When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Irmaliq's Steed1WW
Creature - Camel (C) 1WW,T: Target creature gains nonbasic landwalk until end of turn. "Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel(2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial3U
Instant (C)
Counter target nonartifact spell. "Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant Artifact Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature. Even in death, they bow before another.
1/1
Revitalize1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature. "One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
Pyramid Raider4R Creature - Human Rogue (C)
Whenever Pyramid Raider enters the battlefield, you may destroy target artifact. If you do, draw a card. "Only the rich would toss away treasures and weapons for no real reason."
3/2
Messenger of Alaron :2mana::sym2w::sym2w:
Artifact Creature - Solider (C)
Protection from non-artifact creatures It spoke not a word, but as the cities defenders were swatted like flies it's message became clear.
3/1
Puppetcracker :1mana::symr::symw:
Creature — Human Artificer (U)
When Puppetcracker enters the battlefield, you may destroy target artifact. If you do, put a 0/0 colorless Artifact creature token with modular 1 onto the battlefield. "Why waste all that?" — Gulio, Artisan Apprentice
2/2
Price of Avarice2BB
Sorcery U
All creatures get -2/-2 until end of turn. Swag — If you control the artifact with the highest converted mana cost, draw a card and lose 1 life for each creature that dies this turn. "You look at all this and ask me, was this worth the still-beating heart of my first-born daughter? I say that I would give my second-born if I had the chance."
Beseech the Dragons3RR
Sorcery (U)
Choose one - Search your library for a dragon card, reveal it put it in your hand and shuffle your library; or Beseech the Dragons deals 5 damage to target creture; or gain control of target artifact.
Glint-Thresher Hydra4GG
Creature - Hydra (R)
Glint-Thresher Hydra can't be blocked by creatures with lesser power.
Glint-Thresher Hydra gets +1/+1 for each +1/+1 counter among creatures on the battlefield. Swag - Glint-Thresher Hydra gets +6/+6 as long as you control the artifact with the highest converted mana cost.
3/3
Next world:
Fenasera is a world that mixes both the traditional Arthurian legend and mythos with the standard tropes of Lord of the Rings-esque high fantasy. An evil demonic warlord, Baralorn, leads an army of undead and orcs from high atop Maktusar, a massive volcanic mountain ridge, in the hopes of conquering the entire plane. From the four remaining large cities of the plane, Ithrus, Kulnithia, Havelon, and Voldane, adventurers, warriors, and would-be heroes are tasked by the great King of Ithrus, Giddor, to venture forth and seek experience and complete quests in the hope of eventually challenging the demonic overlord and his forces. A young peasant man, Jevon, feels compelled to embark on this journey from his home city of Havelon, which lies at the edge of the Great Dawu Forest, as he believes he is destined to find Revolaire, the mythical sword that is said to be able to strike down evil with one slash. Does he have what it takes to defeat pure evil and become the hero he feels he is destined to be?
Amavia is a world centered around a clash between humans and giants. The giants, known as Golviks, currently control the hills and forests of the land, while the plains and islands are dominated by Humans. The swamps contain the unknown. Humanity is struggling as the Giants, powered by a newly-found artifact known as the Urvin, have gained the ability to become stronger over time. What hope does humanity have when their last remaining cities, towns, and outposts are attacked by goliaths of pure power?
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Irmaliq's Steed1WW
Creature - Camel (C) 1WW,T: Target creature gains nonbasic landwalk until end of turn. "Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel(2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial3U
Instant (C)
Counter target nonartifact spell. "Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant Artifact Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature. Even in death, they bow before another.
1/1
Revitalize1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature. "One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
When the Mirage of Alaron finally appeared in the desert plane of Kebast, the curse started to spread around the immense dunes of the plane. Giant fissures cracked the sands and ancient mechanical beings, coated in gold and precious stones and apparently unbeatable, started to ravage the surface and all its inhabitants. As the ancient engravings in Alaron seem to say, the world must be purged from his greed and thirst of power to not fall once more in chaos.
Widening Fissure4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player. "Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Irmaliq's Steed1WW
Creature - Camel (C) 1WW,T: Target creature gains nonbasic landwalk until end of turn. "Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel(2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial3U
Instant (C)
Counter target nonartifact spell. "Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Gombai's scattered inhabitants are in a strange and pressing situation: The Solitude Wave, a worldwide spell cast upon them, has caused all but one member of each species to disappear. In the place of the disappeared ones, strange new races arose, each also with only one member. A few determined individuals have set out to determine the culprit of the Solitude Wave and to find out where the missing ones have gone before all of the endlings lose their lives.
Absorb the Blow2W
Instant C
Prevent all damage target spell or permanent would deal this turn. "The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands. An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
SoulshriekB
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step. "Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost. "Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of RestlessnessR
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.[/QUOTE]
Common 8 of 10:
Elorzek Cleanser3G Creature - Antelope Shaman (C)
1G, Sacrifice Elorzek Cleanser: Exile target artifact or enchantment. You gain 2 life.
The Elorzek abhor the intrusion of civilization into their realms.
