On a world of Hazunda, there are two countries in conflict. Continental and island dwellers never liked each other too much, but somehow managed to live in peace until the day when mysterious otherworldly merchant appeared and started to sell completely new yet different technologies (especially alchemy secrets) to both of them. Being armed to the level of tanks, airplanes and chemical warfare, two factions started an inevitable war and, of course, plunderer of worlds can't wait to maximize his profits from it...
Skulk
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and ???, War Machines = ???)
Soldier
• Token Creature - Soldier (S)
1/1
Hazban Smuggler1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power. U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3(3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle. Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped. Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
Common 5 of 10:
(A choice of reprints, to flavor the set and align colors with factions.)
Ancestral VengeanceBB
Enchantment — Aura
Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1. "These machines have been bought with the money of your ancestors, foolish duke. They will come to collect their debts."
—Bazira, court vizier
{Watermark: Bajig Archduchy}
Call the Cavalry3W
Sorcery
Create two 2/2 white Knight creature tokens with vigilance. The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
Kolzag is not as desolate as it once appeared - its council of Archons has met with each of the five factions that were taken there under mysterious circumstances not long ago, and shown them the true purpose for their summoning. Kolzag, they say, is the keystone of a new and enlightened age for each of their planes - but only if they can Endure Together.
Devastate COST (COST, Sacrifice a land: Put a +1/+1 counter on each creature with devastate you control. Activate this ability only if a creature you control attacked or blocked this turn and only once each turn.) {Theros Monsters}
Supply - If you would draw a card, you may [SOMETHING] instead. {Bant}
Gruntwork (If you would tap this creature to pay a cost, you may sacrifice it instead or vice-versa.){Phyrexia}
Meditate COST (COST: Move any number of counters from another creature you control onto this creature. Meditate only as a sorcery.) {Jeskai}
Vote {Orzhov}
Radiance — Do something to target permanent and each permanent that shares a type and color with it.
Zombie (B)
Token Creature - Zombie (S)
2/2
{Watermark: Phyrexia}
Archon Journey-Singer5W
Creature - Archon (C)
Flying T: Tap target creature. You gain 1 life. "I wish to join their hymns. I know not their language." - Simoul, Bant hierarch
3/3
Archon's CallU
Instant (C) Radiance — Choose a color. Untap target creature and each other creature that shares a color with it. Words were unknown, but the meaning was perfectly understandable.
Common 3 of 10
Fire-Stained Weaponmaster1R
Creature — Efreet Monk (C)
Prowess 1W: ~ gains first strike until end of turn.
2/1 "Reach heaven through violence."
{Watermark: Jeskai}
Burden of ChoiceWB
Sorcery (C)
Choose target opponent. Starting with you, each player votes for method or madness. If madness wins, that player discards two cards. If method wins or the vote is tied, that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
{Watermark: Orzhov}
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
Iacta is a realm of gamblers, games and wild bets. The richest beings of a hundred planes are invited by the demon-dons to gamble their life's earnings, and even their lives, on games of chance and arena brawls between armies and titanic beings.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, [DO X]. Then each player draws a card.
Actuarial Homunculus1U
Creature - Homunculus (C) T: Look at top card of your library. You may exile that card. "Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral InfluenceG
Instant (C)
Target creature gains trample until end of turn. Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card. "You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry2
Artifact Creature - Construct (C)
Flying Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Common 4 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Secured Perimeter3W
Instant (C)
Put three 1/1 colorless Construct artifact creature tokens with defender onto the battlefield. "Ornery guests will be escorted out with force. Too often they don't listen to reason." - Magda, den mother
Blood Downs Stakesman2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
Baffling Approach1U
Instant (C) Parley — Each player reveals the top card of his or her library. Counter target spell unless its controller pays 2 for each nonland card revealed this way. Then each player draws a card. Sometimes, unconventional methods pay off. Other times, they just go up in smoke.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
(Fixing flavor on Artificial, btw. Was a holdover from a different version of the mechanic with which I had been fiddling.)
