to the W Healers from the lore seemed like such a huge flavor fail... :/ Oh well.
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library. Nightfall - if you control no untapped lands, (effect) Unearth (cost): Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz HermitW
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life. "Our masters decree that death will soon hold no sway over Vahiel."
1/1
Khoroshan Firetrappers1RR
Creature - Orc Rouge (U) R: This creature gets +1/+0 until end of turn. Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Cutter ThugB
Creature - Skeleton Mercenary (U)
When Cutter Thug enters the battlefield, if you cast it from your hand, you lose 3 life.
Unearth 1B
3/1
Lafienda Lawkeepers4W
Creature - Human Soldier
When ~ enters the battlefield, you may destroy target Assassin, Mercenary or Rogue creature. Nightfall - if you control no untapped lands, ~ has vigilance.
3/4
Foil 1 of 1 (There's a foil in this pack):
Stalking Bandit1U
Creature - Merfolk Rogue (C)
When Stalking Bandit enters the battlefield, you may put a mark counter on target creature.
Creatures with mark counters can't block Stalking Bandit. "You can hide, sure, but that just makes it more fun for her." - Lacra, Tercretian spy
1/3
Crimson-Eye Guildleader1BR
Creature - Orc Mercenary (U)
Haste Employ - When Crimson-Eye Guildleader deals combat damage to a player, you may pay 2. If you do, search your library for a Mercenary card with converted mana cost 2 or less and put it on the battlefield. Then shuffle your library.
3/2
Ilkreuz Lifebringer2WG
Creature - Human Cleric (U)
Creatures with power 2 or less in your graveyard have unearth. Their unearth cost are equal to their mana cost.
Whenever a creature enters the battlefield under your control from a graveyard, put a +1/+1 counter on it.
2/4
Hunting Season1G
Enchantment (U)
Whenever a creature enters the battlefield under your control, choose target creature an opponent controls. If that creature has a mark counter, you gain 2 life. Then put a mark counter on that creature. 3GG: Prevent all combat damage dealt by creatures with mark counters to target attacking creature until end of turn.
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Common 6 of 9 (There's a foil in this pack):
Feral Eliminator4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter. "He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes2U
Creature - Human Rogue
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Rites of Renewal3W
Sorcery (C)
Renovate 3, then you gain 3 life. (Put 3 life counters on a nonland card in your graveyard. You may cast cards in your graveyard if they have a number of life counters equal to or higher than their converted mana cost in addition to paying its other costs.) Ilkreuz's ressurections bring forth secrets long lost by blade and coin.
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield. "Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Common 4 of 9 (There's a foil in this pack):
Maraja Bonebreakers3R
Creature - Orc Mercenary Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature. In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Deathcaller's Poison2B
Instant
Target creature gets -3/-3 until end of turn. Morbid - If a creature died this turn, instead put 3 -1/-1 counters on that creature.
Hunter's LungeG
Instant
Target creature gets +2/+2 until end of turn. Prevent all combat damage that would be dealt to that creature by creatures with mark counters this turn. "They have your scent. Soon they'll also have your blood."
I like the idea of "marking" targets, but marking players only works on a multiplayer environment, so it's not really that great for a regular set. Marking permanents, on the other hand...
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
Common 2/10:
Ilkreuz Priest2W
Creature - Human Cleric
When Ilkreuz Priest enters the battlefield, renovate 2. (Put 2 renovation counters on a card in your graveyard. You may cast cards from your graveyard if it has a number of renovation counters higher than or equal to its converted mana cost.) "We are the life that restores the balance in a world of death." - Ilkreuz preach
2/2
Nimbleclaw Assaulter1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Hunter's Strength3GG
Enchantment - Aura
Enchant Creature
When Hunter's Strength enters the battlefield, you may have the enchanted creature fight target creature an opponent controls.
Enchanted creature gets +2/+2. "Young Assassins often forget how effective nature is at preying at the weak. They usually don't survive long enough to make the same mistake twice." - Tomarca, wildcaller
Private Mod Note
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The great war between countless orders of mages that almost killed the Worldsoul, ended one thousand years ago with a couple of edicts that prohibited the most powerful, devastating and reality-changing magic. But the lawbringers of the largest kingdom, where magic is more or less prominent, thanks to proximity to the Worldsoul, still have to deal with Echoes of Alliroch, including the weird creations of exiled and outlawed grandmasters and their attempts to lay their vengeance upon their old foes.
Regulate - At the beginning of your end step, if you cast exactly one spell this turn, {effect}.
•• Token Creature - Elemental (S)
6/3
Orcish Hellraiser 1R
Creature - Orc Warrior (C)
Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
"For every year the lawbringers locked us up, we'll make them spend in agony."
3/2
Quarantine Zone 2WW
Enchantment (C)
When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield.
War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.
Azorite Fabulist 1U
Creature - Bird Wizard (C)
Flying
Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1.
Few realize the truth in her tales of the maned sage who gave the laws.
