Timetwist is a block that is being billed as Time Spiral 2, this time the complexity issues are being dealt with along with newer players being included in the storyline. What happens when Elspeth is never rescued from the pits and remains a jaded Pit Fighter, what if the Eldrazi were not bound to Zendikar but beneath the sprawling cities of Ravnica instead. Get ready for alternate timeline Planeswalkers, and throwback references to unexplored characters and parts of the previous stories.
-Hybrid Mana
-Transpose 3R(3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
-Champion <something>(When this enters the battlefield, sacrifice it unless you exile a <something> you control. When this leaves the battlefield, that card returns to the battlefield.)
Spiky Anurid
Creature - Frog Beast (C)
Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step. There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
1/1
Quasi-Komodo(G/U)(G/U)
Creature - Lizard Mutant(C) (G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
2/2 It slides up and down the evolutionary ladder as needed.
Aven Shiftrooper2U
Creature — Bird Soldier (C)
Flying
Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
2/1
Lightning Nimbus2RR
Creature - Elemental (C)
Haste
Transpose 3R(3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.) "We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
4/1
Unexpected Bloom1G
Enchantment (C)
Champion a forest (When this enters the battlefield, sacrifice it unless you exile a forest you control. When this leaves the battlefield, that card returns to the battlefield.)
When Unexpected Bloom enters the battlefield, search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Grandsteed of Mirrodin2G
Artifact Creature — Horse (C)
When Grandsteed of Mirrodin enters the battlefield, target creature you control gains trample until end of turn. "What a fascinating exemplar! I can't believe that beings born spontanously from crystal can exist." — Arjona, student of the Academy
2/3
Azorius Runebinder2W
Creature - Human Wizard (C)
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on ~. Versed by Ugin in the ways of sealing, Azorius mages specialize in restrictive runes.
2/2
Perturb1B
Sorcery (C)
Choose a card type other than land. Target player reveals his or her hand and you choose a card of that type from it. That player discards that card. "Should we follow a tyrant who engages in wholesale slaughter, or listen to a madman who would wipe us all from existence? It is, as they say, a rhino's bargain." -Telim'Tor, Suq'Ata merchant
Common 9 of 9: (There's a timeshifted card in this pack.)
Fertile Bloom1G
Enchantment - Aura (C)
Enchant creature or land
Whenever enchanted permanent becomes tapped, add one mana of any color to your mana pool. "New life is a blessing for everyone to share." - Nissa Revane
Curse of Chains1(W/U)
Enchantment - Aura (C)
Enchant creature
At the beginning of each upkeep, tap enchanted creature. Thalia chanted the words the witch had taught her, and her assailants fell rigid to the ground.
On Excotar, there are no rules, laws or decrees. Factions and races constantly fight for territory and there lacks a central leadership. Anarchy is common, but often comes at a great price for the Surrakar, Amphin, Visashino and Humans that inhabit the plane, for the the plane borders on and stretches partly into the Blind Eternity. Can the races find peace or unify in the face of the threats posed by the Blind Eternity, including the Eldrazi and other horrific beings? Only time will tell.
Viashino Brawler1RR
Creature - Lizard Warrior
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.) Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Common 2/10:
Peer into Eternity2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Surrakar Wetfin2U
Creature - Surrakar Rogue (C)
Islandwalk "In a lawless world, its best to know a few good hiding spots." - Kiora the Vagabond
2/3
Hawthri is a world of opposites. On one side we have the Orinir who value order to a religious and often stiffling degree, on the other sits the Valakii who believe in personal freedoms, but to a hedonistic and barbaric degree. Amid the chaos between the two factions Palim Zuur ,a planeswalker, returns seeking to create a paradise that values both structure and change. But is the power she has gathered from her travels enough to see her vision made real?
Common 1/11:
Satyr Hedonist1G
Creature - Satyr (C) R, Sacrifice Satyr Hedonist: Add RRR to your mana pool.
2/1
Order of the StarsW
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Fargreen is a plane that before now only existed through storytelling. However, one day, a mysterious figure chose to write down the ancient chant of Fargreen and has summoned the plane to Dominaria. The Dominarians were not prepared for what they would face: Dragons (the primary denizens of Fargreen), knights, pirates, kings, jesters, princes and princesses and more. All of the fairy tales have come alive...is Dominaria ready to believe?
Common 1/9:
Dragonkin Piker :1mana::symr:
Creature - Dragon Warrior (C)
As long as you control another Dragon, Dragonkin Piker has first strike. The draconic half-breeds have developed their own society... if you can call it that.
