Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher2RR
Creature — Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life. "Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control. Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike1R Instant(C)
~ deals 4 damage to target creature
Madness R
Quelling Drake1:symwu::symwu:
Creature - Drake (C)
Flying R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser4B
Creature - Zombie C
Carnogen Bruiser can't block. "Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
Unhangable Dissident3(G/W)
Creature - Human Rebel (C)
At the beginning of your upkeep, regenerate Unhangable Dissident.
Madness 1B
3/2
Priest of Lunacy1R
Creature - Human Shaman
Discard a card: Add R to your mana pool. Use this ability only once each turn.
2/1 He lost his mind but it made for a pretty show of sparks
Anaba Chaser1(G/R)(G/R)
Creature — Minotaur Soldier (C)
Haste U: Anaba Chaser is unblockable this turn.
3/2
Uncommon 1/3
Bloodstone Sisters2G
Creature-Gorgon Warrior (U)
Deathtouch
Bloodstone Sisters gain first strike until end of turn. The Cobra Gang thought they were tough until they met the real snakes of the cell block.
3/2
Niobe: The Clime of the Shades
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the SoulBB
Instant (C)
Destroy target nondark creature. "The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Hadura's Exultant1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life. "Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring(U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1 On a plane of shadow, there are no red herrings
LifespreaderWW
[U]Creature - Kor Cleric[/U] [(C) W,T: Target creature lose shadow until end of turn. W,T: You gain 1 life. 1/1
Darkwood Sorceror2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker5B
[U]Dark Creature - Nightstalker[/U] (C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life. 4/1
Radiant Chains1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature. "These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Lost Sorcerer2U
Creature - Human Wizard
Shadow
Sacrifice ~: Counter target spell unless it's controller pays 1
2/1
LifedrinkerGG
[U]Creature - Beast[/U] (U)
Trample, shadow
Whenever a creature enters the battlefield, Lifedrinker gets +X/+X until end of turn, where X is that creature's toughness. Not everyone on Niobe were upset by the emergent vitality.
2/1
Time for something boring.
Crusading Charm-Mage 1:symwr::symwr:
Creature - Human Wizard [U] T: Choose one - target creature with shadow loses shadow until the end of turn, or target attacking or blocking creature gains ":SymWR:: this creature gains +1/+0 until end of turn", or ~ deals 1 damage to target Dark creature.
3/2
Rot Striker2BB
Creature- Zombie Archer
Reach t: ~ deals 2 damage to target creature with shadow
3/2
Rare 1/1
Illiam, the Reborn3WB
Legendary Creature-Human Zombie (M)
Lifelink, shadow
When~ blocks or becomes blocked by a Dark creature, that creature gains a life counter, creatures with life counters lose shadow, and are no longer considered Dark. I am the first that has returned to life, and my hunger for life has only grown, soon my curse will be a blight upon this world
5/5
Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk. With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player. The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand. Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Dire Riders4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card. "The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Wolf Digger4R
Creature - Wolf Warrior
When ~ enters the battlefield, target artifact in your graveyard gains Unearth X until end of turn, where X is its converted mana cost.
2/2
Uncommon 1/3
Rhox Flight Warder2WW
Creature-Rhino Cleric
Flash
When ~ enters the battlefield creatures with flying lose flying until end of turn
2/2
Let's back to LORNADRUINA. Once, a peacuful plane inhabited by humanoid animals. But since then, many things changed.
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane.
Armadillo Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
Stinky Highland Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage2U
Creature - Salamander Wizard C 0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types. "I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Strongback RecruitW
Creature - Armadillo Soldier C "They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Common 6/10
Orochi Delver1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk. With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
This place is Kovzee, and it is a shocking sight. Vast currents of electrical, seismic, and sonic energy emanate from living beings and the very ground. So many of the beings that try to survive here are overwhelmed by such power. Can you handle it?
Frail Sprite :1mana::symg:
Creature - Faerie (C)
Flying
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frail Sprite leaves the battlefield, add :symg::symg: to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
1/1
Salvaging Knight :2mana::symw:
Creature - Human Knight (C)
Flying
:symtap:: tap target creature you control. It gains flying until end of turn.
2/2
Overcharged Maniac :1mana::symr:
Creature - Goblin Shaman (C)
When ~ dies, it deals 1 damage to each creature and each player.
1/1
Razing Spinehorn :4mana::symr::symr:
Creature - Beast (C)
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Razing Spinehorn enters the battlefield or leaves the battlefield, each player sacrifices a land.