1/1
Wrenn's Communion 2R
Sorcery (C)
Exile the top three cards of your library. You may play those cards this turn. You may put a land card from among them onto the battlefield tapped.
Wrenn searched for the Worldsoul's essence and found only hurt.
God-Fearing Chiritist 3W
Creature - Human Cleric (C)
Lifelink
No one knows why War ended, but when it did, Church of Chiritism pretended it was a work of their god. One thousand years later, they actually believe that.
2/4
Lone Digger 3B
Creature - Zombie (C)
Echo B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Lone Digger's echo cost is paid, you may return target creature card from your graveyard to your hand.
Though its master died many years ago, it still looks for her.
3/2
Student of Darts 2G
Creature - Human Archer (C)
T: Put a study counter on Student of Darts.
1G, Sacrifice Student of Darts: It deals damage equal to the number of study counters on it to each creature with flying.
2/3
Tempered Juggler 1R
Creature - Human Shaman (C)
T: Tempered Juggler deals 1 damage to each opponent.
Regulate - At the beginning of your end step, if you cast exactly one spell this turn, untap Tempered Juggler.
"She catches fire in more ways than one."
1/2
Ravenous Outworlder 2B
Creature - Beast Horror (C)
XR, sacrifice Ravenous Outworlder: Destroy target artifact with converted mana cost X.
"Just one glimpse on that thing and it becomes clear on why we need the Eon Lock." - Elirin, Parinitian Commander
3/2
Amoli Lifesower 1GG
Creature - Centaur Druid (C)
When Amoli Lifesower enters the battlefield, if you are unbridled, create a 1/1 green Saproling creature token. (A player becomes unbridled if they spent 5 or more mana this turn.)
"Hate it if you must, but the truth is crystal clear: only magic can repair what magic once destroyed." - Grendall, Zakeni Revolutionist
3/3
Lost in the Boundary 2U
Instant (C)
Phase out target creature. (While phased out, that creature is treated as if it didn't exist. It phases in during its controller's next untap step before untapping.)
Draw a card.
"Sure, eonranges are not safe, but hear me - being caught inside one is not even half as bad as being caught in its borders." - Ojaru the Old
I don't mind, but now he's a 2/2 with Haste that gives himself Haste, which kinda misses the point completely...
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Dashing Sergeant 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets ~, it gets +1/+0 and gains haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Tandem Tactics 1W
Instant (C)
Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.
Seps and Hypnal would like to fight shoulder to shoulder if they had any.
Skyscraper Seeker 2U
Creature - Drake
Flying
Instant spells you cast cost 1 less to cast while Skyscraper Seeker is attacking.
"We can't fight evil if we can't find it." - Liena, Intel Officer
2/2
Red-Scar Hoodlums 4R
Creature - Orc Warrior
When Red-Scar Hoodlums enters the battlefield, you may plan a card in your hand. If you do, draw a card. (To plan a card, exile it face-down as a plan. You may look at face-down plans at any time.)
1R, reveal a face-down plan: Creatures with the same converted mana cost as the revealed plan can't block this turn.
The Hero's Union is aware that villains often use the Red-Scar Gang as a distraction for their schemes. Sadly, said schemes are oftenly not as destructive as the Red-Scar Gang itself.
4/3
Gather Intel 3U
Instant
Assist (You may reduce the marked number on this card to any amount equal or higher than 0. If you do, create X 1/1 white Humans, where X is the total amount reduced.)
Draw two cards.
(Welp, now this is total madness. To explain, you can either: Draw 2 OR Draw 1, make a 1/1 OR make 2 1/1s.)
EDIT: Tweaked
Only 10% of Nalta folks have magic powers - mostly impressive, unbridled and dangerous. Ruled by their changeable nature, they can become a superheroes - or supervillains as well. All other people of this world are called "mobs" and can follow them in hope to attract attention and shine...
• Token Creature - Rogue (S)
1/1
Gift of Might 1G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample.
2G: Enchanted creature gets +3/+3 until end of turn.
Everything is a nail when you are hammer.
Dashing Rescuer 2R
Creature - Human Soldier
Haste
Heroic - Whenever you cast a spell that targets Dashing Rescuer, you may have another target creature you control gain +1/+0 and haste until end of turn.
"Being really fast is nice and all, but when most people can only see you as a fast blur in the corner of their eyes, you tend to crave for a little more attention." - Rino the Lightning
2/2
Lizan Researcher 2U
Creature - Reptile Wizard
Strategize (When this card enters the battlefield, you may exile a card from your hand face-down as a strategy. You may look at that card and cast it by paying its mana cost for as long as it remains exiled.)
U, reveal a face-down strategy creature card: Tap target creature with the same power or toughness as the revealed strategy.
2/3
(note: it makes me really mad that "schemes" are already a thing in Magic lingo)
Pay the Price 4BB
Instant
Destroy target creature. If that creature was attacking or blocking, its controller loses 2 life and you gain 2 life.