2/1
Bilgelake Bandit :2mana::symu:
Creature - Human Rogue (C)
Whenever Bilgelake Bandit deals combat damage to a creature, return that creature to its owner's hand. We told our children fantastical stories of such rapscallions, never imagining they would ever come to life.
2/2
Layvroth, a utopian world of great cities that jut out of lush rural landscapes, knows it is running out of time. The centuries of wealth, peace, and natural bounty here were obtained by contract with dark forces, and the date they come to collect is on the horizon. All seems lost, but an inexperienced and newly-ascended Layvrothian planeswalker has managed to contact the multiverse's greatest expert in getting out of demonic bargains: Liliana Vess.
Pact-Bound Oracle2U
Creature-Human Wizard (C)
Contract 3 ( This creature enters the battlefield with 3 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
As long as Bound Oracle has a contract counter on it, you may draw an additional card at the beginning of your draw step.
1/2
Bottled Ambrosia2W
Sorcery C
You gain 7 life. If the taste doesn't have the right hint of honey and roses, the entire barrel is emptied into the nearest swill bucket.
Elves of the Marshwoods1G
Creature — Elf Shaman (C)
Contract 2 (This creature enters the battlefield with 2 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.) T: Add one mana of any color to your mana pool if Elves of the Marshwoods has a contract counter on it. Otherwise, add B to your mana pool and you lose 1 life.
1/1
Dracham Horror3BB
Creature - Horror C
As an additional cost to cast Dracham Horror, you may pay 3 life. If you do, Dracham Horror enters the battlefield with a +1/+1 counter on it. The manor's residents once offered it a small draught of blood each year. Now someone disappears from the property every month, and the local magistrates have started asking uncomfortable questions.
4/3
Broken Plans3R
Instant (C)
Discard all the cards in your hand, then draw that many cards plus one. "We're doomed - time for a vacation!" - Colyn, until-recently regent of Detmes University
Overland Revolt3G
Instant (C)
Target land becomes a 3/3 creature with trample until end of turn. It's still a land. As the time grows near, the very earth begins to turn against the people of Layvroth
Pact SlayerW
Creature — Human Warrior (C)
Vigilance
Whenever Pact Slayer attacks, it gets +0/+1 until end of turn for each contract counters on permanents.
1/1
Gutter Highroller1BB
Creature - Rat Mercenary (C) "Business is even better when everybody has nothing to lose!"
3/3
Hexbow Assault2R
Instant C
Prosper R(You may cast this spell for its prosper cost if you control five or more lands.)
Hexbow Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead. "I find the hexbow to be a poor weapon by itself... which is why I have four of them pointed in your direction at this very moment."—Taneth, Master of House Imora
Snub
Instant (C)
Counter target creature spell unless its controller pays :2mana:. "The price of admission is greater than your kind could afford."
Vow of Silence2U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has hexproof and can't attack you or a planeswalker you control.
You guys design some great mechanics, and should definitely try your hand in the Mechanic Creator's Contest!
Uncommon 2 of 3
Indentured Servitude :2mana::symu::symu:
Enchantment - Aura (U)
Contract 3 (This permanent enters the battlefield with 3 contract counters on it. At the beginning of your upkeep, remove a contract counter from it.)
Enchant creature
You control enchanted creature for as long as Indentured Servitude has a contract counter on it.
Bargain Collector :3mana::symb:
Creature - Demon (U)
Flying
Whenever Bargain Collector deals combat damage to a player, put a contract counter on each permanent you control with Contract.
3/4
Ignixust: Called "The Great Balefire," Ignixust long ago was blessed by a mighty Efreet to burn forever but never be consumed. All of its mana and magic is touched by the power of primordial fire. Mastery of and immunity to that flame is considered a requirement of daily life here - Hardy Humans and furious Elementals thrive, and even a strange species of Merfolk has adapted to Ignixust's lava rivers.
**Just gonna say now, I see this set as being red focused the same way Torment was black focused.**
Common 1 of 10:
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn." Shelter from your storm.
Bramblecrub :1mana::symg:
Creature - Elemental (C)
Creatures with power less than can't block it.
:1mana::symr:: gets +1/+0 until end of turn. "Don't go in there! They're called 'the wilds' for a reason." - Jalum, Expedition Guide
2/1
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers1U
Creature - Merfolk Soldier Rogue (C)
Protection from white Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad GraffiteerR
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery PayoffsW
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
Coarse Sword3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
This card is a little weird the way the rules handle it. The triggered ability will go on the stack after combat damage happens and the creature would die (or regenerate) from it. Maybe it wants the wording "Creatures dealt combat damage by equipped creature can't be regenerated." instead? Anyway...