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Cards specific to human / nonhuman creatures
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift3U
Sorcery (C)
Draw three cards, then discard a card. "Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower2R
Instant
Steam Shower deals 4 damage to target creature. The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans. Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it. "This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat2B
Creature - Human (C) 1, Sacrifice a creature: You gain 2 life. "You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock1R
Instant (C)
Up to two target creatures can't block this turn. The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Common (10/10)
Overpower1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn. Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn. The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
String Up4(2/B)
Sorcery (C)
Target non-Human creature gets -5/-5 until end of turn. Maximize - If you spent exactly 6 mana to cast this, all other non-Human creatures controlled by that creature's controller get -1/-1 until end of turn. "It's unfortunate this is how some people think examples are to be made. Now, let's untangle that body." -Leifson, Hale Docks patrolman
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Cards specific to human / nonhuman creatures
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift3U
Sorcery (C)
Draw three cards, then discard a card. "Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower2R
Instant
Steam Shower deals 4 damage to target creature. The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Common (7/10)
Dockside Prowler2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans. Artificial - When this enters the battlefield, if you spent 4 mana to cast it, put a +1/+1 counter on it. "This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Unfortunate Discovery4B
Sorcery (C)
Destroy target creature. It can't be regenerated. If that creature had a +1/+1 counter on it, draw a card. "You may wanna check out this stiff by the docks. I've never seen a neck bend that way before." -Leifson, Hale Docks patrolman
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation
2/3
Velsharen Druid(2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G(1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Common (4/10)
Judiciary Spurning(2/U)(2/U)
Instant (C)
Return target creature to its owner's hand. Clarity - If only blue mana was spent to cast this spell, draw a card. "Pendleton may have an all-serving judiciary, but they never said when they have to serve ya." - Cassil Grey, P.I.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
2/2 There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery1RR
Sorcery - Arcane (C)
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker1U
Creature - Human Ninja (C)
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant3G
Sorcery - Arcane (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4 "This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Weight of Ages3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land. "There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient
Kami of Fireflies4WW
Creature - Spirit (C)
Flying Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
3/5
Dark Hunger3B
Instant (U)
Destroy target creature. It can't be regenerated. If you do, you may put two +1/+1 counters on another target creature you control. "In my hands, Kyodai, you are merely a morsel. One that carries the divinity of a god, but a morsel to be consumed nonetheless." — Nicol Bolas
Hatchling Ambush4G
Instant (U)
Cast ~ only during combat on an opponent's turn.
Prevent all combat damage that would be dealt this turn. Put a 1/1 green Snake creature token onto the battlefield tapped for each attacking creature. The crunching of leaves underfoot is alert enough for the keenest of hunters.
Book of Ages3
Artifact
Whenever a legendary creature leaves play, put a fable counter on ~. 2R: if ~ has three or more fable counters on it, search your library for a legendary card, reveal it, and put it into your hand. Then shuffle your library.
Voluminous PurgeXWW
Sorcery (R)
Destroy all creatures with power X or less. "Eigan's samurai performed their duty with honor: hundreds of men held the ogres to a standstill, long enough for the power of the kami to sweep them away in a single breath." —Great Battles of Kamigawa
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
It has been many years since we last made a Return to Innistrad, and everything is seemingly at peace. Tibalt returns for the first time after vanishing in the wake of his battle with Sorin. A bizarre wake of magic follows him, straining the weft of the Cursemute. The once-loyal wolfir are beginning to succumb to their animalistic instincts again. Devils are creeping out of Ashmouth as Avacyn’s hold on the hellhole weakens. Spirits are growing restless, etc. With new knowledge from Tamiyo, Jenrik, the astronomancer and her tutor, surveys the stars, becoming more and more aware of an impending plunge back into darkness.
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery1RR
Sorcery - Arcane (C)
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker1U
Creature - Human Ninja (C)
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant3G
Sorcery - Arcane (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4 "This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Weight of Ages3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land. "There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient
Kami of Fireflies4WW
Creature - Spirit (C)
Flying Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
3/5
Dark Hunger3B
Instant (U)
Destroy target creature. It can't be regenerated. If you do, you may put two +1/+1 counters on another target creature you control. "In my hands, Kyodai, you are merely a morsel. One that carries the divinity of a god, but a morsel to be consumed nonetheless." — Nicol Bolas
Uncommon (2/3)
Hatchling Ambush4G
Instant (U)
Cast ~ only during combat on an opponent's turn.
Prevent all combat damage that would be dealt this turn. Put a 1/1 green Snake creature token onto the battlefield tapped for each attacking creature. The crunching of leaves underfoot is alert enough for the keenest of hunters.