"Other heroes from the Hero's Union always complain about my methods, but never about my results." - Darkwatcher
Double-Faced Cards
Safety - if you haven't lost life since your last end step, ...
Fortifications
Takhmashib's Chosen tokens
Install (This Fortification is a creature as long as it's attached to a land.)
Checklist 1/2
You can mark this card to represent a double-faced card in your library or hand.
Expert Debater 1W
Incorruptible Judge 3W
Tincture Seller U
Tired Draftsman 2U
Boneyard Hermit 1B
Mohan's Pet 2BB
Crafty Mimicker RR
Enthusiastic Jeweler 2R
Gentle Lapdog 1G
Recluse's Eggs G
Age-Worn Sentinel 4
Empty Bungalow 3
Fallwater Seer 2U
Creature - Merfolk Wizard (C)
Safety - Whenever ~ enters the battlefield, if you haven't lost life since your last end step, draw a card.
"I envy the merfolk. The vast waters they control make them almost free" - Calman the Orator
2/2
Qanga Partisans 2G
Creature - Human Scout (C)
Fortified landwalk (This creature can't be blocked as long as defending player controls a fortified land.)
Even on Rhamtik, there is no such thing as absolutely impenetrable stronghold.
2/4
Unwelcome Knocking 1B
Enchantment (C)
Whenever a creature enters the battlefield under your control during an opponent's turn, you may have each player discard a card.
Waterwheel Watchtower 2
Artifact - Fortification (C)
Whenever ~ enters the battlefield, scry 2, then you may draw a card. If you do, discard a card.
Whenever fortified land is tapped for mana, add U
Fortify 2
Fanatical Execution 3BB
Instant (C)
Destroy target creature. Create a */1 red Efreet creature token named Takhmashib's Chosen with "This creature's power is equal to the number of creatures named Takhmashib's Chosen you control."
"If they kill for me of their own volition, I won't take responsibility. But neither will I condemn them." - Takhmashib
Patrol Duty 1W
Sorcery (C)
For each fortified land you control, create a 1/1 white Soldier creature token with vigilance.
Troops at every door and hatch.
Shimmering Collector 1
Artifact - Fortification (C)
Fortified land has hexproof and "T: Add one mana of any color."
Fortify 1
"There are some places of power we must know without any doubt that we will keep for all time." - Ebemskell the Potter
Fireslinger Catapult 5
Artifact - War Fortification (C)
Install (This card becomes a creature as long as it is attached to a land.)
Fortify 3 or R
Whenever the fortified land becomes tapped, Fireslinger Catapult gets +1/+0 until end of turn and it deals 1 damage to target opponent.
"Bigger walls means we need bigger toys!" - Garzaan the Fire-Crazed
5/3
Invade the Quarry 3R
Sorcery (C)
Destroy target land.
Secure target land. (Put a mine counter on it. Spells and abilities that target that land cost 1 less to cast or activate for as long as it has that mine counter on it.)
"Resources captured from the enemy pull double duty in battle." - Yill Sebimm, Opaline Classic of Architecture
Battlegrace Nurses WW
Creature - Human Cleric (U)
Flash
At the end of combat, if Battlegrace Nurses attacked or blocked this combat, you gain 1 life for each creature that attacked or blocked this combat.
1/3
Geyser of Birth 3R
Enchantment (U)
At the beginning of your upkeep, create a */1 red Efreet creature token named Takhmashib's Chosen with "This creature's power is equal to the number of creatures named Takhmashib's Chosen you control."
Battering Rocksmasher 5
Artifact - War Fortification
Install (This card becomes a creature as long as it is attached to a land.)
Fortify 5 or 2G
Whenever the fortied land becomes tapped, Battering Rocksmasher gets +X/+0 until end of turn, where X is equal to its power.
1, discard a land card: Untap target land.
"That thing is made to punch holes through mountains - I think it'll do the trick." - Yotuh, Qargan Demolisher
3/5
Heights of Paranoia 2U
Enchantment (R)
When Heights of Paranoia enters the battlefield, search your library for a Fortification card, reveal it, and put it into your hand. Then shuffle your library.
At the beginning of your upkeep, secure target land. Then, if you control eight or more fortified lands, you win the game.
Enclosed from all eight directions in stone and steel, having pushed anyone who might stab him in the back away, and knowing his fortress would last millennia if it needed to, Uphanet was finally, gloriously alone.
Gentle Lapdog 1G
Creature - Hound (C)
When Gentle Lapdog enters the battlefield, you gain 4 life.
T: Transform Gentle Lapdog. Activate only if its power is 2 or greater.
As Seweknian children are born, it is tradition for its parents to raise a dog alongside them.
1/1
-------
Trained Watchdog
Creature - Hound
The dog is then trained into a loyal watchdog that will protect the young ones until they mature.