Common 9 of 10:
Wound-rend Rogue :3mana::symb:
Creature - Human Rogue (C)
Prowl :2mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
When Wound-rend Rogue enters the battlefield, you may destroy target creature that was dealt damage this turn.
4/1
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C) Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn. The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
2/2
**I haven't played this game in a while, why are two cards posted per post?
Thanks**
Haven't checked the OP, but it was adapted recently so that you post two ideas, the next poster chooses one then posts two ideas and so on. This allows for some filtering and pack balance, as well as helping to limit sets from having 8 mechanics at once.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen AbominationBB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) 2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield. Its sadness stopped his heart, alongside the world around it.
2/2
Cry from the Caverns2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures. A death-causing scream that ricochets off cave walls only leads to more casualties.
Living Lightning2RR
Sorcery U
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. "Today, having seen the footprints of the storm, we learned to listen for thunder." —Mbiru
Chandra's Familiar1RR
Creature — Bird (R)
Flying
When Chandra's Familiar enters the battlefield, search your library for a red instant or sorcery card with converted mana cost 1 or less, cast that card without paying its mana cost, then shuffle your library.
2/2
Copious Wanderer
Creature - Spirit (R)
:3mana:: Enumerate 3. Its sight gone, it imagines greater vistas than any world has produced.
6/3
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card. "Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
CurfewU
Instant (C)
Each player returns a creature he or she controls to its owner's hand. "... But I'm not tired!"
Common 4 of 10:
Stonevalley Guard :2mana::symw:
Creature - Human Cleric (C)
:symw:, Tap target creature. You get a gold counter. (Gold counters can be spent as colorless mana or life payments.) Any unseemly behavior within the city limits is subject to a fine, which the guards blithely collect.
1/3
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card. "If you get in my way, you'd better be ready to pay up."
2/1
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Common 1 of 10:
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.) Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Concord Enforcer :4mana::symw:
Creature - Human Knight (C)
First strike, vigilance As the Concord notes, peace cannot be kept without threat of force.
2/4
Every world has laws to call its own. Most mimic the foundations of existence itself... save one. The Outerworld is a plane that evolved in ways only minds untainted by reality could imagine. Thus begins the struggles of one group of planeswalkers who find themselves thrust into the midst of the unfamiliar, a world they can only barely begin to fathom.
Scaled ShadeG
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable FireW
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer3R
Creature - Elemental C "There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.) "The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Can I just say, I think that Outlands is a fantastic place to advance Chandra's storyline? It seems like exactly the kind of place you'd find someone like Ramaz.
Common 6 of 9: (Foil present)
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life. "A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Corrosive Buzzard :2mana::symb:
Creature - Bird (C)
Flying
When Corrosive Buzzard dies, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.) "By all logic, its hole-ridden wings should not be sufficient for flight. Nevertheless, we must be vigilant of the skies." - Gideon Jura
2/1
What is the meaning of life? Over generations, the Factions of Ailon have contemplated the question with a great theological center dividing all groups into one of two camps: meaning, and meaninglessness. As the plane is approached by what seems to be the apocalypse, who will be proven right? Or will none survive to claim such an honor?
Vision Hunt3R
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith1UU Instant (C) Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even. "Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver1G Creature - Elf Shaman (C) t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life. "How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic3R
Creature - Elder Warrior (C) Dogma -1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm3G Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card. "Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief1W Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn. "Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal InfantryWW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library. Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Common 10/10:
Radical Power :xmana::symb:
Sorcery (C) Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even, or it gets -0/-X if your life total is odd.
Intimidation Strike :4mana::symr:
Instant (C)
Deal 3 damage to target creature. Other creatures can't block this turn.
Doramia is a quiet but cold plane. Its inhabitants live in a state of perpetual peace thanks to an ancient and powerful seal that inhibits all forms of emotion of living beings. When Nicolas Bolas breaks into the plane in order to discover the secrets of this tool of mass control, the seal starts to crack and the synthetic harmony that ruled over Doramian creatures begins to teeter. The sudden flow of emotions wake up arcane beings that feeds on them...
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block. For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous ImpulseWG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn. Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Common 3 of 10:
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn. I do not take to the field willingly, but I will do what must be done.