4/3
Deplete1U
Instant C
Tap target permanent. You may remove up to two time counters from that permanent. "There are many methods of suppression, good speaker, and not all of them are of benefit to us." —Senator Arikel of Lantham
Crushing Wave - 2RR Sorcery (U)
~ deals 2 damage to target creature. If ~ was cast from exile, it deals 2 damage to each creature instead.
Rebound (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Riftkeeper2G
Creature - Human Shaman (C)
When ~ enters the battlefield you may put a +1/+1 counter on a creature you control.
When ~ enters the battlefield you may put a time counter on a permanent you control.
2/2
Lantham Patrolmen - 2WW Creature - Human Soldier (C)
Lantham Patrolmen enters the battlefield with a +1/+1 counter on it.
Lantham Patrolmen has vigilance as long as there is a +1/+1 counter on it.
2/3
Accursed Cur1B
Creature - Zombie Hound (C)
When Accursed Cur enters the battlefield, sacrifice a creature.
3/3 "Once overwhelmed, now it overwhelms."
Lifetheif3B
Creature - Human wizard (C)
When Lifethief enters the battlefield you may move a +1/+1 counter from a creature onto Lifethief.
When Lifethief enters the battlefield you may remove a time counter from a permanent on the battlefield.
2/2
Blessing of the sky
Enchantment
Creatures you control have Protection from Land.
Power Down - 2RR Instant
Power Down deals 3 damage to target creature or player.
Power Down deals 5 damage to target creature with a +1/+1 counter on it
3/3 Uncommon
Booming Heckler3RR
Creature-Goblin Warrior (U)
Haste
When Booming Heckler enters the battlefield creatures target opponent controls can't block this turn
3/1
Welcome to Reisia, a plane of eternal winter, home of bitter winds, ice, and savage beasts. Yet despite this several species have managed to flourish here. Playful and creative gnomes live in small communes. Humans have established fortified and technologically advanced cities, amongst the mountains and frozen forests the mysterious and druidic yeti’s dwell. Yet despite the relative peace, in citadels atop frozen oceans the cruel and cunning merfolk, plot to use one of this planes oldest secrets to eradicate any that stand in their way.
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn. "I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
FroststrikeR Snow Instant(C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry. "I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation1G Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge RiderB
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1. 1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti4R Snow Creature - Yeti(C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn. 3/3
Quench2UU
Instant C
Counter target spell. Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls. "Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Common 9 of 10
Neutrality's End2U
Instant (C)
Choose one - Target permanent gains protection from white and from black until end of turn; or target permanent gains protection from red and from green until end of turn.
Draw a card.
Frostwind Hawks - UB Snow Creature - Bird
Flying
Whenver ~ enters the battlefield, draw a card
1/1
Frigid Growth1GG
Enchantment Snowfall - Whenever a snow permenant enters the battlefield or a snow spell is played you may put a +1/+1 counter on target creature.
Swinging Savages 2GR (U)
Creature -Ape Warrior
Haste
When Swinging Savages enters the battlefield target player sacrifices a creature with flying.
2/3
Uncommon 3/3
Leafhawk2UG
Creature-Plant Bird (U)
Defender :SymGU::SymGU:: Until end of turn, Leafhawk loses defender and gains flying.
3/3
Ahrox was running smoothly until Tibalt, the Fiend-Blooded was dropped into the prison plane. Now the half-devil planeswalker is using his magic to ratchet up the gang violence and bring the surviving criminals under his sadistic leadership. To make matters worse deep at the heart of Ahrox one of the oldest prisoners on the plane has finally kicked the bucket, and rumors persist that the prisoner hid a map that details the one and only way out of this plane somewhere at the heart of the prison. As the warden and his guards try to furiously lock down the plane, Tibalt and his army of the multiverses most dangerous criminals are now headed to the heart of Ahrox, killing any and all that stand in their path, in search of the fabled escape route..
Cell-Block Smasher 2RR
Creature — Ogre Rogue
When Cell-Block Smasher enters the battlefield destroy target Wall or creature with defender.
3/2
Bile Slick 2B
Instant
Target creature gets -1/-1 until end of turn.
Each player loses 3 life.
"Cook's trying to poison the warders. 'Course, we eat at the same refectory as them, so..." - Braeborn Kullium
Oozing Wall 1G
Creature — Wall (C)
Defender
When Oozing Wall blocks, put a X/X green Ooze creature token onto the battlefield, where X is the number of Walls you control.