3/3
Enthusiastic Jeweler 2R
Creature - Human Artificer (U)
When Enthusiastic Jeweler enters the battlefield, you may discard a card. If you do, draw a card.
Whenever an artifact card is sent to your graveyard from anywhere, you may pay 2. If you do, produce a Spellcryst Ring token. (A produced token is a copy of this card's back face.)
1/3
-------
Spellcryst Ring
Artifact
T: Add C. Spend this mana only to cast a noncreature spell.
3, T: Add one mana of any color. If you spend mana produced this way to cast a noncreature spell, you may draw a card. If you do, discard a card.
Double-Faced Cards
Safety - if you haven't lost life since your last end step, ...
Fortifications
Takhmashib's Chosen tokens
Install (This Fortification is a creature as long as it's attached to a land.)
Checklist 1/2
You can mark this card to represent a double-faced card in your library or hand.
Expert Debater 1W
Incorruptible Judge 3W
Tincture Seller U
Tired Draftsman 2U
Boneyard Hermit 1B
Mohan's Pet 2BB
Crafty Mimicker RR
Enthusiastic Jeweler 2R
Gentle Lapdog 1G
Recluse's Eggs G
Age-Worn Sentinel 4
Empty Bungalow 3
Fallwater Seer 2U
Creature - Merfolk Wizard (C)
Safety - Whenever ~ enters the battlefield, if you haven't lost life since your last end step, draw a card.
"I envy the merfolk. The vast waters they control make them almost free" - Calman the Orator
2/2
Qanga Partisans 2G
Creature - Human Scout (C)
Fortified landwalk (This creature can't be blocked as long as defending player controls a fortified land.)
Even on Rhamtik, there is no such thing as absolutely impenetrable stronghold.
2/4
Unwelcome Knocking 1B
Enchantment (C)
Whenever a creature enters the battlefield under your control during an opponent's turn, you may have each player discard a card.
Waterwheel Watchtower 2
Artifact - Fortification (C)
Whenever ~ enters the battlefield, scry 2, then you may draw a card. If you do, discard a card.
Whenever fortified land is tapped for mana, add U
Fortify 2
Fanatical Execution 3BB
Instant (C)
Destroy target creature. Create a */1 red Efreet creature token named Takhmashib's Chosen with "This creature's power is equal to the number of creatures named Takhmashib's Chosen you control."
"If they kill for me of their own volition, I won't take responsibility. But neither will I condemn them." - Takhmashib
Patrol Duty 1W
Sorcery (C)
For each fortified land you control, create a 1/1 white Soldier creature token with vigilance.
Troops at every door and hatch.
Shimmering Collector 1
Artifact - Fortification (C)
Fortified land has hexproof and "T: Add one mana of any color."
Fortify 1
"There are some places of power we must know without any doubt that we will keep for all time." - Ebemskell the Potter
Fireslinger Catapult 5
Artifact - War Fortification (C)
Install (This card becomes a creature as long as it is attached to a land.)
Fortify 3 or R
Whenever the fortified land becomes tapped, Fireslinger Catapult gets +1/+0 until end of turn and it deals 1 damage to target opponent.
"Bigger walls means we need bigger toys!" - Garzaan the Fire-Crazed
5/3
Invade the Quarry 3R
Sorcery (C)
Destroy target land.
Secure target land. (Put a mine counter on it. Spells and abilities that target that land cost 1 less to cast or activate for as long as it has that mine counter on it.)
"Resources captured from the enemy pull double duty in battle." - Yill Sebimm, Opaline Classic of Architecture
Battlegrace Nurses WW
Creature - Human Cleric (U)
Flash
At the end of combat, if Battlegrace Nurses attacked or blocked this combat, you gain 1 life for each creature that attacked or blocked this combat.
1/3
Geyser of Birth 3R
Enchantment (U)
At the beginning of your upkeep, create a */1 red Efreet creature token named Takhmashib's Chosen with "This creature's power is equal to the number of creatures named Takhmashib's Chosen you control."
Battering Rocksmasher 5
Artifact - War Fortification
Install (This card becomes a creature as long as it is attached to a land.)
Fortify 5 or 2G
Whenever the fortied land becomes tapped, Battering Rocksmasher gets +X/+0 until end of turn, where X is equal to its power.
1, discard a land card: Untap target land.
"That thing is made to punch holes through mountains - I think it'll do the trick." - Yotuh, Qargan Demolisher
3/5
Sewekni Tidewatchers 3UG
Creature - Merfolk Scout (U)
When Sewekni Tidewatchers enters the battlefield, draw a card for each Scout you control, then discard that many cards unless you discard a land card.
Even though the Island of Sewekni is protected by strong tides and rocky cliffs, their greatest asset against threats is always being one step ahead.
2/3
Carzinian Decree UU
Instant (U)
Counter target spell with converted mana cost 5 or greater.
Safety - If you haven't lost life since your last end step, counter target spell instead.
The only thing that the Carzin Empire values more than peace are the laws created to achieve said peace.