2/2
Agony :3mana::symb:
Creature - Incarnation (C)
:3mana::symb:, Exile Agony from your graveyard: Each opponent loses 3 life. Feldric felt as though his chest was about to cave in, just as he noticed the shadowy form out of the corner of his eye.
3/1
Cloudburst: The world of Zonh was long a harsh place, with horrid creatures patrolling its outskirts and the sole outposts of civilization in the Aven-ruled Nests. Now brave explorers have returned from the Outer Skies with an unsettling discovery - gravity is broken.
Noon-Sky Jostler3U
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
HomesicknessW
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral FlakGG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature. Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.) If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform6G
Creature - Elemental (C)
Goliath Grayform is colorless. "Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
EmpowerR
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature. "Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Currents of Indecision1UU
Instant (U)
Until end of turn, whenever a permanent becomes tapped or untapped, its controller puts the top card of his or her library into his or her graveyard. You may tap or untap target permanent.
Uncommon 2 of 3:
Gravity Well :1mana::symg::symg:
Enchantment (U)
Whenever a creature with flying attacks, it loses flying until end of turn. As the skies begin to tear apart, Zohnians seek absolution through the only remaining path.
Gravity Chute :1mana::symu::symu:
Enchantment (U)
Whenever a creature attacks, it gains flying until end of turn. As the skies begin to tear apart, Zohnians seek absolution through the only remaining path.
Private Mod Note
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-Hybrid Mana
-Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
-Champion <something>(When this enters the battlefield, sacrifice it unless you exile a <something> you control. When this leaves the battlefield, that card returns to the battlefield.)
Spiky Anurid
Creature - Frog Beast (C)
Discard a card: Exile Spiky Anurid. Return it to the battlefield under its owner's control at the beginning of the next end step.
There was a tale about a creature so jumpy that no one can ever catch it while it is still alive.
1/1
Quasi-Komodo (G/U)(G/U)
Creature - Lizard Mutant(C)
(G/U): Quasi-Komodo gets +1/-1 or -1/+1 until end of turn.
2/2
It slides up and down the evolutionary ladder as needed.
Aven Shiftrooper 2U
Creature — Bird Soldier (C)
Flying
Whenever Aven Shiftrooper deals combat damage to a player, you may exile it. If you do, you draw a card.
2/1
Lightning Nimbus 2RR
Creature - Elemental (C)
Haste
Transpose 3R (3R, Discard this card from your hand: Target creature you control becomes a copy of this creature until end of turn.)
"We moved immediately the moment the smoke had cleared... but we had tarried too long, and the school was lost." -Minnarin, merrow reejerey
4/1
Unexpected Bloom 1G
Enchantment (C)
Champion a forest (When this enters the battlefield, sacrifice it unless you exile a forest you control. When this leaves the battlefield, that card returns to the battlefield.)
When Unexpected Bloom enters the battlefield, search your library for a land card and put that card onto the battlefield. Then shuffle your library.
Grandsteed of Mirrodin 2G
Artifact Creature — Horse (C)
When Grandsteed of Mirrodin enters the battlefield, target creature you control gains trample until end of turn.
"What a fascinating exemplar! I can't believe that beings born spontanously from crystal can exist." — Arjona, student of the Academy
2/3
Azorius Runebinder 2W
Creature - Human Wizard (C)
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on ~.
Versed by Ugin in the ways of sealing, Azorius mages specialize in restrictive runes.
2/2
Perturb 1B
Sorcery (C)
Choose a card type other than land. Target player reveals his or her hand and you choose a card of that type from it. That player discards that card.
"Should we follow a tyrant who engages in wholesale slaughter, or listen to a madman who would wipe us all from existence? It is, as they say, a rhino's bargain." -Telim'Tor, Suq'Ata merchant
Common 9 of 9: (There's a timeshifted card in this pack.)
Fertile Bloom 1G
Enchantment - Aura (C)
Enchant creature or land
Whenever enchanted permanent becomes tapped, add one mana of any color to your mana pool.
"New life is a blessing for everyone to share." - Nissa Revane
Curse of Chains 1(W/U)
Enchantment - Aura (C)
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
Thalia chanted the words the witch had taught her, and her assailants fell rigid to the ground.
Creature - Lizard Warrior
Haste
Rumble (Whenever Viashino Brawler attacks, choose a creature defending player control. Tap that creature and remove Viashino Brawler from combat. Those creatures fight each other.)
Fighting was the only way to live known by viashinos of Lakhal highland.