Discoveries
No mortal feet have tread upon the plane of Elor for thousands of years. A place of untouched history and overgrown ruins, Elor wakes one morning to see it’s first human inhabitants in years as Jace, Liliana and a mysterious benefactor lift the veil that has kept it silent so long and brought along Dominarian refugees and researchers to bring life to this rich, storied world. But not all life is counted among the living. Will the travelers find a home in Elor, will our heroes uncover the mysteries of this ancient graveyard?
Curious Settlers1W
Creature – Human Soldier (C)
When Curious Settlers enters the battlefield Dig 2. (To dig, look at the top X cards of your library, you may put one of them back on top of your library and the rest into your graveyard.)
“Hey Gord, what you you reckon those pictures mean?”
2/2
Displaced Barbarians5R
Creature - Human Warrior
Trample
When ~ enters the battlefield destroy target land. If a land was destroyed this way, dig 3.
3/3
Stir the Grave XB (reprint)
Sorcery
Return target creature card with converted mana cost X or less from your graveyard to the battlefield. "I'm only looking at what the dead here looks like. What could go wrong?"
—Liliana, to Jace
Common 4/10
Gluvian Ætherbeast1GU Creature - Frog Beast (C)
When Gluvian Ætherbeast enters the battlefield, return a creature you control to its owner's hand.
Not all portals lead to discovery.
5/2
Fluxify3GU Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."
Sorry! Changed it.
- Main Cube
- No Brains, All Feelings Cube
Widening Fissure 4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Irmaliq's Steed 1WW
Creature - Camel (C)
1WW,T: Target creature gains nonbasic landwalk until end of turn.
"Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel (2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink
There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial 3U
Instant (C)
Counter target nonartifact spell.
"Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant
Artifact Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature.
Even in death, they bow before another.
1/1
Revitalize 1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature.
"One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
Mercurial Barrier (2/U)(2/U)(2/U)
Artifact Creature - Wall (C)
Flash
Defender
Modular 3
0/0
Pyramid Raider 4R
Creature - Human Rogue (C)
Whenever Pyramid Raider enters the battlefield, you may destroy target artifact. If you do, draw a card.
"Only the rich would toss away treasures and weapons for no real reason."
3/2
Messenger of Alaron :2mana::sym2w::sym2w:
Artifact Creature - Solider (C)
Protection from non-artifact creatures
It spoke not a word, but as the cities defenders were swatted like flies it's message became clear.
3/1
Puppetcracker :1mana::symr::symw:
Creature — Human Artificer (U)
When Puppetcracker enters the battlefield, you may destroy target artifact. If you do, put a 0/0 colorless Artifact creature token with modular 1 onto the battlefield.
"Why waste all that?" — Gulio, Artisan Apprentice
2/2
Price of Avarice 2BB
Sorcery U
All creatures get -2/-2 until end of turn.
Swag — If you control the artifact with the highest converted mana cost, draw a card and lose 1 life for each creature that dies this turn.
"You look at all this and ask me, was this worth the still-beating heart of my first-born daughter? I say that I would give my second-born if I had the chance."
Beseech the Dragons 3RR
Sorcery (U)
Choose one - Search your library for a dragon card, reveal it put it in your hand and shuffle your library; or Beseech the Dragons deals 5 damage to target creture; or gain control of target artifact.
Glint-Thresher Hydra 4GG
Creature - Hydra (R)
Glint-Thresher Hydra can't be blocked by creatures with lesser power.
Glint-Thresher Hydra gets +1/+1 for each +1/+1 counter among creatures on the battlefield.
Swag - Glint-Thresher Hydra gets +6/+6 as long as you control the artifact with the highest converted mana cost.
3/3
Next world:
Fenasera is a world that mixes both the traditional Arthurian legend and mythos with the standard tropes of Lord of the Rings-esque high fantasy. An evil demonic warlord, Baralorn, leads an army of undead and orcs from high atop Maktusar, a massive volcanic mountain ridge, in the hopes of conquering the entire plane. From the four remaining large cities of the plane, Ithrus, Kulnithia, Havelon, and Voldane, adventurers, warriors, and would-be heroes are tasked by the great King of Ithrus, Giddor, to venture forth and seek experience and complete quests in the hope of eventually challenging the demonic overlord and his forces. A young peasant man, Jevon, feels compelled to embark on this journey from his home city of Havelon, which lies at the edge of the Great Dawu Forest, as he believes he is destined to find Revolaire, the mythical sword that is said to be able to strike down evil with one slash. Does he have what it takes to defeat pure evil and become the hero he feels he is destined to be?
Amavia is a world centered around a clash between humans and giants. The giants, known as Golviks, currently control the hills and forests of the land, while the plains and islands are dominated by Humans. The swamps contain the unknown. Humanity is struggling as the Giants, powered by a newly-found artifact known as the Urvin, have gained the ability to become stronger over time. What hope does humanity have when their last remaining cities, towns, and outposts are attacked by goliaths of pure power?
- Main Cube
- No Brains, All Feelings Cube
Widening Fissure 4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Irmaliq's Steed 1WW
Creature - Camel (C)
1WW,T: Target creature gains nonbasic landwalk until end of turn.
"Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel (2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink
There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial 3U
Instant (C)
Counter target nonartifact spell.
"Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Mummified Peasant
Artifact Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature.
Even in death, they bow before another.
1/1
Revitalize 1G
Instant C
Target creature gets +2/+2 until end of turn. Regenerate that creature.
"One day the sands shall take you, but today is not that day." —Zhayn, the bone hermit
Mercurial Barrier (2/U)(2/U)(2/U)
Artifact Creature - Wall (C)
Flash
Defender
Modular 3
0/0
Common 9 of 10:
Pyramid Raider 4R
Creature - Human Rogue (C)
Whenever Pyramid Raider enters the battlefield, you may destroy target artifact. If you do, draw a card.
"Only the rich would toss away treasures and weapons for no real reason."
3/2
Wadi Restorer 1GG
Creature - Human Druid (C)
When Wadi Restorer enters the battlefield, untap target land you control and you gain 1 life.
Preserving nature's beauty starts with one individual's sweat.
3/3
- Main Cube
- No Brains, All Feelings Cube
Widening Fissure 4R
Sorcery C
Target player sacrifices a land. Widening Fissure deals 2 damage to that player.
"Until today, I could not imagine anything that could swallow the sands." —Namala, caravan merchant
Copper Scarab (2/G)
Artifact Creature — Insect (C)
Modular 1
0/1
Irmaliq's Steed 1WW
Creature - Camel (C)
1WW,T: Target creature gains nonbasic landwalk until end of turn.
"Quick, you blasted thing, learn to run in mysterious ancient cities!" - Irmaliq, merchant king
2/2
Golden Sentinel (2/W)(2/W)
Artifact Creature — Construct (C)
Lifelink
There are places in Alaron that even for the city itself are forbidden.
1/4
Opulent Denial 3U
Instant (C)
Counter target nonartifact spell.
"Our mages have been trying to rain fire and stone down on the mirage city for weeks," the princess said, "and each of their attempts bounces off it like so many spent coals or pebbles."
Common 6 of 10:
Mummified Peasant (2/B)
Creature - Zombie (C)
Sacrifice Mummified Peasant: Regenerate target creature.
Even in death, they bow before another.
1/1
Shriveled Guardian 3BB
Creature - Zombie (C)
Intimidate
The mummification process creates horrifying results, but often the curse of fragility isn't too far behind.
4/1
- Main Cube
- No Brains, All Feelings Cube
Absorb the Blow 2W
Instant C
Prevent all damage target spell or permanent would deal this turn.
"The moment I arrived in this world of yours, I was met with steel! If you truly want to talk, then I demand answers — where am I, and what happened to my unit?" —Droon, rhox bodyguard
Alpha of Nowhere 1G
Creature - Wolf (C)
Alpha of Nowhere has indestructible as long as you control two or fewer lands.
An absolute master with no packmates and scarce prey.
2/2
Homarid Sentinel 1UU
Creature — Homarid Soldier (C)
At the beginning of your upkeep, put a +1/+1 counter on Homarid Sentinel if it doesn't have any. Otherwise remove all +1/+1 counters from Homarid Sentinel.
2/3
Soulshriek B
Instant C
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
"Between the terrible things that were brought here, and the terrible things that nest beyond, it is enough to break one's mind." —Uallosh, cephalid orator
Cliffhead Raptor 3RR
Creature - Lizard (C)
Morph 2RR
Morph - Sacrifice a nonred creature
The strangers in its territory merely had the effect of refining its palate.
5/2
Explusion Decree 5W
Sorcery C
Exile target creature. You gain life equal to that creature's converted mana cost.
"Order may be lost, but as long as I breathe, there will be justice." —Mirial, angel of judgment
Ballad of Restlessness R
Instant (C)
Add RRR to your mana pool. Spend this mana only to activate abilities of creatures or to pay morph costs.[/QUOTE]
Common 8 of 10:
Elorzek Cleanser 3G
Creature - Antelope Shaman (C)
1G, Sacrifice Elorzek Cleanser: Exile target artifact or enchantment. You gain 2 life.
The Elorzek abhor the intrusion of civilization into their realms.
3/2
Elorzek Boon-Bender 1GG
Creature - Antelope Shaman (C)
When Elorzek Boon-Bender enters the battlefield, you may attach target Aura attached to a creature to Elorzek Boon-Bender.
"The great branch that shelters one can shelter many in times of great rain."
- Elorzek saying
2/2
- Main Cube
- No Brains, All Feelings Cube
Common 4/10
Gluvian Ætherbeast 1GU
Creature - Frog Beast (C)
When Gluvian Ætherbeast enters the battlefield, return a creature you control to its owner's hand.
Not all portals lead to discovery.
5/2
Fluxify 3GU
Instant (C)
Counter target spell. If that spell is countered in this way, you draw two cards, and it's controller draws a card.
Secrets are like fine wine: The best are always hidden away where you'd least expect to find them."
- Main Cube
- No Brains, All Feelings Cube