Double-Faced Cards
Safety - if you haven't lost life since your last end step, ...
Fortifications
Takhmashib's Chosen tokens
Checklist 1/2
You can mark this card to represent a double-faced card in your library or hand.
Expert Debater 1W
Incorruptible Judge 3W
Tincture Seller U
Tired Draftsman 2U
Boneyard Hermit 1B
Mohan's Pet 2BB
Crafty Mimicker RR
Enthusiastic Jeweler 2R
Gentle Lapdog 1G
Recluse's Eggs G
Age-Worn Sentinel 4
Empty Bungalow 3
Fallwater Seer 2U
Creature - Merfolk Wizard (C)
Safety - Whenever ~ enters the battlefield, if you haven't lost life since your last end step, draw a card.
"I envy the merfolk. The vast waters they control make them almost free" - Calman the Orator
2/2
Qanga Partisans 2G
Creature - Human Scout (C)
Fortified landwalk (This creature can't be blocked as long as defending player controls a fortified land.)
Even on Rhamtik, there is no such thing as absolutely impenetrable stronghold.
2/4
Unwelcome Knocking 1B
Enchantment (C)
Whenever a creature enters the battlefield under your control during an opponent's turn, you may have each player discard a card.
Waterwheel Watchtower 2
Artifact - Fortification (C)
Whenever ~ enters the battlefield, scry 2, then you may draw a card. If you do, discard a card.
Whenever fortified land is tapped for mana, add U
Fortify 2
Fanatical Execution 3BB
Instant (C)
Destroy target creature. Create a */1 red Efreet creature token named Takhmashib's Chosen with "This creature's power is equal to the number of creatures named Takhmashib's Chosen you control."
"If they kill for me of their own volition, I won't take responsibility. But neither will I condemn them." - Takhmashib
Patrol Duty 1W
Sorcery (C)
For each fortified land you control, create a 1/1 white Soldier creature token with vigilance.
Troops at every door and hatch.
Shimmering Collector 1
Artifact - Fortification (C)
Fortified land has hexproof and "T: Add one mana of any color."
Fortify 1
"There are some places of power we must know without any doubt that we will keep for all time." - Ebemskell the Potter
War Glyptodon 4G
Creature - Beast
Besiege (When this card enters the battlefield, put a siege counter on up to one target land an opponent controls.)
When War Glyptodon attacks, if defending player controls a tapped land with a siege counter, War Glyptodon gets +2/+0 and gains trample until end of turn.
Glyptodons are used as siege weapons by placing iron maces on their already sturdy tails and spikes on their shells - the latter being mostly just for show.
3/5
Takzik Raiders 1RR
Creature - Lizard Rogue
When Takzik Raiders attacks, you may tap an artifact you control. If you do, Takzik Raiders gets +1/+0 and gains menace until end of turn.
Nomads of the Desert of Takzik don't really care for the fortresses of the Carzin Empire, but they do love their traps, as they are mostly sharp and pointy.
2/3
Fireslinger Catapult 5
Artifact - War Fortification
Install (This card becomes a creature as long as it is attached to a land.)
Fortify 3 or R
Whenever the fortified land becomes tapped, Fireslinger Catapult gets +1/+0 until end of turn and it deals 1 damage to target opponent.
"Bigger walls means we need bigger toys!" - Garzaan the Fire-Crazed
5/3
Also, I tweaked the wording of Lackluck a bit further. Now it specifies that it only lasts until end of turn, to prevent memory issues.
The ever-changing world of Shekhei is more wild and dangerous than ever. What's the source of the new and even more unpredictable changes? Can you stop the Endless Mutations of this plane?
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Stabilize {Cost} (If you cast this spell for its stabilize cost, treat it as though you won all of its coin flips.)
Boar Warrior
((B/R)) Token Creature - Boar Warrior (T)
Menace
3/3
Unnatural Winter 1U
Enchantment (C)
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-4}: At the beginning of each player's upkeep, that player taps an untapped creature or land he or she controls.
----------------
{Stage 5+}: At the beginning of each player's upkeep, that player taps 3 untapped creatures and/or lands he or she controls.
Lucklack U
Instant (C)
Next time when target player flips a coin this turn, that player loses that coin flip.
Draw a card.
In the Shekhei, don't trust your own hands.
Erratic Flames 1R
Sorcery (C)
Erratic Flames deals 2 damage to target creature.
Flip a coin. If you win the flip, Erratic Flames deals 2 damage to that creature's controller.
"Nothing works on this stupid plane!" -Chandra
Fruitful Season G
Enchantment - Aura (C)
Enchant land
Progression (At the beginning of your upkeep, put a stage counter on this card.)
----------------
{Stage 1-2}: Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool (in addition to the mana the land produces).
----------------
{Stage 3+}: Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).
Skrophion 2B
Creature - Scorpion Boar Mutant (C)
Deathtouch
4B: ~ gains menace until end of turn.