2/2
Common 2/10:
Peer into Eternity 2W
Instant (C)
Target player reveals the top card of his or her library. You gain life equal to its converted mana cost. You may have that player put it on the bottom of his or her library.
Surrakar Wetfin 2U
Creature - Surrakar Rogue (C)
Islandwalk
"In a lawless world, its best to know a few good hiding spots." - Kiora the Vagabond
2/3
Common 1/11:
Satyr Hedonist 1G
Creature - Satyr (C)
R, Sacrifice Satyr Hedonist: Add RRR to your mana pool.
2/1
Order of the Stars W
Creature - Human Cleric (C)
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
0/1
Common 1/9:
Dragonkin Piker :1mana::symr:
Creature - Dragon Warrior (C)
As long as you control another Dragon, Dragonkin Piker has first strike.
The draconic half-breeds have developed their own society... if you can call it that.
2/1
Bilgelake Bandit :2mana::symu:
Creature - Human Rogue (C)
Whenever Bilgelake Bandit deals combat damage to a creature, return that creature to its owner's hand.
We told our children fantastical stories of such rapscallions, never imagining they would ever come to life.
2/2
Creature-Human Wizard (C)
Contract 3 ( This creature enters the battlefield with 3 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
As long as Bound Oracle has a contract counter on it, you may draw an additional card at the beginning of your draw step.
1/2
Bottled Ambrosia 2W
Sorcery C
You gain 7 life.
If the taste doesn't have the right hint of honey and roses, the entire barrel is emptied into the nearest swill bucket.
Elves of the Marshwoods 1G
Creature — Elf Shaman (C)
Contract 2 (This creature enters the battlefield with 2 contract counters on it. At the beginning of your upkeep, remove a contract counter from this.)
T: Add one mana of any color to your mana pool if Elves of the Marshwoods has a contract counter on it. Otherwise, add B to your mana pool and you lose 1 life.
1/1
Dracham Horror 3BB
Creature - Horror C
As an additional cost to cast Dracham Horror, you may pay 3 life. If you do, Dracham Horror enters the battlefield with a +1/+1 counter on it.
The manor's residents once offered it a small draught of blood each year. Now someone disappears from the property every month, and the local magistrates have started asking uncomfortable questions.
4/3
Broken Plans 3R
Instant (C)
Discard all the cards in your hand, then draw that many cards plus one.
"We're doomed - time for a vacation!" - Colyn, until-recently regent of Detmes University
Overland Revolt 3G
Instant (C)
Target land becomes a 3/3 creature with trample until end of turn. It's still a land.
As the time grows near, the very earth begins to turn against the people of Layvroth
Pact Slayer W
Creature — Human Warrior (C)
Vigilance
Whenever Pact Slayer attacks, it gets +0/+1 until end of turn for each contract counters on permanents.
1/1
Gutter Highroller 1BB
Creature - Rat Mercenary (C)
"Business is even better when everybody has nothing to lose!"
3/3
Hexbow Assault 2R
Instant C
Prosper R (You may cast this spell for its prosper cost if you control five or more lands.)
Hexbow Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead.
"I find the hexbow to be a poor weapon by itself... which is why I have four of them pointed in your direction at this very moment." —Taneth, Master of House Imora
Snub
Instant (C)
Counter target creature spell unless its controller pays :2mana:.
"The price of admission is greater than your kind could afford."
Vow of Silence 2U
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2, has hexproof and can't attack you or a planeswalker you control.
Uncommon 2 of 3
Indentured Servitude :2mana::symu::symu:
Enchantment - Aura (U)
Contract 3 (This permanent enters the battlefield with 3 contract counters on it. At the beginning of your upkeep, remove a contract counter from it.)
Enchant creature
You control enchanted creature for as long as Indentured Servitude has a contract counter on it.
Bargain Collector :3mana::symb:
Creature - Demon (U)
Flying
Whenever Bargain Collector deals combat damage to a player, put a contract counter on each permanent you control with Contract.
3/4
**Just gonna say now, I see this set as being red focused the same way Torment was black focused.**
Common 1 of 10:
Efreet's Blessing
Enchantment - Aura (C)
Enchant creature
Enchanted creature has protection from red and has ":1mana::symr:: This creature gets +1/+0 until end of turn."
Shelter from your storm.
Bramblecrub :1mana::symg:
Creature - Elemental (C)
Creatures with power less than can't block it.
:1mana::symr:: gets +1/+0 until end of turn.
"Don't go in there! They're called 'the wilds' for a reason." - Jalum, Expedition Guide
2/1
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Coarse Sword 3
Artifact — Equipment (C)
Equipped creature gets +1/+1.