Ahrox's inner labyrinths are populated by strange and unclassified creatures. Nobody knows if they're part of a security plan or developed themselves in ages of existence...
0/1
Vile Strike 1R
Instant (C)
~ deals 4 damage to target creature
Madness R
Quelling Drake 1:symwu::symwu:
Creature - Drake (C)
Flying
R: ~ gains +1/-1 until end of turn.
1/4
Ahroxian Safegate 3
Artifact — Fortification (C)
Fortified land is a 0/4 Wall creature with reach in addition to its other types.
Whenever a creature attacks you, you may untap fortified land.
Fortify 2
Carnogen Bruiser 4B
Creature - Zombie C
Carnogen Bruiser can't block.
"Circumstances demand solutions, Viros. Open the Carnogen Pits." —High Warden Demethos
5/4
Unhangable Dissident 3(G/W)
Creature - Human Rebel (C)
At the beginning of your upkeep, regenerate Unhangable Dissident.
Madness 1B
3/2
Priest of Lunacy 1R
Creature - Human Shaman
Discard a card: Add R to your mana pool. Use this ability only once each turn.
2/1
He lost his mind but it made for a pretty show of sparks
Anaba Chaser 1(G/R)(G/R)
Creature — Minotaur Soldier (C)
Haste
U: Anaba Chaser is unblockable this turn.
3/2
Uncommon 1/3
Bloodstone Sisters 2G
Creature-Gorgon Warrior (U)
Deathtouch
Bloodstone Sisters gain first strike until end of turn.
The Cobra Gang thought they were tough until they met the real snakes of the cell block.
3/2
The Anabyn
Stay Hungry My Friends....
Niobe is the land of shades. All creatures are not living, rather they are shadows of normal creatures. But now, a plague of "life" is spreading...
Darken the Soul BB
Instant (C)
Destroy target nondark creature.
"The brightness of a living soul burns my eyes. Snuff it out."— Hadura, Shadow Exarch
Underside Troll :symbg::symbg:
Creature-Shade Troll (C)
Intimidate
:symb::symb:: Regenerate Underside Troll
4/2
Hadura's Exultant 1(W/B)(W/B)
Dark Creature — Human Cleric (C)
Whenever you lose life, you gain 1 life.
"Praise be to Hadura, in all his forms." — Exultant Prayer
0/2
Phantom Herring (U/B)
Creature - Shade Fish
Sacrifice Phantom Herring: Target Shade gets +1/+1 until the end of the turn.
0/1
On a plane of shadow, there are no red herrings
Lifespreader WW
[U]Creature - Kor Cleric[/U] [(C)
W,T: Target creature lose shadow until end of turn.
W,T: You gain 1 life.
1/1
Darkwood Sorceror 2BB
Dark Creature - Human Wizard
Darkcycling 2BB
Deathtouch
2/3
Murky Nightstalker 5B
[U]Dark Creature - Nightstalker[/U] (C)
Shadow
Whenever ~ or another dark creature dies, you may gain 4 life.
4/1
Radiant Chains 1W
Instant (C)
Tap target creature. It doesn't untap during its controller's next untap step. If that creature is dark, destroy it instead.
Foundational Collapse 4R
Sorcery C
Destroy target land. Foundational Collapse deals 2 damage to target creature.
"These were once buildings, Mari. Signs of civilization. But every second soul here sprouts claws of shadow and withers in the sunlight. What happened?" —Gen Wynard, interplanar explorer
Lost Sorcerer 2U
Creature - Human Wizard
Shadow
Sacrifice ~: Counter target spell unless it's controller pays 1
2/1
Lifedrinker GG
[U]Creature - Beast[/U] (U)
Trample, shadow
Whenever a creature enters the battlefield, Lifedrinker gets +X/+X until end of turn, where X is that creature's toughness.
Not everyone on Niobe were upset by the emergent vitality.
2/1
Time for something boring.
Crusading Charm-Mage 1:symwr::symwr:
Creature - Human Wizard [U]
T: Choose one - target creature with shadow loses shadow until the end of turn, or target attacking or blocking creature gains ":SymWR:: this creature gains +1/+0 until end of turn", or ~ deals 1 damage to target Dark creature.
3/2
Rot Striker 2BB
Creature- Zombie Archer
Reach
t: ~ deals 2 damage to target creature with shadow
3/2
Rare 1/1
Illiam, the Reborn 3WB
Legendary Creature-Human Zombie (M)
Lifelink, shadow
When~ blocks or becomes blocked by a Dark creature, that creature gains a life counter, creatures with life counters lose shadow, and are no longer considered Dark.