Skull Extractor3UB
Creature - Demon Ninja (U)
Ninjutsu 1UB
Whenever ~ deals combat damage to a player, that player discards a card and you draw a card. "Your secrets, safe? Pah! Bolas' spies are everywhere, even in the confines of your own mind!" - Tashiro, night watchman
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery1RR
Sorcery - Arcane (C)
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker1U
Creature - Human Ninja (C)
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant3G
Sorcery - Arcane (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4 "This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Weight of Ages3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land. "There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient
Common (10/10)
Kami of Fireflies4WW
Creature - Spirit (C)
Flying Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
3/5
Avalanching Oni5R
Creature - Demon Spirit (C)
Whenever you cast a Spirit or Arcane spell, ~ gets trample until end of turn.
5/4
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves).
Ninjustu
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker1U
Creature - Human Ninja
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Gasping Death1BB
Instant - Arcane
Target creature gets -2/-2 until end of turn. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) The villagers of Mita faced a more final end at the hand of Bolas' troops than they ever did at those of the kami.
Earthgrant3G
Sorcery - Arcane
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.) "If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
Kamigawa Steadfast - Invasion of Kamigawa by Bolas started to shake both human world and spirit world alike. Thin veil that separates the two world crumbled allowing human to also venture to the spirit world the way spirit enters human. Bolas and his confidants move forward to grab the Sister of Spirit and Flesh in that realm. In such a crisis, the inhabitant of Kamigawa realized that nothing good will come from this event. The balance of the spirit and flesh world will be in a wreck forever if they do nothing. The flesh being and spirit being ended join forces to save the Sister of Flesh and Spirit and fend off Bolas out of the Spirit World.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves).
Starlit Steel1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn. "The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused AkkiR
Creature - Goblin Warrior (c)
Whenever you cast a spirit or arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. if you do, return it to your hand as it resolves.) "Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn. "This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Common (5/10)
Nightingale Stalker1U
Creature - Human Ninja
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Gate-Town Patrolman3WW
Creature - Human Samurai
When ~ enters the battlefield, put two 1/1 white Samurai creature tokens with bushido 1 onto the battlefield.
2/2
Rev up COST (COST: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
Pseudo-tribal (Hazba = Soldiers and Archers, Bajig = Knights and ???, War Machines = ???)
• Token Creature - Soldier (S)
1/1
Hazban Smuggler 1U
Creature - Merfolk Pirate (C)
Skulk (This creature can't be blocked by creatures with greater power.
U: Hazban Smuggler gets -1/+1 until end of turn.
2/1
{Watermark: Republic of Hazba}
Steamdriven Microtank 1
Artifact - Vehicle (C)
Trample
Crew 1
Rev up 3 (3: If this Vehicle is a creature, it's no longer a creature until end of turn. Put a +1/+1 counter on it. Activate this ability only during the precombat main phase.)
2/1
{Watermark: War Machines}
Collect the Reports 3U
Sorcery (C)
Draw a card if you control a creature without flying, then draw a card if you control a creature with flying, then draw a card if you control a Vehicle.
Hazba is proud of its democratic system. Even its Army and Navy are two completely separate structures with different HQ, but they have to work together.
{Watermark: Republic of Hazba}
Clockwork Seigneur 3
Artifact Creature - Knight Construct (C)
Protection from Soldiers and from Archers
Clockwork Seigneur enters the battlefield tapped.
Some of the constructs, although available to either side, were clearly designed for Bajig's archaic tastes.
2/3
{Watermark: War Machines}
(A choice of reprints, to flavor the set and align colors with factions.)
Ancestral Vengeance BB
Enchantment — Aura
Enchant creature
When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
"These machines have been bought with the money of your ancestors, foolish duke. They will come to collect their debts."
—Bazira, court vizier
{Watermark: Bajig Archduchy}
Call the Cavalry 3W
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
The noble Bajj houses send their eldest sons to military school, as obligation to the archduke.
{Watermark: Bajig Archduchy}
Supply - If you would draw a card, you may [SOMETHING] instead. {Bant}
Gruntwork (If you would tap this creature to pay a cost, you may sacrifice it instead or vice-versa.){Phyrexia}
Meditate COST (COST: Move any number of counters from another creature you control onto this creature. Meditate only as a sorcery.) {Jeskai}
Vote {Orzhov}
Radiance — Do something to target permanent and each permanent that shares a type and color with it.