Whenever equipped creature deals damage to a creature, that creature can't be regenerated this turn.
Equip 2
Credentialed Doorpassers 1U
Creature - Merfolk Soldier Rogue (C)
Protection from white
Gilo City's markets offer the latest in undetectable fake badges.
2/1
Dehaad Graffiteer R
Creature - Human Rogue
:symtap:: Tap target land. Its controller adds one mana of any color to their mana pool.
1/1
Bakery Payoffs W
Instant (C)
You gain 2 life.
Swindle (:3mana:, Discard this card: Copy target instant or sorcery spell an opponent controls with the same converted mana cost as this card. You may choose new targets for the copy. That spell's controller copies this card and may cast the copy without paying its mana cost.)
This card is a little weird the way the rules handle it. The triggered ability will go on the stack after combat damage happens and the creature would die (or regenerate) from it. Maybe it wants the wording "Creatures dealt combat damage by equipped creature can't be regenerated." instead? Anyway...
Common 9 of 10:
Wound-rend Rogue :3mana::symb:
Creature - Human Rogue (C)
Prowl :2mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
When Wound-rend Rogue enters the battlefield, you may destroy target creature that was dealt damage this turn.
4/1
Dehaad Sentinel :1mana::symw:
Creature - Dwarf Soldier (C)
Enforcer - Whenever Dehaad Sentinel blocks, it gets +0/+2 until end of turn.
The officers of Dehaad find little rest from their duty, yet they never shirk an opportunity to aid their city.
2/2
Haven't checked the OP, but it was adapted recently so that you post two ideas, the next poster chooses one then posts two ideas and so on. This allows for some filtering and pack balance, as well as helping to limit sets from having 8 mechanics at once.
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Waxen Abomination BB
Creature - Zombie Ooze (C)
Defender
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
2: Waxen Abomination loses antimatter until end of turn.
0/4
Dawndrinker 2G
Creature — Elemental Shaman (C)
Whenever a card is exiled from anywhere, you gain 2 life.
1/3
Transference Blowout 4UU
Instant (C)
Return target creature to its owner's hand, then put target creature into its owner's library third from the top.
Rusted Presence 5
Creature — Spirit (U)
Flying
When Rusted Presence enters the battlefield, target land loses all abilities for as long as Rusted Presence is on the battlefield.
Its sadness stopped his heart, alongside the world around it.
2/2
Cry from the Caverns 2BB
Instant (U)
Choose one - Destroy target creature; or target player loses 5 life if he or she controls no creatures.
A death-causing scream that ricochets off cave walls only leads to more casualties.
Living Lightning 2RR
Sorcery U
Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
"Today, having seen the footprints of the storm, we learned to listen for thunder." —Mbiru
Chandra's Familiar 1RR
Creature — Bird (R)
Flying
When Chandra's Familiar enters the battlefield, search your library for a red instant or sorcery card with converted mana cost 1 or less, cast that card without paying its mana cost, then shuffle your library.
2/2
Copious Wanderer
Creature - Spirit (R)
:3mana:: Enumerate 3.
Its sight gone, it imagines greater vistas than any world has produced.
6/3
Hedha is a world cut in twain between law and crime, control and anarchy. On the surface the disparate rulers of Hedha's nations both civilized and wild have agreed to the Great Concord, a pact of mutual peace and defense that aims to stamp out both war and resistance to the prevailing powers. But a dark rabble of criminal fraternities operates just outside the Concord's reach, alternately preying on hapless citizens and acting as noble, charitable folk heroes.
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Brutality Ordinance 2G
Instant (C)
Target creature's power becomes 4 until end of turn.
Draw a card.
"Before you step foot inside my woodlot, merchant, you'll have to conform to the local ecosystem. As will that big lumbering mount of yours." - Uwa, leafcode constable
Curfew U
Instant (C)
Each player returns a creature he or she controls to its owner's hand.
"... But I'm not tired!"
Common 4 of 10:
Stonevalley Guard :2mana::symw:
Creature - Human Cleric (C)
:symw:, Tap target creature. You get a gold counter. (Gold counters can be spent as colorless mana or life payments.)
Any unseemly behavior within the city limits is subject to a fine, which the guards blithely collect.
1/3
Stonevalley Thief :2mana::symr:
Creature - Human Rogue (C)
Intimidate
When Stonevalley Thief deals combat damage to a player, you may discard a card. If you do, draw a card.
"If you get in my way, you'd better be ready to pay up."