I am the first that has returned to life, and my hunger for life has only grown, soon my curse will be a blight upon this world
5/5
The Anabyn
Stay Hungry My Friends....
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane. Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Orochi Delver 1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk.
With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
Erupt 1RR
Sorcery
Erupt deals 3 damage to target creature or player and 1 damage to each other creature and player.
The eruptions killed many, as the proud Minotaurs would not leave their homes even as they burnt down around them.
Harbinger Crow2U
Creature - Bird Priest
Flying
Whenever another creature dies, you may return target permanent you control to its owner's hand.
Harbinger crow descending, winter unending. Harbinger crow departing, cataclysm is starting.
1/2
Dire Riders 4B
Creature - Rat Warrior
As an additional cost to cast Dire Riders, discard a card.
"The vermin grow more desperate. How much value does this... object... hold, that they would seek it in the fading hours of cataclysm?" —Priasamanha, Amphin sorceress
5/4
Wolf Digger 4R
Creature - Wolf Warrior
When ~ enters the battlefield, target artifact in your graveyard gains Unearth X until end of turn, where X is its converted mana cost.
2/2
Uncommon 1/3
Rhox Flight Warder 2WW
Creature-Rhino Cleric
Flash
When ~ enters the battlefield creatures with flying lose flying until end of turn
2/2
The Anabyn
Stay Hungry My Friends....
Bird and Salamander priests have predicted huge CATACLYSM, which will bring the end of all living thing on the plane. The all-mighty Serpent God starts to move under the sea, and each move brings earthquakes and floods all over tha plane.
Armadillo Desert sank in the sea, so the war between them and Rhinos over savannas have aggravated.
Archipelago of Serpent God worhsipers is now under the ocean, and their denizens try to find a new place for themselves.
Mangrove swamps after the earthquakes are now high above the sea level and are fully dried. It's unfriendly environment to Rats and Wolves, but maybe thanks to that, they'll find the mighty artifact they're looking for.
Mountain inhabited by Viashino and Minotaurs exploded with molten lava killing almost every one of them. But they still want to live there. Until the very next volcano explosion.
And the enromous jungle, after a few huge earthquakes, is divided into small islands. Cats and Snakes try to connect them with bridges. But they're still scared of what else will happen to them.
What else CATACLYSM will bring?
Serpent Disclipine - 6G
Creature - Snake Shaman (C)
Islandwalk
Annihilator 1
4/3
Stinky Highland
Land - Mountains (C)
~ enters the battlefield tapped.
When ~ enters the battlefield, add to your mana pool.
(: Add to your mana pool.)
Scaled Cloakmage 2U
Creature - Salamander Wizard C
0: Choose a creature type. Scaled Cloakmage becomes that creature type in addition to its other types.
"I say that the cataclysm has put my people in their rightful place, and that is everywhere."
2/2
Fang-Tribe Scout 2B
Creature-Rat Scout (C)
Swampwalk
2/3
Strongback Recruit W
Creature - Armadillo Soldier C
"They are stubborn, yes, perhaps even more than the Rhox. But it's difficult to turn down such expendable allies." —Priasamanha, Amphin sorceress
0/4
Common 6/10
Orochi Delver 1G
Creature-Snake Rogue (C)
Hexproof
As long as you control an Island, Orochi Delver has islandwalk.
With forests being swallowed by the deep, treasures can be found by those enterprising enough to go under.
2/1
The Anabyn
Stay Hungry My Friends....
Frail Sprite :1mana::symg:
Creature - Faerie (C)
Flying
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Frail Sprite leaves the battlefield, add :symg::symg: to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
1/1
Salvaging Knight :2mana::symw:
Creature - Human Knight (C)
Flying
:symtap:: tap target creature you control. It gains flying until end of turn.
2/2
Overcharged Maniac :1mana::symr:
Creature - Goblin Shaman (C)
When ~ dies, it deals 1 damage to each creature and each player.
1/1
Razing Spinehorn :4mana::symr::symr:
Creature - Beast (C)
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Razing Spinehorn enters the battlefield or leaves the battlefield, each player sacrifices a land.
4/3
Deplete 1U
Instant C
Tap target permanent. You may remove up to two time counters from that permanent.