Zombie (B)
Token Creature - Zombie (S)
2/2
{Watermark: Phyrexia}
Archon Journey-Singer 5W
Creature - Archon (C)
Flying
T: Tap target creature. You gain 1 life.
"I wish to join their hymns. I know not their language." - Simoul, Bant hierarch
3/3
Archon's Call U
Instant (C)
Radiance — Choose a color. Untap target creature and each other creature that shares a color with it.
Words were unknown, but the meaning was perfectly understandable.
Common 3 of 10
Fire-Stained Weaponmaster 1R
Creature — Efreet Monk (C)
Prowess
1W: ~ gains first strike until end of turn.
2/1
"Reach heaven through violence."
{Watermark: Jeskai}
Burden of Choice WB
Sorcery (C)
Choose target opponent. Starting with you, each player votes for method or madness. If madness wins, that player discards two cards. If method wins or the vote is tied, that player reveals his or her hand. You choose a nonland card from it. That player discards that card.
{Watermark: Orzhov}
Creature - Homunculus (C)
T: Look at top card of your library. You may exile that card.
"Investment trial false 60 percent positive... Ukor imports probability reduction factor four... stocks rising 14 percent... Crucius steeplechase profit immediate..."
1/2
Feral Influence G
Instant (C)
Target creature gains trample until end of turn.
Parley — Each player reveals the top card of his or her library. For each nonland card revealed this way, that creature gets +2/+2 until end of turn. Then each player draws a card.
"You are indeed at an advantage, Lord Vrixmal. But have you considered how your favored ones will manage without the gift of rational thought?" —Hezra, Bagnium madam
Thopter Sentry 2
Artifact Creature - Construct (C)
Flying
Dealers use them to prevent cheating. Collectors use them to find debtors.
1/2
Common 4 of 8: (There are two foil cards in this pack - one common, and one of random rarity.)
Secured Perimeter 3W
Instant (C)
Put three 1/1 colorless Construct artifact creature tokens with defender onto the battlefield.
"Ornery guests will be escorted out with force. Too often they don't listen to reason." - Magda, den mother
Blood Downs Stakesman 2R
Creature - Human Warrior (C)
When Blood Downs Stakesman enters the battlefield, bet. If you win the bet, Blood Downs Stakesman gains haste until end of turn. (To bet, exile the top three cards of your library and name a card type, then choose a card exiled this way at random. You win the bet if the chosen card is of the named type. Then return the exiled cards to the bottom of your library in a random order.)
3/1
Baffling Approach 1U
Instant (C)
Parley — Each player reveals the top card of his or her library. Counter target spell unless its controller pays 2 for each nonland card revealed this way. Then each player draws a card.
Sometimes, unconventional methods pay off. Other times, they just go up in smoke.
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
- Maximize - If you spent exactly N mana to cast this... (NOTE: Appears only on twobrid cards, where N is its CMC. For example, a card with cost 1(2/U)(2/U) would have N = 5.)
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift 3U
Sorcery (C)
Draw three cards, then discard a card.
"Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower 2R
Instant
Steam Shower deals 4 damage to target creature.
The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Dockside Prowler 2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans.
Maximize - When Dockside Prowler enters the battlefield, if you spent exactly 4 mana to cast it, put a +1/+1 counter on it.
"This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Uptown Aristocrat 2B
Creature - Human (C)
1, Sacrifice a creature: You gain 2 life.
"You think you can change this Grey? Naw, the stuff that's in motion now, it's bigga' than you, bigga' than me, bigga' than this whole damn town." - Malloy, Grandways Patriarch
2/3
Groundshock 1R
Instant (C)
Up to two target creatures can't block this turn.
The steam pipes underneath the rocky terrain of Gallione often shake the ground, as the hot gas violently passes through them.
Common (10/10)
Overpower 1(2/G)
Instant (C)
Target creature gets +3/+3 until end of turn.
Maximize - If you spent exactly 3 mana to cast this, that creature gains trample until end of turn.
The Velsharen elves reject the sprawling industrialization of Pendleton. Some do it with less subtlety than others.
String Up 4(2/B)
Sorcery (C)
Target non-Human creature gets -5/-5 until end of turn.
Maximize - If you spent exactly 6 mana to cast this, all other non-Human creatures controlled by that creature's controller get -1/-1 until end of turn.