2/1
Common 1 of 10:
Highway Bandit :4mana::symb:
Creature - Human Rogue (C)
Prowl :1mana::symb: (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Human or Rogue.)
Ambushes can happen anywhere, but the most lucrative marks are travelling noblemen.
4/3
Concord Enforcer :4mana::symw:
Creature - Human Knight (C)
First strike, vigilance
As the Concord notes, peace cannot be kept without threat of force.
2/4
Scaled Shade G
Creature — Lizard (C)
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"Watch your steps. You don't want to find yourself with a missing boot."
— Chandra Nalaar
1/1
Unknowable Fire W
Instant (C)
Choose one - Unknowable Fire deals 1 damage to target attacking creature and you gain 3 life; or Unknowable Fire deals 3 damage to target attacking creature and you gain 1 life.
Magnaveer Apprentice
Creature - Elemental Wizard (C)
When Magnaveer Apprentice enters the battlefield, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
1/1
Coldfire Screamer 3R
Creature - Elemental C
"There is no heat in their touch, but nevertheless the skin blisters as though held to the hottest of coals. Perhaps they somehow gain sustenance from this strange consumption." —Tai Ming Qi
5/1
Blindsun Guard 3W
Creature - Unicorn Skeleton (C)
Vigilance
Antimatter (Whenever this creature blocks or becomes blocked by a creature without antimatter, exile both.)
"The energies that flow over their stripped, ivory frames coruscate at a strange frequency. Living unicorns avoid them almost superstitiously." - Tai Ming Qi
2/4
Can I just say, I think that Outlands is a fantastic place to advance Chandra's storyline? It seems like exactly the kind of place you'd find someone like Ramaz.
Common 6 of 9: (Foil present)
Sludge Slider :1mana::symb:
Creature - Ooze Horror (C)
When Sludge Slider dies, you lose 2 life.
"A vicious amalgamation of sediment and rot. It is unfathomable that such a monstrosity can be so limber." - Gideon Jura
2/2
Corrosive Buzzard :2mana::symb:
Creature - Bird (C)
Flying
When Corrosive Buzzard dies, enumerate 2. (As an additional cost to cast the next instant or sorcery spell you cast, you may pay up to :2mana:. If you do, increase all numbers and number words in that spell's text by the amount of mana you paid.)
"By all logic, its hole-ridden wings should not be sufficient for flight. Nevertheless, we must be vigilant of the skies." - Gideon Jura
2/1
Sorcery (C)
Until end of turn, target creature gets +4/+0 and gains "Whenever this creature deals combat damage to a player, discard two cards, then draw two cards."
Deny Faith 1UU
Instant (C)
Dogma - Counter up to one target spell if you life total is odd. Draw two cards if your life total is even.
"Most words are useless. Some are worth even less than that."
—Cylon, temple scholar
Mud-Smeared Shieldsman 3G
Creature - Human Warrior (C)
Underdog 1 (Whenever Mud-Smeared Shieldsman attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
2/3
Essence Weaver 1G
Creature - Elf Shaman (C)
t: Add G to your mana pool.
Whenever Essence Weaver becomes tapped, you gain 1 life.
"How can one not believe in something greater when the proof is all around?"
—Riona, elvish matron
1/1
Battle Skeptic 3R
Creature - Elder Warrior (C)
Dogma - 1R: Battle Skeptic gets +1/+0 until end of turn. It gains first strike until end of turn if your life total is even and trample until end of turn if your life total is odd.
3/3
Stronghide Pachyderm 3G
Creature - Elephant (C)
Trample, endure (Damage removed from this creature causes you to gain that much life.)
Rage ever on, or rage not at all.
3/3
Misotheistic Ascendant 2B
Creature - Horror Monk (C)
Flying
When Misotheistic Ascendant enters the battlefield, target opponent reveals his or her hand. You choose a card with converted mana cost 6 or greater there. That player discards that card.
"Burn the hymnbooks. Something's made them wrong." - Senym, temple warden
1/2
True Belief 1W
Instant (C)
Choose a color. Target creature or player gains protection from that color until end of turn.
"Faith," the preacher shouted, "is not a stone, but a river. It does not stand firm, but flows with days and all that they teach us."
Eternal Infantry WW
Creature - Human Spirit Soldier (C)
Underdog 1 (Whenever this creature attacks, if defending player controls more creatures than you, put a +1/+1 counter on it.)
When Eternal Infantry dies, its owner shuffles it into his or her library.