"There are many methods of suppression, good speaker, and not all of them are of benefit to us." —Senator Arikel of Lantham
Crushing Wave - 2RR
Sorcery (U)
~ deals 2 damage to target creature. If ~ was cast from exile, it deals 2 damage to each creature instead.
Rebound (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
Riftkeeper 2G
Creature - Human Shaman (C)
When ~ enters the battlefield you may put a +1/+1 counter on a creature you control.
When ~ enters the battlefield you may put a time counter on a permanent you control.
2/2
Lantham Patrolmen - 2WW
Creature - Human Soldier (C)
Lantham Patrolmen enters the battlefield with a +1/+1 counter on it.
Lantham Patrolmen has vigilance as long as there is a +1/+1 counter on it.
2/3
Accursed Cur 1B
Creature - Zombie Hound (C)
When Accursed Cur enters the battlefield, sacrifice a creature.
3/3
"Once overwhelmed, now it overwhelms."
Lifetheif 3B
Creature - Human wizard (C)
When Lifethief enters the battlefield you may move a +1/+1 counter from a creature onto Lifethief.
When Lifethief enters the battlefield you may remove a time counter from a permanent on the battlefield.
2/2
Blessing of the sky
Enchantment
Creatures you control have Protection from Land.
Power Down - 2RR
Instant
Power Down deals 3 damage to target creature or player.
Power Down deals 5 damage to target creature with a +1/+1 counter on it
3/3 Uncommon
Booming Heckler 3RR
Creature-Goblin Warrior (U)
Haste
When Booming Heckler enters the battlefield creatures target opponent controls can't block this turn
3/1
The Anabyn
Stay Hungry My Friends....
The Anabyn
Stay Hungry My Friends....
Back on Boria, Ithaqua's forces are beginning to penetrate the plane's core, and their god is making himself manifest to show his dark glee and to culminate his war of slaughter. But the plants of the center are bearing strange and mutated offspring, and the true nature of Boria's division is coming to light.
Suncore Screecher 2R
Creature - Bat C
Flying
Whenever Suncore Screecher attacks, it gets +2/+0 until end of turn.
"I shall die with the sun at my back and the fire in my soul. Why must I fear?" —Tenoch, Tloacan warrior
1/1
Mutated Overgrowth - G
Enchantment - Aura
Enchant Land
When ~ enters the battlefield, sacrifice a land
When Enchanted land becomes tapped, add two mana of any colour to your mana pool.
Froststrike R
Snow Instant (C)
~ deals 2 damage to target creature or player.
Winterguard Cavalry 4W
Creature - Human Soldier C
At the beginning of each combat phase, untap Winterguard Cavalry.
"I am here to follow your orders and stand watch over the Polar Vent. I am not here to participate in the slaughter of refugees and prisoners-of-war."
2/5
Rapid Mutation 1G
Enchantment - Aura
Enchant Creature
Enchanted creature gets +4/+4.
At the beginning of the endstep of enchanted creature's controller that player sacrifices it.
Drudge Rider B
Snow Creature - Zombie C
Creatures Drudge Rider mounts get -1/-1.
1B: If Drudge Rider is mounting a creature, regenerate that creature. Otherwise, regenerate Drudge Rider.
Mount B
1/1
Silverback Yeti 4R
Snow Creature - Yeti (C)
:symub:: Target creature blocking or blocked by ~ gets -1/-0 until end of turn.
3/3
Quench 2UU
Instant C
Counter target spell.
Snowfall — If you had a snow permanent enter the battlefield under your control this turn, tap all lands target opponent controls.
"Ah, a fireball. How quaint." —Sereza Rhom, Ithaquan priestess
Common 9 of 10
Neutrality's End 2U
Instant (C)
Choose one - Target permanent gains protection from white and from black until end of turn; or target permanent gains protection from red and from green until end of turn.
Draw a card.
Frostwind Hawks - UB
Snow Creature - Bird
Flying
Whenver ~ enters the battlefield, draw a card
1/1
Frigid Growth 1GG
Enchantment
Snowfall - Whenever a snow permenant enters the battlefield or a snow spell is played you may put a +1/+1 counter on target creature.
Swinging Savages
2GR (U)
Creature -Ape Warrior
Haste
When Swinging Savages enters the battlefield target player sacrifices a creature with flying.
2/3
Uncommon 3/3
Leafhawk 2UG
Creature-Plant Bird (U)
Defender
:SymGU::SymGU:: Until end of turn, Leafhawk loses defender and gains flying.
3/3
The Anabyn
Stay Hungry My Friends....