2/2
Common 6 of 9:
Fornakka Stoneweaver 3R
Creature - Shade (C)
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
As long as Fornakka Stoneweaver has a whim counter, it can't attack or block and has "Sacrifice this card: Destroy target land. Activate only as a sorcery".
"The Fornakka were always beings of chaos and inconstancy, but now they are no longer bound to anything - not even to this world." - Ertu, Priest of Amaja
5/1
Uraka Summoner 5G
Creature - Lizard Druid (C)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
T: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
1/2
Awaken the Spirits 1W
Instant
Put a 1/1 white Spirit creature token with flying on the battlefield, then if a creature died this turn, flip a coin. If you won the flip, return Awaken the Spirits to its owner's hand.
Rakdos
Simic
Azorius
Proliferate (Simic)
Investigate (Azorius)
Devil
(B/R)Token Creature- Devil (S)
When this creature attacks, target creature can't block this turn.
1/1
{Rakdos}
Improve 2G
Sorcery (C)
Put a +1/+1 counter on target creature, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
{Simic}
Azorius Zest Officer 1W
Creature - Human Soldier (C)
When ~ enters the battlefield, investigate.
Whenever you sacrifice a Clue, you gain 1 life.
"If you want peace, be prepared for war".
1/2
{Azorius}
Street Hooligans RR
Creature- Human Rogue (C)
T: Street Hooligans deals 1 damage to target player.
"I preferred when it was just senseless destruction. Now the bastards think they stand for something." -Hozik of the 4th Precinct
2/2
Combat Ineptness U
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets -4/-0 until end of turn.
"Lot of good that warhammer will do if you can't keep a hold on it, foolish brute." - Arrester Baliev
Killing Spree (B/R)
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+0 and has "Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on enchanted creature."
"I need a new axe. Azorius pettifoggers need a new street." - Brkhstno, riftcutter
{Rakdos}
Anger of the Mob 1R
Instant
Anger of the Mob deals 1 damage to target creature, and 3 damage to target player.
"Burn Beleren the pretender! Beleren the abandoner! Beleren the coward! Burn the senate! Burn it all!!"
Common 7 of 10
Accursed Servant 2B
Creature - Skeleton (C)
T, sacrifice another permanent: Each opponent loses 1 life and you gain 1 life.
Dimir necromancers often create undead servants and deliver them to the other guilds for free, as long as they willingly accept the fact that their servants are also spies.
1/4
Zhur-Taa Beastmaster 3G
Creature - Centaur Shaman (C)
When Zhur-Taa Beastmaster enters the battlefield, another target creature you control gets +1/+1 until end of turn.
Fierce - When Zhur-Taa Beastmaster attacks, if its power is higher than its base power, another target creature you control gets +1/+1 until end of turn.
3/3
{Gruul}
(Just to clarify: Fierce means only "if its power is higher than its base power...")
Rakdos Ring 3
Artifact
T: Add R or B to your mana pool.
(B/R)(B/R), T, sacrifice Rakdos Ring: Put a +1/+1 counter on target red or black creature. Activate only as a sorcery.
Debate (Each debating creature deals damage equal to the number of words in its name to the other).
Word War I G
Sorcery (C)
Target creature you control debates target creature you don't control (Each deals damage equal to the number of words in its name to the other)
"But words will never hurt me... right?" — Little Timmy, last words.
Zoombee 2B
Creature - Insect Zombie (C)
Flying, deathtouch
~ is 2/2 as long as magnifying glass placed on it.
"It was big. No, not that big. No, smaller. Even smaller. But still big!"
1/1
Vanessa Egg G
Creature - Insect Egg (C)
When another creature enters the battlefield, flip ~.
0/1
----
Vanessa Larva
Creature - Insect Larva (C)
Defender
When ~ dies, return it to the battlefield transformed.
1/1
//////
Vanessa Pupa
Creature - Insect Pupa (C)
When another creature dies, flip ~.
2/2
----
Vanessa Butterfly
Creature - Insect Avatar (C)
Flying, Deathtouch, Hexproof, Trample
5/5
Pitting 1W
Sorcery (C)
Exile target foil permanent.
"Foil from Prophecy is not a permanent, so it can't be broken" - R&D notes
Mons's Eager Fugitive Wandering Willow Rats of the Pearl Trident 1
Creature-Human Goblin Merfolk Spirit Rat Wizard Soldier (C)
Good going, R&D.
1/1
Hall Monitor of the Damned 1B
Creature - Horror (C)
T: Target creature gets -1/-1 until end of turn if its controller left their seat this turn.
Better hope you have your hall pass.
0/3
Game of Phones 1BB
Enchantment (C)
When a player touches a mobile phone or tablet, sacrifice ~. If you do, that player loses 3 life and you draw a card.
"But it's a call from my boss!"
Back-backup Plan 1U
Sorcery (C)
Choose one:
- put a card you own outside the game to your sideboard.
- shuffle a card from your sideboard to your library.