"It's unfortunate this is how some people think examples are to be made. Now, let's untangle that body." -Leifson, Hale Docks patrolman
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift 3U
Sorcery (C)
Draw three cards, then discard a card.
"Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Steam Shower 2R
Instant
Steam Shower deals 4 damage to target creature.
The huge factories of Mt. Joff are powered by water-ant lava. Any cracked pipe can cause the deaths of many people.
Common (7/10)
Dockside Prowler 2(2/U)
Creature - Rat Scout (C)
Dockside Prowler cannot be blocked by Humans.
Artificial - When this enters the battlefield, if you spent 4 mana to cast it, put a +1/+1 counter on it.
"This racial violence needs to end, Trisi. I've seen too many innocent men bleed out on the docks after throwing a shiphand the wrong glance." -Cassil Grey, P.I.
2/2
Unfortunate Discovery 4B
Sorcery (C)
Destroy target creature. It can't be regenerated. If that creature had a +1/+1 counter on it, draw a card.
"You may wanna check out this stiff by the docks. I've never seen a neck bend that way before." -Leifson, Hale Docks patrolman
Country Priest 2W
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary Spurning (2/U)(2/U)
Instant (C)
Return target creature to its owner's hand.
Clarity - If only blue mana was spent to cast this spell, draw a card.
"Pendleton may have an all-serving judiciary, but they never said when they have to serve ya." - Cassil Grey, P.I.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
2/2
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery 1RR
Sorcery - Arcane (C)
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker 1U
Creature - Human Ninja (C)
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas 1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant 3G
Sorcery - Arcane (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre 3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4
"This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Weight of Ages 3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land.
"There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient
Kami of Fireflies 4WW
Creature - Spirit (C)
Flying
Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
3/5
Dark Hunger 3B
Instant (U)
Destroy target creature. It can't be regenerated. If you do, you may put two +1/+1 counters on another target creature you control.
"In my hands, Kyodai, you are merely a morsel. One that carries the divinity of a god, but a morsel to be consumed nonetheless." — Nicol Bolas
Hatchling Ambush 4G
Instant (U)
Cast ~ only during combat on an opponent's turn.
Prevent all combat damage that would be dealt this turn. Put a 1/1 green Snake creature token onto the battlefield tapped for each attacking creature.
The crunching of leaves underfoot is alert enough for the keenest of hunters.
Book of Ages 3
Artifact
Whenever a legendary creature leaves play, put a fable counter on ~.
2R: if ~ has three or more fable counters on it, search your library for a legendary card, reveal it, and put it into your hand. Then shuffle your library.
Voluminous Purge XWW
Sorcery (R)
Destroy all creatures with power X or less.
"Eigan's samurai performed their duty with honor: hundreds of men held the ogres to a standstill, long enough for the power of the kami to sweep them away in a single breath." —Great Battles of Kamigawa
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
It has been many years since we last made a Return to Innistrad, and everything is seemingly at peace. Tibalt returns for the first time after vanishing in the wake of his battle with Sorin. A bizarre wake of magic follows him, straining the weft of the Cursemute. The once-loyal wolfir are beginning to succumb to their animalistic instincts again. Devils are creeping out of Ashmouth as Avacyn’s hold on the hellhole weakens. Spirits are growing restless, etc. With new knowledge from Tamiyo, Jenrik, the astronomancer and her tutor, surveys the stars, becoming more and more aware of an impending plunge back into darkness.
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery 1RR
Sorcery - Arcane (C)
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker 1U
Creature - Human Ninja (C)
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas 1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant 3G
Sorcery - Arcane (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre 3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4
"This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Weight of Ages 3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land.
"There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient
Kami of Fireflies 4WW
Creature - Spirit (C)
Flying
Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
3/5
Dark Hunger 3B
Instant (U)
Destroy target creature. It can't be regenerated. If you do, you may put two +1/+1 counters on another target creature you control.
"In my hands, Kyodai, you are merely a morsel. One that carries the divinity of a god, but a morsel to be consumed nonetheless." — Nicol Bolas
Uncommon (2/3)
Hatchling Ambush 4G
Instant (U)
Cast ~ only during combat on an opponent's turn.
Prevent all combat damage that would be dealt this turn. Put a 1/1 green Snake creature token onto the battlefield tapped for each attacking creature.
The crunching of leaves underfoot is alert enough for the keenest of hunters.