Soldiers disappear. Nations dissolve. Wars end. Ideals triumph.
1/1
Common 10/10:
Radical Power :xmana::symb:
Sorcery (C)
Dogma - Choose target creature. That creature gets +X/+0 until end of turn if your life total is even, or it gets -0/-X if your life total is odd.
Intimidation Strike :4mana::symr:
Instant (C)
Deal 3 damage to target creature. Other creatures can't block this turn.
Pacifism :1mana::symw:
Enchantment - Aura (C)
Enchant creature
Enchanted creature can't attack or block.
For as long as he could remember, Matthais never had those terrible thoughts. He was glad that peace had come over him again.
Courageous Impulse WG
Instant (C)
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to it this turn.
Lenna stared shaken at her bloodsoaked hands, then at her companion, alive and kicking. Did a word even exist to name what she had done?
Common 3 of 10:
Humble Skirmisher :1mana::symw:
Creature - Human Soldier (C)
When Humble Skirmisher dies, target creature becomes 1/1 until end of turn.
I do not take to the field willingly, but I will do what must be done.
2/2
Agony :3mana::symb:
Creature - Incarnation (C)
:3mana::symb:, Exile Agony from your graveyard: Each opponent loses 3 life.
Feldric felt as though his chest was about to cave in, just as he noticed the shadowy form out of the corner of his eye.
3/1
Creature — Human Pirate (C)
Flying
Whenever Noon-Sky Jostler deals damage to a creature, that creature goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
1/3
Riotglide 4R
Sorcery (C)
Untap target creature and gain control of it until end of turn. It gains flying and haste until end of turn.
Port 3 (:3mana:, discard this card: Search your library for a card with port 3 or less, reveal it and put it in your hand. Then shuffle your library.)
Homesickness W
Enchantment — Aura (C)
Enchant creature
Flash
Enchanted creature has nest 3. (At the beginning of its controller's upkeep, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it. It can't attack unless it has three or more +1/+1 counters on it. If a creature has multiple instances of nest, each triggers separately.)
Niddalokr's Biter 2B
Creature - Squirrel Skeleton (C)
Sacrifice a creature with flying: Regenerate Niddalokr's Biter.
3/1
Feral Flak GG
Sorcery (C)
Choose target creature an opponent controls. If that creature has flying, Feral Flak deals 2 damage to it. Target creature you control fights that creature.
Avians tends to not approach Laghan's forest alone. Ravenous eyes always peer into the sky.
Pressure Grapnels
Artifact - Equipment (C)
When Pressure Grapnels enters the battlefield, target creature goes adrift. (At the beginning of its controller's next upkeep, that player may pay :1mana:. If he or she doesn't, put that creature on the bottom of its owner's library.)
Equipped creature gets +2/+1 and can't go adrift.
Equip
Not even a dragon's talons are a tighter grip.
Haven Aven
Creature - Bird Scout (C)
Flying
Port 4 (:4mana:, discard this card: Search your library for a card with port 4 or less, reveal it and put it in your hand. Then shuffle your library.)
If you're in danger and don't know where to go, just look up.
1/1
Goliath Grayform 6G
Creature - Elemental (C)
Goliath Grayform is colorless.
"Feral, multipedal rock elementals are not unusual, but near the anomaly they take on a translucent appearance and are enveloped in a light corrosive mist. This portends ill." - Xerpid research notes
5/8
Gravitational Collapse 1UU
Sorcery (C)
Each creature target player controls goes adrift. (At the beginning of its controller's next upkeep, he or she may pay 1. If he or she doesn't, put that creature on the bottom of its owner's library.)
Draw a card.
Empower R
Sorcery C
Put two +1/+1 counters on target creature. At the beginning of the next end step, remove two +1/+1 counters from that creature.
"Many of your soldiers eagerly await their first battle," Eril mused. "I wonder if they know they might not return for a second one."
Currents of Indecision 1UU
Instant (U)
Until end of turn, whenever a permanent becomes tapped or untapped, its controller puts the top card of his or her library into his or her graveyard. You may tap or untap target permanent.
Uncommon 2 of 3:
Gravity Well :1mana::symg::symg:
Enchantment (U)
Whenever a creature with flying attacks, it loses flying until end of turn.
As the skies begin to tear apart, Zohnians seek absolution through the only remaining path.
Gravity Chute :1mana::symu::symu:
Enchantment (U)
Whenever a creature attacks, it gains flying until end of turn.
As the skies begin to tear apart, Zohnians seek absolution through the only remaining path.