Chandra's Birthday Surprise R
Instant (C)
Suspend 13- R
Deal 1 damage to target creature.
If Chandra's Birthday Surprise is cast from exile, and a time counter was removed from it this turn, deal one million damage divided however you choose among any number of target creatures.
Don't ruin the surprise.
Baker's Arts 1GG
Instant (C)
Target creature deals damage to players in the form of cookies this turn. (It doesn't cause life loss. Instead,its controller gives a cookie to the damaged player for each point of damage. But if anyone prefers, that player may gain one point of life instead of getting a cookie, That would be silly though: everyone loves cookies!)
Jace's Drawings 2U
Sorcery (U)
Draw a picture of a creature in 30 seconds and secretly name it. Each other player tries to guess its name once and simultaneously. If a player was right, he or she draws a card and you draw a card.
"Still better than Westvale image of Emrakul" - Tamiyo
Rosewater's Will 1GU
Sorcery (U)
Design a creature card. Repeat the process until each player approves the design. Each player puts a creature token onto the battlefield that is a copy of that creature.
"16/16 tramples all round."
Uncommon 3 of 3
Evening Hero 2WW
Creature - Human Knight (U)
Puntastic 1 (When this creature enters the battlefield, you may do a pun based on its card name. If you do, put one +1/+1 counter in it.)
Whenever a creature with an even collector number enters the battlefield under your control, Evening Hero gets first strike and vigilance until end of turn. (The collector number is the number listed on the bottom left of the card.)
3/2
As he finished his own odd-yssey, all he wants now is to get even.
Bedazzling Elder 2R
Creature - Human Monk Dancer
Bling - Bedazzling Elder gets +1/+0 as long as it's foil.
As long as music is playing and all players can hear it, Bedazzling Elder has haste.
2/2
Discipline to persevere, insight for them sick moves.
(note: Art reference to Jeskai Elder)
Goblin Robotrider 3RR
Creature - Goblin Rigger
Trample
Goblin Robotrider must remain on the battlefield standing upright. If Goblin Robotrider falls, destroy it. (You can use something for Goblin Robotrider to lean on.)
If an opponent knocks down Goblin Robotrider, Goblin Robotrider deals 9 damage to that player.
6/5
Goblin rigs's only weaknesses are the Eldrazi, slopes and gentle breezes.
Phasing
Blanket of Winter U
Enchantment-Aura (C)
Enchant land
Enchanted land loses all abilities, and has "T: Add C to your mana pool."
1: Blanket of Winter phases out. Any player may activate this ability. (Phased out permanents phase in at the beginning of their controllers' untap steps.)
Fleshsprout 1G
Enchantment
Enchant creature
Enchanted creature is a 1/1 green Forest land creature with "t: add G to your mana pool" and without other abilities.
Skroph Brawler 2R
Creature - Boar Shaman
When ~ enters the battlefield, discard a card, then draw a card.
Never use the word "pig" when a skroph mage is around.
2/1[/quote]
Common 4 of 10:
Watcher of Amaja 3B
Creature - Cat Shaman
When Watcher of Amaja blocks, target attacking creature gets -1/-1 until end of turn.
"The Fornaka are spirits of change. Hoping they stay under restraint for too long without someone to stop them is wishful thinking." - Ertu, Priest of Amaja
2/3
Dawnglow Apparition W
Creature - Spirit
Vagary (Whenever a noncreature spell is cast, if this card has a whim counter, remove that whim counter. Otherwise put a whim counter on it.)
Dawnglow Apparition has flying as long as it has a whim counter.
As the sun rises and sets in the horizon, its light shifts the land and those who live in it.
1/2
Erratic Lightning 1R
Instant
Choose target creature, then flip a coin. If you win the flip, Erratic Lightning deals 4 damage to target creature. Otherwise it deals 3 damage to that creature instead.
Stabilize 3R (You may choose to cast this spell by its stabilize cost. If you do, treat the spell as if you won all coin flips.)
Wanderer's Twig 1
Artifact
1, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Even though Shekhei is made of many landscapes, life still blooms in every one of them.
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Nightfall - if you control no untapped lands, (effect)
Unearth (cost): Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes 2U
Creature - Human Rogue (C)
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Death-Cult Fanatics 4B
Creature - Human Assassin (C)
Deathtouch, menace
3/3
Ilkreuz Hermit W
Creature - Illusion Monk Cleric (C)
Lifelink
When Ilkreuz Hermit enters the battlefield, you gain 1 life.
"Our masters decree that death will soon hold no sway over Vahiel."
1/1
Khoroshan Firetrappers 1RR
Creature - Orc Rouge (U)
R: This creature gets +1/+0 until end of turn.
Nightfall - if you control no untapped lands, ~ has first strike.
2/3
Cutter Thug B
Creature - Skeleton Mercenary (U)
When Cutter Thug enters the battlefield, if you cast it from your hand, you lose 3 life.