Skull Extractor 3UB
Creature - Demon Ninja (U)
Ninjutsu 1UB
Whenever ~ deals combat damage to a player, that player discards a card and you draw a card.
"Your secrets, safe? Pah! Bolas' spies are everywhere, even in the confines of your own mind!" - Tashiro, night watchman
3/3
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. If you do, return it to your hand as it resolves.)
- Ninjutsu COST (COST, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Bolas' presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery 1RR
Sorcery - Arcane (C)
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker 1U
Creature - Human Ninja (C)
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas 1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Earthgrant 3G
Sorcery - Arcane (C)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
Turned Ogre 3B
Creature - Ogre Warrior (C)
At the beginning of your end step, tap ~ unless a creature died this turn.
3/4
"This foreign dragon offers power beyond anything the oni could dream of, and for what? Slaughter? We will gladly oblige."
Weight of Ages 3G
Sorcery (C)
Destroy target artifact, enchantment, or nonbasic land.
"There once was an man with a heart so black that the kami forced him to wander the earth until his soul could be cleansed. In time, his family died and the world he knew was lost... yet still he continued to live with his burden of regret. Perhaps that man still lives now. Perhaps he speaks to you at this very moment." — Dosan the Ancient
Common (10/10)
Kami of Fireflies 4WW
Creature - Spirit (C)
Flying
Some say that fireflies are the servants of the star kami, tracing out their heavenly dances on the earth below.
3/5
Avalanching Oni 5R
Creature - Demon Spirit (C)
Whenever you cast a Spirit or Arcane spell, ~ gets trample until end of turn.
5/4
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves).
Ninjustu
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a Spirit or Arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery 1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Nightingale Stalker 1U
Creature - Human Ninja
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Thrall of Bolas 1BB
Creature - Rat Samurai (C)
Bushido 1
Protection from spirits
2/1
Gasping Death 1BB
Instant - Arcane
Target creature gets -2/-2 until end of turn. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
The villagers of Mita faced a more final end at the hand of Bolas' troops than they ever did at those of the kami.
Earthgrant 3G
Sorcery - Arcane
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. You gain 2 life.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. If you do, return this spell to your hand as it resolves.)
"If the kami are to grant us one wish after this war, it is to find land yet unravaged by pain." - Oume, itako of Jukai
- Bushido X (Whenever this creature blocks of becomes blocked, it gains +X/+X until end of turn).
- Arcane instants and sorceries
- Cards that trigger off playing Spirit or Arcane spells
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves). * For Invasion of Kamigawa, the card type should always be Arcane.)
- Renown X (This creature gets +X/+X for each legendary permanent you control.)
Cards that trigger off playing Spirit or Arcane spells.
- Redeem CARDTYPE (You may exile another CARDTYPE from your hand as you cast this spell. if you do, return it to your hand as it resolves).
Starlit Steel 1W
Instant - Arcane (C)
Target creature gets +2/+0 and gains first strike until end of turn.
"The assembled hosts charged, their moonfolk-blessed blades making short work of their enemies. Behind the gates of Shinka, the ritual took a desperate turn; the heretics could not sustain Borasu's presence for long." —Great Battles of Kamigawa
Infused Akki R
Creature - Goblin Warrior (c)
Whenever you cast a spirit or arcane spell, ~ gets +1/+0 until end of turn.
1/1
Kakuriyo's Mouth 4U
Sorcery - Arcane (C)
Put target creature on top of its owner's library.
Redeem Arcane (You may exile another Arcane card from your hand as you cast this spell. if you do, return it to your hand as it resolves.)
"Those who pass through the realm of spirits return forever changed," Master Sadao cautioned. "Would you be willing to take that risk?"
Threads of Treachery 1RR
Sorcery - Arcane
Gain control of target creature until end of turn. Untap that creature, and it gets +1/+1 and gains haste until end of turn.
"This invader dragon has mastered the magic of the realm in a frightening short time, I fear that his prowess at it may soon surpass our own." - Junkai, 6th Legion Lieutenant
Common (5/10)
Nightingale Stalker 1U
Creature - Human Ninja
Ninjutsu 2U
Whenever ~ deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
Swift and fleeting, the stalkers do not take lives, but thoughts.
1/3
Gate-Town Patrolman 3WW
Creature - Human Samurai
When ~ enters the battlefield, put two 1/1 white Samurai creature tokens with bushido 1 onto the battlefield.
2/2