Unearth 1B
3/1
Lafienda Lawkeepers 4W
Creature - Human Soldier
When ~ enters the battlefield, you may destroy target Assassin, Mercenary or Rogue creature.
Nightfall - if you control no untapped lands, ~ has vigilance.
3/4
Foil 1 of 1 (There's a foil in this pack):
Stalking Bandit 1U
Creature - Merfolk Rogue (C)
When Stalking Bandit enters the battlefield, you may put a mark counter on target creature.
Creatures with mark counters can't block Stalking Bandit.
"You can hide, sure, but that just makes it more fun for her." - Lacra, Tercretian spy
1/3
Crimson-Eye Guildleader 1BR
Creature - Orc Mercenary (U)
Haste
Employ - When Crimson-Eye Guildleader deals combat damage to a player, you may pay 2. If you do, search your library for a Mercenary card with converted mana cost 2 or less and put it on the battlefield. Then shuffle your library.
3/2
Ilkreuz Lifebringer 2WG
Creature - Human Cleric (U)
Creatures with power 2 or less in your graveyard have unearth. Their unearth cost are equal to their mana cost.
Whenever a creature enters the battlefield under your control from a graveyard, put a +1/+1 counter on it.
2/4
Hunting Season 1G
Enchantment (U)
Whenever a creature enters the battlefield under your control, choose target creature an opponent controls. If that creature has a mark counter, you gain 2 life. Then put a mark counter on that creature.
3GG: Prevent all combat damage dealt by creatures with mark counters to target attacking creature until end of turn.
Mark counters
Employ - Search your library for a Mercenary permanent card with converted mana cost N or less and put it onto the battlefield, then shuffle your library.
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Well-Paid Slaying 3BB
Instant (C)
Destroy target creature. If that creature had a mark counter on it, draw a card, you gain 1 life, and add B to your mana pool.
Feral Eliminator 4G
Creature - Beast (C)
Trample
When Feral Eliminator enters the battlefield, you may have it fight target creature with a mark counter.
"He's a voracious, relentless hunter. You are a criminal made of delicious meat. What do you think will happen next?" - Vatu, Somino beastmaster
3/3
Assassin's Eyes 2U
Creature - Human Rogue
When Assassin's Eyes enters the battlefield, spells you cast that target a creature an opponent controls cost 2 less until end of turn.
2/2
Rites of Renewal 3W
Sorcery (C)
Renovate 3, then you gain 3 life. (Put 3 life counters on a nonland card in your graveyard. You may cast cards in your graveyard if they have a number of life counters equal to or higher than their converted mana cost in addition to paying its other costs.)
Ilkreuz's ressurections bring forth secrets long lost by blade and coin.
Mark counters
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Omhall Beastkeepers 4W
Creature - Human Soldier (C)
Vigilance
When Omhall Beastkeepers dies, put a 4/4 green Beast creature token onto the battlefield.
"Garcenri the dissembler! He will not sully his own hands, and thus he has pets to do his slaying for him." - Fulven, Grimhollowed
2/3
Common 4 of 9 (There's a foil in this pack):
Maraja Bonebreakers 3R
Creature - Orc Mercenary
Employ - When Maraja Bonebreakers enters the battlefield, you may pay 3. If you do, search your library for a Mercenary card with converted mana cost 3 or less and put it on the battlefield. Then shuffle your library.
When Maraja Bonebreakers becomes blocked by a creature, Maraja Bonebreakers deals 1 damage to that creature.
In a world where assasination is commonplace, first warnings aren't very subtle.
3/2
Deathcaller's Poison 2B
Instant
Target creature gets -3/-3 until end of turn.
Morbid - If a creature died this turn, instead put 3 -1/-1 counters on that creature.
Hunter's Lunge G
Instant
Target creature gets +2/+2 until end of turn. Prevent all combat damage that would be dealt to that creature by creatures with mark counters this turn.
"They have your scent. Soon they'll also have your blood."
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Common 2/10:
Ilkreuz Priest 2W
Creature - Human Cleric
When Ilkreuz Priest enters the battlefield, renovate 2. (Put 2 renovation counters on a card in your graveyard. You may cast cards from your graveyard if it has a number of renovation counters higher than or equal to its converted mana cost.)
"We are the life that restores the balance in a world of death." - Ilkreuz preach
2/2
Nimbleclaw Assaulter 1R
Creature - Viashino Rogue
When Nimbleclaw Assaulter enters the battlefield, you may put a mark counter on target creature.
Whenever Nimbleclaw Assaulter becomes blocked by a creature with a mark counter, it gets first strike until end of turn.
2/1
Hunter's Strength 3GG
Enchantment - Aura
Enchant Creature
When Hunter's Strength enters the battlefield, you may have the enchanted creature fight target creature an opponent controls.
Enchanted creature gets +2/+2.
"Young Assassins often forget how effective nature is at preying at the weak. They usually don't survive long enough to make the same mistake twice." - Tomarca, wildcaller